AudioNode
static final int EQUALPOWER = 0;
static final int EXPONENTIAL_DISTANCE = 2;
static final int HRTF = 1;
static final int INVERSE_DISTANCE = 1;
static final int LINEAR_DISTANCE = 0;
static final int SOUNDFIELD = 2;
void setOrientation(num x, num y, num z);
void setPosition(num x, num y, num z);
void setVelocity(num x, num y, num z);
final AudioGain coneGain;
num coneInnerAngle;
num coneOuterAngle;
num coneOuterGain;
final AudioGain distanceGain;
int distanceModel;
num maxDistance;
int panningModel;
num refDistance;
num rolloffFactor;