AudioContext Interface
Extends
Constructors
Code new AudioContext() #
AudioContext();
Methods
Code RealtimeAnalyserNode createAnalyser() #
RealtimeAnalyserNode createAnalyser();
Code BiquadFilterNode createBiquadFilter() #
BiquadFilterNode createBiquadFilter();
Code AudioBuffer createBuffer(buffer_OR_numberOfChannels, mixToMono_OR_numberOfFrames, [num sampleRate]) #
AudioBuffer createBuffer(buffer_OR_numberOfChannels, mixToMono_OR_numberOfFrames, [num sampleRate]);
Code AudioBufferSourceNode createBufferSource() #
AudioBufferSourceNode createBufferSource();
Code AudioChannelMerger createChannelMerger([int numberOfInputs]) #
AudioChannelMerger createChannelMerger([int numberOfInputs]);
Code AudioChannelSplitter createChannelSplitter([int numberOfOutputs]) #
AudioChannelSplitter createChannelSplitter([int numberOfOutputs]);
Code ConvolverNode createConvolver() #
ConvolverNode createConvolver();
Code DynamicsCompressorNode createDynamicsCompressor() #
DynamicsCompressorNode createDynamicsCompressor();
Code AudioGainNode createGainNode() #
AudioGainNode createGainNode();
Code JavaScriptAudioNode createJavaScriptNode(int bufferSize, [int numberOfInputChannels, int numberOfOutputChannels]) #
JavaScriptAudioNode createJavaScriptNode(int bufferSize, [int numberOfInputChannels, int numberOfOutputChannels]);
Code MediaElementAudioSourceNode createMediaElementSource(MediaElement mediaElement) #
MediaElementAudioSourceNode createMediaElementSource(MediaElement mediaElement);
Code Oscillator createOscillator() #
Oscillator createOscillator();
Code AudioPannerNode createPanner() #
AudioPannerNode createPanner();
Code WaveShaperNode createWaveShaper() #
WaveShaperNode createWaveShaper();
Code WaveTable createWaveTable(Float32Array real, Float32Array imag) #
WaveTable createWaveTable(Float32Array real, Float32Array imag);
Code void decodeAudioData(ArrayBuffer audioData, AudioBufferCallback successCallback, [AudioBufferCallback errorCallback]) #
void decodeAudioData(ArrayBuffer audioData, AudioBufferCallback successCallback, [AudioBufferCallback errorCallback]);
Code AudioContextEvents get on() #
AudioContextEvents get on();
Code void startRendering() #
void startRendering();
Fields
Code final AudioDestinationNode destination #
final AudioDestinationNode destination;
Code final AudioListener listener #
final AudioListener listener;