Dart API Referencedart:htmlAudioContext

AudioContext Interface

Extends

EventTarget

Constructors

Code new AudioContext() #

AudioContext();

Methods

Code RealtimeAnalyserNode createAnalyser() #

RealtimeAnalyserNode createAnalyser();

Code BiquadFilterNode createBiquadFilter() #

BiquadFilterNode createBiquadFilter();

Code AudioBuffer createBuffer(buffer_OR_numberOfChannels, mixToMono_OR_numberOfFrames, [num sampleRate]) #

AudioBuffer createBuffer(buffer_OR_numberOfChannels, mixToMono_OR_numberOfFrames, [num sampleRate]);

Code AudioBufferSourceNode createBufferSource() #

AudioBufferSourceNode createBufferSource();

Code AudioChannelMerger createChannelMerger([int numberOfInputs]) #

AudioChannelMerger createChannelMerger([int numberOfInputs]);

Code AudioChannelSplitter createChannelSplitter([int numberOfOutputs]) #

AudioChannelSplitter createChannelSplitter([int numberOfOutputs]);

Code ConvolverNode createConvolver() #

ConvolverNode createConvolver();

Code DelayNode createDelayNode([num maxDelayTime]) #

DelayNode createDelayNode([num maxDelayTime]);

Code DynamicsCompressorNode createDynamicsCompressor() #

DynamicsCompressorNode createDynamicsCompressor();

Code AudioGainNode createGainNode() #

AudioGainNode createGainNode();

Code JavaScriptAudioNode createJavaScriptNode(int bufferSize, [int numberOfInputChannels, int numberOfOutputChannels]) #

JavaScriptAudioNode createJavaScriptNode(int bufferSize, [int numberOfInputChannels, int numberOfOutputChannels]);

Code MediaElementAudioSourceNode createMediaElementSource(MediaElement mediaElement) #

MediaElementAudioSourceNode createMediaElementSource(MediaElement mediaElement);

Code Oscillator createOscillator() #

Oscillator createOscillator();

Code AudioPannerNode createPanner() #

AudioPannerNode createPanner();

Code WaveShaperNode createWaveShaper() #

WaveShaperNode createWaveShaper();

Code WaveTable createWaveTable(Float32Array real, Float32Array imag) #

WaveTable createWaveTable(Float32Array real, Float32Array imag);

Code void decodeAudioData(ArrayBuffer audioData, AudioBufferCallback successCallback, [AudioBufferCallback errorCallback]) #

void decodeAudioData(ArrayBuffer audioData, AudioBufferCallback successCallback, [AudioBufferCallback errorCallback]);

Code AudioContextEvents get on() #

AudioContextEvents get on();

Code void startRendering() #

void startRendering();

Fields

Code final int activeSourceCount #

final int activeSourceCount;

Code final num currentTime #

final num currentTime;

Code final AudioDestinationNode destination #

final AudioDestinationNode destination;

Code final AudioListener listener #

final AudioListener listener;

Code final num sampleRate #

final num sampleRate;