SocketInputStream abstract class
SocketInputStream makes it possible to stream over data received from a Socket.
abstract class SocketInputStream implements InputStream { /** * Create a [SocketInputStream] for streaming from a [Socket]. */ factory SocketInputStream(Socket socket) => new _SocketInputStream(socket); }
Implements
Constructors
factory SocketInputStream(Socket socket) #
Create a SocketInputStream for streaming from a Socket.
factory SocketInputStream(Socket socket) => new _SocketInputStream(socket);
Properties
final bool closed #
Returns whether the stream is closed. There will be no more data to read.
bool get closed;
void set onClosed(void callback()) #
Sets the handler that gets called when there will be no more data available in the stream.
void set onClosed(void callback());
void set onData(void callback()) #
Sets the handler that gets called when data is available.
void set onData(void callback());
void set onError(void callback(e)) #
Sets the handler that gets called when the underlying communication channel gets into some kind of error situation.
void set onError(void callback(e));
Methods
int available() #
Returns the number of bytes available for immediate reading.
int available();
void close() #
Close the underlying communication channel to avoid getting any
more data. In normal situations, where all data is read from the
stream until the close handler is called, calling close
is not
required. When close
is used the close handler will still be
called.
void close();
void pipe(OutputStream output, [bool close = true]) #
Pipe the content of this input stream directly to the output
stream
output. The default behavior is to close the output when
all the data from the input stream have been written. Specifying
false
for the optional argument
close keeps the output
stream open after writing all data from the input stream.
void pipe(OutputStream output, [bool close = true]);
List<int> read([int len]) #
Reads data from the stream. Returns a system allocated buffer with up to len bytes. If no value is passed for len all available data will be returned. If no data is available null will be returned.
List<int> read([int len]);
int readInto(List<int> buffer, [int offset, int len]) #
Reads up to len bytes into buffer buffer starting at offset offset. Returns the number of bytes actually read which might be zero. If offset is not specified 0 is used. If len is not specified the length of buffer is used.
int readInto(List<int> buffer, [int offset, int len]);