(view as text)
@@@STEP_CURSOR@webgl_conformance_tests on ATI GPU on Mac Retina on Mac-10.10@@@
@@@STEP_STARTED@@@
python -u /b/build/slave/Mac_10_10_Retina_Debug__AMD_/build/src/tools/swarming_client/swarming.py collect --swarming https://chromium-swarm.appspot.com --decorate --print-status-updates --json /tmp/tmpBTfh5F.json --task-output-dir /tmp/tmpar3V9J
in dir /b/build/slave/Mac_10_10_Retina_Debug__AMD_/build:
 cmd: ['python', '-u', '/b/build/slave/Mac_10_10_Retina_Debug__AMD_/build/src/tools/swarming_client/swarming.py', 'collect', '--swarming', 'https://chromium-swarm.appspot.com', '--decorate', '--print-status-updates', '--json', '/tmp/tmpBTfh5F.json', '--task-output-dir', '/tmp/tmpar3V9J']
 cwd: /b/build/slave/Mac_10_10_Retina_Debug__AMD_/build
 name: webgl_conformance_tests on ATI GPU on Mac Retina on Mac-10.10
 step_test_data: <lambda>(...)
full environment:
 AWS_CREDENTIAL_FILE: /b/build/site_config/.boto
 BOTO_CONFIG: /b/build/site_config/.boto
 BUILDBOT_BLAMELIST: [u'dpranke@chromium.org', u'eroman@chromium.org', u'melandory@chromium.org', u'servolk@chromium.org', u'thakis@chromium.org']
 BUILDBOT_BRANCH: master
 BUILDBOT_BUILDBOTURL: http://build.chromium.org/p/chromium.gpu/
 BUILDBOT_BUILDERNAME: Mac 10.10 Retina Debug (AMD)
 BUILDBOT_BUILDNUMBER: 2101
 BUILDBOT_CLOBBER: 
 BUILDBOT_GOT_REVISION: None
 BUILDBOT_MASTERNAME: chromium.gpu
 BUILDBOT_REVISION: 4453f26cdc4fb88e5403f324ef38878b746cd2c0
 BUILDBOT_SCHEDULER: None
 BUILDBOT_SLAVENAME: build180-m1
 CHROME_HEADLESS: 1
 GIT_USER_AGENT: darwin git/2.2.1 build180-m1.golo.chromium.org
 HOME: /Users/chrome-bot
 LOGNAME: chrome-bot
 PAGER: cat
 PATH: /Users/chrome-bot/slavebin:/b/depot_tools:/usr/local/git/bin:/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin
 PWD: /b/build/slave/Mac_10_10_Retina_Debug__AMD_/build
 PYTHONPATH: /b/build/site_config:/b/build/scripts:/b/build/scripts/release:/b/build/third_party:/b/build/third_party/requests_1_2_3:/b/build_internal/site_config:/b/build_internal/symsrc:/b/build/slave:/b/build/third_party/buildbot_slave_8_4:/b/build/third_party/twisted_10_2:
 SHELL: /bin/bash
 SSH_AUTH_SOCK: /private/tmp/com.apple.launchd.k290vHWmCT/Listeners
 USER: chrome-bot

+------------------------------------------------------------------------------+
| Shard 0  https://chromium-swarm.appspot.com/user/task/2cec350100247210       |
+------------------------------------------------------------------------------+
(WARNING) 2016-02-11 18:54:18,723 desktop_browser_finder.FindAllAvailableBrowsers:147  Chrome build location is not specified. Browser will be run without Flash.
(INFO) 2016-02-11 18:54:18,724 browser_finder.FindBrowser:122  Chose browser: PossibleDesktopBrowser(type=debug, executable=/private/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/run03cplA/out/Debug/Chromium.app/Contents/MacOS/Chromium, flash=None)
(WARNING) 2016-02-11 18:54:18,964 desktop_browser_finder.FindAllAvailableBrowsers:147  Chrome build location is not specified. Browser will be run without Flash.
(INFO) 2016-02-11 18:54:18,965 browser_finder.FindBrowser:122  Chose browser: PossibleDesktopBrowser(type=debug, executable=/private/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/run03cplA/out/Debug/Chromium.app/Contents/MacOS/Chromium, flash=None)
[ RUN      ] WebglConformance.conformance_attribs_gl_bindAttribLocation_aliasing
/private/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/run03cplA/third_party/catapult/telemetry/telemetry/page/shared_page_state.py:191: UserWarning: Function SetReplayArgs is deprecated. It will no longer be supported on February 29, 2016. Please remove it or switch to an alternative before that time. Clients should switch to new network controller API. See https://goo.gl/UzzrQA .

  browser_options.extra_wpr_args, make_javascript_deterministic)
(INFO) 2016-02-11 18:54:18,967 desktop_browser_backend.GetBrowserStartupArgs:272  Requested remote debugging port: 0
(INFO) 2016-02-11 18:54:18,967 desktop_browser_backend.Start:306  Starting Chrome ['/private/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/run03cplA/out/Debug/Chromium.app/Contents/MacOS/Chromium', '--test-type=gpu', '--disable-domain-blocking-for-3d-apis', '--disable-gesture-requirement-for-media-playback', '--disable-gpu-process-crash-limit', '--enable-experimental-canvas-features', '--js-flags=--expose-gc', '--enable-logging=stderr', '--enable-net-benchmarking', '--metrics-recording-only', '--no-default-browser-check', '--no-first-run', '--enable-gpu-benchmarking', '--disable-background-networking', '--user-agent=Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/40.0.2194.2 Safari/537.36', '--no-proxy-server', '--disable-component-extensions-with-background-pages', '--disable-default-apps', '--remote-debugging-port=0', '--enable-crash-reporter-for-testing', '--window-size=1280,1024', '--user-data-dir=/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/tmpzSr9Cq/tmpVhURnZ', 'about:blank']
2016-02-11 18:54:20.015 Chromium[7890:112394] NSWindow warning: adding an unknown subview: <FullSizeContentView: 0x7ffa9ad07360>
2016-02-11 18:54:20.015 Chromium[7890:112394] Call stack:
(
    "+callStackSymbols disabled for performance reasons"
)
(INFO) 2016-02-11 18:54:20,054 desktop_browser_backend.HasBrowserFinishedLaunching:259  Discovered ephemeral port 53080
[7890:1299:0211/185420:WARNING:suggestions_service.cc(169)] Token error: Not authorized.
(INFO) 2016-02-11 18:54:20,309 shared_page_state._StartBrowser:208  OS: mac yosemite
(INFO) 2016-02-11 18:54:20,324 shared_page_state._StartBrowser:212  Model: MacBookPro
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:215  GPU device 0: VENDOR = 0x1002 (ATI), DEVICE = 0x6821
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:217  GPU Attributes:
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    adapter_luid        : 0.0
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    amd_switchable      : True
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    basic_info_state    : 1
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    can_lose_context    : False
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    context_info_state  : 1
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    direct_rendering    : True
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    driver_date         : 
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    driver_vendor       : 
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    driver_version      : 10.6.33
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_extensions       : GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_renderer         : Intel Iris Pro OpenGL Engine
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_reset_notification_strategy: 0
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_vendor           : Intel Inc.
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_version          : 2.1 INTEL-10.6.33
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_ws_extensions    : 
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_ws_vendor        : 
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_ws_version       : 
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    in_process_gpu      : False
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    initialization_time : 0.00211
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    jpeg_decode_accelerator_supported: False
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    lenovo_dcute        : False
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    max_msaa_samples    : 8
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    max_resolution_height: 2160
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    max_resolution_width: 4096
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    min_resolution_height: 16
(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    min_resolution_width: 16
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    optimus             : False
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    pixel_shader_version: 1.20
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    process_crash_count : 0
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    profile             : 10
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    sandboxed           : True
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    software_rendering  : False
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    vertex_shader_version: 1.20
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    video_decode_accelerator_flags: 0
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:221  Feature Status:
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    2d_canvas           : enabled
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    flash_3d            : enabled
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    flash_stage3d       : enabled
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    flash_stage3d_baseline: enabled
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    gpu_compositing     : enabled
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    multiple_raster_threads: enabled_on
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    native_gpu_memory_buffers: enabled
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    rasterization       : disabled_software
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    video_decode        : enabled
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    video_encode        : enabled
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    webgl               : enabled
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:225  Driver Bug Workarounds:
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    disable_multimonitor_multisampling
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    gl_begin_gl_end_on_fbo_change_to_backbuffer
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    init_varyings_without_static_use
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    pack_parameters_workaround_with_pack_buffer
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    regenerate_struct_names
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    scalarize_vec_and_mat_constructor_args
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    unfold_short_circuit_as_ternary_operation
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    validate_multisample_buffer_allocation
(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    set_zero_level_before_generating_mipmap
[       OK ] WebglConformance.conformance_attribs_gl_bindAttribLocation_aliasing (4558 ms)
[ RUN      ] WebglConformance.conformance_attribs_gl_bindAttribLocation_matrix
/private/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/run03cplA/third_party/catapult/telemetry/telemetry/page/shared_page_state.py:251: UserWarning: Function UpdateReplayForExistingBrowser is deprecated. It will no longer be supported on February 29, 2016. Please remove it or switch to an alternative before that time. Clients should switch to new network controller API. See https://goo.gl/UzzrQA .

  self.platform.network_controller.UpdateReplayForExistingBrowser()
[       OK ] WebglConformance.conformance_attribs_gl_bindAttribLocation_matrix (432 ms)
[ RUN      ] WebglConformance.conformance_attribs_gl_bindAttribLocation_repeated
[       OK ] WebglConformance.conformance_attribs_gl_bindAttribLocation_repeated (407 ms)
[ RUN      ] WebglConformance.conformance_attribs_gl_disabled_vertex_attrib
[7893:1299:0211/185424:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7890:1299:0211/185424:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/attribs/gl-disabled-vertex-attrib.html (0)
[       OK ] WebglConformance.conformance_attribs_gl_disabled_vertex_attrib (473 ms)
[ RUN      ] WebglConformance.conformance_attribs_gl_enable_vertex_attrib
[7893:1299:0211/185425:ERROR:vertex_attrib_manager.cc(247)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to render with no buffer attached to enabled attribute 3
[7890:1299:0211/185425:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to render with no buffer attached to enabled attribute 3", source: http://127.0.0.1:53102/conformance/attribs/gl-enable-vertex-attrib.html (0)
[       OK ] WebglConformance.conformance_attribs_gl_enable_vertex_attrib (342 ms)
[ RUN      ] WebglConformance.conformance_attribs_gl_matrix_attributes
[       OK ] WebglConformance.conformance_attribs_gl_matrix_attributes (481 ms)
[ RUN      ] WebglConformance.conformance_attribs_gl_vertex_attrib
[7890:1299:0211/185426:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getVertexAttrib: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1fv: index out of range
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1fv: index out of range
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2fv: index out of range
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2fv: index out of range
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3fv: index out of range
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3fv: index out of range
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4fv: index out of range
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4fv: index out of range
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2f: index out of range
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3f: index out of range
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4f: index out of range
[7890:1299:0211/185426:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttrib1fv: invalid array", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttrib1fv: invalid array", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttrib2fv: invalid array", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttrib2fv: invalid array", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttrib3fv: invalid array", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttrib3fv: invalid array", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttrib4fv: invalid array", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttrib4fv: invalid array", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1fv: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1fv: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2fv: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2fv: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3fv: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3fv: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4fv: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4fv: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2f: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3f: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[7890:1299:0211/185426:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4f: index out of range", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)
[       OK ] WebglConformance.conformance_attribs_gl_vertex_attrib (599 ms)
[ RUN      ] WebglConformance.conformance_attribs_gl_vertexattribpointer
[7890:1299:0211/185426:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8886)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_INT
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8886)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_UNSIGNED_INT
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8886)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_FIXED
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/185427:ERROR:logger.cc(46)] Too many GL errors, not reporting any more for this context. use --disable-gl-error-limit to see all errors.
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_INT", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_UNSIGNED_INT", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_FIXED", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[7890:1299:0211/185427:INFO:CONSOLE(0)] "WebGL: too many errors, no more errors will be reported to the console for this context.", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)
[       OK ] WebglConformance.conformance_attribs_gl_vertexattribpointer (1303 ms)
[ RUN      ] WebglConformance.conformance_attribs_gl_vertexattribpointer_offsets
[       OK ] WebglConformance.conformance_attribs_gl_vertexattribpointer_offsets (601 ms)
[ RUN      ] WebglConformance.conformance_attribs_gl_vertex_attrib_render
[       OK ] WebglConformance.conformance_attribs_gl_vertex_attrib_render (402 ms)
[ RUN      ] WebglConformance.conformance_attribs_gl_vertex_attrib_zero_issues
[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7890:1299:0211/185429:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)
[       OK ] WebglConformance.conformance_attribs_gl_vertex_attrib_zero_issues (479 ms)
[ RUN      ] WebglConformance.conformance_buffers_buffer_bind_test
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindBuffer: buffers can not be used with multiple targets", source: http://127.0.0.1:53102/conformance/buffers/buffer-bind-test.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindBuffer: buffers can not be used with multiple targets", source: http://127.0.0.1:53102/conformance/buffers/buffer-bind-test.html (0)
[       OK ] WebglConformance.conformance_buffers_buffer_bind_test (327 ms)
[ RUN      ] WebglConformance.conformance_buffers_buffer_data_and_buffer_sub_data
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bufferData: no buffer", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferData: size < 0", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferData: no data", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferData: no data", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: buffer overflow", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: offset < 0", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: buffer overflow", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: offset < 0", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: no data", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)
[7890:1299:0211/185429:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: no data", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)
[       OK ] WebglConformance.conformance_buffers_buffer_data_and_buffer_sub_data (444 ms)
[ RUN      ] WebglConformance.conformance_buffers_buffer_data_array_buffer_delete
[       OK ] WebglConformance.conformance_buffers_buffer_data_array_buffer_delete (2338 ms)
[ RUN      ] WebglConformance.conformance_buffers_element_array_buffer_delete_recreate
[       OK ] WebglConformance.conformance_buffers_element_array_buffer_delete_recreate (338 ms)
[ RUN      ] WebglConformance.conformance_buffers_index_validation_copies_indices
[7890:1299:0211/185432:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7893:1299:0211/185432:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185432:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185432:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185432:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7890:1299:0211/185432:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/buffers/index-validation-copies-indices.html (0)
[7890:1299:0211/185432:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/buffers/index-validation-copies-indices.html (0)
[7890:1299:0211/185432:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/buffers/index-validation-copies-indices.html (0)
[7890:1299:0211/185432:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/buffers/index-validation-copies-indices.html (0)
[       OK ] WebglConformance.conformance_buffers_index_validation_copies_indices (354 ms)
[ RUN      ] WebglConformance.conformance_buffers_index_validation_crash_with_buffer_sub_data
[       OK ] WebglConformance.conformance_buffers_index_validation_crash_with_buffer_sub_data (324 ms)
[ RUN      ] WebglConformance.conformance_buffers_index_validation_large_buffer
[7890:1299:0211/185433:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[       OK ] WebglConformance.conformance_buffers_index_validation_large_buffer (445 ms)
[ RUN      ] WebglConformance.conformance_buffers_index_validation_verifies_too_many_indices
[7890:1299:0211/185433:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7893:1299:0211/185433:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185433:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7890:1299:0211/185433:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/buffers/index-validation-verifies-too-many-indices.html (0)
[7890:1299:0211/185433:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/buffers/index-validation-verifies-too-many-indices.html (0)
[       OK ] WebglConformance.conformance_buffers_index_validation_verifies_too_many_indices (340 ms)
[ RUN      ] WebglConformance.conformance_buffers_index_validation_with_resized_buffer
[       OK ] WebglConformance.conformance_buffers_index_validation_with_resized_buffer (433 ms)
[ RUN      ] WebglConformance.conformance_buffers_index_validation
[7890:1299:0211/185434:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7893:1299:0211/185434:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185434:ERROR:vertex_attrib_manager.cc(247)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2
[7890:1299:0211/185434:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttribPointer: offset < 0", source: http://127.0.0.1:53102/conformance/buffers/index-validation.html (0)
[7890:1299:0211/185434:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/buffers/index-validation.html (0)
[7890:1299:0211/185434:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2", source: http://127.0.0.1:53102/conformance/buffers/index-validation.html (0)
[       OK ] WebglConformance.conformance_buffers_index_validation (443 ms)
[ RUN      ] WebglConformance.conformance_canvas_buffer_offscreen_test
[       OK ] WebglConformance.conformance_canvas_buffer_offscreen_test (437 ms)
[ RUN      ] WebglConformance.conformance_canvas_buffer_preserve_test
[       OK ] WebglConformance.conformance_canvas_buffer_preserve_test (447 ms)
[ RUN      ] WebglConformance.conformance_canvas_canvas_test
[       OK ] WebglConformance.conformance_canvas_canvas_test (450 ms)
[ RUN      ] WebglConformance.conformance_canvas_canvas_zero_size
[       OK ] WebglConformance.conformance_canvas_canvas_zero_size (332 ms)
[ RUN      ] WebglConformance.conformance_canvas_drawingbuffer_static_canvas_test
[       OK ] WebglConformance.conformance_canvas_drawingbuffer_static_canvas_test (442 ms)
[ RUN      ] WebglConformance.conformance_canvas_drawingbuffer_hd_dpi_test
[       OK ] WebglConformance.conformance_canvas_drawingbuffer_hd_dpi_test (453 ms)
[ RUN      ] WebglConformance.conformance_canvas_drawingbuffer_test
[       OK ] WebglConformance.conformance_canvas_drawingbuffer_test (371 ms)
[ RUN      ] WebglConformance.conformance_canvas_draw_webgl_to_canvas_test
[       OK ] WebglConformance.conformance_canvas_draw_webgl_to_canvas_test (585 ms)
[ RUN      ] WebglConformance.conformance_canvas_draw_static_webgl_to_multiple_canvas_test
[       OK ] WebglConformance.conformance_canvas_draw_static_webgl_to_multiple_canvas_test (676 ms)
[ RUN      ] WebglConformance.conformance_canvas_framebuffer_bindings_unaffected_on_resize
[       OK ] WebglConformance.conformance_canvas_framebuffer_bindings_unaffected_on_resize (442 ms)
[ RUN      ] WebglConformance.conformance_canvas_framebuffer_bindings_affected_by_to_data_url
[       OK ] WebglConformance.conformance_canvas_framebuffer_bindings_affected_by_to_data_url (353 ms)
[ RUN      ] WebglConformance.conformance_canvas_rapid_resizing
[       OK ] WebglConformance.conformance_canvas_rapid_resizing (2576 ms)
[ RUN      ] WebglConformance.conformance_canvas_texture_bindings_unaffected_on_resize
[       OK ] WebglConformance.conformance_canvas_texture_bindings_unaffected_on_resize (450 ms)
[ RUN      ] WebglConformance.conformance_canvas_to_data_url_test
[       OK ] WebglConformance.conformance_canvas_to_data_url_test (806 ms)
[ RUN      ] WebglConformance.conformance_canvas_viewport_unchanged_upon_resize
[       OK ] WebglConformance.conformance_canvas_viewport_unchanged_upon_resize (341 ms)
[ RUN      ] WebglConformance.conformance_context_constants_and_properties
[       OK ] WebglConformance.conformance_context_constants_and_properties (362 ms)
[ RUN      ] WebglConformance.conformance_context_context_attribute_preserve_drawing_buffer
[       OK ] WebglConformance.conformance_context_context_attribute_preserve_drawing_buffer (571 ms)
[ RUN      ] WebglConformance.conformance_context_context_attributes_alpha_depth_stencil_antialias
[       OK ] WebglConformance.conformance_context_context_attributes_alpha_depth_stencil_antialias (550 ms)
[ RUN      ] WebglConformance.conformance_context_context_creation_and_destruction
[7890:1299:0211/185449:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation-and-destruction.html (0)
[       OK ] WebglConformance.conformance_context_context_creation_and_destruction (4878 ms)
[ RUN      ] WebglConformance.conformance_context_context_creation
[7890:1299:0211/185451:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185452:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185453:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185454:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185454:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185454:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185454:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185454:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185454:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185454:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185454:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[7890:1299:0211/185454:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)
[       OK ] WebglConformance.conformance_context_context_creation (4646 ms)
[ RUN      ] WebglConformance.conformance_context_context_eviction_with_garbage_collection
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185455:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[7890:1299:0211/185456:INFO:CONSOLE(0)] "WARNING: Too many active WebGL contexts. Oldest context will be lost.", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)
[       OK ] WebglConformance.conformance_context_context_eviction_with_garbage_collection (1501 ms)
[ RUN      ] WebglConformance.conformance_context_context_hidden_alpha
[       OK ] WebglConformance.conformance_context_context_hidden_alpha (476 ms)
[ RUN      ] WebglConformance.conformance_context_context_release_upon_reload
[       OK ] WebglConformance.conformance_context_context_release_upon_reload (2191 ms)
[ RUN      ] WebglConformance.conformance_context_context_release_with_workers
[       OK ] WebglConformance.conformance_context_context_release_with_workers (2411 ms)
[ RUN      ] WebglConformance.conformance_context_context_lost_restored
[7890:1299:0211/185501:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: restoreContext: context restoration not allowed", source: http://127.0.0.1:53102/conformance/context/context-lost-restored.html (0)
[7890:1299:0211/185501:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindTexture: object not from this context", source: http://127.0.0.1:53102/conformance/context/context-lost-restored.html (0)
[7890:1299:0211/185501:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: useProgram: object not from this context", source: http://127.0.0.1:53102/conformance/context/context-lost-restored.html (0)
[7890:1299:0211/185501:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindBuffer: object not from this context", source: http://127.0.0.1:53102/conformance/context/context-lost-restored.html (0)
[7890:1299:0211/185501:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texImage2D: invalid type", source: http://127.0.0.1:53102/conformance/context/context-lost-restored.html (0)
[       OK ] WebglConformance.conformance_context_context_lost_restored (458 ms)
[ RUN      ] WebglConformance.conformance_context_context_lost
[7890:1299:0211/185502:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: loseContext: context already lost", source: http://127.0.0.1:53102/conformance/context/context-lost.html (0)
[       OK ] WebglConformance.conformance_context_context_lost (466 ms)
[ RUN      ] WebglConformance.conformance_context_context_type_test
[       OK ] WebglConformance.conformance_context_context_type_test (373 ms)
[ RUN      ] WebglConformance.conformance_context_incorrect_context_object_behaviour
[7890:1299:0211/185503:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compileShader: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: linkProgram: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: attachShader: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: attachShader: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: attachShader: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: shaderSource: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindAttribLocation: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindFramebuffer: object not from this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindRenderbuffer: object not from this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindTexture: object not from this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferRenderbuffer: no buffer or buffer not from this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferTexture2D: no texture or texture not from this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getProgramParameter: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getProgramInfoLog: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getShaderParameter: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getShaderInfoLog: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getShaderSource: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getUniform: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[7890:1299:0211/185503:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getUniformLocation: object does not belong to this context", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)
[       OK ] WebglConformance.conformance_context_incorrect_context_object_behaviour (476 ms)
[ RUN      ] WebglConformance.conformance_context_methods
[       OK ] WebglConformance.conformance_context_methods (337 ms)
[ RUN      ] WebglConformance.conformance_context_premultiplyalpha_test
[       OK ] WebglConformance.conformance_context_premultiplyalpha_test (689 ms)
[ RUN      ] WebglConformance.conformance_context_resource_sharing_test
[7890:1299:0211/185504:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindBuffer: object not from this context", source: http://127.0.0.1:53102/conformance/context/resource-sharing-test.html (0)
[       OK ] WebglConformance.conformance_context_resource_sharing_test (380 ms)
[ RUN      ] WebglConformance.conformance_context_user_defined_properties_on_context
[       OK ] WebglConformance.conformance_context_user_defined_properties_on_context (459 ms)
[ RUN      ] WebglConformance.conformance_extensions_angle_instanced_arrays
[7890:1299:0211/185505:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getVertexAttrib: invalid parameter name", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7890:1299:0211/185505:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttribDivisorANGLE: index out of range", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7890:1299:0211/185505:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: primcount < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7890:1299:0211/185505:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7893:1299:0211/185505:ERROR:vertex_attrib_manager.cc(270)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to draw with all attributes having non-zero divisors
[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was GL_TESS_CONTROL_SHADER_BIT_EXT
[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was GL_QUADS_EXT
[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was 0x0009
[7890:1299:0211/185505:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: primcount < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7890:1299:0211/185505:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7893:1299:0211/185505:ERROR:vertex_attrib_manager.cc(270)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to draw with all attributes having non-zero divisors
[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was GL_TESS_CONTROL_SHADER_BIT_EXT
[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was GL_QUADS_EXT
[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was 0x0009
[7890:1299:0211/185505:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to draw with all attributes having non-zero divisors", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7890:1299:0211/185505:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was GL_TESS_CONTROL_SHADER_BIT_EXT", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7890:1299:0211/185505:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was GL_QUADS_EXT", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7890:1299:0211/185505:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was 0x0009", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7890:1299:0211/185505:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to draw with all attributes having non-zero divisors", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7890:1299:0211/185505:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was GL_TESS_CONTROL_SHADER_BIT_EXT", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7890:1299:0211/185505:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was GL_QUADS_EXT", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[7890:1299:0211/185505:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was 0x0009", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)
[       OK ] WebglConformance.conformance_extensions_angle_instanced_arrays (656 ms)
[ RUN      ] WebglConformance.conformance_extensions_angle_instanced_arrays_out_of_bounds
[7890:1299:0211/185506:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: drawElementsInstancedANGLE: offset more than 32-bit", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7890:1299:0211/185506:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: drawElementsInstancedANGLE: offset more than 32-bit", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)
[       OK ] WebglConformance.conformance_extensions_angle_instanced_arrays_out_of_bounds (545 ms)
[ RUN      ] WebglConformance.conformance_extensions_ext_blend_minmax
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquation: invalid mode", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquation: invalid mode", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)
[7890:1299:0211/185506:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)
[       OK ] WebglConformance.conformance_extensions_ext_blend_minmax (450 ms)
[ RUN      ] WebglConformance.conformance_extensions_ext_disjoint_timer_query
[       OK ] WebglConformance.conformance_extensions_ext_disjoint_timer_query (3025 ms)
[ RUN      ] WebglConformance.conformance_extensions_ext_frag_depth
[       OK ] WebglConformance.conformance_extensions_ext_frag_depth (596 ms)
[ RUN      ] WebglConformance.conformance_extensions_ext_shader_texture_lod
[       OK ] WebglConformance.conformance_extensions_ext_shader_texture_lod (699 ms)
[ RUN      ] WebglConformance.conformance_extensions_ext_sRGB
[7890:1299:0211/185511:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: renderbufferStorage: sRGB not enabled", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: renderbufferStorage: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: renderbufferStorage: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: renderbufferStorage: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: renderbufferStorage: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 13,13,13,255 was 0,0,0,255", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 13,13,13,255 was 0,0,0,255", source:  (11)
[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 54,54,54,255 was 0,0,0,255", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 54,54,54,255 was 0,0,0,255", source:  (11)
[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 133,133,133,255 was 0,0,0,255", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 133,133,133,255 was 0,0,0,255", source:  (11)
[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 255,255,255,255 was 0,0,0,255", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 255,255,255,255 was 0,0,0,255", source:  (11)
[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 63,63,63,255 was 13,13,13,255", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 63,63,63,255 was 13,13,13,255", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 127,127,127,255 was 54,54,54,255", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 127,127,127,255 was 54,54,54,255", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 191,191,191,255 was 133,133,133,255", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 191,191,191,255 was 133,133,133,255", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 0,0,0,255 was 0,0,0,0", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 0,0,0,255 was 0,0,0,0", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 63,63,63,255 was 0,0,0,0", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 63,63,63,255 was 0,0,0,0", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 127,127,127,255 was 0,0,0,0", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 127,127,127,255 was 0,0,0,0", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 191,191,191,255 was 0,0,0,0", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 191,191,191,255 was 0,0,0,0", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "at (8, 8) expected: 255,255,255,255 was 0,0,0,0", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(11)] "FAIL at (8, 8) expected: 255,255,255,255 was 0,0,0,0", source:  (11)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)
[7890:1299:0211/185511:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)

Expected exception while running WebglConformance.conformance_extensions_ext_sRGB

Traceback (most recent call last):
  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72
    super(cls, shared_page_state).RunStory(results)
  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329
    self._current_page, self._current_tab, results)
  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78
    raise page_test.Failure(_WebGLTestMessages(tab))
Failure: at (8, 8) expected: 13,13,13,255 was 0,0,0,255
FAIL at (8, 8) expected: 13,13,13,255 was 0,0,0,255
at (8, 8) expected: 54,54,54,255 was 0,0,0,255
FAIL at (8, 8) expected: 54,54,54,255 was 0,0,0,255
at (8, 8) expected: 133,133,133,255 was 0,0,0,255
FAIL at (8, 8) expected: 133,133,133,255 was 0,0,0,255
at (8, 8) expected: 255,255,255,255 was 0,0,0,255
FAIL at (8, 8) expected: 255,255,255,255 was 0,0,0,255
at (8, 8) expected: 63,63,63,255 was 13,13,13,255
FAIL at (8, 8) expected: 63,63,63,255 was 13,13,13,255
at (8, 8) expected: 127,127,127,255 was 54,54,54,255
FAIL at (8, 8) expected: 127,127,127,255 was 54,54,54,255
at (8, 8) expected: 191,191,191,255 was 133,133,133,255
FAIL at (8, 8) expected: 191,191,191,255 was 133,133,133,255
at (8, 8) expected: 0,0,0,255 was 0,0,0,0
FAIL at (8, 8) expected: 0,0,0,255 was 0,0,0,0
at (8, 8) expected: 63,63,63,255 was 0,0,0,0
FAIL at (8, 8) expected: 63,63,63,255 was 0,0,0,0
at (8, 8) expected: 127,127,127,255 was 0,0,0,0
FAIL at (8, 8) expected: 127,127,127,255 was 0,0,0,0
at (8, 8) expected: 191,191,191,255 was 0,0,0,0
FAIL at (8, 8) expected: 191,191,191,255 was 0,0,0,0
at (8, 8) expected: 255,255,255,255 was 0,0,0,0
FAIL at (8, 8) expected: 255,255,255,255 was 0,0,0,0

Locals:
  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x1061a8b10>
  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>
  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>

[       OK ] WebglConformance.conformance_extensions_ext_sRGB (597 ms)
[ RUN      ] WebglConformance.conformance_extensions_ext_texture_filter_anisotropic
[7890:1299:0211/185512:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name, EXT_texture_filter_anisotropic not enabled", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)
[7890:1299:0211/185512:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getTexParameter: invalid parameter name, EXT_texture_filter_anisotropic not enabled", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)
[7890:1299:0211/185512:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid parameter, EXT_texture_filter_anisotropic not enabled", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)
[7890:1299:0211/185512:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid parameter, EXT_texture_filter_anisotropic not enabled", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)
[7893:1299:0211/185512:ERROR:texture_manager.cc(1758)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexParameterf: trying to set GL_TEXTURE_MAX_ANISOTROPY_EXT to 0
[7893:1299:0211/185512:ERROR:texture_manager.cc(1738)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexParameteri: trying to set GL_TEXTURE_MAX_ANISOTROPY_EXT to 0
[7890:1299:0211/185512:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexParameterf: trying to set GL_TEXTURE_MAX_ANISOTROPY_EXT to 0", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)
[7890:1299:0211/185512:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexParameteri: trying to set GL_TEXTURE_MAX_ANISOTROPY_EXT to 0", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)
[       OK ] WebglConformance.conformance_extensions_ext_texture_filter_anisotropic (341 ms)
[ RUN      ] WebglConformance.conformance_extensions_get_extension
[       OK ] WebglConformance.conformance_extensions_get_extension (996 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_standard_derivatives
[7890:1299:0211/185513:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name, OES_standard_derivatives not enabled", source: http://127.0.0.1:53102/conformance/extensions/oes-standard-derivatives.html (0)
[7890:1299:0211/185513:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: hint: invalid target", source: http://127.0.0.1:53102/conformance/extensions/oes-standard-derivatives.html (0)
[7890:1299:0211/185513:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name, OES_standard_derivatives not enabled", source: http://127.0.0.1:53102/conformance/extensions/oes-standard-derivatives.html (0)
[7890:1299:0211/185513:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: hint: invalid target", source: http://127.0.0.1:53102/conformance/extensions/oes-standard-derivatives.html (0)
[       OK ] WebglConformance.conformance_extensions_oes_standard_derivatives (639 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float_with_canvas
[       OK ] WebglConformance.conformance_extensions_oes_texture_float_with_canvas (9427 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float_with_image_data
[       OK ] WebglConformance.conformance_extensions_oes_texture_float_with_image_data (467 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float_with_image
[       OK ] WebglConformance.conformance_extensions_oes_texture_float_with_image (600 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float_with_video
[       OK ] WebglConformance.conformance_extensions_oes_texture_float_with_video (2491 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float
[7890:1299:0211/185527:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texImage2D: invalid type", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)
[7893:1299:0211/185527:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185527:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185527:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185527:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185527:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/185527:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)
[7890:1299:0211/185527:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)
[7890:1299:0211/185527:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)
[7890:1299:0211/185527:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)
[7890:1299:0211/185527:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)
[       OK ] WebglConformance.conformance_extensions_oes_texture_float (653 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_vertex_array_object
[7890:1299:0211/185527:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name, OES_vertex_array_object not enabled", source: http://127.0.0.1:53102/conformance/extensions/oes-vertex-array-object.html (0)
[       OK ] WebglConformance.conformance_extensions_oes_vertex_array_object (392 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_vertex_array_object_bufferData
[       OK ] WebglConformance.conformance_extensions_oes_vertex_array_object_bufferData (449 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float
[7890:1299:0211/185528:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texImage2D: invalid type", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/185528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/185528:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[7890:1299:0211/185528:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)
[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float (553 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float_linear
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[7890:1299:0211/185529:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)
[       OK ] WebglConformance.conformance_extensions_oes_texture_float_linear (654 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float_linear
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[7890:1299:0211/185530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)
[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float_linear (652 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float_with_canvas
[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float_with_canvas (9341 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float_with_image_data
[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float_with_image_data (468 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float_with_image
[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float_with_image (598 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float_with_video
[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float_with_video (2410 ms)
[ RUN      ] WebglConformance.conformance_extensions_oes_element_index_uint
[7890:1299:0211/185543:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(247)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2
[7890:1299:0211/185543:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttribPointer: offset < 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7890:1299:0211/185543:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: buffer overflow", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(247)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2
[7890:1299:0211/185543:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttribPointer: offset < 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7890:1299:0211/185543:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: buffer overflow", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)
[       OK ] WebglConformance.conformance_extensions_oes_element_index_uint (553 ms)
[ RUN      ] WebglConformance.conformance_extensions_webgl_debug_renderer_info
[7890:1299:0211/185543:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_debug_renderer_info not enabled", source: http://127.0.0.1:53102/conformance/extensions/webgl-debug-renderer-info.html (0)
[7890:1299:0211/185543:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_debug_renderer_info not enabled", source: http://127.0.0.1:53102/conformance/extensions/webgl-debug-renderer-info.html (0)
[       OK ] WebglConformance.conformance_extensions_webgl_debug_renderer_info (372 ms)
[ RUN      ] WebglConformance.conformance_extensions_webgl_debug_shaders
[       OK ] WebglConformance.conformance_extensions_webgl_debug_shaders (346 ms)
[ RUN      ] WebglConformance.conformance_extensions_webgl_compressed_texture_atc
[       OK ] WebglConformance.conformance_extensions_webgl_compressed_texture_atc (338 ms)
[ RUN      ] WebglConformance.conformance_extensions_webgl_compressed_texture_pvrtc
[       OK ] WebglConformance.conformance_extensions_webgl_compressed_texture_pvrtc (340 ms)
[ RUN      ] WebglConformance.conformance_extensions_webgl_compressed_texture_s3tc
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: border not 0", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: border not 0", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: border not 0", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: border not 0", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: border not 0", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: border not 0", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: border not 0", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: border not 0", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[7890:1299:0211/185545:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)
[       OK ] WebglConformance.conformance_extensions_webgl_compressed_texture_s3tc (1017 ms)
[ RUN      ] WebglConformance.conformance_extensions_webgl_compressed_texture_size_limit
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185546:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: level out of range", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)
[       OK ] WebglConformance.conformance_extensions_webgl_compressed_texture_size_limit (1264 ms)
[ RUN      ] WebglConformance.conformance_extensions_webgl_depth_texture
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: copyTexImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texSubImage2D: format can not be set, only rendered to", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(11394)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: copyTexImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texSubImage2D: format can not be set, only rendered to", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(11394)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: copyTexImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texSubImage2D: format can not be set, only rendered to", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(11394)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)
[       OK ] WebglConformance.conformance_extensions_webgl_depth_texture (404 ms)
[ RUN      ] WebglConformance.conformance_extensions_webgl_draw_buffers
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_draw_buffers not enabled", source: http://127.0.0.1:53102/conformance/extensions/webgl-draw-buffers.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_draw_buffers not enabled", source: http://127.0.0.1:53102/conformance/extensions/webgl-draw-buffers.html (0)
[7890:1299:0211/185547:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: framebufferTexture2D: invalid attachment", source: http://127.0.0.1:53102/conformance/extensions/webgl-draw-buffers.html (0)
[       OK ] WebglConformance.conformance_extensions_webgl_draw_buffers (374 ms)
[ RUN      ] WebglConformance.conformance_extensions_webgl_draw_buffers_max_draw_buffers
[       OK ] WebglConformance.conformance_extensions_webgl_draw_buffers_max_draw_buffers (330 ms)
[ RUN      ] WebglConformance.conformance_extensions_webgl_shared_resources
[       OK ] WebglConformance.conformance_extensions_webgl_shared_resources (343 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_angle_constructor_invalid_parameters
[       OK ] WebglConformance.conformance_glsl_bugs_angle_constructor_invalid_parameters (419 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_angle_d3d11_compiler_error
[       OK ] WebglConformance.conformance_glsl_bugs_angle_d3d11_compiler_error (335 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_angle_dx_variable_bug
[       OK ] WebglConformance.conformance_glsl_bugs_angle_dx_variable_bug (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_array_of_struct_with_int_first_position
[       OK ] WebglConformance.conformance_glsl_bugs_array_of_struct_with_int_first_position (401 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_compare_loop_index_to_uniform
[       OK ] WebglConformance.conformance_glsl_bugs_compare_loop_index_to_uniform (358 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_complex_glsl_does_not_crash
[       OK ] WebglConformance.conformance_glsl_bugs_complex_glsl_does_not_crash (3564 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_compound_assignment_type_combination
[       OK ] WebglConformance.conformance_glsl_bugs_compound_assignment_type_combination (3400 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_conditional_discard_in_loop
[       OK ] WebglConformance.conformance_glsl_bugs_conditional_discard_in_loop (402 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_conditional_discard_optimization
[       OK ] WebglConformance.conformance_glsl_bugs_conditional_discard_optimization (450 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_constant_precision_qualifier
[       OK ] WebglConformance.conformance_glsl_bugs_constant_precision_qualifier (414 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_essl3_shaders_with_webgl1
[       OK ] WebglConformance.conformance_glsl_bugs_essl3_shaders_with_webgl1 (434 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_floor_div_cos_should_not_truncate
[       OK ] WebglConformance.conformance_glsl_bugs_floor_div_cos_should_not_truncate (365 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_floored_division_accuracy
[       OK ] WebglConformance.conformance_glsl_bugs_floored_division_accuracy (349 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_fragcoord_linking_bug
[       OK ] WebglConformance.conformance_glsl_bugs_fragcoord_linking_bug (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_gl_fragcoord_multisampling_bug
[       OK ] WebglConformance.conformance_glsl_bugs_gl_fragcoord_multisampling_bug (389 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_logic_inside_block_without_braces
[       OK ] WebglConformance.conformance_glsl_bugs_logic_inside_block_without_braces (415 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_long_expressions_should_not_crash
[       OK ] WebglConformance.conformance_glsl_bugs_long_expressions_should_not_crash (1614 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_loop_if_loop_gradient
[       OK ] WebglConformance.conformance_glsl_bugs_loop_if_loop_gradient (336 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_modulo_arithmetic_accuracy
[       OK ] WebglConformance.conformance_glsl_bugs_modulo_arithmetic_accuracy (355 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_multiplication_assignment
[       OK ] WebglConformance.conformance_glsl_bugs_multiplication_assignment (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_nested_functions_should_not_crash
[       OK ] WebglConformance.conformance_glsl_bugs_nested_functions_should_not_crash (910 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_nested_loops_with_break_and_continue
[       OK ] WebglConformance.conformance_glsl_bugs_nested_loops_with_break_and_continue (442 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_pow_of_small_constant_in_user_defined_function
[       OK ] WebglConformance.conformance_glsl_bugs_pow_of_small_constant_in_user_defined_function (359 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_pow_with_constant_exponent_should_not_crash
[       OK ] WebglConformance.conformance_glsl_bugs_pow_with_constant_exponent_should_not_crash (449 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_qualcomm_crash
[       OK ] WebglConformance.conformance_glsl_bugs_qualcomm_crash (444 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_qualcomm_loop_with_continue_crash
[       OK ] WebglConformance.conformance_glsl_bugs_qualcomm_loop_with_continue_crash (424 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_sampler_array_using_loop_index
[       OK ] WebglConformance.conformance_glsl_bugs_sampler_array_using_loop_index (354 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_sampler_struct_function_arg
[       OK ] WebglConformance.conformance_glsl_bugs_sampler_struct_function_arg (345 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_sequence_operator_evaluation_order
[       OK ] WebglConformance.conformance_glsl_bugs_sequence_operator_evaluation_order (419 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_sketchfab_lighting_shader_crash
[       OK ] WebglConformance.conformance_glsl_bugs_sketchfab_lighting_shader_crash (430 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_struct_constructor_highp_bug
[       OK ] WebglConformance.conformance_glsl_bugs_struct_constructor_highp_bug (363 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_temp_expressions_should_not_crash
[       OK ] WebglConformance.conformance_glsl_bugs_temp_expressions_should_not_crash (1754 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_undefined_index_should_not_crash
[       OK ] WebglConformance.conformance_glsl_bugs_undefined_index_should_not_crash (435 ms)
[ RUN      ] WebglConformance.conformance_glsl_bugs_uniforms_should_not_lose_values
[       OK ] WebglConformance.conformance_glsl_bugs_uniforms_should_not_lose_values (415 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec2
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec2 (1016 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec3
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec3 (1433 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec4
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec4 (1769 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec2
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec2 (980 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec3
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec3 (1418 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec4
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec4 (1659 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec2
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec2 (990 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec3
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec3 (1339 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec4
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec4 (1631 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat2
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat2 (1553 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat3
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat3 (1177 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat4
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat4 (1185 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec_mat_corner_cases
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec_mat_corner_cases (451 ms)
[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec_mat_index
[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec_mat_index (430 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function (589 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_abs
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_abs (642 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_acos
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_acos (581 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_asin
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_asin (618 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_atan
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_atan (584 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_atan_xy
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_atan_xy (589 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_ceil
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_ceil (623 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_clamp_float
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_clamp_float (623 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_clamp_gentype
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_clamp_gentype (644 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_cos
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_cos (628 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_cross
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_cross (425 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_distance
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_distance (631 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_dot
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_dot (605 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_faceforward
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_faceforward (640 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_floor
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_floor (693 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_fract
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_fract (644 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_length
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_length (593 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_max_float
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_max_float (601 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_max_gentype
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_max_gentype (640 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_min_float
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_min_float (647 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_min_gentype
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_min_gentype (642 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_mix_float
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_mix_float (596 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_mix_gentype
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_mix_gentype (614 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_mod_float
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_mod_float (649 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_mod_gentype
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_mod_gentype (649 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_normalize
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_normalize (661 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_reflect
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_reflect (619 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_sign
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_sign (631 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_sin
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_sin (626 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_step_float
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_step_float (612 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_step_gentype
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_step_gentype (619 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_smoothstep_float
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_smoothstep_float (709 ms)
[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_smoothstep_gentype
[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_smoothstep_gentype (606 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_float_vert
[       OK ] WebglConformance.conformance_glsl_implicit_add_int_float_vert (420 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_mat2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_add_int_mat2_vert (336 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_mat3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_add_int_mat3_vert (333 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_mat4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_add_int_mat4_vert (338 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_add_int_vec2_vert (409 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_add_int_vec3_vert (329 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_add_int_vec4_vert (442 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_add_ivec2_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_add_ivec2_vec2_vert (343 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_add_ivec3_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_add_ivec3_vec3_vert (338 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_add_ivec4_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_add_ivec4_vec4_vert (414 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_assign_int_to_float_vert
[       OK ] WebglConformance.conformance_glsl_implicit_assign_int_to_float_vert (330 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_assign_ivec2_to_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_assign_ivec2_to_vec2_vert (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_assign_ivec3_to_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_assign_ivec3_to_vec3_vert (435 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_assign_ivec4_to_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_assign_ivec4_to_vec4_vert (331 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_construct_struct_vert
[       OK ] WebglConformance.conformance_glsl_implicit_construct_struct_vert (335 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_float_vert
[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_float_vert (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_mat2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_mat2_vert (336 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_mat3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_mat3_vert (429 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_mat4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_mat4_vert (329 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_vec2_vert (404 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_vec3_vert (333 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_vec4_vert (424 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_ivec2_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_divide_ivec2_vec2_vert (335 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_ivec3_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_divide_ivec3_vec3_vert (415 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_ivec4_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_divide_ivec4_vec4_vert (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_equal_int_float_vert
[       OK ] WebglConformance.conformance_glsl_implicit_equal_int_float_vert (335 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_equal_ivec2_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_equal_ivec2_vec2_vert (445 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_equal_ivec3_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_equal_ivec3_vec3_vert (415 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_equal_ivec4_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_equal_ivec4_vec4_vert (330 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_function_int_float_vert
[       OK ] WebglConformance.conformance_glsl_implicit_function_int_float_vert (333 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_function_ivec2_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_function_ivec2_vec2_vert (361 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_function_ivec3_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_function_ivec3_vec3_vert (339 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_function_ivec4_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_function_ivec4_vec4_vert (417 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_greater_than_vert
[       OK ] WebglConformance.conformance_glsl_implicit_greater_than_vert (333 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_greater_than_equal_vert
[       OK ] WebglConformance.conformance_glsl_implicit_greater_than_equal_vert (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_less_than_vert
[       OK ] WebglConformance.conformance_glsl_implicit_less_than_vert (364 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_less_than_equal_vert
[       OK ] WebglConformance.conformance_glsl_implicit_less_than_equal_vert (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_float_vert
[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_float_vert (410 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_mat2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_mat2_vert (328 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_mat3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_mat3_vert (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_mat4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_mat4_vert (422 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_vec2_vert (331 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_vec3_vert (349 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_vec4_vert (336 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_ivec2_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_multiply_ivec2_vec2_vert (447 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_ivec3_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_multiply_ivec3_vec3_vert (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_ivec4_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_multiply_ivec4_vec4_vert (429 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_not_equal_int_float_vert
[       OK ] WebglConformance.conformance_glsl_implicit_not_equal_int_float_vert (330 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_not_equal_ivec2_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_not_equal_ivec2_vec2_vert (343 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_not_equal_ivec3_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_not_equal_ivec3_vec3_vert (422 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_not_equal_ivec4_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_not_equal_ivec4_vec4_vert (328 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_float_vert
[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_float_vert (427 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_mat2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_mat2_vert (336 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_mat3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_mat3_vert (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_mat4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_mat4_vert (430 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_vec2_vert (335 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_vec3_vert (333 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_vec4_vert (425 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_ivec2_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_subtract_ivec2_vec2_vert (329 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_ivec3_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_subtract_ivec3_vec3_vert (342 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_ivec4_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_subtract_ivec4_vec4_vert (445 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_ternary_int_float_vert
[       OK ] WebglConformance.conformance_glsl_implicit_ternary_int_float_vert (408 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_ternary_ivec2_vec2_vert
[       OK ] WebglConformance.conformance_glsl_implicit_ternary_ivec2_vec2_vert (336 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_ternary_ivec3_vec3_vert
[       OK ] WebglConformance.conformance_glsl_implicit_ternary_ivec3_vec3_vert (434 ms)
[ RUN      ] WebglConformance.conformance_glsl_implicit_ternary_ivec4_vec4_vert
[       OK ] WebglConformance.conformance_glsl_implicit_ternary_ivec4_vec4_vert (338 ms)
[ RUN      ] WebglConformance.conformance_glsl_literals_float_literal_vert
[       OK ] WebglConformance.conformance_glsl_literals_float_literal_vert (339 ms)
[ RUN      ] WebglConformance.conformance_glsl_literals_literal_precision
[       OK ] WebglConformance.conformance_glsl_literals_literal_precision (427 ms)
[ RUN      ] WebglConformance.conformance_glsl_literals_overflow_leak_vert
[       OK ] WebglConformance.conformance_glsl_literals_overflow_leak_vert (340 ms)
[ RUN      ] WebglConformance.conformance_glsl_matrices_glsl_mat4_to_mat3
[       OK ] WebglConformance.conformance_glsl_matrices_glsl_mat4_to_mat3 (438 ms)
[ RUN      ] WebglConformance.conformance_glsl_matrices_glsl_mat3_construction
[       OK ] WebglConformance.conformance_glsl_matrices_glsl_mat3_construction (438 ms)
[ RUN      ] WebglConformance.conformance_glsl_matrices_matrix_compound_multiply
[       OK ] WebglConformance.conformance_glsl_matrices_matrix_compound_multiply (407 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_attrib_location_length_limits
[7890:1299:0211/185715:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bindAttribLocation: location length > 256", source: http://127.0.0.1:53102/conformance/glsl/misc/attrib-location-length-limits.html (0)
[7890:1299:0211/185715:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7890:1299:0211/185715:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: location length > 256", source: http://127.0.0.1:53102/conformance/glsl/misc/attrib-location-length-limits.html (0)
[       OK ] WebglConformance.conformance_glsl_misc_attrib_location_length_limits (433 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_boolean_precision
[       OK ] WebglConformance.conformance_glsl_misc_boolean_precision (431 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_const_variable_initialization
[       OK ] WebglConformance.conformance_glsl_misc_const_variable_initialization (2579 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_embedded_struct_definitions_forbidden
[       OK ] WebglConformance.conformance_glsl_misc_embedded_struct_definitions_forbidden (348 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_empty_declaration
[       OK ] WebglConformance.conformance_glsl_misc_empty_declaration (423 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_empty_main_vert
[       OK ] WebglConformance.conformance_glsl_misc_empty_main_vert (329 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_expression_list_in_declarator_initializer
[       OK ] WebglConformance.conformance_glsl_misc_expression_list_in_declarator_initializer (1008 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_gl_position_unset_vert
[       OK ] WebglConformance.conformance_glsl_misc_gl_position_unset_vert (428 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_global_variable_init
[       OK ] WebglConformance.conformance_glsl_misc_global_variable_init (450 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_glsl_function_nodes
[       OK ] WebglConformance.conformance_glsl_misc_glsl_function_nodes (385 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_glsl_vertex_branch
[       OK ] WebglConformance.conformance_glsl_misc_glsl_vertex_branch (363 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_glsl_long_variable_names
[       OK ] WebglConformance.conformance_glsl_misc_glsl_long_variable_names (375 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_non_ascii_comments_vert
[       OK ] WebglConformance.conformance_glsl_misc_non_ascii_comments_vert (413 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_non_ascii_vert
[7890:1299:0211/185723:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/glsl/misc/non-ascii.vert.html (0)
[       OK ] WebglConformance.conformance_glsl_misc_non_ascii_vert (329 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_re_compile_re_link
[       OK ] WebglConformance.conformance_glsl_misc_re_compile_re_link (506 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_sequence_operator_returns_constant
[       OK ] WebglConformance.conformance_glsl_misc_sequence_operator_returns_constant (411 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_precision_format_obeyed
[       OK ] WebglConformance.conformance_glsl_misc_shader_precision_format_obeyed (460 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_struct_scope
[       OK ] WebglConformance.conformance_glsl_misc_shader_struct_scope (426 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_uniform_packing_restrictions
[       OK ] WebglConformance.conformance_glsl_misc_shader_uniform_packing_restrictions (4698 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_varying_packing_restrictions
[       OK ] WebglConformance.conformance_glsl_misc_shader_varying_packing_restrictions (922 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_256_character_define
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_256_character_define (442 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_256_character_identifier_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_256_character_identifier_frag (424 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_257_character_define
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_257_character_define (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_257_character_identifier_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_257_character_identifier_frag (333 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with__webgl_identifier_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with__webgl_identifier_vert (434 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_arbitrary_indexing_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_arbitrary_indexing_frag (333 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_arbitrary_indexing_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_arbitrary_indexing_vert (338 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_array_of_structs_containing_arrays
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_array_of_structs_containing_arrays (374 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_array_of_structs_uniform
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_array_of_structs_uniform (428 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_attrib_array_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_attrib_array_vert (436 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_attrib_struct_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_attrib_struct_vert (336 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_clipvertex_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_clipvertex_vert (431 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_conditional_scoping
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_conditional_scoping (330 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_conditional_scoping_negative
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_conditional_scoping_negative (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_default_precision_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_default_precision_frag (333 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_default_precision_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_default_precision_vert (341 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_define_line_continuation_frag
[7890:1299:0211/185736:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/glsl/misc/shader-with-define-line-continuation.frag.html (0)
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_define_line_continuation_frag (331 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_dfdx_no_ext_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_dfdx_no_ext_frag (431 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_dfdx_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_dfdx_frag (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_do_loop
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_do_loop (341 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_error_directive
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_error_directive (433 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_explicit_int_cast_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_explicit_int_cast_vert (328 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_float_return_value_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_float_return_value_frag (338 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_for_scoping
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_for_scoping (452 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_for_loop
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_for_loop (335 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_frag_depth_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_frag_depth_frag (339 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_function_recursion_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_function_recursion_frag (433 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_function_scoped_struct
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_function_scoped_struct (331 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_functional_scoping
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_functional_scoping (443 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_comma_assignment
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_comma_assignment (427 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_comma_conditional_assignment
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_comma_conditional_assignment (453 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_comma_separated_variable_declarations
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_comma_separated_variable_declarations (331 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_glcolor_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_glcolor_vert (450 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_gles_1_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_gles_1_frag (403 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_gles_symbol_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_gles_symbol_frag (331 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_glprojectionmatrix_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_glprojectionmatrix_vert (431 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_implicit_vec3_to_vec4_cast_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_implicit_vec3_to_vec4_cast_vert (331 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_include_vert
[7890:1299:0211/185744:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/glsl/misc/shader-with-include.vert.html (0)
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_include_vert (343 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_int_return_value_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_int_return_value_frag (412 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_invalid_identifier_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_invalid_identifier_frag (331 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_ivec2_return_value_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_ivec2_return_value_frag (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_ivec3_return_value_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_ivec3_return_value_frag (459 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_ivec4_return_value_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_ivec4_return_value_frag (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_limited_indexing_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_limited_indexing_frag (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_hex_int_constant_macro
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_hex_int_constant_macro (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_long_line
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_long_line (435 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_non_ascii_error_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_non_ascii_error_frag (333 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_non_reserved_words
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_non_reserved_words (31193 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_precision_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_precision_frag (642 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_preprocessor_whitespace
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_preprocessor_whitespace (418 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_quoted_error_frag
[7890:1299:0211/185820:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/glsl/misc/shader-with-quoted-error.frag.html (0)
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_quoted_error_frag (416 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_reserved_words
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_reserved_words (5337 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_similar_uniform_array_names
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_similar_uniform_array_names (403 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_too_many_uniforms
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_too_many_uniforms (400 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_two_initializer_types
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_two_initializer_types (337 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_undefined_preprocessor_symbol_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_undefined_preprocessor_symbol_frag (340 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_uniform_in_loop_condition_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_uniform_in_loop_condition_vert (338 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_vec2_return_value_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_vec2_return_value_frag (339 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_vec3_return_value_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_vec3_return_value_frag (338 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_vec4_return_value_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_vec4_return_value_frag (336 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_vec4_vec3_vec4_conditional
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_vec4_vec3_vec4_conditional (436 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_version_100_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_version_100_frag (336 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_version_100_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_version_100_vert (432 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_version_120_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_version_120_vert (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_version_130_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_version_130_vert (433 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_webgl_identifier_vert
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_webgl_identifier_vert (338 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_while_loop
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_while_loop (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_without_precision_frag
[       OK ] WebglConformance.conformance_glsl_misc_shader_without_precision_frag (413 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_constant_expression_loop_conditions
[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_constant_expression_loop_conditions (446 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_invariance
[7893:1299:0211/185832:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--

#pragma STDGL invariant(all)
precision mediump float;

varying vec4 v_varying;

void main()
{
    gl_FragColor = v_varying;
}

--translated-shader--
#version 120
#pragma STDGL invariant(all)
varying vec4 webgl_ff41a229111b080c;
void main(){
(gl_FragColor = webgl_ff41a229111b080c);
}

--info-log--
ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2

[7890:1299:0211/185832:INFO:CONSOLE(11)] "[unexpected fragment shader compile status] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail", source:  (11)
[7890:1299:0211/185832:INFO:CONSOLE(11)] "*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying", source:  (11)
[7890:1299:0211/185832:INFO:CONSOLE(11)] "*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying", source:  (11)
[7890:1299:0211/185832:INFO:CONSOLE(11)] "*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2
", source:  (11)
[7890:1299:0211/185832:INFO:CONSOLE(11)] "FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail", source:  (11)
[7890:1299:0211/185832:INFO:CONSOLE(11)] "*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying", source:  (11)
[7890:1299:0211/185832:INFO:CONSOLE(11)] "*** Error linking program '[object WebGLProgram]':ERROR: Input of fragment shader 'v_varying' differs in type/qualifiers to that written by vertex shader
ERROR: Input of fragment shader 'webgl_ff41a229111b080c' not written by vertex shader
", source:  (11)
[7890:1299:0211/185832:INFO:CONSOLE(11)] "[unexpected link status] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed", source:  (11)
[7890:1299:0211/185832:INFO:CONSOLE(11)] "FAIL [unexpected link status] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed", source:  (11)
[7890:1299:0211/185832:INFO:CONSOLE(11)] "*** Error compiling VERTEX_SHADER '[object WebGLShader]':ERROR: 0:2: 'v_varying' : undeclared identifier declared as invariant 
", source:  (11)
[7890:1299:0211/185833:INFO:CONSOLE(11)] "*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:4: 'v_varying' : undeclared identifier declared as invariant 
", source:  (11)
[7893:1299:0211/185833:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--

#pragma STDGL invariant(all)
precision mediump float;

varying vec4 v_varying;

void main()
{
    gl_FragColor = v_varying;
}

--translated-shader--
#version 120
#pragma STDGL invariant(all)
varying vec4 webgl_ff41a229111b080c;
void main(){
(gl_FragColor = webgl_ff41a229111b080c);
}

--info-log--
ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2

[7890:1299:0211/185833:INFO:CONSOLE(11)] "*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2
", source:  (11)
[7890:1299:0211/185833:INFO:CONSOLE(11)] "[unexpected fragment shader compile status] (expected: true) vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed", source:  (11)
[7890:1299:0211/185833:INFO:CONSOLE(11)] "FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed", source:  (11)
[7893:1299:0211/185833:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--

invariant gl_FragCoord;

void main()
{
    gl_FragColor = gl_FragCoord;
}

--translated-shader--
#version 120
invariant gl_FragCoord;
void main(){
(gl_FragColor = gl_FragCoord);
}

--info-log--
ERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context

[7890:1299:0211/185833:INFO:CONSOLE(11)] "*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context
", source:  (11)
[7890:1299:0211/185833:INFO:CONSOLE(11)] "[unexpected fragment shader compile status] (expected: true) vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed", source:  (11)
[7890:1299:0211/185833:INFO:CONSOLE(11)] "FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed", source:  (11)
[7893:1299:0211/185833:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--

invariant gl_FragCoord;

void main()
{
    gl_FragColor = gl_FragCoord;
}

--translated-shader--
#version 120
invariant gl_FragCoord;
void main(){
(gl_FragColor = gl_FragCoord);
}

--info-log--
ERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context

[7890:1299:0211/185833:INFO:CONSOLE(11)] "*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context
", source:  (11)
[7890:1299:0211/185833:INFO:CONSOLE(11)] "[unexpected fragment shader compile status] (expected: true) vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail", source:  (11)
[7890:1299:0211/185833:INFO:CONSOLE(11)] "FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail", source:  (11)
[7890:1299:0211/185833:INFO:CONSOLE(11)] "*** Error linking program '[object WebGLProgram]':Invariant settings for certain built-in varyings have to match", source:  (11)
[7890:1299:0211/185833:INFO:CONSOLE(11)] "*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: 'gl_FrontFacing' : identifier should not be declared as invariant 
", source:  (11)

Expected exception while running WebglConformance.conformance_glsl_misc_shaders_with_invariance

Traceback (most recent call last):
  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72
    super(cls, shared_page_state).RunStory(results)
  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329
    self._current_page, self._current_tab, results)
  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78
    raise page_test.Failure(_WebGLTestMessages(tab))
Failure: [unexpected fragment shader compile status] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail
*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying
*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying
*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2

FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail
*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying
*** Error linking program '[object WebGLProgram]':ERROR: Input of fragment shader 'v_varying' differs in type/qualifiers to that written by vertex shader
ERROR: Input of fragment shader 'webgl_ff41a229111b080c' not written by vertex shader

[unexpected link status] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed
FAIL [unexpected link status] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed
*** Error compiling VERTEX_SHADER '[object WebGLShader]':ERROR: 0:2: 'v_varying' : undeclared identifier declared as invariant 

*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:4: 'v_varying' : undeclared identifier declared as invariant 

*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2

[unexpected fragment shader compile status] (expected: true) vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed
FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed
*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context

[unexpected fragment shader compile status] (expected: true) vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed
FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed
*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context

[unexpected fragment shader compile status] (expected: true) vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail
FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail
*** Error linking program '[object WebGLProgram]':Invariant settings for certain built-in varyings have to match
*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: 'gl_FrontFacing' : identifier should not be declared as invariant

Locals:
  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x106696f10>
  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>
  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>

[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_invariance (549 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_name_conflicts
[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_name_conflicts (447 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_mis_matching_uniforms
[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_mis_matching_uniforms (1336 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_mis_matching_varyings
[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_mis_matching_varyings (552 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_missing_varyings
[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_missing_varyings (535 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_uniform_structs
[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_uniform_structs (448 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_varyings
[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_varyings (437 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shared
[       OK ] WebglConformance.conformance_glsl_misc_shared (429 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_struct_nesting_exceeds_maximum
[       OK ] WebglConformance.conformance_glsl_misc_struct_nesting_exceeds_maximum (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_struct_nesting_under_maximum
[       OK ] WebglConformance.conformance_glsl_misc_struct_nesting_under_maximum (413 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_uniform_location_length_limits
[7890:1299:0211/185838:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniformLocation: location length > 256", source: http://127.0.0.1:53102/conformance/glsl/misc/uniform-location-length-limits.html (0)
[       OK ] WebglConformance.conformance_glsl_misc_uniform_location_length_limits (437 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_short_circuiting_operators
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_short_circuiting_operators (681 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_global_variable_precision_mismatch
[       OK ] WebglConformance.conformance_glsl_misc_shader_with_global_variable_precision_mismatch (404 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_large_loop_compile
[       OK ] WebglConformance.conformance_glsl_misc_large_loop_compile (882 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_struct_equals
[       OK ] WebglConformance.conformance_glsl_misc_struct_equals (462 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_struct_assign
[       OK ] WebglConformance.conformance_glsl_misc_struct_assign (488 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_struct_mixed_array_declarators
[       OK ] WebglConformance.conformance_glsl_misc_struct_mixed_array_declarators (966 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_struct_nesting_of_variable_names
[       OK ] WebglConformance.conformance_glsl_misc_struct_nesting_of_variable_names (3860 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_struct_specifiers_in_uniforms
[       OK ] WebglConformance.conformance_glsl_misc_struct_specifiers_in_uniforms (538 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_struct_unary_operators
[       OK ] WebglConformance.conformance_glsl_misc_struct_unary_operators (1214 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_ternary_operator_on_arrays
[       OK ] WebglConformance.conformance_glsl_misc_ternary_operator_on_arrays (401 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_ternary_operators_in_global_initializers
[       OK ] WebglConformance.conformance_glsl_misc_ternary_operators_in_global_initializers (565 ms)
[ RUN      ] WebglConformance.conformance_glsl_misc_ternary_operators_in_initializers
[       OK ] WebglConformance.conformance_glsl_misc_ternary_operators_in_initializers (543 ms)
[ RUN      ] WebglConformance.conformance_glsl_reserved__webgl_field_vert
[       OK ] WebglConformance.conformance_glsl_reserved__webgl_field_vert (336 ms)
[ RUN      ] WebglConformance.conformance_glsl_reserved__webgl_function_vert
[       OK ] WebglConformance.conformance_glsl_reserved__webgl_function_vert (426 ms)
[ RUN      ] WebglConformance.conformance_glsl_reserved__webgl_struct_vert
[       OK ] WebglConformance.conformance_glsl_reserved__webgl_struct_vert (338 ms)
[ RUN      ] WebglConformance.conformance_glsl_reserved__webgl_variable_vert
[       OK ] WebglConformance.conformance_glsl_reserved__webgl_variable_vert (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_reserved_webgl_field_vert
[       OK ] WebglConformance.conformance_glsl_reserved_webgl_field_vert (430 ms)
[ RUN      ] WebglConformance.conformance_glsl_reserved_webgl_function_vert
[       OK ] WebglConformance.conformance_glsl_reserved_webgl_function_vert (332 ms)
[ RUN      ] WebglConformance.conformance_glsl_reserved_webgl_struct_vert
[       OK ] WebglConformance.conformance_glsl_reserved_webgl_struct_vert (334 ms)
[ RUN      ] WebglConformance.conformance_glsl_reserved_webgl_variable_vert
[       OK ] WebglConformance.conformance_glsl_reserved_webgl_variable_vert (433 ms)
[ RUN      ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2d_bias
[       OK ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2d_bias (378 ms)
[ RUN      ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dlod
[       OK ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dlod (371 ms)
[ RUN      ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dproj
[       OK ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dproj (484 ms)
[ RUN      ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dprojlod
[       OK ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dprojlod (486 ms)
[ RUN      ] WebglConformance.conformance_glsl_variables_gl_fragcoord
[       OK ] WebglConformance.conformance_glsl_variables_gl_fragcoord (350 ms)
[ RUN      ] WebglConformance.conformance_glsl_variables_gl_frontfacing
[       OK ] WebglConformance.conformance_glsl_variables_gl_frontfacing (349 ms)
[ RUN      ] WebglConformance.conformance_glsl_variables_gl_pointcoord
[       OK ] WebglConformance.conformance_glsl_variables_gl_pointcoord (352 ms)
[ RUN      ] WebglConformance.conformance_glsl_variables_glsl_built_ins
[       OK ] WebglConformance.conformance_glsl_variables_glsl_built_ins (560 ms)
[ RUN      ] WebglConformance.conformance_glsl_variables_gl_fragcoord_xy_values
[       OK ] WebglConformance.conformance_glsl_variables_gl_fragcoord_xy_values (347 ms)
[ RUN      ] WebglConformance.conformance_glsl_variables_gl_fragdata_and_fragcolor
[       OK ] WebglConformance.conformance_glsl_variables_gl_fragdata_and_fragcolor (448 ms)
[ RUN      ] WebglConformance.conformance_limits_gl_line_width
[7893:1299:0211/185856:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range
[7893:1299:0211/185856:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range
[7893:1299:0211/185856:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range
[7890:1299:0211/185856:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range", source: http://127.0.0.1:53102/conformance/limits/gl-line-width.html (0)
[7890:1299:0211/185856:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range", source: http://127.0.0.1:53102/conformance/limits/gl-line-width.html (0)
[7890:1299:0211/185856:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range", source: http://127.0.0.1:53102/conformance/limits/gl-line-width.html (0)
[       OK ] WebglConformance.conformance_limits_gl_line_width (346 ms)
[ RUN      ] WebglConformance.conformance_limits_gl_min_attribs
[       OK ] WebglConformance.conformance_limits_gl_min_attribs (343 ms)
[ RUN      ] WebglConformance.conformance_limits_gl_max_texture_dimensions
[       OK ] WebglConformance.conformance_limits_gl_max_texture_dimensions (357 ms)
[ RUN      ] WebglConformance.conformance_limits_gl_min_textures
[       OK ] WebglConformance.conformance_limits_gl_min_textures (342 ms)
[ RUN      ] WebglConformance.conformance_limits_gl_min_uniforms
[       OK ] WebglConformance.conformance_limits_gl_min_uniforms (360 ms)
[ RUN      ] WebglConformance.conformance_misc_bad_arguments_test
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compileShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: linkProgram: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: attachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: attachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: detachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: detachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bindAttribLocation: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferTexture2D: no framebuffer bound", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getProgramInfoLog: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getProgramParameter: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getShaderInfoLog: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getShaderParameter: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getShaderSource: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniform: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getUniform: no uniformlocation or not valid for this program", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compileShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: linkProgram: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: attachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: attachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: detachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: detachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bindAttribLocation: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferTexture2D: no framebuffer bound", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getProgramInfoLog: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getProgramParameter: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getShaderInfoLog: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getShaderParameter: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getShaderSource: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniform: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getUniform: no uniformlocation or not valid for this program", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[7890:1299:0211/185858:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)
[       OK ] WebglConformance.conformance_misc_bad_arguments_test (342 ms)
[ RUN      ] WebglConformance.conformance_misc_boolean_argument_conversion
[7890:1299:0211/185859:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7890:1299:0211/185859:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniformMatrix2fv: location is not from current program", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)
[7890:1299:0211/185859:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniformMatrix2fv: location is not from current program", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)
[7890:1299:0211/185859:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniformMatrix3fv: location is not from current program", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)
[7890:1299:0211/185859:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniformMatrix3fv: location is not from current program", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)
[7890:1299:0211/185859:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)
[7890:1299:0211/185859:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)
[       OK ] WebglConformance.conformance_misc_boolean_argument_conversion (429 ms)
[ RUN      ] WebglConformance.conformance_misc_delayed_drawing
[       OK ] WebglConformance.conformance_misc_delayed_drawing (1432 ms)
[ RUN      ] WebglConformance.conformance_misc_error_reporting
[7890:1299:0211/185900:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7890:1299:0211/185900:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getActiveAttrib: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)
[7893:1299:0211/185900:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range
[7890:1299:0211/185900:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getActiveUniform: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)
[7893:1299:0211/185900:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range
[7890:1299:0211/185900:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)
[7890:1299:0211/185900:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferTexture2D: no framebuffer bound", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)
[7890:1299:0211/185900:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)
[7890:1299:0211/185900:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)
[       OK ] WebglConformance.conformance_misc_error_reporting (340 ms)
[ RUN      ] WebglConformance.conformance_misc_expando_loss
[       OK ] WebglConformance.conformance_misc_expando_loss (694 ms)
[ RUN      ] WebglConformance.conformance_misc_functions_returning_strings
[       OK ] WebglConformance.conformance_misc_functions_returning_strings (344 ms)
[ RUN      ] WebglConformance.conformance_misc_instanceof_test
[       OK ] WebglConformance.conformance_misc_instanceof_test (338 ms)
[ RUN      ] WebglConformance.conformance_misc_invalid_passed_params
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: createShader: invalid shader type", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: createShader: invalid shader type", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: clear: invalid mask", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: clear: invalid mask", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: clear: invalid mask", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width, height or depth < 0", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: width, height or depth < 0", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: width, height or depth < 0", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: renderbufferStorage: size < 0", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glScissor: width < 0", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glViewport: width < 0", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniformLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniformLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniformLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniformLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniformLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniformLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[7890:1299:0211/185902:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)
[       OK ] WebglConformance.conformance_misc_invalid_passed_params (401 ms)
[ RUN      ] WebglConformance.conformance_misc_is_object
[       OK ] WebglConformance.conformance_misc_is_object (366 ms)
[ RUN      ] WebglConformance.conformance_misc_null_object_behaviour
[7890:1299:0211/185903:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compileShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: linkProgram: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: attachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: attachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: attachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: detachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: detachShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bindAttribLocation: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferTexture2D: no framebuffer bound", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getProgramParameter: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getProgramInfoLog: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getShaderParameter: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getShaderInfoLog: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getShaderSource: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniform: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bufferData: no buffer", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7893:1299:0211/185903:ERROR:buffer_manager.cc(444)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGetBufferParameteriv: no buffer bound for target
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getTexParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGetBufferParameteriv: no buffer bound for target", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)
[       OK ] WebglConformance.conformance_misc_null_object_behaviour (358 ms)
[ RUN      ] WebglConformance.conformance_misc_object_deletion_behaviour
[7890:1299:0211/185903:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)
[7890:1299:0211/185903:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bufferData: no buffer", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)
[       OK ] WebglConformance.conformance_misc_object_deletion_behaviour (442 ms)
[ RUN      ] WebglConformance.conformance_misc_shader_precision_format
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getShaderPrecisionFormat: invalid shader type", source: http://127.0.0.1:53102/conformance/misc/shader-precision-format.html (0)
[       OK ] WebglConformance.conformance_misc_shader_precision_format (343 ms)
[ RUN      ] WebglConformance.conformance_misc_type_conversion_test
[7890:1299:0211/185904:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: clear: invalid mask", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: clear: invalid mask", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferData: no data", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: clear: invalid mask", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: clear: invalid mask", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[7890:1299:0211/185904:INFO:CONSOLE(0)] "WebGL: too many errors, no more errors will be reported to the console for this context.", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)
[       OK ] WebglConformance.conformance_misc_type_conversion_test (444 ms)
[ RUN      ] WebglConformance.conformance_misc_uninitialized_test
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/185904:ERROR:logger.cc(46)] Too many GL errors, not reporting any more for this context. use --disable-gl-error-limit to see all errors.
[       OK ] WebglConformance.conformance_misc_uninitialized_test (414 ms)
[ RUN      ] WebglConformance.conformance_misc_webgl_specific
[7890:1299:0211/185905:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7893:1299:0211/185905:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: drawArrays: front and back stencils settings do not match", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7893:1299:0211/185905:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/185905:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: drawArrays: front and back stencils settings do not match", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7893:1299:0211/185905:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: drawArrays: front and back stencils settings do not match", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7893:1299:0211/185905:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindAttribLocation: reserved prefix", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindAttribLocation: reserved prefix", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7893:1299:0211/185905:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range
[7890:1299:0211/185905:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[7890:1299:0211/185905:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)
[       OK ] WebglConformance.conformance_misc_webgl_specific (356 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_abs_abs_001_to_006
[7890:30723:0211/185905:WARNING:http_cache_transaction.cc(1053)] Unable to create cache entry
[7890:30723:0211/185906:WARNING:http_cache_transaction.cc(1053)] Unable to create cache entry
[       OK ] WebglConformance.conformance_ogles_GL_abs_abs_001_to_006 (1159 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_acos_acos_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_acos_acos_001_to_006 (1350 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_all_all_001_to_004
[       OK ] WebglConformance.conformance_ogles_GL_all_all_001_to_004 (866 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_any_any_001_to_004
[       OK ] WebglConformance.conformance_ogles_GL_any_any_001_to_004 (833 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_array_array_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_array_array_001_to_006 (876 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_asin_asin_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_asin_asin_001_to_006 (1313 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_atan_atan_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_atan_atan_001_to_008 (1633 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_atan_atan_009_to_012
[       OK ] WebglConformance.conformance_ogles_GL_atan_atan_009_to_012 (1144 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_biConstants_biConstants_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_biConstants_biConstants_001_to_008 (1189 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_biConstants_biConstants_009_to_016
[       OK ] WebglConformance.conformance_ogles_GL_biConstants_biConstants_009_to_016 (1177 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_biuDepthRange_biuDepthRange_001_to_002
[       OK ] WebglConformance.conformance_ogles_GL_biuDepthRange_biuDepthRange_001_to_002 (633 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_build_build_001_to_008 (452 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_009_to_016
[       OK ] WebglConformance.conformance_ogles_GL_build_build_009_to_016 (467 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_017_to_024
[       OK ] WebglConformance.conformance_ogles_GL_build_build_017_to_024 (531 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_025_to_032
[       OK ] WebglConformance.conformance_ogles_GL_build_build_025_to_032 (511 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_033_to_040
[       OK ] WebglConformance.conformance_ogles_GL_build_build_033_to_040 (446 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_041_to_048
[       OK ] WebglConformance.conformance_ogles_GL_build_build_041_to_048 (542 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_049_to_056
[       OK ] WebglConformance.conformance_ogles_GL_build_build_049_to_056 (435 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_057_to_064
[       OK ] WebglConformance.conformance_ogles_GL_build_build_057_to_064 (534 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_065_to_072
[       OK ] WebglConformance.conformance_ogles_GL_build_build_065_to_072 (443 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_073_to_080
[       OK ] WebglConformance.conformance_ogles_GL_build_build_073_to_080 (545 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_081_to_088
[7890:1299:0211/185922:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_081_to_088.html (0)
[7890:1299:0211/185922:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_081_to_088.html (0)
[       OK ] WebglConformance.conformance_ogles_GL_build_build_081_to_088 (455 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_089_to_096
[       OK ] WebglConformance.conformance_ogles_GL_build_build_089_to_096 (451 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_097_to_104
[       OK ] WebglConformance.conformance_ogles_GL_build_build_097_to_104 (506 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_105_to_112
[       OK ] WebglConformance.conformance_ogles_GL_build_build_105_to_112 (529 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_113_to_120
[       OK ] WebglConformance.conformance_ogles_GL_build_build_113_to_120 (436 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_121_to_128
[       OK ] WebglConformance.conformance_ogles_GL_build_build_121_to_128 (536 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_129_to_136
[7890:1299:0211/185925:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_129_to_136.html (0)
[7890:1299:0211/185925:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_129_to_136.html (0)
[       OK ] WebglConformance.conformance_ogles_GL_build_build_129_to_136 (561 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_137_to_144
[7890:1299:0211/185926:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_137_to_144.html (0)
[       OK ] WebglConformance.conformance_ogles_GL_build_build_137_to_144 (516 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_145_to_152
[       OK ] WebglConformance.conformance_ogles_GL_build_build_145_to_152 (550 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_153_to_160
[       OK ] WebglConformance.conformance_ogles_GL_build_build_153_to_160 (443 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_161_to_168
[       OK ] WebglConformance.conformance_ogles_GL_build_build_161_to_168 (448 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_169_to_176
[7890:1299:0211/185928:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: shaderSource: string not ASCII", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_169_to_176.html (0)
[       OK ] WebglConformance.conformance_ogles_GL_build_build_169_to_176 (450 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_177_to_178
[       OK ] WebglConformance.conformance_ogles_GL_build_build_177_to_178 (421 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_built_in_varying_array_out_of_bounds_built_in_varying_array_out_of_bounds_001_to_001
[       OK ] WebglConformance.conformance_ogles_GL_built_in_varying_array_out_of_bounds_built_in_varying_array_out_of_bounds_001_to_001 (443 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_ceil_ceil_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_ceil_ceil_001_to_006 (1136 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_clamp_clamp_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_clamp_clamp_001_to_006 (1117 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_control_flow_control_flow_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_control_flow_control_flow_001_to_008 (961 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_control_flow_control_flow_009_to_010
[       OK ] WebglConformance.conformance_ogles_GL_control_flow_control_flow_009_to_010 (621 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_cos_cos_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_cos_cos_001_to_006 (1453 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_cross_cross_001_to_002
[       OK ] WebglConformance.conformance_ogles_GL_cross_cross_001_to_002 (763 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_default_default_001_to_001
[       OK ] WebglConformance.conformance_ogles_GL_default_default_001_to_001 (446 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_degrees_degrees_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_degrees_degrees_001_to_006 (1147 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_discard_discard_001_to_002
[       OK ] WebglConformance.conformance_ogles_GL_discard_discard_001_to_002 (528 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_distance_distance_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_distance_distance_001_to_006 (1152 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_dot_dot_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_dot_dot_001_to_006 (973 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_equal_equal_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_equal_equal_001_to_008 (1252 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_equal_equal_009_to_012
[       OK ] WebglConformance.conformance_ogles_GL_equal_equal_009_to_012 (824 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_exp_exp_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_exp_exp_001_to_008 (1560 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_exp_exp_009_to_012
[       OK ] WebglConformance.conformance_ogles_GL_exp_exp_009_to_012 (1186 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_exp2_exp2_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_exp2_exp2_001_to_008 (1519 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_exp2_exp2_009_to_012
[       OK ] WebglConformance.conformance_ogles_GL_exp2_exp2_009_to_012 (1083 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_faceforward_faceforward_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_faceforward_faceforward_001_to_006 (1400 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_floor_floor_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_floor_floor_001_to_006 (1161 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_fract_fract_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_fract_fract_001_to_006 (1489 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_001_to_008 (1098 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_009_to_016
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_009_to_016 (1021 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_017_to_024
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_017_to_024 (1062 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_025_to_032
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_025_to_032 (939 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_033_to_040
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_033_to_040 (1052 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_041_to_048
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_041_to_048 (1043 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_049_to_056
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_049_to_056 (1016 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_057_to_064
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_057_to_064 (1033 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_065_to_072
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_065_to_072 (1060 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_073_to_080
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_073_to_080 (1056 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_081_to_088
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_081_to_088 (1067 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_089_to_096
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_089_to_096 (10252 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_097_to_104
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_097_to_104 (8176 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_105_to_112
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_105_to_112 (1087 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_113_to_120
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_113_to_120 (1075 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_121_to_126
[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_121_to_126 (923 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_gl_FragCoord_gl_FragCoord_001_to_003
[       OK ] WebglConformance.conformance_ogles_GL_gl_FragCoord_gl_FragCoord_001_to_003 (668 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_gl_FrontFacing_gl_FrontFacing_001_to_001
[       OK ] WebglConformance.conformance_ogles_GL_gl_FrontFacing_gl_FrontFacing_001_to_001 (531 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_greaterThan_greaterThan_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_greaterThan_greaterThan_001_to_008 (1234 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_greaterThanEqual_greaterThanEqual_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_greaterThanEqual_greaterThanEqual_001_to_008 (1219 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_inversesqrt_inversesqrt_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_inversesqrt_inversesqrt_001_to_006 (1183 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_length_length_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_length_length_001_to_006 (1049 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_lessThan_lessThan_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_lessThan_lessThan_001_to_008 (1178 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_lessThanEqual_lessThanEqual_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_lessThanEqual_lessThanEqual_001_to_008 (1219 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_log_log_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_log_log_001_to_008 (1391 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_log_log_009_to_012
[       OK ] WebglConformance.conformance_ogles_GL_log_log_009_to_012 (1176 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_log2_log2_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_log2_log2_001_to_008 (1432 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_log2_log2_009_to_012
[       OK ] WebglConformance.conformance_ogles_GL_log2_log2_009_to_012 (1218 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_001_to_008 (936 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_009_to_016
[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_009_to_016 (1077 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_017_to_024
[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_017_to_024 (985 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_025_to_032
[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_025_to_032 (1171 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_033_to_040
[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_033_to_040 (1127 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_041_to_046
[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_041_to_046 (901 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_mat3_mat3_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_mat3_mat3_001_to_006 (905 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_matrixCompMult_matrixCompMult_001_to_004
[       OK ] WebglConformance.conformance_ogles_GL_matrixCompMult_matrixCompMult_001_to_004 (978 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_max_max_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_max_max_001_to_006 (965 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_min_min_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_min_min_001_to_006 (1053 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_mix_mix_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_mix_mix_001_to_006 (1115 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_mod_mod_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_mod_mod_001_to_008 (1534 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_normalize_normalize_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_normalize_normalize_001_to_006 (1295 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_not_not_001_to_004
[       OK ] WebglConformance.conformance_ogles_GL_not_not_001_to_004 (869 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_notEqual_notEqual_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_notEqual_notEqual_001_to_008 (1165 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_notEqual_notEqual_009_to_012
[       OK ] WebglConformance.conformance_ogles_GL_notEqual_notEqual_009_to_012 (805 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_operators_operators_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_operators_operators_001_to_008 (953 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_operators_operators_009_to_016
[       OK ] WebglConformance.conformance_ogles_GL_operators_operators_009_to_016 (1011 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_operators_operators_017_to_024
[       OK ] WebglConformance.conformance_ogles_GL_operators_operators_017_to_024 (1050 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_operators_operators_025_to_026
[       OK ] WebglConformance.conformance_ogles_GL_operators_operators_025_to_026 (583 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_pow_pow_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_pow_pow_001_to_008 (1277 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_pow_pow_009_to_016
[       OK ] WebglConformance.conformance_ogles_GL_pow_pow_009_to_016 (1371 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_pow_pow_017_to_024
[       OK ] WebglConformance.conformance_ogles_GL_pow_pow_017_to_024 (1694 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_radians_radians_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_radians_radians_001_to_006 (1107 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_reflect_reflect_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_reflect_reflect_001_to_006 (1422 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_refract_refract_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_refract_refract_001_to_006 (1328 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_sign_sign_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_sign_sign_001_to_006 (1166 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_sin_sin_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_sin_sin_001_to_006 (1468 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_smoothstep_smoothstep_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_smoothstep_smoothstep_001_to_006 (1247 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_sqrt_sqrt_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_sqrt_sqrt_001_to_006 (1027 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_step_step_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_step_step_001_to_006 (957 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_001_to_008 (1169 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_009_to_016
[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_009_to_016 (1137 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_017_to_024
[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_017_to_024 (1142 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_025_to_032
[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_025_to_032 (1133 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_033_to_040
[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_033_to_040 (1192 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_041_to_048
[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_041_to_048 (1108 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_049_to_056
[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_049_to_056 (1140 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_001_to_008 (1341 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_009_to_016
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_009_to_016 (1360 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_017_to_024
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_017_to_024 (1350 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_025_to_032
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_025_to_032 (1357 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_033_to_040
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_033_to_040 (1358 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_041_to_048
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_041_to_048 (1355 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_049_to_056
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_049_to_056 (1346 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_057_to_064
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_057_to_064 (1357 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_065_to_072
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_065_to_072 (1349 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_073_to_080
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_073_to_080 (1344 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_081_to_088
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_081_to_088 (1338 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_089_to_096
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_089_to_096 (1345 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_097_to_104
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_097_to_104 (1356 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_105_to_112
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_105_to_112 (1366 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_113_to_120
[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_113_to_120 (1355 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_tan_tan_001_to_006
[       OK ] WebglConformance.conformance_ogles_GL_tan_tan_001_to_006 (1222 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_vec_vec_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_vec_vec_001_to_008 (1006 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_vec_vec_009_to_016
[       OK ] WebglConformance.conformance_ogles_GL_vec_vec_009_to_016 (1016 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_vec_vec_017_to_018
[       OK ] WebglConformance.conformance_ogles_GL_vec_vec_017_to_018 (623 ms)
[ RUN      ] WebglConformance.conformance_ogles_GL_vec3_vec3_001_to_008
[       OK ] WebglConformance.conformance_ogles_GL_vec3_vec3_001_to_008 (985 ms)
[ RUN      ] WebglConformance.conformance_programs_get_active_test
[7890:1299:0211/190145:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range
[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range
[7890:1299:0211/190145:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getActiveUniform: no object or object deleted", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)
[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range
[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range
[7890:1299:0211/190145:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getActiveAttrib: no object or object deleted", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)
[7890:1299:0211/190145:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getActiveAttrib: object does not belong to this context", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)
[7890:1299:0211/190145:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getActiveUniform: object does not belong to this context", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)
[7890:1299:0211/190145:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getActiveUniform: no object or object deleted", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)
[7890:1299:0211/190145:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getActiveAttrib: no object or object deleted", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)
[7890:1299:0211/190145:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)
[7890:1299:0211/190145:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)
[7890:1299:0211/190145:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)
[7890:1299:0211/190145:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)
[       OK ] WebglConformance.conformance_programs_get_active_test (372 ms)
[ RUN      ] WebglConformance.conformance_programs_gl_bind_attrib_location_test
[7890:1299:0211/190145:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindAttribLocation: reserved prefix", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-test.html (0)
[7890:1299:0211/190145:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindAttribLocation: reserved prefix", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-test.html (0)
[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7890:1299:0211/190145:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-test.html (0)
[7890:1299:0211/190145:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-test.html (0)
[       OK ] WebglConformance.conformance_programs_gl_bind_attrib_location_test (356 ms)
[ RUN      ] WebglConformance.conformance_programs_gl_bind_attrib_location_long_names_test
[7893:1299:0211/190146:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190146:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7890:1299:0211/190146:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-long-names-test.html (0)
[7890:1299:0211/190146:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-long-names-test.html (0)
[       OK ] WebglConformance.conformance_programs_gl_bind_attrib_location_long_names_test (420 ms)
[ RUN      ] WebglConformance.conformance_programs_gl_get_active_attribute
[       OK ] WebglConformance.conformance_programs_gl_get_active_attribute (353 ms)
[ RUN      ] WebglConformance.conformance_programs_gl_get_active_uniform
[7890:1299:0211/190147:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniform1f: location not for current program", source: http://127.0.0.1:53102/conformance/programs/gl-get-active-uniform.html (0)
[       OK ] WebglConformance.conformance_programs_gl_get_active_uniform (395 ms)
[ RUN      ] WebglConformance.conformance_programs_gl_getshadersource
[       OK ] WebglConformance.conformance_programs_gl_getshadersource (423 ms)
[ RUN      ] WebglConformance.conformance_programs_gl_shader_test
[7890:1299:0211/190147:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: createShader: invalid shader type", source: http://127.0.0.1:53102/conformance/programs/gl-shader-test.html (0)
[       OK ] WebglConformance.conformance_programs_gl_shader_test (406 ms)
[ RUN      ] WebglConformance.conformance_programs_invalid_UTF_16
[       OK ] WebglConformance.conformance_programs_invalid_UTF_16 (323 ms)
[ RUN      ] WebglConformance.conformance_programs_program_test
[7893:1299:0211/190148:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getShaderParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getShaderParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: attachShader: shader attachment already has shader", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: attachShader: shader attachment already has shader", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: attachShader: shader attachment already has shader", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: attachShader: shader attachment already has shader", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getProgramParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getProgramParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getProgramParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: useProgram: program not valid", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: useProgram: program not valid", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: useProgram: program not valid", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: useProgram: program not valid", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: useProgram: program not valid", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: drawArrays: no valid shader program in use", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: useProgram: program not valid", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compileShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: linkProgram: no object or object deleted", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[7890:1299:0211/190148:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: compileShader: no object or object deleted", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)
[       OK ] WebglConformance.conformance_programs_program_test (445 ms)
[ RUN      ] WebglConformance.conformance_programs_use_program_crash_with_discard_in_fragment_shader
[       OK ] WebglConformance.conformance_programs_use_program_crash_with_discard_in_fragment_shader (346 ms)
[ RUN      ] WebglConformance.conformance_reading_read_pixels_pack_alignment
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: readPixels: invalid dimensions", source: http://127.0.0.1:53102/conformance/reading/read-pixels-pack-alignment.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: readPixels: invalid dimensions", source: http://127.0.0.1:53102/conformance/reading/read-pixels-pack-alignment.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: readPixels: invalid dimensions", source: http://127.0.0.1:53102/conformance/reading/read-pixels-pack-alignment.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: readPixels: invalid dimensions", source: http://127.0.0.1:53102/conformance/reading/read-pixels-pack-alignment.html (0)
[       OK ] WebglConformance.conformance_reading_read_pixels_pack_alignment (363 ms)
[ RUN      ] WebglConformance.conformance_reading_read_pixels_test
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid format", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid format", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid format", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid format", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid format", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid format", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid format", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid format", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid format", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid type", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid type", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid type", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid type", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid type", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid type", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7893:1299:0211/190149:ERROR:gles2_cmd_decoder.cc(9323)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer
[7890:1299:0211/190149:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: readPixels: ArrayBufferView was the wrong type for the pixel format", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7893:1299:0211/190149:ERROR:gles2_cmd_decoder.cc(9323)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer
[7893:1299:0211/190149:ERROR:gles2_cmd_decoder.cc(9323)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer
[7893:1299:0211/190149:ERROR:gles2_cmd_decoder.cc(9323)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer
[7890:1299:0211/190150:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190150:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190150:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[7890:1299:0211/190150:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)
[       OK ] WebglConformance.conformance_reading_read_pixels_test (1431 ms)
[ RUN      ] WebglConformance.conformance_renderbuffers_feedback_loop
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(7761)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.", source: http://127.0.0.1:53102/conformance/renderbuffers/feedback-loop.html (0)
[       OK ] WebglConformance.conformance_renderbuffers_feedback_loop (338 ms)
[ RUN      ] WebglConformance.conformance_renderbuffers_framebuffer_object_attachment
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(11384)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: no valid color image
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(11238)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: no valid color image
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete
[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: no valid color image", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: no valid color image", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[7890:1299:0211/190151:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)
[       OK ] WebglConformance.conformance_renderbuffers_framebuffer_object_attachment (634 ms)
[ RUN      ] WebglConformance.conformance_renderbuffers_framebuffer_state_restoration
[       OK ] WebglConformance.conformance_renderbuffers_framebuffer_state_restoration (584 ms)
[ RUN      ] WebglConformance.conformance_renderbuffers_framebuffer_test
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getFramebufferAttachmentParameter: no framebuffer bound", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferTexture2D: no framebuffer bound", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid target", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: checkFramebufferStatus: invalid target", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bindFramebuffer: invalid target", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid target", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: framebufferTexture2D: invalid target", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: framebufferRenderbuffer: invalid target", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: framebufferTexture2D: invalid attachment", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: framebufferRenderbuffer: invalid attachment", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[7890:1299:0211/190152:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: framebufferTexture2D: level not 0", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)
[       OK ] WebglConformance.conformance_renderbuffers_framebuffer_test (401 ms)
[ RUN      ] WebglConformance.conformance_renderbuffers_renderbuffer_initialization
[       OK ] WebglConformance.conformance_renderbuffers_renderbuffer_initialization (417 ms)
[ RUN      ] WebglConformance.conformance_rendering_culling
[       OK ] WebglConformance.conformance_rendering_culling (354 ms)
[ RUN      ] WebglConformance.conformance_rendering_default_texture_draw_bug
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190153:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)
[       OK ] WebglConformance.conformance_rendering_default_texture_draw_bug (434 ms)
[ RUN      ] WebglConformance.conformance_rendering_draw_arrays_out_of_bounds
[7890:1299:0211/190154:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)
[       OK ] WebglConformance.conformance_rendering_draw_arrays_out_of_bounds (423 ms)
[ RUN      ] WebglConformance.conformance_rendering_draw_elements_out_of_bounds
[7890:1299:0211/190154:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawRangeElements: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElements: offset < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawRangeElements: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElements: offset < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawRangeElements: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawRangeElements: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElements: offset < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawRangeElements: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElements: offset < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawRangeElements: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0
[7890:1299:0211/190154:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawRangeElements: count < 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: drawElements: offset more than 32-bit", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: No element array buffer bound
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: No element array buffer bound
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: No element array buffer bound", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[7890:1299:0211/190154:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: No element array buffer bound", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)
[       OK ] WebglConformance.conformance_rendering_draw_elements_out_of_bounds (379 ms)
[ RUN      ] WebglConformance.conformance_rendering_framebuffer_switch
[       OK ] WebglConformance.conformance_rendering_framebuffer_switch (358 ms)
[ RUN      ] WebglConformance.conformance_rendering_framebuffer_texture_switch
[       OK ] WebglConformance.conformance_rendering_framebuffer_texture_switch (356 ms)
[ RUN      ] WebglConformance.conformance_rendering_gl_clear
[       OK ] WebglConformance.conformance_rendering_gl_clear (337 ms)
[ RUN      ] WebglConformance.conformance_rendering_gl_drawarrays
[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was GL_TESS_CONTROL_SHADER_BIT_EXT
[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was GL_QUADS_EXT
[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was 0x0009
[7890:1299:0211/190156:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was GL_TESS_CONTROL_SHADER_BIT_EXT", source: http://127.0.0.1:53102/conformance/rendering/gl-drawarrays.html (0)
[7890:1299:0211/190156:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was GL_QUADS_EXT", source: http://127.0.0.1:53102/conformance/rendering/gl-drawarrays.html (0)
[7890:1299:0211/190156:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was 0x0009", source: http://127.0.0.1:53102/conformance/rendering/gl-drawarrays.html (0)
[       OK ] WebglConformance.conformance_rendering_gl_drawarrays (422 ms)
[ RUN      ] WebglConformance.conformance_rendering_gl_drawelements
[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was GL_TESS_CONTROL_SHADER_BIT_EXT
[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was GL_QUADS_EXT
[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was 0x0009
[7890:1299:0211/190156:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: drawElements: invalid type", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)
[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8139)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: type was GL_FLOAT
[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8139)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: type was GL_SHORT
[7890:1299:0211/190156:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was GL_TESS_CONTROL_SHADER_BIT_EXT", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)
[7890:1299:0211/190156:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was GL_QUADS_EXT", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)
[7890:1299:0211/190156:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was 0x0009", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)
[7890:1299:0211/190156:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: type was GL_FLOAT", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)
[7890:1299:0211/190156:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: type was GL_SHORT", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)
[       OK ] WebglConformance.conformance_rendering_gl_drawelements (341 ms)
[ RUN      ] WebglConformance.conformance_rendering_gl_scissor_test
[       OK ] WebglConformance.conformance_rendering_gl_scissor_test (407 ms)
[ RUN      ] WebglConformance.conformance_rendering_gl_scissor_fbo_test
[       OK ] WebglConformance.conformance_rendering_gl_scissor_fbo_test (427 ms)
[ RUN      ] WebglConformance.conformance_rendering_gl_scissor_canvas_dimensions
[       OK ] WebglConformance.conformance_rendering_gl_scissor_canvas_dimensions (349 ms)
[ RUN      ] WebglConformance.conformance_rendering_gl_viewport_test
[       OK ] WebglConformance.conformance_rendering_gl_viewport_test (430 ms)
[ RUN      ] WebglConformance.conformance_rendering_many_draw_calls
[       OK ] WebglConformance.conformance_rendering_many_draw_calls (3368 ms)
[ RUN      ] WebglConformance.conformance_rendering_more_than_65536_indices
[       OK ] WebglConformance.conformance_rendering_more_than_65536_indices (405 ms)
[ RUN      ] WebglConformance.conformance_rendering_multisample_corruption
[7890:1299:0211/190202:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[       OK ] WebglConformance.conformance_rendering_multisample_corruption (4307 ms)
[ RUN      ] WebglConformance.conformance_rendering_negative_one_index
[       OK ] WebglConformance.conformance_rendering_negative_one_index (372 ms)
[ RUN      ] WebglConformance.conformance_rendering_point_no_attributes
[7893:1299:0211/190207:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7890:1299:0211/190207:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/rendering/point-no-attributes.html (0)
[       OK ] WebglConformance.conformance_rendering_point_no_attributes (336 ms)
[ RUN      ] WebglConformance.conformance_rendering_point_size
[       OK ] WebglConformance.conformance_rendering_point_size (422 ms)
[ RUN      ] WebglConformance.conformance_rendering_point_with_gl_pointcoord_in_fragment_shader
[       OK ] WebglConformance.conformance_rendering_point_with_gl_pointcoord_in_fragment_shader (334 ms)
[ RUN      ] WebglConformance.conformance_rendering_polygon_offset
[       OK ] WebglConformance.conformance_rendering_polygon_offset (351 ms)
[ RUN      ] WebglConformance.conformance_rendering_simple
[       OK ] WebglConformance.conformance_rendering_simple (414 ms)
[ RUN      ] WebglConformance.conformance_rendering_triangle
[       OK ] WebglConformance.conformance_rendering_triangle (329 ms)
[ RUN      ] WebglConformance.conformance_rendering_line_loop_tri_fan
[       OK ] WebglConformance.conformance_rendering_line_loop_tri_fan (343 ms)
[ RUN      ] WebglConformance.conformance_state_gl_enable_enum_test
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)
[       OK ] WebglConformance.conformance_state_gl_enable_enum_test (424 ms)
[ RUN      ] WebglConformance.conformance_state_gl_enum_tests
[7890:1299:0211/190209:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: disable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: disable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: hint: invalid target", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: isEnabled: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: isEnabled: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: pixelStorei: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquation: invalid mode", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquation: invalid mode", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bufferData: invalid usage", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bufferData: invalid usage", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bufferData: invalid usage", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bufferData: invalid usage", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bufferData: invalid usage", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bufferData: invalid usage", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190209:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bindTexture: invalid target", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bindTexture: invalid target", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getTexParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid parameter", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid texture target", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid texture target", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)
[       OK ] WebglConformance.conformance_state_gl_enum_tests (407 ms)
[ RUN      ] WebglConformance.conformance_state_gl_get_calls
[       OK ] WebglConformance.conformance_state_gl_get_calls (375 ms)
[ RUN      ] WebglConformance.conformance_state_gl_geterror
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glViewport: width < 0", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glViewport: width < 0", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glViewport: width < 0", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)
[7890:1299:0211/190210:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: enable: invalid capability", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)
[       OK ] WebglConformance.conformance_state_gl_geterror (420 ms)
[ RUN      ] WebglConformance.conformance_state_gl_getstring
[       OK ] WebglConformance.conformance_state_gl_getstring (323 ms)
[ RUN      ] WebglConformance.conformance_state_gl_object_get_calls
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190211:INFO:CONSOLE(0)] "WebGL: too many errors, no more errors will be reported to the console for this context.", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190213:INFO:CONSOLE(0)] "WebGL: too many errors, no more errors will be reported to the console for this context.", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190215:INFO:CONSOLE(0)] "WebGL: too many errors, no more errors will be reported to the console for this context.", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)
[7890:1299:0211/190217:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[       OK ] WebglConformance.conformance_state_gl_object_get_calls (10212 ms)
[ RUN      ] WebglConformance.conformance_state_state_uneffected_after_compositing
[       OK ] WebglConformance.conformance_state_state_uneffected_after_compositing (571 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_compressed_tex_image
[7890:1299:0211/190222:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: compressedTexImage2D: invalid format", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)
[7890:1299:0211/190222:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: compressedTexImage2D: invalid format", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)
[7890:1299:0211/190222:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: compressedTexImage2D: invalid format", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)
[7890:1299:0211/190222:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: compressedTexImage2D: invalid format", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)
[7890:1299:0211/190222:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: compressedTexImage2D: invalid format", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)
[7890:1299:0211/190222:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: compressedTexImage2D: invalid format", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)
[       OK ] WebglConformance.conformance_textures_misc_compressed_tex_image (404 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_copy_tex_image_and_sub_image_2d
[       OK ] WebglConformance.conformance_textures_misc_copy_tex_image_and_sub_image_2d (573 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_copy_tex_image_2d_formats
[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format
[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format
[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format
[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format
[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format
[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format
[7890:1299:0211/190223:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)
[7890:1299:0211/190223:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)
[7890:1299:0211/190223:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)
[7890:1299:0211/190223:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)
[7890:1299:0211/190223:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)
[7890:1299:0211/190223:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)
[       OK ] WebglConformance.conformance_textures_misc_copy_tex_image_2d_formats (394 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_cube_incomplete_fbo
[       OK ] WebglConformance.conformance_textures_misc_cube_incomplete_fbo (426 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_default_texture
[7893:1299:0211/190224:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0
[7890:1299:0211/190224:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0", source: http://127.0.0.1:53102/conformance/textures/misc/default-texture.html (0)
[       OK ] WebglConformance.conformance_textures_misc_default_texture (344 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_gl_get_tex_parameter
[       OK ] WebglConformance.conformance_textures_misc_gl_get_tex_parameter (345 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_gl_pixelstorei
[       OK ] WebglConformance.conformance_textures_misc_gl_pixelstorei (434 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_gl_teximage
[       OK ] WebglConformance.conformance_textures_misc_gl_teximage (461 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_origin_clean_conformance
[       OK ] WebglConformance.conformance_textures_misc_origin_clean_conformance (421 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_and_sub_image_2d_with_array_buffer_view
[       OK ] WebglConformance.conformance_textures_misc_tex_image_and_sub_image_2d_with_array_buffer_view (2688 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_and_uniform_binding_bugs
[7890:1299:0211/190228:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[       OK ] WebglConformance.conformance_textures_misc_tex_image_and_uniform_binding_bugs (400 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_canvas_corruption
[       OK ] WebglConformance.conformance_textures_misc_tex_image_canvas_corruption (358 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_webgl
[       OK ] WebglConformance.conformance_textures_misc_tex_image_webgl (379 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_with_format_and_type
[       OK ] WebglConformance.conformance_textures_misc_tex_image_with_format_and_type (599 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_with_invalid_data
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/textures/misc/tex-image-with-invalid-data.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texSubImage2D: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/textures/misc/tex-image-with-invalid-data.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: ArrayBufferView not big enough for request", source: http://127.0.0.1:53102/conformance/textures/misc/tex-image-with-invalid-data.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texSubImage2D: ArrayBufferView not big enough for request", source: http://127.0.0.1:53102/conformance/textures/misc/tex-image-with-invalid-data.html (0)
[       OK ] WebglConformance.conformance_textures_misc_tex_image_with_invalid_data (331 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_tex_input_validation
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid texture target", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid texture target", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid parameter", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid parameter", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getTexParameter: invalid texture target", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: getTexParameter: invalid parameter name", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texImage2D: invalid texture target", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: border != 0", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texImage2D: invalid type", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texSubImage2D: invalid format", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texSubImage2D: invalid type", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: copyTexImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: border != 0", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7893:1299:0211/190230:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format
[7893:1299:0211/190230:ERROR:gles2_cmd_decoder.cc(11394)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format
[7893:1299:0211/190230:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format
[7893:1299:0211/190230:ERROR:gles2_cmd_decoder.cc(11394)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format
[7890:1299:0211/190230:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[7890:1299:0211/190230:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)
[       OK ] WebglConformance.conformance_textures_misc_tex_input_validation (439 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_tex_sub_image_2d_bad_args
[7893:1299:0211/190231:ERROR:texture_manager.cc(2157)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: level does not exist.
[7893:1299:0211/190231:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190231:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: level < 0", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: no image data", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: no pixels", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texSubImage2D: invalid texture target", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7893:1299:0211/190231:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination
[7893:1299:0211/190231:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.
[7893:1299:0211/190231:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination
[7893:1299:0211/190231:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.
[7893:1299:0211/190231:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination
[7893:1299:0211/190231:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.
[7893:1299:0211/190231:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination
[7893:1299:0211/190231:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.
[7890:1299:0211/190231:INFO:CONSOLE(11)] "getError expected: INVALID_OPERATION. Was NO_ERROR : format not same as original RGBA 4_4_4_4", source:  (11)
[7890:1299:0211/190231:INFO:CONSOLE(11)] "FAIL getError expected: INVALID_OPERATION. Was NO_ERROR : format not same as original RGBA 4_4_4_4", source:  (11)
[7890:1299:0211/190231:INFO:CONSOLE(11)] "getError expected: INVALID_OPERATION. Was NO_ERROR : type not same as original RGBA 4_4_4_4", source:  (11)
[7890:1299:0211/190231:INFO:CONSOLE(11)] "FAIL getError expected: INVALID_OPERATION. Was NO_ERROR : type not same as original RGBA 4_4_4_4", source:  (11)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: level does not exist.", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)
[7890:1299:0211/190231:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)

Expected exception while running WebglConformance.conformance_textures_misc_tex_sub_image_2d_bad_args

Traceback (most recent call last):
  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72
    super(cls, shared_page_state).RunStory(results)
  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329
    self._current_page, self._current_tab, results)
  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78
    raise page_test.Failure(_WebGLTestMessages(tab))
Failure: getError expected: INVALID_OPERATION. Was NO_ERROR : format not same as original RGBA 4_4_4_4
FAIL getError expected: INVALID_OPERATION. Was NO_ERROR : format not same as original RGBA 4_4_4_4
getError expected: INVALID_OPERATION. Was NO_ERROR : type not same as original RGBA 4_4_4_4
FAIL getError expected: INVALID_OPERATION. Was NO_ERROR : type not same as original RGBA 4_4_4_4

Locals:
  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x1066a92d0>
  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>
  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>

[       OK ] WebglConformance.conformance_textures_misc_tex_sub_image_2d_bad_args (444 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_tex_sub_image_2d
[       OK ] WebglConformance.conformance_textures_misc_tex_sub_image_2d (334 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texparameter_test
[       OK ] WebglConformance.conformance_textures_misc_texparameter_test (347 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_active_bind_2
[       OK ] WebglConformance.conformance_textures_misc_texture_active_bind_2 (359 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_active_bind
[       OK ] WebglConformance.conformance_textures_misc_texture_active_bind (422 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_attachment_formats
[       OK ] WebglConformance.conformance_textures_misc_texture_attachment_formats (436 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_clear
[       OK ] WebglConformance.conformance_textures_misc_texture_clear (328 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_complete
[7893:1299:0211/190233:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/190233:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-complete.html (0)
[       OK ] WebglConformance.conformance_textures_misc_texture_complete (422 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_copying_feedback_loops
[7893:1299:0211/190234:ERROR:gles2_cmd_decoder.cc(11298)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: source and destination textures are the same
[7893:1299:0211/190234:ERROR:gles2_cmd_decoder.cc(11412)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: source and destination textures are the same
[7890:1299:0211/190234:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: source and destination textures are the same", source: http://127.0.0.1:53102/conformance/textures/misc/texture-copying-feedback-loops.html (0)
[7890:1299:0211/190234:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: source and destination textures are the same", source: http://127.0.0.1:53102/conformance/textures/misc/texture-copying-feedback-loops.html (0)
[       OK ] WebglConformance.conformance_textures_misc_texture_copying_feedback_loops (336 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_cube_as_fbo_attachment
[       OK ] WebglConformance.conformance_textures_misc_texture_cube_as_fbo_attachment (339 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_hd_dpi
[       OK ] WebglConformance.conformance_textures_misc_texture_hd_dpi (365 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_formats_test
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: border != 0", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)
[       OK ] WebglConformance.conformance_textures_misc_texture_formats_test (409 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_mips
[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/190235:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)
[7890:1299:0211/190235:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)
[       OK ] WebglConformance.conformance_textures_misc_texture_mips (382 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_npot_video
[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/190236:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot-video.html (0)
[7890:1299:0211/190236:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot-video.html (0)
[7890:1299:0211/190236:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot-video.html (0)
[7890:1299:0211/190236:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot-video.html (0)
[7890:1299:0211/190236:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot-video.html (0)
[       OK ] WebglConformance.conformance_textures_misc_texture_npot_video (769 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_npot
[7890:1299:0211/190236:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level > 0 not power of 2", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/190236:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level > 0 not power of 2", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level > 0 not power of 2", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level > 0 not power of 2", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level > 0 not power of 2", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width != height for cube map", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[7890:1299:0211/190237:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)
[       OK ] WebglConformance.conformance_textures_misc_texture_npot (545 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_size
[       OK ] WebglConformance.conformance_textures_misc_texture_size (1139 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_size_cube_maps
[       OK ] WebglConformance.conformance_textures_misc_texture_size_cube_maps (945 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_size_limit
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190239:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: level out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width or height out of range", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[7890:1299:0211/190240:INFO:CONSOLE(0)] "WebGL: too many errors, no more errors will be reported to the console for this context.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)
[       OK ] WebglConformance.conformance_textures_misc_texture_size_limit (2210 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_sub_image_cube_maps
[       OK ] WebglConformance.conformance_textures_misc_texture_sub_image_cube_maps (386 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_transparent_pixels_initialized
[       OK ] WebglConformance.conformance_textures_misc_texture_transparent_pixels_initialized (434 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_upload_cube_maps
[       OK ] WebglConformance.conformance_textures_misc_texture_upload_cube_maps (420 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_upload_size
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[7890:1299:0211/190243:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)
[       OK ] WebglConformance.conformance_textures_misc_texture_upload_size (1288 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_mipmap_fbo
[       OK ] WebglConformance.conformance_textures_misc_mipmap_fbo (531 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_fakeblack
[7893:1299:0211/190244:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7893:1299:0211/190244:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
[7890:1299:0211/190244:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-fakeblack.html (0)
[7890:1299:0211/190244:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.", source: http://127.0.0.1:53102/conformance/textures/misc/texture-fakeblack.html (0)
[       OK ] WebglConformance.conformance_textures_misc_texture_fakeblack (338 ms)
[ RUN      ] WebglConformance.conformance_textures_misc_texture_draw_with_2d_and_cube
[       OK ] WebglConformance.conformance_textures_misc_texture_draw_with_2d_and_cube (440 ms)
[ RUN      ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgb_rgb_unsigned_byte
[       OK ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgb_rgb_unsigned_byte (8449 ms)
[ RUN      ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgb_rgb_unsigned_short_5_6_5
[       OK ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgb_rgb_unsigned_short_5_6_5 (8334 ms)
[ RUN      ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_byte
[       OK ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_byte (8465 ms)
[ RUN      ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_short_4_4_4_4
[       OK ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_short_4_4_4_4 (8416 ms)
[ RUN      ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_short_5_5_5_1
[       OK ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_short_5_5_5_1 (8398 ms)
[ RUN      ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgb_rgb_unsigned_byte
[       OK ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgb_rgb_unsigned_byte (609 ms)
[ RUN      ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgb_rgb_unsigned_short_5_6_5
[       OK ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgb_rgb_unsigned_short_5_6_5 (611 ms)
[ RUN      ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_byte
[       OK ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_byte (581 ms)
[ RUN      ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_short_4_4_4_4
[       OK ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_short_4_4_4_4 (570 ms)
[ RUN      ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_short_5_5_5_1
[       OK ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_short_5_5_5_1 (600 ms)
[ RUN      ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgb_rgb_unsigned_byte
[       OK ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgb_rgb_unsigned_byte (459 ms)
[ RUN      ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgb_rgb_unsigned_short_5_6_5
[       OK ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgb_rgb_unsigned_short_5_6_5 (474 ms)
[ RUN      ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_byte
[       OK ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_byte (462 ms)
[ RUN      ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_short_4_4_4_4
[       OK ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_short_4_4_4_4 (462 ms)
[ RUN      ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_short_5_5_5_1
[       OK ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_short_5_5_5_1 (469 ms)
[ RUN      ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgb_rgb_unsigned_byte
[       OK ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgb_rgb_unsigned_byte (411 ms)
[ RUN      ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgb_rgb_unsigned_short_5_6_5
[       OK ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgb_rgb_unsigned_short_5_6_5 (404 ms)
[ RUN      ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_byte
[       OK ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_byte (408 ms)
[ RUN      ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_short_4_4_4_4
[       OK ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_short_4_4_4_4 (397 ms)
[ RUN      ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_short_5_5_5_1
[       OK ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_short_5_5_5_1 (432 ms)
[ RUN      ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgb_rgb_unsigned_byte
[       OK ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgb_rgb_unsigned_byte (2331 ms)
[ RUN      ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgb_rgb_unsigned_short_5_6_5
[       OK ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgb_rgb_unsigned_short_5_6_5 (2477 ms)
[ RUN      ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_byte
[       OK ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_byte (2439 ms)
[ RUN      ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_short_4_4_4_4
[       OK ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_short_4_4_4_4 (2528 ms)
[ RUN      ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_short_5_5_5_1
[       OK ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_short_5_5_5_1 (2511 ms)
[ RUN      ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgb_rgb_unsigned_byte
[       OK ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgb_rgb_unsigned_byte (5966 ms)
[ RUN      ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgb_rgb_unsigned_short_5_6_5
[       OK ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgb_rgb_unsigned_short_5_6_5 (5960 ms)
[ RUN      ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_byte
[       OK ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_byte (5757 ms)
[ RUN      ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_short_4_4_4_4
[       OK ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_short_4_4_4_4 (5833 ms)
[ RUN      ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_short_5_5_5_1
[       OK ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_short_5_5_5_1 (5775 ms)
[ RUN      ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgb_rgb_unsigned_byte
[       OK ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgb_rgb_unsigned_byte (417 ms)
[ RUN      ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgb_rgb_unsigned_short_5_6_5
[       OK ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgb_rgb_unsigned_short_5_6_5 (394 ms)
[ RUN      ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_byte
[       OK ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_byte (406 ms)
[ RUN      ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_short_4_4_4_4
[       OK ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_short_4_4_4_4 (388 ms)
[ RUN      ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_short_5_5_5_1
[       OK ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_short_5_5_5_1 (386 ms)
[ RUN      ] WebglConformance.conformance_typedarrays_array_buffer_crash
[       OK ] WebglConformance.conformance_typedarrays_array_buffer_crash (308 ms)
[ RUN      ] WebglConformance.conformance_typedarrays_array_buffer_view_crash
[       OK ] WebglConformance.conformance_typedarrays_array_buffer_view_crash (401 ms)
[ RUN      ] WebglConformance.conformance_typedarrays_array_unit_tests
[       OK ] WebglConformance.conformance_typedarrays_array_unit_tests (350 ms)
[ RUN      ] WebglConformance.conformance_typedarrays_data_view_crash
[       OK ] WebglConformance.conformance_typedarrays_data_view_crash (306 ms)
[ RUN      ] WebglConformance.conformance_typedarrays_data_view_test
[       OK ] WebglConformance.conformance_typedarrays_data_view_test (357 ms)
[ RUN      ] WebglConformance.conformance_typedarrays_typed_arrays_in_workers
[       OK ] WebglConformance.conformance_typedarrays_typed_arrays_in_workers (423 ms)
[ RUN      ] WebglConformance.conformance_typedarrays_array_large_array_tests
[       OK ] WebglConformance.conformance_typedarrays_array_large_array_tests (300 ms)
[ RUN      ] WebglConformance.conformance_uniforms_gl_uniform_arrays
[7890:1299:0211/190421:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniform1fv: location is not from current program", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7890:1299:0211/190421:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform1fv: no array", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7893:1299:0211/190421:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7890:1299:0211/190421:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniform2fv: location is not from current program", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7890:1299:0211/190421:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform2fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7890:1299:0211/190421:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform2fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7893:1299:0211/190421:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7890:1299:0211/190421:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniform3fv: location is not from current program", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7890:1299:0211/190421:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform3fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7890:1299:0211/190421:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform3fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7893:1299:0211/190421:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7890:1299:0211/190421:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniform4fv: location is not from current program", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7890:1299:0211/190421:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform4fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7890:1299:0211/190421:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform4fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7893:1299:0211/190421:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7890:1299:0211/190423:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7890:1299:0211/190423:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7890:1299:0211/190423:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[7890:1299:0211/190423:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)
[       OK ] WebglConformance.conformance_uniforms_gl_uniform_arrays (27555 ms)
[ RUN      ] WebglConformance.conformance_uniforms_gl_uniform_bool
[       OK ] WebglConformance.conformance_uniforms_gl_uniform_bool (345 ms)
[ RUN      ] WebglConformance.conformance_uniforms_gl_uniformmatrix4fv
[7890:1299:0211/190448:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix2fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)
[7890:1299:0211/190448:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix2fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)
[7890:1299:0211/190448:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix2fv: transpose not FALSE", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)
[7890:1299:0211/190448:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix3fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)
[7890:1299:0211/190448:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix3fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)
[7890:1299:0211/190448:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix3fv: transpose not FALSE", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)
[7890:1299:0211/190448:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix4fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)
[7890:1299:0211/190448:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix4fv: invalid size", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)
[7890:1299:0211/190448:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix4fv: transpose not FALSE", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)
[       OK ] WebglConformance.conformance_uniforms_gl_uniformmatrix4fv (346 ms)
[ RUN      ] WebglConformance.conformance_uniforms_gl_unknown_uniform
[       OK ] WebglConformance.conformance_uniforms_gl_unknown_uniform (333 ms)
[ RUN      ] WebglConformance.conformance_uniforms_null_uniform_location
[7890:1299:0211/190449:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[       OK ] WebglConformance.conformance_uniforms_null_uniform_location (399 ms)
[ RUN      ] WebglConformance.conformance_uniforms_out_of_bounds_uniform_array_access
[       OK ] WebglConformance.conformance_uniforms_out_of_bounds_uniform_array_access (3144 ms)
[ RUN      ] WebglConformance.conformance_uniforms_uniform_default_values
[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1
[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1
[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1
[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1
[7890:1299:0211/190454:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)
[7890:1299:0211/190454:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)
[7890:1299:0211/190454:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)
[7890:1299:0211/190454:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)
[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1
[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1
[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1
[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1
[7890:1299:0211/190454:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)
[7890:1299:0211/190454:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)
[7890:1299:0211/190454:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)
[7890:1299:0211/190454:INFO:CONSOLE(0)] "[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)
[       OK ] WebglConformance.conformance_uniforms_uniform_default_values (1817 ms)
[ RUN      ] WebglConformance.conformance_uniforms_uniform_values_per_program
[       OK ] WebglConformance.conformance_uniforms_uniform_values_per_program (1111 ms)
[ RUN      ] WebglConformance.conformance_uniforms_uniform_location
[7890:1299:0211/190456:INFO:CONSOLE(0)] "Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.", source:  (0)
[7890:1299:0211/190456:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program", source: http://127.0.0.1:53102/conformance/uniforms/uniform-location.html (0)
[7890:1299:0211/190456:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program", source: http://127.0.0.1:53102/conformance/uniforms/uniform-location.html (0)
[7890:1299:0211/190456:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: uniform1i: location not for current program", source: http://127.0.0.1:53102/conformance/uniforms/uniform-location.html (0)
[7890:1299:0211/190456:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: getUniform: no uniformlocation or not valid for this program", source: http://127.0.0.1:53102/conformance/uniforms/uniform-location.html (0)
[       OK ] WebglConformance.conformance_uniforms_uniform_location (407 ms)
[ RUN      ] WebglConformance.conformance_uniforms_uniform_samplers_test
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7890:1299:0211/190456:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190456:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range
[7893:1299:0211/190456:ERROR:logger.cc(46)] Too many GL errors, not reporting any more for this context. use --disable-gl-error-limit to see all errors.
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[7890:1299:0211/190457:INFO:CONSOLE(0)] "WebGL: too many errors, no more errors will be reported to the console for this context.", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)
[       OK ] WebglConformance.conformance_uniforms_uniform_samplers_test (24030 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_constants
[       OK ] WebglConformance.conformance_more_conformance_constants (426 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_getContext
[       OK ] WebglConformance.conformance_more_conformance_getContext (446 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_methods
[       OK ] WebglConformance.conformance_more_conformance_methods (438 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_A
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[7890:1299:0211/190521:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: detachShader: shader not attached", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)
[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_A (452 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_B1
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)
[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_B1 (459 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_B2
[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[7890:1299:0211/190522:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)
[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_B2 (469 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_B3
[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_B3 (475 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_B4
[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_B4 (451 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_C
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: checkFramebufferStatus: invalid target", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-C.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: checkFramebufferStatus: invalid target", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-C.html (0)
[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_C (384 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_D_G
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7890:1299:0211/190524:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: depthRange: zNear > zFar", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[7893:1299:0211/190524:ERROR:gles2_cmd_decoder_autogen.h(932)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDepthFunc: func was GL_FALSE
[7890:1299:0211/190524:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDepthFunc: func was GL_FALSE", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)
[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_D_G (452 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_G_I
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character
[7890:1299:0211/190525:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: getAttribLocation: string not ASCII", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[7890:1299:0211/190525:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)
[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_G_I (498 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_L_S
[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_L_S (454 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_S_V
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no video", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no video", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no video", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no video", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no video", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no video", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no video", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no video", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no video", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no video", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: no image", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[7890:1299:0211/190526:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)
[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_S_V (421 ms)
[ RUN      ] WebglConformance.conformance_more_conformance_webGLArrays
[       OK ] WebglConformance.conformance_more_conformance_webGLArrays (438 ms)
[ RUN      ] WebglConformance.conformance_more_functions_bindBuffer
[       OK ] WebglConformance.conformance_more_functions_bindBuffer (357 ms)
[ RUN      ] WebglConformance.conformance_more_functions_bindBufferBadArgs
[7890:1299:0211/190527:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bufferData: no buffer", source: http://127.0.0.1:53102/conformance/more/functions/bindBufferBadArgs.html (0)
[7890:1299:0211/190527:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bufferData: no buffer", source: http://127.0.0.1:53102/conformance/more/functions/bindBufferBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_bindBufferBadArgs (441 ms)
[ RUN      ] WebglConformance.conformance_more_functions_bindFramebufferLeaveNonZero
[       OK ] WebglConformance.conformance_more_functions_bindFramebufferLeaveNonZero (348 ms)
[ RUN      ] WebglConformance.conformance_more_functions_bufferData
[       OK ] WebglConformance.conformance_more_functions_bufferData (365 ms)
[ RUN      ] WebglConformance.conformance_more_functions_bufferDataBadArgs
[7890:1299:0211/190528:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bufferData: invalid target", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)
[7890:1299:0211/190528:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bufferData: invalid usage", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)
[7890:1299:0211/190528:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferData: no data", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)
[7890:1299:0211/190528:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferData: no data", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)
[7890:1299:0211/190528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bufferData: no buffer", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)
[7890:1299:0211/190528:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bufferData: no buffer", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_bufferDataBadArgs (435 ms)
[ RUN      ] WebglConformance.conformance_more_functions_bufferSubData
[       OK ] WebglConformance.conformance_more_functions_bufferSubData (435 ms)
[ RUN      ] WebglConformance.conformance_more_functions_bufferSubDataBadArgs
[7890:1299:0211/190529:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: bufferSubData: invalid target", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)
[7890:1299:0211/190529:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: offset < 0", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)
[7890:1299:0211/190529:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: buffer overflow", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)
[7890:1299:0211/190529:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: buffer overflow", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)
[7890:1299:0211/190529:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: buffer overflow", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)
[7890:1299:0211/190529:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: bufferSubData: buffer overflow", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)
[7890:1299:0211/190529:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bufferSubData: no buffer", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)
[7890:1299:0211/190529:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bufferSubData: no buffer", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_bufferSubDataBadArgs (429 ms)
[ RUN      ] WebglConformance.conformance_more_functions_copyTexImage2D
[       OK ] WebglConformance.conformance_more_functions_copyTexImage2D (387 ms)
[ RUN      ] WebglConformance.conformance_more_functions_copyTexImage2DBadArgs
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: width, height or depth < 0", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: width, height or depth < 0", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: border != 0", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: border != 0", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: copyTexImage2D: invalid texture target", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: copyTexImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexImage2D: level < 0", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_copyTexImage2DBadArgs (364 ms)
[ RUN      ] WebglConformance.conformance_more_functions_copyTexSubImage2D
[       OK ] WebglConformance.conformance_more_functions_copyTexSubImage2D (439 ms)
[ RUN      ] WebglConformance.conformance_more_functions_copyTexSubImage2DBadArgs
[7893:1299:0211/190530:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7893:1299:0211/190530:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)
[7893:1299:0211/190530:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7893:1299:0211/190530:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: copyTexSubImage2D: invalid texture target", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: copyTexSubImage2D: level < 0", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)
[7890:1299:0211/190530:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_copyTexSubImage2DBadArgs (364 ms)
[ RUN      ] WebglConformance.conformance_more_functions_deleteBufferBadArgs
[       OK ] WebglConformance.conformance_more_functions_deleteBufferBadArgs (352 ms)
[ RUN      ] WebglConformance.conformance_more_functions_drawArrays
[7893:1299:0211/190531:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190531:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190531:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190531:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190531:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190531:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190531:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190531:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190531:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7890:1299:0211/190531:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)
[7890:1299:0211/190531:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)
[7890:1299:0211/190531:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)
[7890:1299:0211/190531:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)
[7890:1299:0211/190531:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)
[7890:1299:0211/190531:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)
[7890:1299:0211/190531:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)
[7890:1299:0211/190531:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)
[7890:1299:0211/190531:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)
[       OK ] WebglConformance.conformance_more_functions_drawArrays (433 ms)
[ RUN      ] WebglConformance.conformance_more_functions_drawArraysOutOfBounds
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7890:1299:0211/190532:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7890:1299:0211/190532:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0
[7890:1299:0211/190532:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7890:1299:0211/190532:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7890:1299:0211/190532:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0
[7890:1299:0211/190532:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7890:1299:0211/190532:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7890:1299:0211/190532:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawArrays: count < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)
[       OK ] WebglConformance.conformance_more_functions_drawArraysOutOfBounds (450 ms)
[ RUN      ] WebglConformance.conformance_more_functions_drawElements
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)
[       OK ] WebglConformance.conformance_more_functions_drawElements (437 ms)
[ RUN      ] WebglConformance.conformance_more_functions_drawElementsBadArgs
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7890:1299:0211/190532:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: drawElements: offset < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "GL_INVALID_VALUE : glDrawRangeElements: count < 0", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer
[7890:1299:0211/190532:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: bindBuffer: buffers can not be used with multiple targets", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190532:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[7890:1299:0211/190533:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_drawElementsBadArgs (434 ms)
[ RUN      ] WebglConformance.conformance_more_functions_isTests
[       OK ] WebglConformance.conformance_more_functions_isTests (435 ms)
[ RUN      ] WebglConformance.conformance_more_functions_isTestsBadArgs
[       OK ] WebglConformance.conformance_more_functions_isTestsBadArgs (340 ms)
[ RUN      ] WebglConformance.conformance_more_functions_readPixels
[       OK ] WebglConformance.conformance_more_functions_readPixels (355 ms)
[ RUN      ] WebglConformance.conformance_more_functions_readPixelsBadArgs
[7890:1299:0211/190534:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: readPixels: invalid dimensions", source: http://127.0.0.1:53102/conformance/more/functions/readPixelsBadArgs.html (0)
[7890:1299:0211/190534:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: readPixels: invalid dimensions", source: http://127.0.0.1:53102/conformance/more/functions/readPixelsBadArgs.html (0)
[7890:1299:0211/190534:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: readPixels: invalid format", source: http://127.0.0.1:53102/conformance/more/functions/readPixelsBadArgs.html (0)
[7890:1299:0211/190534:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: readPixels: ArrayBufferView was the wrong type for the pixel format", source: http://127.0.0.1:53102/conformance/more/functions/readPixelsBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_readPixelsBadArgs (438 ms)
[ RUN      ] WebglConformance.conformance_more_functions_texImage2D
[       OK ] WebglConformance.conformance_more_functions_texImage2D (360 ms)
[ RUN      ] WebglConformance.conformance_more_functions_texImage2DBadArgs
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: ArrayBufferView not big enough for request", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: ArrayBufferView not big enough for request", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texImage2D: invalid texture target", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: invalid internalformat", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: border != 0", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width, height or depth < 0", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texImage2D: width, height or depth < 0", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texImage2D: invalid format", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texImage2D: invalid type", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: ArrayBufferView not big enough for request", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[7890:1299:0211/190535:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_texImage2DBadArgs (367 ms)
[ RUN      ] WebglConformance.conformance_more_functions_texImage2DHTML
[       OK ] WebglConformance.conformance_more_functions_texImage2DHTML (475 ms)
[ RUN      ] WebglConformance.conformance_more_functions_texImage2DHTMLBadArgs
[7890:1299:0211/190536:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texImage2D: invalid texture target", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DHTMLBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_texImage2DHTMLBadArgs (362 ms)
[ RUN      ] WebglConformance.conformance_more_functions_texSubImage2D
[       OK ] WebglConformance.conformance_more_functions_texSubImage2D (443 ms)
[ RUN      ] WebglConformance.conformance_more_functions_texSubImage2DBadArgs
[7890:1299:0211/190536:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texSubImage2D: ArrayBufferView not big enough for request", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texSubImage2D: ArrayBufferView not big enough for request", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texSubImage2D: invalid texture target", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7893:1299:0211/190536:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190536:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190536:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190536:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7890:1299:0211/190536:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: width, height or depth < 0", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: width, height or depth < 0", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texSubImage2D: invalid format", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texSubImage2D: invalid type", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: texSubImage2D: ArrayBufferView not big enough for request", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7893:1299:0211/190536:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination
[7893:1299:0211/190536:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.
[7890:1299:0211/190536:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[7890:1299:0211/190536:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_texSubImage2DBadArgs (367 ms)
[ RUN      ] WebglConformance.conformance_more_functions_texSubImage2DHTML
[       OK ] WebglConformance.conformance_more_functions_texSubImage2DHTML (489 ms)
[ RUN      ] WebglConformance.conformance_more_functions_texSubImage2DHTMLBadArgs
[7893:1299:0211/190537:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7893:1299:0211/190537:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.
[7890:1299:0211/190537:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[7890:1299:0211/190537:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: size < 0", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[7890:1299:0211/190537:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: texSubImage2D: level < 0", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[7890:1299:0211/190537:INFO:CONSOLE(0)] "WebGL: INVALID_ENUM: texSubImage2D: invalid texture target", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[7893:1299:0211/190537:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination
[7893:1299:0211/190537:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.
[7893:1299:0211/190537:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination
[7893:1299:0211/190537:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.
[7893:1299:0211/190537:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination
[7893:1299:0211/190537:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.
[7890:1299:0211/190537:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[7890:1299:0211/190537:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[7890:1299:0211/190537:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[7890:1299:0211/190537:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[7890:1299:0211/190537:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[7890:1299:0211/190537:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[7890:1299:0211/190537:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[7890:1299:0211/190537:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_texSubImage2DHTMLBadArgs (373 ms)
[ RUN      ] WebglConformance.conformance_more_functions_uniformf
[       OK ] WebglConformance.conformance_more_functions_uniformf (438 ms)
[ RUN      ] WebglConformance.conformance_more_functions_uniformfBadArgs
[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7130)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: count > 1 for non-array
[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7890:1299:0211/190538:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform4fv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7130)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: count > 1 for non-array
[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type
[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7890:1299:0211/190538:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform1fv: no array", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7890:1299:0211/190538:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform4fv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: wrong uniform function for type
[7890:1299:0211/190538:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7890:1299:0211/190538:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: count > 1 for non-array", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7890:1299:0211/190538:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7890:1299:0211/190538:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: count > 1 for non-array", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7890:1299:0211/190538:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7890:1299:0211/190538:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7890:1299:0211/190538:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7890:1299:0211/190538:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7890:1299:0211/190538:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7890:1299:0211/190538:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[7890:1299:0211/190538:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_uniformfBadArgs (432 ms)
[ RUN      ] WebglConformance.conformance_more_functions_uniformfArrayLen1
[       OK ] WebglConformance.conformance_more_functions_uniformfArrayLen1 (378 ms)
[ RUN      ] WebglConformance.conformance_more_functions_uniformi
[       OK ] WebglConformance.conformance_more_functions_uniformi (376 ms)
[ RUN      ] WebglConformance.conformance_more_functions_uniformiBadArgs
[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7130)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: count > 1 for non-array
[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type
[7890:1299:0211/190539:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform4iv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7130)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: count > 1 for non-array
[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type
[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type
[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: wrong uniform function for type
[7890:1299:0211/190539:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniform1iv: no array", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type
[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type
[7890:1299:0211/190539:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: count > 1 for non-array", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[7890:1299:0211/190539:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[7890:1299:0211/190539:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: count > 1 for non-array", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[7890:1299:0211/190539:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[7890:1299:0211/190539:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[7890:1299:0211/190539:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[7890:1299:0211/190539:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[7890:1299:0211/190539:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[7890:1299:0211/190539:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[7890:1299:0211/190539:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_uniformiBadArgs (444 ms)
[ RUN      ] WebglConformance.conformance_more_functions_uniformMatrix
[       OK ] WebglConformance.conformance_more_functions_uniformMatrix (375 ms)
[ RUN      ] WebglConformance.conformance_more_functions_uniformMatrixBadArgs
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix4fv: transpose not FALSE", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix3fv: transpose not FALSE", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix2fv: transpose not FALSE", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix4fv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix2fv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix3fv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix4fv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix2fv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix2fv: no array", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix3fv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7893:1299:0211/190540:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: wrong uniform function for type
[7893:1299:0211/190540:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: wrong uniform function for type
[7893:1299:0211/190540:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix2fv: wrong uniform function for type
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix2fv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix3fv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: uniformMatrix4fv: invalid size", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[7890:1299:0211/190540:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix2fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_uniformMatrixBadArgs (429 ms)
[ RUN      ] WebglConformance.conformance_more_functions_vertexAttrib
[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7890:1299:0211/190541:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttrib.html (0)
[7890:1299:0211/190541:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttrib.html (0)
[7890:1299:0211/190541:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttrib.html (0)
[7890:1299:0211/190541:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttrib.html (0)
[       OK ] WebglConformance.conformance_more_functions_vertexAttrib (377 ms)
[ RUN      ] WebglConformance.conformance_more_functions_vertexAttribBadArgs
[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range
[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range
[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range
[7890:1299:0211/190541:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttrib1fv: invalid array", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribBadArgs.html (0)
[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty
[7890:1299:0211/190541:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribBadArgs.html (0)
[7890:1299:0211/190541:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribBadArgs.html (0)
[7890:1299:0211/190541:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribBadArgs.html (0)
[7890:1299:0211/190541:INFO:CONSOLE(0)] "[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_vertexAttribBadArgs (437 ms)
[ RUN      ] WebglConformance.conformance_more_functions_vertexAttribPointer
[       OK ] WebglConformance.conformance_more_functions_vertexAttribPointer (373 ms)
[ RUN      ] WebglConformance.conformance_more_functions_vertexAttribPointerBadArgs
[7890:1299:0211/190542:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttribPointer: offset < 0", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)
[7893:1299:0211/190542:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type
[7893:1299:0211/190542:ERROR:gles2_cmd_decoder.cc(8907)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride < 0
[7893:1299:0211/190542:ERROR:gles2_cmd_decoder.cc(8891)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: size GL_INVALID_VALUE
[7893:1299:0211/190542:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type
[7893:1299:0211/190542:ERROR:gles2_cmd_decoder.cc(8886)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_TEXTURE_2D
[7890:1299:0211/190542:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttribPointer: index out of range", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)
[7890:1299:0211/190542:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttribPointer: index out of range", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)
[7890:1299:0211/190542:INFO:CONSOLE(0)] "WebGL: INVALID_VALUE: vertexAttribPointer: index out of range", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)
[7890:1299:0211/190542:INFO:CONSOLE(0)] "WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)
[7890:1299:0211/190542:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)
[7890:1299:0211/190542:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride < 0", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)
[7890:1299:0211/190542:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: size GL_INVALID_VALUE", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)
[7890:1299:0211/190542:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)
[7890:1299:0211/190542:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_TEXTURE_2D", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)
[       OK ] WebglConformance.conformance_more_functions_vertexAttribPointerBadArgs (371 ms)
[ RUN      ] WebglConformance.conformance_more_glsl_arrayOutOfBounds
[       OK ] WebglConformance.conformance_more_glsl_arrayOutOfBounds (436 ms)
[ RUN      ] WebglConformance.conformance_more_glsl_uniformOutOfBounds
[7893:1299:0211/190543:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type
[7890:1299:0211/190543:INFO:CONSOLE(0)] "[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type", source: http://127.0.0.1:53102/conformance/more/glsl/uniformOutOfBounds.html (0)
[       OK ] WebglConformance.conformance_more_glsl_uniformOutOfBounds (427 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_conditionals
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if true
		gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'true' : syntax error 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if true
		gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'true' : syntax error 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (true
		gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'gl_Position' : syntax error 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (true
		gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'gl_FragColor' : syntax error 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (5)
		gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (5)
		gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (0)
		gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (0)
		gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (1)
		gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (1)
		gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;
uniform int u0;
void main()
{
	if (u0)
		gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;
uniform int u0;
void main()
{
	if (u0)
		gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (5.0)
		gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (5.0)
		gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (0.0)
		gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (0.0)
		gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (1.0)
		gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	if (1.0)
		gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
uniform sampler2D s0;
void main()
{
	if (s0)
		gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: '' : boolean expression expected 
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
uniform sampler2D s0;
void main()
{
	if (s0)
		gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190544:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: '' : boolean expression expected 
", source:  (11)
[       OK ] WebglConformance.deqp_data_gles2_shaders_conditionals (1576 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_constants
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
  attribute highp vec4 dEQP_Position;
varying float out0;

uniform float theUniform;
void main()
{
	const float theConstant = theUniform;
	out0 = theConstant;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: '=' :  assigning non-constant to 'const mediump float'
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }
uniform float ref_out0;
float out0;

uniform float theUniform;
void main()
{
	const float theConstant = theUniform;
	out0 = theConstant;
	bool RES = isOk(out0, ref_out0, 0.05);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: '=' :  assigning non-constant to 'const mediump float'
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
attribute highp vec4 dEQP_Position;

varying float theVarying;
void main()
{
theVarying = 1.0;
gl_Position = vec(1.0);
}	 	
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'vec' : no matching overloaded function found 
ERROR: 0:7: 'assign' :  cannot convert from 'const float' to 'Position highp 4-component vector of float'
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }
uniform float ref_out0;
float out0;

varying float theVarying;
void main()
{
	const float theConstant = theVarying;
	out0 = theConstant;
	bool RES = isOk(out0, ref_out0, 0.05);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: '=' :  assigning non-constant to 'const mediump float'
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
  attribute highp vec4 dEQP_Position;
varying float out0;

float func(const float gotcha)
{
	const float theConstant2 = gotcha;
	return theConstant2*2.0;				
}
void main()
{
    const float theConstant = 10.0;
	out0 = func(theConstant);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: '=' :  assigning non-constant to 'const mediump float'
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }
uniform float ref_out0;
float out0;

float func(const float gotcha)
{
	const float theConstant2 = gotcha;
	return theConstant2*2.0;				
}
void main()
{
    const float theConstant = 10.0;
	out0 = func(theConstant);
	bool RES = isOk(out0, ref_out0, 0.05);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: '=' :  assigning non-constant to 'const mediump float'
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
  attribute highp vec4 dEQP_Position;
varying float out0;

void main()
{
	float theVariable = 20.0;
	const float theConstant = theVariable;
	out0 = theConstant;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: '=' :  assigning non-constant to 'const mediump float'
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }
uniform float ref_out0;
float out0;

void main()
{
	float theVariable = 20.0;
	const float theConstant = theVariable;
	out0 = theConstant;
	bool RES = isOk(out0, ref_out0, 0.05);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: '=' :  assigning non-constant to 'const mediump float'
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
  attribute highp vec4 dEQP_Position;
varying float out0;

void main()
{
	float theVariable = 20.0;
	theVariable += 30.0;
	const float theConstant = theVariable;
	out0 = theConstant;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: '=' :  assigning non-constant to 'const mediump float'
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }
uniform float ref_out0;
float out0;

void main()
{
	float theVariable = 20.0;
	theVariable += 30.0;
	const float theConstant = theVariable;
	out0 = theConstant;
	bool RES = isOk(out0, ref_out0, 0.05);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '=' :  assigning non-constant to 'const mediump float'
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
  attribute highp vec4 dEQP_Position;
varying float out0;

float func()
{
	return 50.0;
 }
void main()
{
	const float theConstant = func();
	out0 = theConstant;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '=' :  assigning non-constant to 'const mediump float'
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }
uniform float ref_out0;
float out0;

float func()
{
	return 50.0;
 }
void main()
{
	const float theConstant = func();
	out0 = theConstant;
	bool RES = isOk(out0, ref_out0, 0.05);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}
", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190546:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:12: '=' :  assigning non-constant to 'const mediump float'
", source:  (11)
[       OK ] WebglConformance.deqp_data_gles2_shaders_constants (2261 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_constant_expressions
[       OK ] WebglConformance.deqp_data_gles2_shaders_constant_expressions (1183 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_conversions
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	vec3 out0 = vec3(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	vec3 out0 = vec3(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	ivec3 out0 = ivec3(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	ivec3 out0 = ivec3(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	bvec3 out0 = bvec3(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	bvec3 out0 = bvec3(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	vec4 out0 = vec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	vec4 out0 = vec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	ivec4 out0 = ivec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	ivec4 out0 = ivec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	bvec4 out0 = bvec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	vec2 in0 = vec2(0.0, 0.5);
	bvec4 out0 = bvec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	vec3 out0 = vec3(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	vec3 out0 = vec3(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	ivec3 out0 = ivec3(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	ivec3 out0 = ivec3(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	bvec3 out0 = bvec3(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	bvec3 out0 = bvec3(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	vec4 out0 = vec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	vec4 out0 = vec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	ivec4 out0 = ivec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	ivec4 out0 = ivec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	bvec4 out0 = bvec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	ivec2 in0 = ivec2(0, 0);
	bvec4 out0 = bvec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	bvec2 in0 = bvec2(true, false);
	vec3 out0 = vec3(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	bvec2 in0 = bvec2(true, false);
	vec3 out0 = vec3(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	bvec2 in0 = bvec2(true, false);
	ivec3 out0 = ivec3(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	bvec2 in0 = bvec2(true, false);
	ivec3 out0 = ivec3(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	bvec2 in0 = bvec2(true, false);
	bvec3 out0 = bvec3(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	bvec2 in0 = bvec2(true, false);
	bvec3 out0 = bvec3(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	bvec2 in0 = bvec2(true, false);
	vec4 out0 = vec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	bvec2 in0 = bvec2(true, false);
	vec4 out0 = vec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	bvec2 in0 = bvec2(true, false);
	ivec4 out0 = ivec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	bvec2 in0 = bvec2(true, false);
	ivec4 out0 = ivec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	bvec2 in0 = bvec2(true, false);
	bvec4 out0 = bvec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	bvec2 in0 = bvec2(true, false);
	bvec4 out0 = bvec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	vec3 in0 = vec3(0.0, 0.5, 0.75);
	vec4 out0 = vec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	vec3 in0 = vec3(0.0, 0.5, 0.75);
	vec4 out0 = vec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	vec3 in0 = vec3(0.0, 0.5, 0.75);
	ivec4 out0 = ivec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	vec3 in0 = vec3(0.0, 0.5, 0.75);
	ivec4 out0 = ivec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190554:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	vec3 in0 = vec3(0.0, 0.5, 0.75);
	bvec4 out0 = bvec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	vec3 in0 = vec3(0.0, 0.5, 0.75);
	bvec4 out0 = bvec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	ivec3 in0 = ivec3(0, 0, 0);
	vec4 out0 = vec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	ivec3 in0 = ivec3(0, 0, 0);
	vec4 out0 = vec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	ivec3 in0 = ivec3(0, 0, 0);
	ivec4 out0 = ivec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	ivec3 in0 = ivec3(0, 0, 0);
	ivec4 out0 = ivec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	ivec3 in0 = ivec3(0, 0, 0);
	bvec4 out0 = bvec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	ivec3 in0 = ivec3(0, 0, 0);
	bvec4 out0 = bvec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	bvec3 in0 = bvec3(true, false, false);
	vec4 out0 = vec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	bvec3 in0 = bvec3(true, false, false);
	vec4 out0 = vec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	bvec3 in0 = bvec3(true, false, false);
	ivec4 out0 = ivec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	bvec3 in0 = bvec3(true, false, false);
	ivec4 out0 = ivec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	bvec3 in0 = bvec3(true, false, false);
	bvec4 out0 = bvec4(in0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	bvec3 in0 = bvec3(true, false, false);
	bvec4 out0 = bvec4(in0);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190555:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction 
", source:  (11)
[       OK ] WebglConformance.deqp_data_gles2_shaders_conversions (28399 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_declarations
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
void main()
{
	attribute mediump float val;
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'attribute' : only allowed at global scope 
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
attribute mediump float val;
void main()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'attribute' :  supported in vertex shaders only  
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
void main()
{
	uniform mediump float val;
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'uniform' : only allowed at global scope 
ERROR: 0:3: 'uniform' : Local variables can only use the const storage qualifier. 
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
void main()
{
	uniform mediump float val;
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'uniform' : only allowed at global scope 
ERROR: 0:3: 'uniform' : Local variables can only use the const storage qualifier. 
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
void main()
{
	varying mediump float val;
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'varying' : only allowed at global scope 
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
void main()
{
	varying mediump float val;
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'varying' : only allowed at global scope 
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
invariant attribute mediump float val;
void main()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'attribute' : syntax error 
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
invariant uniform mediump float val;
void main()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'invariant' : Only out variables can be invariant. 
", source:  (11)
[       OK ] WebglConformance.deqp_data_gles2_shaders_declarations (749 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_fragdata
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
void main (void)
{
	gl_FragData[1] = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: '[' :  array index for gl_FragData must be zero when GL_EXT_draw_buffers is disabled
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
void main (void)
{
	gl_FragColor = vec4(1.0);
	gl_FragData[0] = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'gl_FragData' : cannot use both gl_FragData and gl_FragColor 
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
void main (void)
{
	if (false)
		gl_FragColor = vec4(1.0);
	else
		gl_FragData[0] = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'gl_FragData' : cannot use both gl_FragData and gl_FragColor 
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
void unused (void)
{
	gl_FragData[0] = vec4(1.0);
}
void main (void)
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190617:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'gl_FragColor' : cannot use both gl_FragData and gl_FragColor 
", source:  (11)
[       OK ] WebglConformance.deqp_data_gles2_shaders_fragdata (500 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_functions
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	break;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: '' : break statement only allowed in loops and switch statements 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	break;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: '' : break statement only allowed in loops and switch statements 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	continue;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: '' : continue statement only allowed in loops 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	continue;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: '' : continue statement only allowed in loops 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	return 1.0;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'return' : void function cannot return a value 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	return 1.0;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'return' : void function cannot return a value 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (float f)
{
}

void main ()
{
	func(1.0, 2.0);
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (float f)
{
}

void main ()
{
	func(1.0, 2.0);
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (float f)
{
}

void main ()
{
	func();
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (float f)
{
}

void main ()
{
	func();
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (in f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'f' : syntax error 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (in f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'f' : syntax error 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

void func (float f)
{
}

void main ()
{
	func(2);
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

void func (float f)
{
}

void main ()
{
	func(2);
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec2 f)
{
}

void main ()
{
	func(2.0);
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec2 f)
{
}

void main ()
{
	func(2.0);
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
}

void main ()
{
	func(vec2(2.0));
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
}

void main ()
{
	func(vec2(2.0));
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);

void func (vec3 f)
{
}

void func (vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);

void func (vec3 f)
{
}

void func (vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);

void main ()
{
	gl_Position = vec4(1.0);
}

float func (vec3 f)
{
	return f.x;
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'float' : overloaded functions must have the same return type 
ERROR: 0:12: 'return' : void function cannot return a value 
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);

void main ()
{
	gl_FragColor = vec4(1.0);
}

float func (vec3 f)
{
	return f.x;
}
", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190623:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'float' : overloaded functions must have the same return type 
ERROR: 0:12: 'return' : void function cannot return a value 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[]);

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: ']' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[]);

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: ']' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[3]);
void func (vec3 f[3])
{
}

void main ()
{
	vec3 array[4];
	func(array);
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[3]);
void func (vec3 f[3])
{
}

void main ()
{
	vec3 array[4];
	func(array);
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);
void func (const vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);
void func (const vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[3]);
void func (const vec3 f[3])
{
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[3]);
void func (const vec3 f[3])
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (out vec3 f);
void func (inout vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'inout' : overloaded functions must have the same parameter qualifiers 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (out vec3 f);
void func (inout vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'inout' : overloaded functions must have the same parameter qualifiers 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

func (float f);
func (inout vec3 f[3])
{
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'func' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

func (float f);
func (inout vec3 f[3])
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'func' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	func(1.0);
	gl_Position = vec4(1.0);
}

void func (float f)
{
}

", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	func(1.0);
	gl_FragColor = vec4(1.0);
}

void func (float f)
{
}

", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'func' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "functions.invalid.return_array_in_struct_vertex: expected compilation to fail, but shaders compiled correctly.", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "loading: functions.test", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "completed load request: functions.test", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_vec2_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_vec2_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_vec3_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_vec3_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_vec4_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_vec4_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_mat2_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_mat2_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_mat3_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_mat3_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_mat4_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_mat4_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.int_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.int_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.int_ivec2_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.int_ivec2_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.int_ivec3_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.int_ivec3_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.int_ivec4_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.int_ivec4_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.bool_bool_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.bool_bool_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.bool_bvec2_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.bool_bvec2_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.bool_bvec3_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.bool_bvec3_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.bool_bvec4_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.bool_bvec4_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.mat2_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.mat2_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.mat3_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.mat3_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.mat4_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.mat4_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_struct_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.float_struct_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.struct_struct_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.struct_struct_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.struct_nested_struct_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.datatypes.struct_nested_struct_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_lowp_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_lowp_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_lowp_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_lowp_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_lowp_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_lowp_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_highp_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_highp_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_highp_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_highp_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_highp_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_highp_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.const_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.const_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.const_in_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.const_in_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_lowp_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_lowp_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_lowp_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_lowp_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_lowp_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_lowp_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_highp_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_highp_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_highp_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_highp_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_highp_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_highp_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.const_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.const_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.const_in_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.const_in_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_bool_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.in_bool_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_bool_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.out_bool_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_bool_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.qualifiers.inout_bool_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.declarations.void_vs_no_void_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.declarations.void_vs_no_void_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.declarations.in_vs_no_in_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.declarations.in_vs_no_in_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.declarations.default_vs_explicit_precision_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.declarations.default_vs_explicit_precision_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_type_simple_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_type_simple_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_float_types_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_float_types_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_int_types_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_int_types_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_bool_types_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_bool_types_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_basic_types_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_basic_types_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_complex_types_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arg_complex_types_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arguments_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.user_func_arguments_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.builtin_sin_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.builtin_sin_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.builtin_step_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.builtin_step_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.array_size_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.overloading.array_size_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.local_in_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.local_in_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.global_in_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.global_in_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.local_in_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.local_in_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.global_in_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.global_in_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.local_in_bool_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.local_in_bool_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.global_in_bool_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.global_in_bool_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.test_helpers_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.test_helpers_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.copy_local_in_on_call_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.copy_local_in_on_call_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.copy_global_in_on_call_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.copy_global_in_on_call_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.copy_local_inout_on_call_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.copy_local_inout_on_call_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.copy_global_inout_on_call_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.array_arguments.copy_global_inout_on_call_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.simple_return_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.simple_return_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_in_if_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_in_if_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_in_else_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_in_else_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_in_loop_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_in_loop_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_in_loop_if_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_in_loop_if_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_after_loop_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_after_loop_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_after_break_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_after_break_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_after_continue_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_after_continue_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_in_nested_loop_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_in_nested_loop_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_after_loop_sequence_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.return_after_loop_sequence_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.mixed_return_break_continue_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.control_flow.mixed_return_break_continue_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.misc.multi_arg_float_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.misc.multi_arg_float_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.misc.multi_arg_int_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.misc.multi_arg_int_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.misc.argument_eval_order_1_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.misc.argument_eval_order_1_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.misc.argument_eval_order_2_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.misc.argument_eval_order_2_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.misc.missing_returns_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.misc.missing_returns_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.break_in_body_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.break_in_body_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.continue_in_body_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.continue_in_body_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_value_from_void_function_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_value_from_void_function_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.extra_arguments_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.extra_arguments_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.missing_arguments_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.missing_arguments_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.missing_argument_type_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.missing_argument_type_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_basetype_mismatch_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_basetype_mismatch_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_scalar_vector_mismatch_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_scalar_vector_mismatch_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_vector_size_mismatch_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_vector_size_mismatch_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.duplicate_function_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.duplicate_function_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.prototype_mismatch_return_type_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.prototype_mismatch_return_type_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.prototype_unspecified_array_size_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.prototype_unspecified_array_size_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.call_mismatch_argument_array_size_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.call_mismatch_argument_array_size_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.prototype_mismatch_argument_const_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.prototype_mismatch_argument_const_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.prototype_mismatch_argument_array_const_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.prototype_mismatch_argument_array_const_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.prototype_mismatch_array_inout_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.prototype_mismatch_array_inout_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.missing_return_type_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.missing_return_type_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.call_before_definition_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.call_before_definition_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_array_in_struct_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "ERROR: expected compilation to fail, but shaders compiled correctly.", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "FAIL expected compilation to fail, but shaders compiled correctly.", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_array_in_struct_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "ERROR: expected compilation to fail, but shaders compiled correctly.", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "functions.invalid.return_array_in_struct_fragment: expected compilation to fail, but shaders compiled correctly.", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "FAIL expected compilation to fail, but shaders compiled correctly.", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_precision_overload_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

float func (lowp float f)
{
	return f;
}

float func (mediump float f)
{
	return f;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_precision_overload_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

float func (lowp float f)
{
	return f;
}

float func (mediump float f)
{
	return f;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_in_out_overload_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (in float f)
{
}

void func (out float f)
{
	f = 1.0;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'out' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_in_out_overload_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (in float f)
{
}

void func (out float f)
{
	f = 1.0;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'out' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_in_inout_overload_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (in float f)
{
}

void func (inout float f)
{
	f = -f;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'inout' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_in_inout_overload_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (in float f)
{
}

void func (inout float f)
{
	f = -f;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'inout' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_out_inout_overload_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (out float f)
{
	f = -1.0;
}

void func (inout float f)
{
	f = -f;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'inout' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:8: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.argument_out_inout_overload_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (out float f)
{
	f = -1.0;
}

void func (inout float f)
{
	f = -f;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'inout' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:8: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_type_overload_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return f;
}

int func (float f)
{
	return int(f);
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'int' : overloaded functions must have the same return type 
ERROR: 0:8: 'func' : function already has a body 
ERROR: 0:10: 'return' : function return is not matching type: 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_type_overload_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return f;
}

int func (float f)
{
	return int(f);
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'int' : overloaded functions must have the same return type 
ERROR: 0:8: 'func' : function already has a body 
ERROR: 0:10: 'return' : function return is not matching type: 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_type_precision_overload_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

lowp float func (float f)
{
	return f;
}

mediump float func (float f)
{
	return f;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_type_precision_overload_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

lowp float func (float f)
{
	return f;
}

mediump float func (float f)
{
	return f;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_type_const_overload_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return f;
}

const float func (float f)
{
	return f;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'const' : no qualifiers allowed for function return 
ERROR: 0:8: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_type_const_overload_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return f;
}

const float func (float f)
{
	return f;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'const' : no qualifiers allowed for function return 
ERROR: 0:8: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_without_value_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return;
	return 1.0;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'return' : non-void function must return a value 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.return_without_value_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return;
	return 1.0;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'return' : non-void function must return a value 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.local_function_prototype_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	float func (float f);

	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'function' : local function prototype declarations are not allowed 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.local_function_prototype_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	float func (float f);

	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'function' : local function prototype declarations are not allowed 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.local_function_definition_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	float func (float f)
	{
		return 1.0;
	}

	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '{' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.local_function_definition_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	float func (float f)
	{
		return 1.0;
	}

	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '{' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.name_type_conflict_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

struct foo { float a; }

float foo (float f)
{
	return 1.0;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'float' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.name_type_conflict_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

struct foo { float a; }

float foo (float f)
{
	return 1.0;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'float' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.const_overload_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
}

void func (const vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'const' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.const_overload_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
}

void func (const vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'const' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.uniform_local_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	uniform float u;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'uniform' : only allowed at global scope 
ERROR: 0:5: 'uniform' : Local variables can only use the const storage qualifier. 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.uniform_local_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	uniform float u;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'uniform' : only allowed at global scope 
ERROR: 0:5: 'uniform' : Local variables can only use the const storage qualifier. 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.varying_local_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	varying float v;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'varying' : only allowed at global scope 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.varying_local_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	varying float v;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'varying' : only allowed at global scope 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.attribute_local_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	attribute float a;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'attribute' : only allowed at global scope 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.attribute_local_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	attribute float a;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'attribute' :  supported in vertex shaders only  
ERROR: 0:5: 'attribute' : only allowed at global scope 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.uniform_argument_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (uniform vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'uniform' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.uniform_argument_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (uniform vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'uniform' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.varying_argument_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (varying vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'varying' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.varying_argument_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (varying vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'varying' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.attribute_argument_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (attribute vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'attribute' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.attribute_argument_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void func (attribute vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'attribute' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.uniform_return_type_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

uniform float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'uniform' : no qualifiers allowed for function return 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.uniform_return_type_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

uniform float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'uniform' : no qualifiers allowed for function return 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.varying_return_type_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

varying float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'varying' : no qualifiers allowed for function return 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.varying_return_type_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

varying float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'varying' : no qualifiers allowed for function return 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.attribute_return_type_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'attribute' : no qualifiers allowed for function return 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.attribute_return_type_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'attribute' :  supported in vertex shaders only  
ERROR: 0:3: 'attribute' : no qualifiers allowed for function return 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.main_invalid_return_type_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

float main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'float' :  main function cannot return a value
ERROR: 0:3: '' : function does not return a value: main
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.main_invalid_return_type_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

float main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'float' :  main function cannot return a value
ERROR: 0:3: '' : function does not return a value: main
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.main_has_arguments_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void main (float f)
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'main' : function cannot take any parameter(s) 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.main_has_arguments_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

void main (float f)
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'main' : function cannot take any parameter(s) 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.main_missing_return_type_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'main' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.main_missing_return_type_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'main' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.write_const_arg_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

func (const float f)
{
	f = 1.0;
}

main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'func' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.write_const_arg_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

func (const float f)
{
	f = 1.0;
}

main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'func' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.write_const_array_arg_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

func (const float f[3])
{
	f[0] = 1.0;
}

main ()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'func' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.write_const_array_arg_fragment", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

func (const float f[3])
{
	f[0] = 1.0;
}

main ()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'func' : syntax error 
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Processing functions.invalid.modify_const_arg_vertex", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;
attribute highp vec4 dEQP_Position;


int func (const int a)
{
	a = -a;
	return 2 * a;
}

void main()
{
	gl_Position = vec4(func(3));
}
", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190624:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'assign' :  l-value required "a" (can't modify a const)
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Processing functions.invalid.modify_const_arg_fragment", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;


int func (const int a)
{
	a = -a;
	return 2 * a;
}

void main()
{
	gl_FragColor = vec4(func(3));
}
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'assign' :  l-value required "a" (can't modify a const)
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Processing functions.invalid.init_const_local_from_const_arg_vertex", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;
attribute highp vec4 dEQP_Position;


int func (const int a)
{
	const int b = -a;
	return 2 * b;
}

void main()
{
	gl_Position = vec4(func(3));
}
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: '=' :  assigning non-constant to 'const mediump int'
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Processing functions.invalid.init_const_local_from_const_arg_fragment", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;


int func (const int a)
{
	const int b = -a;
	return 2 * b;
}

void main()
{
	gl_FragColor = vec4(func(3));
}
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: '=' :  assigning non-constant to 'const mediump int'
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Processing functions.invalid.array_size_from_const_arg_vertex", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;
attribute highp vec4 dEQP_Position;


int func (const int a)
{
	int arr[a];
	arr[1] = 3;
	return arr[1];
}

void main()
{
	gl_Position = vec4(func(3));
}
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: '' : constant expression required 
ERROR: 0:8: '' : array size must be a constant integer expression 
ERROR: 0:9: '[' :  array index out of range '1'
ERROR: 0:10: '[' :  array index out of range '1'
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Processing functions.invalid.array_size_from_const_arg_fragment", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;


int func (const int a)
{
	int arr[a];
	arr[1] = 3;
	return arr[1];
}

void main()
{
	gl_FragColor = vec4(func(3));
}
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: '' : constant expression required 
ERROR: 0:7: '' : array size must be a constant integer expression 
ERROR: 0:8: '[' :  array index out of range '1'
ERROR: 0:9: '[' :  array index out of range '1'
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Processing functions.invalid.double_declare_vertex", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;


float func (float f);
float func (float f);

float func (float f)
{
	return -f;
}

void main()
{
	gl_Position = vec4(func(1.0));
}
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'function' : duplicate function prototype declarations are not allowed 
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Processing functions.invalid.double_declare_fragment", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;


float func (float f);
float func (float f);

float func (float f)
{
	return -f;
}

void main()
{
	gl_FragColor = vec4(func(1.0));
}
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'function' : duplicate function prototype declarations are not allowed 
", source:  (11)

Expected exception while running WebglConformance.deqp_data_gles2_shaders_functions

Traceback (most recent call last):
  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72
    super(cls, shared_page_state).RunStory(results)
  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329
    self._current_page, self._current_tab, results)
  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78
    raise page_test.Failure(_WebGLTestMessages(tab))
Failure: gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	break;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: '' : break statement only allowed in loops and switch statements 

gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	break;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: '' : break statement only allowed in loops and switch statements 

gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	continue;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: '' : continue statement only allowed in loops 

gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	continue;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: '' : continue statement only allowed in loops 

gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	return 1.0;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'return' : void function cannot return a value 

gluShaderProgram.Shader:
precision mediump float;

void func ()
{
	return 1.0;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'return' : void function cannot return a value 

gluShaderProgram.Shader:
precision mediump float;

void func (float f)
{
}

void main ()
{
	func(1.0, 2.0);
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void func (float f)
{
}

void main ()
{
	func(1.0, 2.0);
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void func (float f)
{
}

void main ()
{
	func();
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void func (float f)
{
}

void main ()
{
	func();
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void func (in f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'f' : syntax error 

gluShaderProgram.Shader:
precision mediump float;

void func (in f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'f' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

void func (float f)
{
}

void main ()
{
	func(2);
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:10: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

void func (float f)
{
}

void main ()
{
	func(2);
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:10: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void func (vec2 f)
{
}

void main ()
{
	func(2.0);
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void func (vec2 f)
{
}

void main ()
{
	func(2.0);
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
}

void main ()
{
	func(vec2(2.0));
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
}

void main ()
{
	func(vec2(2.0));
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);

void func (vec3 f)
{
}

void func (vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'func' : function already has a body 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);

void func (vec3 f)
{
}

void func (vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'func' : function already has a body 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);

void main ()
{
	gl_Position = vec4(1.0);
}

float func (vec3 f)
{
	return f.x;
}

Compile status: false
Shader infoLog: ERROR: 0:10: 'float' : overloaded functions must have the same return type 
ERROR: 0:12: 'return' : void function cannot return a value 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);

void main ()
{
	gl_FragColor = vec4(1.0);
}

float func (vec3 f)
{
	return f.x;
}

Compile status: false
Shader infoLog: ERROR: 0:10: 'float' : overloaded functions must have the same return type 
ERROR: 0:12: 'return' : void function cannot return a value 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[]);

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: ']' : syntax error 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[]);

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: ']' : syntax error 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[3]);
void func (vec3 f[3])
{
}

void main ()
{
	vec3 array[4];
	func(array);
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:11: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[3]);
void func (vec3 f[3])
{
}

void main ()
{
	vec3 array[4];
	func(array);
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:11: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);
void func (const vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f);
void func (const vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[3]);
void func (const vec3 f[3])
{
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers 

gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f[3]);
void func (const vec3 f[3])
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers 

gluShaderProgram.Shader:
precision mediump float;

void func (out vec3 f);
void func (inout vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'inout' : overloaded functions must have the same parameter qualifiers 

gluShaderProgram.Shader:
precision mediump float;

void func (out vec3 f);
void func (inout vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'inout' : overloaded functions must have the same parameter qualifiers 

gluShaderProgram.Shader:
precision mediump float;

func (float f);
func (inout vec3 f[3])
{
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'func' : syntax error 

gluShaderProgram.Shader:
precision mediump float;

func (float f);
func (inout vec3 f[3])
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'func' : syntax error 

gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	func(1.0);
	gl_Position = vec4(1.0);
}

void func (float f)
{
}


Compile status: false
Shader infoLog: ERROR: 0:5: 'func' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	func(1.0);
	gl_FragColor = vec4(1.0);
}

void func (float f)
{
}


Compile status: false
Shader infoLog: ERROR: 0:5: 'func' : no matching overloaded function found 

functions.invalid.return_array_in_struct_vertex: expected compilation to fail, but shaders compiled correctly.
loading: functions.test
completed load request: functions.test
Processing functions.datatypes.float_float_vertex
Processing functions.datatypes.float_float_fragment
Processing functions.datatypes.float_vec2_vertex
Processing functions.datatypes.float_vec2_fragment
Processing functions.datatypes.float_vec3_vertex
Processing functions.datatypes.float_vec3_fragment
Processing functions.datatypes.float_vec4_vertex
Processing functions.datatypes.float_vec4_fragment
Processing functions.datatypes.float_mat2_vertex
Processing functions.datatypes.float_mat2_fragment
Processing functions.datatypes.float_mat3_vertex
Processing functions.datatypes.float_mat3_fragment
Processing functions.datatypes.float_mat4_vertex
Processing functions.datatypes.float_mat4_fragment
Processing functions.datatypes.int_int_vertex
Processing functions.datatypes.int_int_fragment
Processing functions.datatypes.int_ivec2_vertex
Processing functions.datatypes.int_ivec2_fragment
Processing functions.datatypes.int_ivec3_vertex
Processing functions.datatypes.int_ivec3_fragment
Processing functions.datatypes.int_ivec4_vertex
Processing functions.datatypes.int_ivec4_fragment
Processing functions.datatypes.bool_bool_vertex
Processing functions.datatypes.bool_bool_fragment
Processing functions.datatypes.bool_bvec2_vertex
Processing functions.datatypes.bool_bvec2_fragment
Processing functions.datatypes.bool_bvec3_vertex
Processing functions.datatypes.bool_bvec3_fragment
Processing functions.datatypes.bool_bvec4_vertex
Processing functions.datatypes.bool_bvec4_fragment
Processing functions.datatypes.mat2_vertex
Processing functions.datatypes.mat2_fragment
Processing functions.datatypes.mat3_vertex
Processing functions.datatypes.mat3_fragment
Processing functions.datatypes.mat4_vertex
Processing functions.datatypes.mat4_fragment
Processing functions.datatypes.float_struct_vertex
Processing functions.datatypes.float_struct_fragment
Processing functions.datatypes.struct_struct_vertex
Processing functions.datatypes.struct_struct_fragment
Processing functions.datatypes.struct_nested_struct_vertex
Processing functions.datatypes.struct_nested_struct_fragment
Processing functions.qualifiers.in_float_vertex
Processing functions.qualifiers.in_float_fragment
Processing functions.qualifiers.out_float_vertex
Processing functions.qualifiers.out_float_fragment
Processing functions.qualifiers.inout_float_vertex
Processing functions.qualifiers.inout_float_fragment
Processing functions.qualifiers.in_lowp_float_vertex
Processing functions.qualifiers.in_lowp_float_fragment
Processing functions.qualifiers.out_lowp_float_vertex
Processing functions.qualifiers.out_lowp_float_fragment
Processing functions.qualifiers.inout_lowp_float_vertex
Processing functions.qualifiers.inout_lowp_float_fragment
Processing functions.qualifiers.in_highp_float_vertex
Processing functions.qualifiers.in_highp_float_fragment
Processing functions.qualifiers.out_highp_float_vertex
Processing functions.qualifiers.out_highp_float_fragment
Processing functions.qualifiers.inout_highp_float_vertex
Processing functions.qualifiers.inout_highp_float_fragment
Processing functions.qualifiers.const_float_vertex
Processing functions.qualifiers.const_float_fragment
Processing functions.qualifiers.const_in_float_vertex
Processing functions.qualifiers.const_in_float_fragment
Processing functions.qualifiers.in_int_vertex
Processing functions.qualifiers.in_int_fragment
Processing functions.qualifiers.out_int_vertex
Processing functions.qualifiers.out_int_fragment
Processing functions.qualifiers.inout_int_vertex
Processing functions.qualifiers.inout_int_fragment
Processing functions.qualifiers.in_lowp_int_vertex
Processing functions.qualifiers.in_lowp_int_fragment
Processing functions.qualifiers.out_lowp_int_vertex
Processing functions.qualifiers.out_lowp_int_fragment
Processing functions.qualifiers.inout_lowp_int_vertex
Processing functions.qualifiers.inout_lowp_int_fragment
Processing functions.qualifiers.in_highp_int_vertex
Processing functions.qualifiers.in_highp_int_fragment
Processing functions.qualifiers.out_highp_int_vertex
Processing functions.qualifiers.out_highp_int_fragment
Processing functions.qualifiers.inout_highp_int_vertex
Processing functions.qualifiers.inout_highp_int_fragment
Processing functions.qualifiers.const_int_vertex
Processing functions.qualifiers.const_int_fragment
Processing functions.qualifiers.const_in_int_vertex
Processing functions.qualifiers.const_in_int_fragment
Processing functions.qualifiers.in_bool_vertex
Processing functions.qualifiers.in_bool_fragment
Processing functions.qualifiers.out_bool_vertex
Processing functions.qualifiers.out_bool_fragment
Processing functions.qualifiers.inout_bool_vertex
Processing functions.qualifiers.inout_bool_fragment
Processing functions.declarations.void_vs_no_void_vertex
Processing functions.declarations.void_vs_no_void_fragment
Processing functions.declarations.in_vs_no_in_vertex
Processing functions.declarations.in_vs_no_in_fragment
Processing functions.declarations.default_vs_explicit_precision_vertex
Processing functions.declarations.default_vs_explicit_precision_fragment
Processing functions.overloading.user_func_arg_type_simple_vertex
Processing functions.overloading.user_func_arg_type_simple_fragment
Processing functions.overloading.user_func_arg_float_types_vertex
Processing functions.overloading.user_func_arg_float_types_fragment
Processing functions.overloading.user_func_arg_int_types_vertex
Processing functions.overloading.user_func_arg_int_types_fragment
Processing functions.overloading.user_func_arg_bool_types_vertex
Processing functions.overloading.user_func_arg_bool_types_fragment
Processing functions.overloading.user_func_arg_basic_types_vertex
Processing functions.overloading.user_func_arg_basic_types_fragment
Processing functions.overloading.user_func_arg_complex_types_vertex
Processing functions.overloading.user_func_arg_complex_types_fragment
Processing functions.overloading.user_func_arguments_vertex
Processing functions.overloading.user_func_arguments_fragment
Processing functions.overloading.builtin_sin_vertex
Processing functions.overloading.builtin_sin_fragment
Processing functions.overloading.builtin_step_vertex
Processing functions.overloading.builtin_step_fragment
Processing functions.overloading.array_size_vertex
Processing functions.overloading.array_size_fragment
Processing functions.array_arguments.local_in_float_vertex
Processing functions.array_arguments.local_in_float_fragment
Processing functions.array_arguments.global_in_float_vertex
Processing functions.array_arguments.global_in_float_fragment
Processing functions.array_arguments.local_in_int_vertex
Processing functions.array_arguments.local_in_int_fragment
Processing functions.array_arguments.global_in_int_vertex
Processing functions.array_arguments.global_in_int_fragment
Processing functions.array_arguments.local_in_bool_vertex
Processing functions.array_arguments.local_in_bool_fragment
Processing functions.array_arguments.global_in_bool_vertex
Processing functions.array_arguments.global_in_bool_fragment
Processing functions.array_arguments.test_helpers_vertex
Processing functions.array_arguments.test_helpers_fragment
Processing functions.array_arguments.copy_local_in_on_call_vertex
Processing functions.array_arguments.copy_local_in_on_call_fragment
Processing functions.array_arguments.copy_global_in_on_call_vertex
Processing functions.array_arguments.copy_global_in_on_call_fragment
Processing functions.array_arguments.copy_local_inout_on_call_vertex
Processing functions.array_arguments.copy_local_inout_on_call_fragment
Processing functions.array_arguments.copy_global_inout_on_call_vertex
Processing functions.array_arguments.copy_global_inout_on_call_fragment
Processing functions.control_flow.simple_return_vertex
Processing functions.control_flow.simple_return_fragment
Processing functions.control_flow.return_in_if_vertex
Processing functions.control_flow.return_in_if_fragment
Processing functions.control_flow.return_in_else_vertex
Processing functions.control_flow.return_in_else_fragment
Processing functions.control_flow.return_in_loop_vertex
Processing functions.control_flow.return_in_loop_fragment
Processing functions.control_flow.return_in_loop_if_vertex
Processing functions.control_flow.return_in_loop_if_fragment
Processing functions.control_flow.return_after_loop_vertex
Processing functions.control_flow.return_after_loop_fragment
Processing functions.control_flow.return_after_break_vertex
Processing functions.control_flow.return_after_break_fragment
Processing functions.control_flow.return_after_continue_vertex
Processing functions.control_flow.return_after_continue_fragment
Processing functions.control_flow.return_in_nested_loop_vertex
Processing functions.control_flow.return_in_nested_loop_fragment
Processing functions.control_flow.return_after_loop_sequence_vertex
Processing functions.control_flow.return_after_loop_sequence_fragment
Processing functions.control_flow.mixed_return_break_continue_vertex
Processing functions.control_flow.mixed_return_break_continue_fragment
Processing functions.misc.multi_arg_float_vertex
Processing functions.misc.multi_arg_float_fragment
Processing functions.misc.multi_arg_int_vertex
Processing functions.misc.multi_arg_int_fragment
Processing functions.misc.argument_eval_order_1_vertex
Processing functions.misc.argument_eval_order_1_fragment
Processing functions.misc.argument_eval_order_2_vertex
Processing functions.misc.argument_eval_order_2_fragment
Processing functions.misc.missing_returns_vertex
Processing functions.misc.missing_returns_fragment
Processing functions.invalid.break_in_body_vertex
Processing functions.invalid.break_in_body_fragment
Processing functions.invalid.continue_in_body_vertex
Processing functions.invalid.continue_in_body_fragment
Processing functions.invalid.return_value_from_void_function_vertex
Processing functions.invalid.return_value_from_void_function_fragment
Processing functions.invalid.extra_arguments_vertex
Processing functions.invalid.extra_arguments_fragment
Processing functions.invalid.missing_arguments_vertex
Processing functions.invalid.missing_arguments_fragment
Processing functions.invalid.missing_argument_type_vertex
Processing functions.invalid.missing_argument_type_fragment
Processing functions.invalid.argument_basetype_mismatch_vertex
Processing functions.invalid.argument_basetype_mismatch_fragment
Processing functions.invalid.argument_scalar_vector_mismatch_vertex
Processing functions.invalid.argument_scalar_vector_mismatch_fragment
Processing functions.invalid.argument_vector_size_mismatch_vertex
Processing functions.invalid.argument_vector_size_mismatch_fragment
Processing functions.invalid.duplicate_function_vertex
Processing functions.invalid.duplicate_function_fragment
Processing functions.invalid.prototype_mismatch_return_type_vertex
Processing functions.invalid.prototype_mismatch_return_type_fragment
Processing functions.invalid.prototype_unspecified_array_size_vertex
Processing functions.invalid.prototype_unspecified_array_size_fragment
Processing functions.invalid.call_mismatch_argument_array_size_vertex
Processing functions.invalid.call_mismatch_argument_array_size_fragment
Processing functions.invalid.prototype_mismatch_argument_const_vertex
Processing functions.invalid.prototype_mismatch_argument_const_fragment
Processing functions.invalid.prototype_mismatch_argument_array_const_vertex
Processing functions.invalid.prototype_mismatch_argument_array_const_fragment
Processing functions.invalid.prototype_mismatch_array_inout_vertex
Processing functions.invalid.prototype_mismatch_array_inout_fragment
Processing functions.invalid.missing_return_type_vertex
Processing functions.invalid.missing_return_type_fragment
Processing functions.invalid.call_before_definition_vertex
Processing functions.invalid.call_before_definition_fragment
Processing functions.invalid.return_array_in_struct_vertex
ERROR: expected compilation to fail, but shaders compiled correctly.
FAIL expected compilation to fail, but shaders compiled correctly.
[object Object]
Processing functions.invalid.return_array_in_struct_fragment
ERROR: expected compilation to fail, but shaders compiled correctly.
functions.invalid.return_array_in_struct_fragment: expected compilation to fail, but shaders compiled correctly.
FAIL expected compilation to fail, but shaders compiled correctly.
[object Object]
Processing functions.invalid.argument_precision_overload_vertex
gluShaderProgram.Shader:
precision mediump float;

float func (lowp float f)
{
	return f;
}

float func (mediump float f)
{
	return f;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'func' : function already has a body 

Processing functions.invalid.argument_precision_overload_fragment
gluShaderProgram.Shader:
precision mediump float;

float func (lowp float f)
{
	return f;
}

float func (mediump float f)
{
	return f;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'func' : function already has a body 

Processing functions.invalid.argument_in_out_overload_vertex
gluShaderProgram.Shader:
precision mediump float;

void func (in float f)
{
}

void func (out float f)
{
	f = 1.0;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'out' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 

Processing functions.invalid.argument_in_out_overload_fragment
gluShaderProgram.Shader:
precision mediump float;

void func (in float f)
{
}

void func (out float f)
{
	f = 1.0;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'out' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 

Processing functions.invalid.argument_in_inout_overload_vertex
gluShaderProgram.Shader:
precision mediump float;

void func (in float f)
{
}

void func (inout float f)
{
	f = -f;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'inout' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 

Processing functions.invalid.argument_in_inout_overload_fragment
gluShaderProgram.Shader:
precision mediump float;

void func (in float f)
{
}

void func (inout float f)
{
	f = -f;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'inout' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 

Processing functions.invalid.argument_out_inout_overload_vertex
gluShaderProgram.Shader:
precision mediump float;

void func (out float f)
{
	f = -1.0;
}

void func (inout float f)
{
	f = -f;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'inout' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:8: 'func' : function already has a body 

Processing functions.invalid.argument_out_inout_overload_fragment
gluShaderProgram.Shader:
precision mediump float;

void func (out float f)
{
	f = -1.0;
}

void func (inout float f)
{
	f = -f;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'inout' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:8: 'func' : function already has a body 

Processing functions.invalid.return_type_overload_vertex
gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return f;
}

int func (float f)
{
	return int(f);
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'int' : overloaded functions must have the same return type 
ERROR: 0:8: 'func' : function already has a body 
ERROR: 0:10: 'return' : function return is not matching type: 

Processing functions.invalid.return_type_overload_fragment
gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return f;
}

int func (float f)
{
	return int(f);
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'int' : overloaded functions must have the same return type 
ERROR: 0:8: 'func' : function already has a body 
ERROR: 0:10: 'return' : function return is not matching type: 

Processing functions.invalid.return_type_precision_overload_vertex
gluShaderProgram.Shader:
precision mediump float;

lowp float func (float f)
{
	return f;
}

mediump float func (float f)
{
	return f;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'func' : function already has a body 

Processing functions.invalid.return_type_precision_overload_fragment
gluShaderProgram.Shader:
precision mediump float;

lowp float func (float f)
{
	return f;
}

mediump float func (float f)
{
	return f;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'func' : function already has a body 

Processing functions.invalid.return_type_const_overload_vertex
gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return f;
}

const float func (float f)
{
	return f;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'const' : no qualifiers allowed for function return 
ERROR: 0:8: 'func' : function already has a body 

Processing functions.invalid.return_type_const_overload_fragment
gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return f;
}

const float func (float f)
{
	return f;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'const' : no qualifiers allowed for function return 
ERROR: 0:8: 'func' : function already has a body 

Processing functions.invalid.return_without_value_vertex
gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return;
	return 1.0;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'return' : non-void function must return a value 

Processing functions.invalid.return_without_value_fragment
gluShaderProgram.Shader:
precision mediump float;

float func (float f)
{
	return;
	return 1.0;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'return' : non-void function must return a value 

Processing functions.invalid.local_function_prototype_vertex
gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	float func (float f);

	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'function' : local function prototype declarations are not allowed 

Processing functions.invalid.local_function_prototype_fragment
gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	float func (float f);

	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'function' : local function prototype declarations are not allowed 

Processing functions.invalid.local_function_definition_vertex
gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	float func (float f)
	{
		return 1.0;
	}

	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:6: '{' : syntax error 

Processing functions.invalid.local_function_definition_fragment
gluShaderProgram.Shader:
precision mediump float;

void main ()
{
	float func (float f)
	{
		return 1.0;
	}

	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:6: '{' : syntax error 

Processing functions.invalid.name_type_conflict_vertex
gluShaderProgram.Shader:
precision mediump float;

struct foo { float a; }

float foo (float f)
{
	return 1.0;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'float' : syntax error 

Processing functions.invalid.name_type_conflict_fragment
gluShaderProgram.Shader:
precision mediump float;

struct foo { float a; }

float foo (float f)
{
	return 1.0;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'float' : syntax error 

Processing functions.invalid.const_overload_vertex
gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
}

void func (const vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'const' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 

Processing functions.invalid.const_overload_fragment
gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
}

void func (const vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'const' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:7: 'func' : function already has a body 

Processing functions.invalid.uniform_local_vertex
gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	uniform float u;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'uniform' : only allowed at global scope 
ERROR: 0:5: 'uniform' : Local variables can only use the const storage qualifier. 

Processing functions.invalid.uniform_local_fragment
gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	uniform float u;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'uniform' : only allowed at global scope 
ERROR: 0:5: 'uniform' : Local variables can only use the const storage qualifier. 

Processing functions.invalid.varying_local_vertex
gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	varying float v;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'varying' : only allowed at global scope 

Processing functions.invalid.varying_local_fragment
gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	varying float v;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'varying' : only allowed at global scope 

Processing functions.invalid.attribute_local_vertex
gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	attribute float a;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'attribute' : only allowed at global scope 

Processing functions.invalid.attribute_local_fragment
gluShaderProgram.Shader:
precision mediump float;

void func (vec3 f)
{
	attribute float a;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'attribute' :  supported in vertex shaders only  
ERROR: 0:5: 'attribute' : only allowed at global scope 

Processing functions.invalid.uniform_argument_vertex
gluShaderProgram.Shader:
precision mediump float;

void func (uniform vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'uniform' : syntax error 

Processing functions.invalid.uniform_argument_fragment
gluShaderProgram.Shader:
precision mediump float;

void func (uniform vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'uniform' : syntax error 

Processing functions.invalid.varying_argument_vertex
gluShaderProgram.Shader:
precision mediump float;

void func (varying vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'varying' : syntax error 

Processing functions.invalid.varying_argument_fragment
gluShaderProgram.Shader:
precision mediump float;

void func (varying vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'varying' : syntax error 

Processing functions.invalid.attribute_argument_vertex
gluShaderProgram.Shader:
precision mediump float;

void func (attribute vec3 f)
{
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'attribute' : syntax error 

Processing functions.invalid.attribute_argument_fragment
gluShaderProgram.Shader:
precision mediump float;

void func (attribute vec3 f)
{
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'attribute' : syntax error 

Processing functions.invalid.uniform_return_type_vertex
gluShaderProgram.Shader:
precision mediump float;

uniform float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'uniform' : no qualifiers allowed for function return 

Processing functions.invalid.uniform_return_type_fragment
gluShaderProgram.Shader:
precision mediump float;

uniform float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'uniform' : no qualifiers allowed for function return 

Processing functions.invalid.varying_return_type_vertex
gluShaderProgram.Shader:
precision mediump float;

varying float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'varying' : no qualifiers allowed for function return 

Processing functions.invalid.varying_return_type_fragment
gluShaderProgram.Shader:
precision mediump float;

varying float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'varying' : no qualifiers allowed for function return 

Processing functions.invalid.attribute_return_type_vertex
gluShaderProgram.Shader:
precision mediump float;

attribute float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'attribute' : no qualifiers allowed for function return 

Processing functions.invalid.attribute_return_type_fragment
gluShaderProgram.Shader:
precision mediump float;

attribute float func (vec3 f)
{
	return f.x;
}

void main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'attribute' :  supported in vertex shaders only  
ERROR: 0:3: 'attribute' : no qualifiers allowed for function return 

Processing functions.invalid.main_invalid_return_type_vertex
gluShaderProgram.Shader:
precision mediump float;

float main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'float' :  main function cannot return a value
ERROR: 0:3: '' : function does not return a value: main

Processing functions.invalid.main_invalid_return_type_fragment
gluShaderProgram.Shader:
precision mediump float;

float main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'float' :  main function cannot return a value
ERROR: 0:3: '' : function does not return a value: main

Processing functions.invalid.main_has_arguments_vertex
gluShaderProgram.Shader:
precision mediump float;

void main (float f)
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'main' : function cannot take any parameter(s) 

Processing functions.invalid.main_has_arguments_fragment
gluShaderProgram.Shader:
precision mediump float;

void main (float f)
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'main' : function cannot take any parameter(s) 

Processing functions.invalid.main_missing_return_type_vertex
gluShaderProgram.Shader:
precision mediump float;

main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'main' : syntax error 

Processing functions.invalid.main_missing_return_type_fragment
gluShaderProgram.Shader:
precision mediump float;

main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'main' : syntax error 

Processing functions.invalid.write_const_arg_vertex
gluShaderProgram.Shader:
precision mediump float;

func (const float f)
{
	f = 1.0;
}

main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'func' : syntax error 

Processing functions.invalid.write_const_arg_fragment
gluShaderProgram.Shader:
precision mediump float;

func (const float f)
{
	f = 1.0;
}

main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'func' : syntax error 

Processing functions.invalid.write_const_array_arg_vertex
gluShaderProgram.Shader:
precision mediump float;

func (const float f[3])
{
	f[0] = 1.0;
}

main ()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'func' : syntax error 

Processing functions.invalid.write_const_array_arg_fragment
gluShaderProgram.Shader:
precision mediump float;

func (const float f[3])
{
	f[0] = 1.0;
}

main ()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'func' : syntax error 

Processing functions.invalid.modify_const_arg_vertex
gluShaderProgram.Shader:
precision mediump float;
precision mediump int;
attribute highp vec4 dEQP_Position;


int func (const int a)
{
	a = -a;
	return 2 * a;
}

void main()
{
	gl_Position = vec4(func(3));
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'assign' :  l-value required "a" (can't modify a const)

Processing functions.invalid.modify_const_arg_fragment
gluShaderProgram.Shader:
precision mediump float;
precision mediump int;


int func (const int a)
{
	a = -a;
	return 2 * a;
}

void main()
{
	gl_FragColor = vec4(func(3));
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'assign' :  l-value required "a" (can't modify a const)

Processing functions.invalid.init_const_local_from_const_arg_vertex
gluShaderProgram.Shader:
precision mediump float;
precision mediump int;
attribute highp vec4 dEQP_Position;


int func (const int a)
{
	const int b = -a;
	return 2 * b;
}

void main()
{
	gl_Position = vec4(func(3));
}

Compile status: false
Shader infoLog: ERROR: 0:8: '=' :  assigning non-constant to 'const mediump int'

Processing functions.invalid.init_const_local_from_const_arg_fragment
gluShaderProgram.Shader:
precision mediump float;
precision mediump int;


int func (const int a)
{
	const int b = -a;
	return 2 * b;
}

void main()
{
	gl_FragColor = vec4(func(3));
}

Compile status: false
Shader infoLog: ERROR: 0:7: '=' :  assigning non-constant to 'const mediump int'

Processing functions.invalid.array_size_from_const_arg_vertex
gluShaderProgram.Shader:
precision mediump float;
precision mediump int;
attribute highp vec4 dEQP_Position;


int func (const int a)
{
	int arr[a];
	arr[1] = 3;
	return arr[1];
}

void main()
{
	gl_Position = vec4(func(3));
}

Compile status: false
Shader infoLog: ERROR: 0:8: '' : constant expression required 
ERROR: 0:8: '' : array size must be a constant integer expression 
ERROR: 0:9: '[' :  array index out of range '1'
ERROR: 0:10: '[' :  array index out of range '1'

Processing functions.invalid.array_size_from_const_arg_fragment
gluShaderProgram.Shader:
precision mediump float;
precision mediump int;


int func (const int a)
{
	int arr[a];
	arr[1] = 3;
	return arr[1];
}

void main()
{
	gl_FragColor = vec4(func(3));
}

Compile status: false
Shader infoLog: ERROR: 0:7: '' : constant expression required 
ERROR: 0:7: '' : array size must be a constant integer expression 
ERROR: 0:8: '[' :  array index out of range '1'
ERROR: 0:9: '[' :  array index out of range '1'

Processing functions.invalid.double_declare_vertex
gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;


float func (float f);
float func (float f);

float func (float f)
{
	return -f;
}

void main()
{
	gl_Position = vec4(func(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'function' : duplicate function prototype declarations are not allowed 

Processing functions.invalid.double_declare_fragment
gluShaderProgram.Shader:
precision mediump float;


float func (float f);
float func (float f);

float func (float f)
{
	return -f;
}

void main()
{
	gl_FragColor = vec4(func(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'function' : duplicate function prototype declarations are not allowed

Locals:
  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x1066ce5d0>
  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>
  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>

[       OK ] WebglConformance.deqp_data_gles2_shaders_functions (7530 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_invalid_texture_functions
[7890:1299:0211/190625:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
attribute highp vec4 dEQP_Position;

uniform lowp sampler2D s;

void main()
{
	vec4 r = texture2D(s, vec2(1.0), 1.0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'texture2D' : no matching overloaded function found 
ERROR: 0:7: '=' :  cannot convert from 'const float' to 'highp 4-component vector of float'
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
attribute highp vec4 dEQP_Position;

uniform lowp samplerCube s;

void main()
{
	vec4 r = textureCube(s, vec3(1.0), 1.0);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'textureCube' : no matching overloaded function found 
ERROR: 0:7: '=' :  cannot convert from 'const float' to 'highp 4-component vector of float'
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

uniform sampler2D s;

void main()
{
	gl_FragColor = texture2DLod(s, vec2(0), 1.0);
}
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'texture2DLod' : no matching overloaded function found 
ERROR: 0:7: 'assign' :  cannot convert from 'const float' to 'FragColor mediump 4-component vector of float'
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

uniform samplerCube s;

void main()
{
	gl_FragColor = textureCubeLod(s, vec3(0), 1.0);
}
", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190625:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'textureCubeLod' : no matching overloaded function found 
ERROR: 0:7: 'assign' :  cannot convert from 'const float' to 'FragColor mediump 4-component vector of float'
", source:  (11)
[       OK ] WebglConformance.deqp_data_gles2_shaders_invalid_texture_functions (793 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_keywords
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float attribute = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'attribute' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float attribute = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'attribute' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float const = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float const = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float uniform = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'uniform' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float uniform = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'uniform' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float varying = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'varying' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float varying = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'varying' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float break = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'break' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float break = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'break' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float continue = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'continue' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float continue = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'continue' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float do = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'do' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float do = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'do' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float for = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'for' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float for = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'for' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float while = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'while' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float while = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'while' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float if = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'if' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float if = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'if' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float else = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'else' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float else = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'else' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float in = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'in' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float in = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'in' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float out = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'out' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float out = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'out' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float inout = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'inout' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float inout = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'inout' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float float = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'float' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float float = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'float' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float int = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'int' : syntax error 
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float int = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190626:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'int' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float void = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'void' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float void = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'void' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float bool = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'bool' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float bool = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'bool' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float true = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'true' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float true = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'true' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float false = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'false' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float false = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'false' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float lowp = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'lowp' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float lowp = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'lowp' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float mediump = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'mediump' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float mediump = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'mediump' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float highp = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'highp' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float highp = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'highp' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float precision = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'precision' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float precision = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'precision' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float invariant = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'invariant' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float invariant = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'invariant' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float discard = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'discard' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float discard = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'discard' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float return = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'return' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float return = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'return' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float mat2 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'mat2' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float mat2 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'mat2' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float mat3 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'mat3' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float mat3 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'mat3' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float mat4 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'mat4' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float mat4 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'mat4' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float vec2 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'vec2' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float vec2 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'vec2' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float vec3 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'vec3' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float vec3 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'vec3' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float vec4 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'vec4' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float vec4 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'vec4' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float ivec2 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'ivec2' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float ivec2 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'ivec2' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float ivec3 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'ivec3' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float ivec3 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'ivec3' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float ivec4 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'ivec4' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float ivec4 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'ivec4' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float bvec2 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'bvec2' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float bvec2 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'bvec2' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float bvec3 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'bvec3' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float bvec3 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'bvec3' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float bvec4 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'bvec4' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float bvec4 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'bvec4' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float sampler2D = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'sampler2D' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float sampler2D = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'sampler2D' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float samplerCube = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'samplerCube' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float samplerCube = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'samplerCube' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float struct = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'struct' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float struct = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'struct' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float asm = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'asm' : Illegal use of reserved word 
ERROR: 0:9: 'asm' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float asm = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'asm' : Illegal use of reserved word 
ERROR: 0:8: 'asm' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float class = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'class' : Illegal use of reserved word 
ERROR: 0:9: 'class' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float class = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'class' : Illegal use of reserved word 
ERROR: 0:8: 'class' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float union = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'union' : Illegal use of reserved word 
ERROR: 0:9: 'union' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float union = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'union' : Illegal use of reserved word 
ERROR: 0:8: 'union' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float enum = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'enum' : Illegal use of reserved word 
ERROR: 0:9: 'enum' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float enum = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'enum' : Illegal use of reserved word 
ERROR: 0:8: 'enum' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float typedef = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'typedef' : Illegal use of reserved word 
ERROR: 0:9: 'typedef' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float typedef = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'typedef' : Illegal use of reserved word 
ERROR: 0:8: 'typedef' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float template = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'template' : Illegal use of reserved word 
ERROR: 0:9: 'template' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float template = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'template' : Illegal use of reserved word 
ERROR: 0:8: 'template' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float this = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'this' : Illegal use of reserved word 
ERROR: 0:9: 'this' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float this = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'this' : Illegal use of reserved word 
ERROR: 0:8: 'this' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float packed = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'packed' : Illegal use of reserved word 
ERROR: 0:9: 'packed' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float packed = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'packed' : Illegal use of reserved word 
ERROR: 0:8: 'packed' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float goto = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'goto' : Illegal use of reserved word 
ERROR: 0:9: 'goto' : syntax error 
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float goto = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190627:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'goto' : Illegal use of reserved word 
ERROR: 0:8: 'goto' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float switch = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'switch' : Illegal use of reserved word 
ERROR: 0:9: 'switch' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float switch = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'switch' : Illegal use of reserved word 
ERROR: 0:8: 'switch' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float default = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'default' : Illegal use of reserved word 
ERROR: 0:9: 'default' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float default = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'default' : Illegal use of reserved word 
ERROR: 0:8: 'default' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float inline = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'inline' : Illegal use of reserved word 
ERROR: 0:9: 'inline' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float inline = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'inline' : Illegal use of reserved word 
ERROR: 0:8: 'inline' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float noinline = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'noinline' : Illegal use of reserved word 
ERROR: 0:9: 'noinline' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float noinline = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'noinline' : Illegal use of reserved word 
ERROR: 0:8: 'noinline' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float volatile = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'volatile' : Illegal use of reserved word 
ERROR: 0:9: 'volatile' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float volatile = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'volatile' : Illegal use of reserved word 
ERROR: 0:8: 'volatile' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float public = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'public' : Illegal use of reserved word 
ERROR: 0:9: 'public' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float public = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'public' : Illegal use of reserved word 
ERROR: 0:8: 'public' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float static = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'static' : Illegal use of reserved word 
ERROR: 0:9: 'static' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float static = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'static' : Illegal use of reserved word 
ERROR: 0:8: 'static' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float extern = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'extern' : Illegal use of reserved word 
ERROR: 0:9: 'extern' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float extern = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'extern' : Illegal use of reserved word 
ERROR: 0:8: 'extern' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float external = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'external' : Illegal use of reserved word 
ERROR: 0:9: 'external' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float external = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'external' : Illegal use of reserved word 
ERROR: 0:8: 'external' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float interface = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'interface' : Illegal use of reserved word 
ERROR: 0:9: 'interface' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float interface = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'interface' : Illegal use of reserved word 
ERROR: 0:8: 'interface' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float flat = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'flat' : Illegal use of reserved word 
ERROR: 0:9: 'flat' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float flat = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'flat' : Illegal use of reserved word 
ERROR: 0:8: 'flat' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float long = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'long' : Illegal use of reserved word 
ERROR: 0:9: 'long' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float long = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'long' : Illegal use of reserved word 
ERROR: 0:8: 'long' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float short = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'short' : Illegal use of reserved word 
ERROR: 0:9: 'short' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float short = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'short' : Illegal use of reserved word 
ERROR: 0:8: 'short' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float double = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'double' : Illegal use of reserved word 
ERROR: 0:9: 'double' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float double = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'double' : Illegal use of reserved word 
ERROR: 0:8: 'double' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float half = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'half' : Illegal use of reserved word 
ERROR: 0:9: 'half' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float half = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'half' : Illegal use of reserved word 
ERROR: 0:8: 'half' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float fixed = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'fixed' : Illegal use of reserved word 
ERROR: 0:9: 'fixed' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float fixed = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'fixed' : Illegal use of reserved word 
ERROR: 0:8: 'fixed' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float unsigned = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'unsigned' : Illegal use of reserved word 
ERROR: 0:9: 'unsigned' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float unsigned = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'unsigned' : Illegal use of reserved word 
ERROR: 0:8: 'unsigned' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float superp = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'superp' : Illegal use of reserved word 
ERROR: 0:9: 'superp' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float superp = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'superp' : Illegal use of reserved word 
ERROR: 0:8: 'superp' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float input = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'input' : Illegal use of reserved word 
ERROR: 0:9: 'input' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float input = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'input' : Illegal use of reserved word 
ERROR: 0:8: 'input' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float output = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'output' : Illegal use of reserved word 
ERROR: 0:9: 'output' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float output = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'output' : Illegal use of reserved word 
ERROR: 0:8: 'output' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float hvec2 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'hvec2' : Illegal use of reserved word 
ERROR: 0:9: 'hvec2' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float hvec2 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'hvec2' : Illegal use of reserved word 
ERROR: 0:8: 'hvec2' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float hvec3 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'hvec3' : Illegal use of reserved word 
ERROR: 0:9: 'hvec3' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float hvec3 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'hvec3' : Illegal use of reserved word 
ERROR: 0:8: 'hvec3' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float hvec4 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'hvec4' : Illegal use of reserved word 
ERROR: 0:9: 'hvec4' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float hvec4 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'hvec4' : Illegal use of reserved word 
ERROR: 0:8: 'hvec4' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float dvec2 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'dvec2' : Illegal use of reserved word 
ERROR: 0:9: 'dvec2' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float dvec2 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'dvec2' : Illegal use of reserved word 
ERROR: 0:8: 'dvec2' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float dvec3 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'dvec3' : Illegal use of reserved word 
ERROR: 0:9: 'dvec3' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float dvec3 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'dvec3' : Illegal use of reserved word 
ERROR: 0:8: 'dvec3' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float dvec4 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'dvec4' : Illegal use of reserved word 
ERROR: 0:9: 'dvec4' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float dvec4 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'dvec4' : Illegal use of reserved word 
ERROR: 0:8: 'dvec4' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float fvec2 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'fvec2' : Illegal use of reserved word 
ERROR: 0:9: 'fvec2' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float fvec2 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'fvec2' : Illegal use of reserved word 
ERROR: 0:8: 'fvec2' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float fvec3 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'fvec3' : Illegal use of reserved word 
ERROR: 0:9: 'fvec3' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float fvec3 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'fvec3' : Illegal use of reserved word 
ERROR: 0:8: 'fvec3' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float fvec4 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'fvec4' : Illegal use of reserved word 
ERROR: 0:9: 'fvec4' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float fvec4 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'fvec4' : Illegal use of reserved word 
ERROR: 0:8: 'fvec4' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float sampler1D = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'sampler1D' : Illegal use of reserved word 
ERROR: 0:9: 'sampler1D' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float sampler1D = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'sampler1D' : Illegal use of reserved word 
ERROR: 0:8: 'sampler1D' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float sampler3D = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'sampler3D' : Illegal use of reserved word 
ERROR: 0:9: 'sampler3D' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float sampler3D = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'sampler3D' : Illegal use of reserved word 
ERROR: 0:8: 'sampler3D' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float sampler1DShadow = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'sampler1DShadow' : Illegal use of reserved word 
ERROR: 0:9: 'sampler1DShadow' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float sampler1DShadow = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'sampler1DShadow' : Illegal use of reserved word 
ERROR: 0:8: 'sampler1DShadow' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float sampler2DShadow = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'sampler2DShadow' : Illegal use of reserved word 
ERROR: 0:9: 'sampler2DShadow' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float sampler2DShadow = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'sampler2DShadow' : Illegal use of reserved word 
ERROR: 0:8: 'sampler2DShadow' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float sampler2DRect = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'sampler2DRect' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float sampler2DRect = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'sampler2DRect' : syntax error 
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float sampler3DRect = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190628:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'sampler3DRect' : Illegal use of reserved word 
ERROR: 0:9: 'sampler3DRect' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float sampler3DRect = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'sampler3DRect' : Illegal use of reserved word 
ERROR: 0:8: 'sampler3DRect' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float sampler2DRectShadow = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'sampler2DRectShadow' : Illegal use of reserved word 
ERROR: 0:9: 'sampler2DRectShadow' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float sampler2DRectShadow = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'sampler2DRectShadow' : Illegal use of reserved word 
ERROR: 0:8: 'sampler2DRectShadow' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float sizeof = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'sizeof' : Illegal use of reserved word 
ERROR: 0:9: 'sizeof' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float sizeof = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'sizeof' : Illegal use of reserved word 
ERROR: 0:8: 'sizeof' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float cast = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'cast' : Illegal use of reserved word 
ERROR: 0:9: 'cast' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float cast = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'cast' : Illegal use of reserved word 
ERROR: 0:8: 'cast' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float namespace = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'namespace' : Illegal use of reserved word 
ERROR: 0:9: 'namespace' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float namespace = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'namespace' : Illegal use of reserved word 
ERROR: 0:8: 'namespace' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float using = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'using' : Illegal use of reserved word 
ERROR: 0:9: 'using' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float using = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'using' : Illegal use of reserved word 
ERROR: 0:8: 'using' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float gl_Invalid = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'gl_' : reserved built-in name 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float gl_Invalid = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'gl_' : reserved built-in name 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float 0123 = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: '0123' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float 0123 = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: '0123' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

attribute highp vec4 dEQP_Position;


void main()
{
	
	float 0invalid = 1.0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: '0invalid' : invalid number 
ERROR: 0:9: '=' : syntax error 
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;



void main()
{
	
	float 0invalid = 1.0;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190629:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: '0invalid' : invalid number 
ERROR: 0:8: '=' : syntax error 
", source:  (11)
[       OK ] WebglConformance.deqp_data_gles2_shaders_keywords (3225 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_linkage
[7890:1299:0211/190630:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
attribute highp vec4 dEQP_Position;

varying mediump int var;
void main()
{
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'varying' : cannot be bool or int 
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
varying mediump int var;
void main()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'varying' : cannot be bool or int 
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
attribute highp vec4 dEQP_Position;

varying bool var;
void main()
{
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'varying' : cannot be bool or int 
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
varying bool var;
void main()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'varying' : cannot be bool or int 
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
attribute highp vec4 dEQP_Position;

varying struct { mediump float foo; } var;
void main()
{
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'varying' : cannot be used with a structure 
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
varying struct { mediump float foo; } var;
void main()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'varying' : cannot be used with a structure 
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;

varying float var1;
varying float var2;

void main()
{
	var1 = in0;
	var2 = var1 + in0;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'in0' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

varying float var1;
varying float var2;

void main()
{
	var2 = var1;
	out0 = var1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190630:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'assign' :  l-value required "var2" (can't modify a varying)
ERROR: 0:9: 'out0' : undeclared identifier 
", source:  (11)
[       OK ] WebglConformance.deqp_data_gles2_shaders_linkage (1940 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_preprocessor
[7890:1299:0211/190631:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#define e +1
void main()
{
	mediump int n = 1e;
}
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '1e' : invalid number 
ERROR: 0:4: ';' : syntax error 
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#define e +1
void main()
{
	mediump int n = 1e;
}
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '1e' : invalid number 
ERROR: 0:4: ';' : syntax error 
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#define e +1

void main()
{
	mediump int 1xyz = 1;
}
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: '1xyz' : invalid number 
ERROR: 0:5: '=' : syntax error 
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#define e +1

void main()
{
	mediump int 1xyz = 1;
}
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: '1xyz' : invalid number 
ERROR: 0:5: '=' : syntax error 
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#defin AAA

void main()
{
}
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'defin' : invalid directive name 
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#defin AAA

void main()
{
}
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'defin' : invalid directive name 
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#define

void main()
{
}
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '
' : unexpected token 
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#define

void main()
{
}
", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190631:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '
' : unexpected token 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define		VAL			2.0
#undef		VAL	sdflkjfds
#define		VAL			1.0

void main()
{
	gl_Position = vec4(VAL);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'sdflkjfds' : unexpected token 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define		VAL			2.0
#undef		VAL	sdflkjfds
#define		VAL			1.0

void main()
{
	gl_FragColor = vec4(VAL);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'sdflkjfds' : unexpected token 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef __LINE__

void main()
{
	gl_Position = vec4(__LINE__);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '__LINE__' : predefined macro undefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef __LINE__

void main()
{
	gl_FragColor = vec4(__LINE__);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '__LINE__' : predefined macro undefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef __FILE__

void main()
{
	gl_Position = vec4(__FILE__);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '__FILE__' : predefined macro undefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef __FILE__

void main()
{
	gl_FragColor = vec4(__FILE__);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '__FILE__' : predefined macro undefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef __VERSION__

void main()
{
	gl_Position = vec4(__VERSION__);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '__VERSION__' : predefined macro undefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef __VERSION__

void main()
{
	gl_FragColor = vec4(__VERSION__);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '__VERSION__' : predefined macro undefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef GL_ES

void main()
{
	gl_Position = vec4(GL_ES);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'GL_ES' : predefined macro undefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef GL_ES

void main()
{
	gl_FragColor = vec4(GL_ES);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'GL_ES' : predefined macro undefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define 123 321

void main()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '123' : unexpected token 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define 123 321

void main()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '123' : unexpected token 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef 123

void main()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '123' : unexpected token 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef 123

void main()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '123' : unexpected token 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef foo.bar

void main()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '.' : unexpected token 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#undef foo.bar

void main()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '.' : unexpected token 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define AAAA 		2.1
# define VALUE (AAA - 1.0)
# define VALUE (AAAA - 1.0)

void main()
{
	gl_Position = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define AAAA 		2.1
# define VALUE (AAA - 1.0)
# define VALUE (AAAA - 1.0)

void main()
{
	gl_FragColor = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA- 1.0)

void main()
{
	gl_Position = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA- 1.0)

void main()
{
	gl_FragColor = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA + 1.0)

void main()
{
	gl_Position = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA + 1.0)

void main()
{
	gl_FragColor = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA - 1.1)

void main()
{
	gl_Position = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA - 1.1)

void main()
{
	gl_FragColor = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA - 1.0e-1)

void main()
{
	gl_Position = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA - 1.0e-1)

void main()
{
	gl_FragColor = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2
# define VALUE (AAA - 1)
# define VALUE (AAA - 2)

void main()
{
	gl_Position = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2
# define VALUE (AAA - 1)
# define VALUE (AAA - 2)

void main()
{
	gl_FragColor = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2
# define VALUE (AAA - 1)
# define VALUE (AAA - 0x1)

void main()
{
	gl_Position = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2
# define VALUE (AAA - 1)
# define VALUE (AAA - 0x1)

void main()
{
	gl_FragColor = vec4(VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define GL_VALUE	1.0

void main()
{
	gl_Position = vec4(GL_VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'GL_VALUE' : macro name is reserved 
ERROR: 0:6: 'GL_VALUE' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define GL_VALUE	1.0

void main()
{
	gl_FragColor = vec4(GL_VALUE);
}
", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190632:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'GL_VALUE' : macro name is reserved 
ERROR: 0:6: 'GL_VALUE' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	/* /* */ */
	gl_Position = 1.0;
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '*' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	/* /* */ */
	gl_FragColor = 1.0;
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '*' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	/*
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment 
ERROR: 0:6: '' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	/*
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment 
ERROR: 0:6: '' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
/*
precision mediump float;
void main()
{
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment 
ERROR: 0:? : '' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
/*
precision mediump float;
void main()
{
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment 
ERROR: 0:? : '' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA	AAA

void main()
{
	gl_Position = vec4(AAA);
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'AAA' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA	AAA

void main()
{
	gl_FragColor = vec4(AAA);
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'AAA' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA	BBB
#define BBB 	AAA

void main()
{
	gl_Position = vec4(AAA);
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA	BBB
#define BBB 	AAA

void main()
{
	gl_FragColor = vec4(AAA);
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA	(1.0+BBB)
#define BBB 	(2.0+AAA)

void main()
{
	gl_Position = vec4(AAA);
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA	(1.0+BBB)
#define BBB 	(2.0+AAA)

void main()
{
	gl_FragColor = vec4(AAA);
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA(a)	AAA(a)

void main()
{
	gl_Position = vec4(AAA(1.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA(a)	AAA(a)

void main()
{
	gl_FragColor = vec4(AAA(1.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA(a, b)	AAA(b, a)

void main()
{
	gl_Position = vec4(AAA(1.0, 2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define AAA(a, b)	AAA(b, a)

void main()
{
	gl_FragColor = vec4(AAA(1.0, 2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(A,b)		A+b

void main()
{
	gl_Position = vec4(FUNC(1.0, 2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(A,b)		A+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0, 2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(a,b,c)	a+b+c

void main()
{
	gl_Position = vec4(FUNC(1.0, 2.0, 3.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 
ERROR: 0:7: 'FUNC' : Too many arguments for macro 
ERROR: 0:7: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(a,b,c)	a+b+c

void main()
{
	gl_FragColor = vec4(FUNC(1.0, 2.0, 3.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 
ERROR: 0:7: 'FUNC' : Too many arguments for macro 
ERROR: 0:7: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(a,b)		b+a

void main()
{
	gl_Position = vec4(FUNC(1.0, 2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(a,b)		b+a

void main()
{
	gl_FragColor = vec4(FUNC(1.0, 2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC);
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC);
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC());
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC());
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC((();
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : unterminated macro invocation 
ERROR: 0:8: '' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC((();
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : unterminated macro invocation 
ERROR: 0:8: '' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier 
ERROR: 0:6: ')' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier 
ERROR: 0:6: ')' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0);
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: ';' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0);
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: ';' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: ')' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: ')' : syntax error 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0, 2.0, 3.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : Too many arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0, 2.0, 3.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'FUNC' : Too many arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,a)		a+a

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'a' : duplicate macro parameter name 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,a)		a+a

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'a' : duplicate macro parameter name 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'b' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'b' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a + b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '+' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a + b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '+' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(,a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: ',' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(,a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: ',' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '
' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '
' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(A  a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'a' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(A  a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'a' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(A,B,C  a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'a' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(A,B,C  a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'a' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '
' : unexpected token 
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
# define FUNC(
", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190633:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '
' : unexpected token 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !((~(+ ++1 - - - -1) >> 1) & 1)
	gl_Position = vec4(-1.0);
#else
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '++' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !((~(+ ++1 - - - -1) >> 1) & 1)
	gl_FragColor = vec4(-1.0);
#else
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '++' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !((~(+ + +1 - -- -1) >> 1) & 1)
	gl_Position = vec4(-1.0);
#else
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '--' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !((~(+ + +1 - -- -1) >> 1) & 1)
	gl_FragColor = vec4(-1.0);
#else
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '--' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined()
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: ')' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:6: ')' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined()
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: ')' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:6: ')' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined(
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined(
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined)
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: ')' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:6: ')' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined)
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: ')' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:6: ')' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined((AAA))
	gl_Position = vec4(FUNC(1.0,2.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '(' : unexpected token 
ERROR: 0:6: ')' : unexpected token after conditional expression 
ERROR: 0:7: 'FUNC' : no matching overloaded function found 
ERROR: 0:7: ';' : syntax error 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined((AAA))
	gl_FragColor = vec4(FUNC(1.0,2.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '(' : unexpected token 
ERROR: 0:6: ')' : unexpected token after conditional expression 
ERROR: 0:7: 'FUNC' : no matching overloaded function found 
ERROR: 0:7: ';' : syntax error 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined(AAA
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined(AAA
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1 - CCC + (-AAA || BBB)
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'CCC' : unexpected token after conditional expression 
ERROR: 0:4: 'AAA' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1 - CCC + (-AAA || BBB)
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'CCC' : unexpected token after conditional expression 
ERROR: 0:4: 'AAA' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !A
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !A
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190634:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if -A
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if -A
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if ~A
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if ~A
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if A && B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
ERROR: 0:4: 'B' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if A && B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
ERROR: 0:4: 'B' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 1
#if A && B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 1
#if A && B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#if A && B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#if A && B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#define A 2
#undef A
#if A && B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#define A 2
#undef A
#if A && B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if A || B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if A || B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 0
#if A || B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 0
#if A || B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 0
#define B 2
#undef B
#if A || B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'B' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 0
#define B 2
#undef B
#if A || B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'B' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#if A || B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#if A || B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if defined
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if defined
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef FOOBAR
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef FOOBAR
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef GL_ES
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef GL_ES
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#else
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#else
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif 1
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif 1
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#elif 0
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#elif 0
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif 0
	gl_Position = vec4(2.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif 0
	gl_FragColor = vec4(2.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#elif 1
	gl_Position = vec4(0.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'elif' : unexpected #elif found after #else 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#elif 1
	gl_FragColor = vec4(0.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'elif' : unexpected #elif found after #else 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#else
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'else' : unexpected #else found without a matching #if 
ERROR: 0:6: 'endif' : unexpected #endif found without a matching #if 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#else
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'else' : unexpected #else found without a matching #if 
ERROR: 0:6: 'endif' : unexpected #endif found without a matching #if 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#elif 1
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'elif' : unexpected #elif found without a matching #if 
ERROR: 0:6: 'endif' : unexpected #endif found without a matching #if 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#elif 1
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'elif' : unexpected #elif found without a matching #if 
ERROR: 0:6: 'endif' : unexpected #endif found without a matching #if 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'endif' : unexpected #endif found without a matching #if 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'endif' : unexpected #endif found without a matching #if 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !GL_ES
gl_Position = vec4(1.0);
#else
gl_Position = vec4(-1.0);
#else
gl_Position = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'else' : unexpected #else found after another #else 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !GL_ES
gl_FragColor = vec4(1.0);
#else
gl_FragColor = vec4(-1.0);
#else
gl_FragColor = vec4(-1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'else' : unexpected #else found after another #else 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
gl_Position = vec4(1.0);
#	elif
gl_Position = vec4(0.0);
#	endif
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
gl_FragColor = vec4(1.0);
#	elif
gl_FragColor = vec4(0.0);
#	endif
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1.231
gl_Position = vec4(1.0);
#	elif
gl_Position = vec4(0.0);
#	endif
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '1.231' : unexpected token after conditional expression 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1.231
gl_FragColor = vec4(1.0);
#	elif
gl_FragColor = vec4(0.0);
#	endif
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '1.231' : unexpected token after conditional expression 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1 foobar
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1 foobar
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif foobar
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif foobar
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else foobar 1.231
#endif
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else foobar 1.231
#endif
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else
#endif foobar
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'foobar' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else
#endif foobar
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'foobar' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef FOOBAR foobar
#else
#endif
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef FOOBAR foobar
#else
#endif
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190635:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef FOOBAR ,, +- << barbar
#else
#endif
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: ',' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef FOOBAR ,, +- << barbar
#else
#endif
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: ',' : unexpected token after conditional expression 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#	if 1
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#	if 1
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef 1
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '1' : unexpected token 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef 1
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '1' : unexpected token 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef 1
	gl_Position = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '1' : unexpected token 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef 1
	gl_FragColor = vec4(1.0);
#endif
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '1' : unexpected token 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 99
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '99' : version number not supported
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 99
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '99' : version number not supported
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 101
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '101' : version number not supported
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 101
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '101' : version number not supported
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '
' : invalid version directive 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '
' : invalid version directive 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#version 100
void main()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
#version 100
void main()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#define FOO BAR
#version 100
precision mediump float;
void main()
{
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#define FOO BAR
#version 100
precision mediump float;
void main()
{
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100.0
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '100.0' : invalid version number 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100.0
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '100.0' : invalid version number 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version foobar
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'foobar' : invalid version number 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version foobar
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'foobar' : invalid version number 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version AAA
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'AAA' : invalid version number 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version AAA
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'AAA' : invalid version number 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100 foobar
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'foobar' : unexpected token 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100 foobar
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'foobar' : unexpected token 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#error
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '' :  
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#error
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '' :  
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#define AAA asdf
#error 1 * AAA /* comment */
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '' :  1 * AAA 
", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#define AAA asdf
#error 1 * AAA /* comment */
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190636:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '' :  1 * AAA 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '
' : invalid line directive 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '
' : invalid line directive 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line 22 1.234
	gl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '1.234' : unexpected token 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line 22 1.234
	gl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '1.234' : unexpected token 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line 233 10 2
	gl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '2' : unexpected token 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line 233 10 2
	gl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '2' : unexpected token 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line foobar
	gl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'foobar' : invalid line number 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line foobar
	gl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'foobar' : invalid line number 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "preprocessor.pragmas.pragma_vertex: expected shaders to compile and link properly, but failed to link.", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "loading: preprocessor.test", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "completed load request: preprocessor.test", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.correct_phases_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.correct_phases_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.invalid_identifier_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.invalid_identifier_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.null_directive_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.null_directive_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.invalid_directive_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.invalid_directive_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.missing_identifier_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.missing_identifier_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.empty_object_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.empty_object_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.empty_function_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.empty_function_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.empty_directive_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.empty_directive_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.identifier_with_double_underscore_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.basic.identifier_with_double_underscore_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.define_value_and_function_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.define_value_and_function_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_object_invalid_syntax_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_object_invalid_syntax_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_invalid_object_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_invalid_object_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_invalid_object_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_invalid_object_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_invalid_object_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_invalid_object_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_invalid_object_4_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_invalid_object_4_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_function_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.definitions.undefine_function_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_definitions.define_non_identifier_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_definitions.define_non_identifier_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_definitions.undef_non_identifier_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_definitions.undef_non_identifier_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_definitions.undef_non_identifier_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_definitions.undef_non_identifier_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_ident_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_ident_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_whitespace_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_whitespace_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_op_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_op_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_floatval_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_floatval_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_floatval_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_floatval_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_intval_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_intval_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_intval_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.invalid_object_intval_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_ifdef_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_ifdef_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_undef_ifdef_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_undef_ifdef_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_ifndef_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_ifndef_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_defined_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_defined_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_defined_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_defined_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_comment_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_comment_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_multiline_comment_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.object_redefinitions.redefine_object_multiline_comment_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_redefinitions.invalid_identifier_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_redefinitions.invalid_identifier_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.multiline_comment_define_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.multiline_comment_define_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.nested_comment_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.nested_comment_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.comment_trick_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.comment_trick_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.comment_trick_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.comment_trick_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.invalid_comment_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.invalid_comment_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.unterminated_comment_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.unterminated_comment_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.unterminated_comment_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.comments.unterminated_comment_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_definitions.same_object_and_function_param_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_definitions.same_object_and_function_param_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_definitions.complex_func_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_definitions.complex_func_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_definitions.function_definition_with_comments_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_definitions.function_definition_with_comments_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.recursion.recursion_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.recursion.recursion_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.recursion.recursion_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.recursion.recursion_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.recursion.recursion_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.recursion.recursion_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.recursion.recursion_4_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.recursion.recursion_4_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.recursion.recursion_5_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.recursion.recursion_5_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.function_redefinition_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.function_redefinition_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.function_redefinition_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.function_redefinition_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.function_redefinition_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.function_redefinition_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_4_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_4_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_5_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_5_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_6_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_6_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_7_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_7_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_8_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.arguments_8_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.unique_param_name_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.unique_param_name_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.argument_list_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.argument_list_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.argument_list_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.argument_list_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.argument_list_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.argument_list_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_4_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_4_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.semantic.ops_as_arguments_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.semantic.ops_as_arguments_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.semantic.correct_order_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.semantic.correct_order_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.version_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.version_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.gl_es_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.gl_es_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.gl_es_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.gl_es_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.line_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.line_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.line_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.line_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.file_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.file_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.if_gl_es_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.if_gl_es_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.if_version_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.predefined_macros.if_version_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.basic_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.basic_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.basic_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.basic_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.basic_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.basic_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.basic_4_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.basic_4_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.basic_5_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.basic_5_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.unary_ops_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.unary_ops_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.unary_ops_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditional_inclusion.unary_ops_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_op_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_op_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_op_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_op_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_4_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_4_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_5_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_5_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_rparen_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.invalid_defined_expected_rparen_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.defined_define_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_ops.defined_define_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.valid_undefined_identifier_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.valid_undefined_identifier_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.valid_undefined_identifier_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.valid_undefined_identifier_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_4_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_4_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_5_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_5_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_6_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_6_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_7_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_7_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_8_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_8_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_9_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_9_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_10_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_10_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_11_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_11_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_12_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.undefined_identifiers.undefined_identifier_12_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.empty_if_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.empty_if_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.empty_ifdef_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.empty_ifdef_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.empty_ifndef_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.empty_ifndef_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.empty_if_defined_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.empty_if_defined_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_if_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_if_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_if_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_if_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_ifdef_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_ifdef_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_ifndef_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_ifndef_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_else_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_else_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_else_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_else_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_elif_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_elif_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_elif_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_elif_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_elif_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.unterminated_elif_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.elif_after_else_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.elif_after_else_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.else_without_if_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.else_without_if_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.elif_without_if_vertex", source:  (11)
[7893:1299:0211/190637:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#pragma
#pragma STDGL invariant(all)
#pragma debug(off)
#pragma optimize(off)

precision mediump float;
bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }
uniform float ref_out0;
float out0;

varying float v_val;
void main()
{
	out0 = v_val;
	bool RES = isOk(out0, ref_out0, 0.05);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}

--translated-shader--
#version 120
#pragma STDGL invariant(all)
bool webgl_26daf0ef1d00ab6d(in float webgl_2420662cd003acfa, in float webgl_44a9acbe7629930d, in float webgl_1a7af25567fa6d17){
return (abs((webgl_2420662cd003acfa - webgl_44a9acbe7629930d)) <= ((webgl_1a7af25567fa6d17 * abs(webgl_44a9acbe7629930d)) + webgl_1a7af25567fa6d17));
}
uniform float webgl_20b06c95b742317e;
float webgl_50c85a6bbb49f119;
varying float webgl_42b49cfa53f780ca;
void main(){
(webgl_50c85a6bbb49f119 = webgl_42b49cfa53f780ca);
bool webgl_64928d1969e45ae2 = webgl_26daf0ef1d00ab6d(webgl_50c85a6bbb49f119, webgl_20b06c95b742317e, 0.050000001);
(gl_FragColor = vec4(webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, 1.0));
}

--info-log--
ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2

[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.elif_without_if_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.endif_without_if_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.endif_without_if_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.else_after_else_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.else_after_else_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.nested_elif_without_if_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.nested_elif_without_if_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.if_float_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.if_float_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_if_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_if_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_elif_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_elif_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_else_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_else_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_endif_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_endif_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_ifdef_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_ifdef_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_ifndef_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.invalid_conditionals.tokens_after_ifndef_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.unterminated_nested_blocks_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.unterminated_nested_blocks_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.ifdef_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.ifdef_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.ifdef_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.ifdef_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.ifdef_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.ifdef_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.invalid_ifdef_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.invalid_ifdef_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.ifndef_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.ifndef_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.ifndef_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.ifndef_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.invalid_ifndef_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.invalid_ifndef_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.mixed_conditional_inclusion_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.mixed_conditional_inclusion_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.nested_if_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.nested_if_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.nested_if_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.nested_if_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.nested_if_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.conditionals.nested_if_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_is_less_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_is_less_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_is_more_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_is_more_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_missing_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_missing_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_not_first_statement_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_not_first_statement_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_not_first_statement_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_not_first_statement_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_invalid_token_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_invalid_token_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_invalid_token_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.version_invalid_token_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.invalid_version_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.invalid_version_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.additional_tokens_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.additional_tokens_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.error_with_no_tokens_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.error_with_no_tokens_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.error_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.directive.error_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_and_file_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_and_file_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_expression_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_expression_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_and_file_expression_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_and_file_expression_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_defined_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_defined_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_defined_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.line_defined_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.empty_line_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.empty_line_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.invalid_line_file_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.invalid_line_file_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.invalid_line_file_3_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.invalid_line_file_3_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.invalid_line_file_4_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.builtin.invalid_line_file_4_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.pragmas.pragma_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "ERROR: expected shaders to compile and link properly, but failed to link.", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "FAIL expected shaders to compile and link properly, but failed to link.", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.pragmas.pragma_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#pragma
#pragma STDGL invariant(all)
#pragma debug(off)
#pragma optimize(off)

precision mediump float;
bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }
uniform float ref_out0;
float out0;

varying float v_val;
void main()
{
	out0 = v_val;
	bool RES = isOk(out0, ref_out0, 0.05);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "ERROR: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "preprocessor.pragmas.pragma_fragment: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "FAIL expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.pragmas.pragma_macro_exp_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.pragmas.pragma_macro_exp_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.pragmas.pragma_unrecognized_debug_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.pragmas.pragma_unrecognized_debug_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.pragmas.pragma_unrecognized_token_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.pragmas.pragma_unrecognized_token_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.basic_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.basic_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.macro_exp_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.macro_exp_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.missing_extension_name_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.missing_extension_name_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.invalid_extension_name_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension 2 : all
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '2' : invalid extension name 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.invalid_extension_name_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension 2 : all
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '2' : invalid extension name 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.missing_colon_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.missing_colon_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.expected_colon_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all ;
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: ';' : unexpected token 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.expected_colon_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all ;
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: ';' : unexpected token 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.missing_behavior_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all :
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.missing_behavior_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all :
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.invalid_behavior_1_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all : WARN
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'all' : behavior invalid
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.invalid_behavior_1_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all : WARN
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'all' : behavior invalid
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.invalid_behavior_2_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all : require
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'all' : extension cannot have 'require' behavior
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.invalid_behavior_2_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all : require
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: 'all' : extension cannot have 'require' behavior
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.invalid_char_in_name_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all* : warn
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '*' : unexpected token 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.invalid_char_in_name_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all* : warn
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '*' : unexpected token 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.invalid_char_in_behavior_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all : war*n
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '*' : unexpected token 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.invalid_char_in_behavior_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all : war*n
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:1: '*' : unexpected token 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.unterminated_comment_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all : warn /*asd
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: '' : unexpected end of file found in comment 
WARNING: 0:7: '' : unexpected end of file found in directive 
ERROR: 0:? : '' : syntax error 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.extensions.unterminated_comment_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#extension all : warn /*asd
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: '' : unexpected end of file found in comment 
WARNING: 0:7: '' : unexpected end of file found in directive 
ERROR: 0:? : '' : syntax error 
", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.shift_left_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.shift_left_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.shift_right_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.shift_right_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.cmp_less_than_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.cmp_less_than_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.less_or_equal_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.less_or_equal_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.or_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.or_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.and_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.and_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.xor_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.xor_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.mod_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.mod_fragment", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_value_vertex", source:  (11)
[7890:1299:0211/190637:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_value_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_tricky_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_tricky_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_if_no_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_if_no_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_if_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_if_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_multi_if_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_multi_if_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_single_if_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_single_if_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_ifelse_true_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_ifelse_true_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_ifelse_false_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.parenthesis_ifelse_false_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.eval_basic_0_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.eval_basic_0_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.eval_basic_1_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.eval_basic_1_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.eval_simple_precedence_0_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.eval_simple_precedence_0_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.eval_simple_precedence_1_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.eval_simple_precedence_1_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_1_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_1_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_2_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_2_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_3_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_3_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_4_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_4_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_5_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_5_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_6_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.expressions.defined_6_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.invalid_unary_expr_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.invalid_unary_expr_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.invalid_binary_expr_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 3+4+
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.invalid_binary_expr_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 3+4+
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.missing_expr_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.missing_expr_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.invalid_expr_1_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4 4
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '4' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.invalid_expr_1_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4 4
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '4' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.invalid_expr_2_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4 * * 4
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '*' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.invalid_expr_2_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4 * * 4
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '*' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.invalid_expr_3_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if (4)(4)
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '(' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.invalid_expr_3_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if (4)(4)
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: '(' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.unopened_parenthesis_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4)
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: ')' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.unopened_parenthesis_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4)
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: ')' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.unclosed_parenthesis_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if ((4 + 7)
	gl_Position = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.invalid_expressions.unclosed_parenthesis_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if ((4 + 7)
	gl_FragColor = vec4(1.0);
}
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 
", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.modulo_vs_not_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.modulo_vs_not_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.div_vs_not_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.div_vs_not_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.mul_vs_not_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.mul_vs_not_fragment", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.modulo_vs_bit_invert_vertex", source:  (11)
[7890:1299:0211/190638:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.modulo_vs_bit_invert_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.modulo_vs_minus_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.modulo_vs_minus_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.modulo_vs_plus_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.modulo_vs_plus_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.div_vs_bit_invert_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.div_vs_bit_invert_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.div_vs_minus_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.div_vs_minus_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.div_vs_plus_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.div_vs_plus_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.mul_vs_bit_invert_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.mul_vs_bit_invert_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.mul_vs_minus_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.mul_vs_minus_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.mul_vs_plus_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.mul_vs_plus_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.sub_vs_modulo_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.sub_vs_modulo_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.sub_vs_div_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.sub_vs_div_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.sub_vs_mul_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.sub_vs_mul_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.add_vs_modulo_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.add_vs_modulo_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.add_vs_div_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.add_vs_div_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.add_vs_mul_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.add_vs_mul_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.rshift_vs_sub_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.rshift_vs_sub_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.rshift_vs_add_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.rshift_vs_add_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.lshift_vs_sub_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.lshift_vs_sub_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.lshift_vs_add_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.lshift_vs_add_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.greater_or_equal_vs_rshift_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.greater_or_equal_vs_rshift_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.greater_or_equal_vs_lshift_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.greater_or_equal_vs_lshift_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.less_or_equal_vs_rshift_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.less_or_equal_vs_rshift_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.less_or_equal_vs_lshift_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.less_or_equal_vs_lshift_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.greater_vs_rshift_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.greater_vs_rshift_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.greater_vs_lshift_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.greater_vs_lshift_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.less_vs_rshift_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.less_vs_rshift_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.less_vs_lshift_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.less_vs_lshift_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.not_equal_vs_greater_or_equal_fragment", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.not_equal_vs_less_or_equal_vertex", source:  (11)
[7890:1299:0211/190639:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.not_equal_vs_less_or_equal_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.not_equal_vs_greater_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.not_equal_vs_greater_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.not_equal_vs_less_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.not_equal_vs_less_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.equal_vs_greater_or_equal_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.equal_vs_greater_or_equal_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.equal_vs_less_or_equal_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.equal_vs_less_or_equal_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.equal_vs_greater_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.equal_vs_greater_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.equal_vs_less_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.equal_vs_less_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.bitwise_and_vs_not_equal_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.bitwise_and_vs_not_equal_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.bitwise_and_vs_equal_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.bitwise_and_vs_equal_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.xor_vs_bitwise_and_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.xor_vs_bitwise_and_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.bitwise_or_vs_xor_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.bitwise_or_vs_xor_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.logical_and_vs_bitwise_or_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.logical_and_vs_bitwise_or_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.logical_and_vs_bitwise_and_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.logical_and_vs_bitwise_and_fragment", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.logical_or_vs_logical_and_vertex", source:  (11)
[7890:1299:0211/190640:INFO:CONSOLE(11)] "Processing preprocessor.operator_precedence.logical_or_vs_logical_and_fragment", source:  (11)

Expected exception while running WebglConformance.deqp_data_gles2_shaders_preprocessor

Traceback (most recent call last):
  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72
    super(cls, shared_page_state).RunStory(results)
  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329
    self._current_page, self._current_tab, results)
  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78
    raise page_test.Failure(_WebGLTestMessages(tab))
Failure: gluShaderProgram.Shader:
#define e +1
void main()
{
	mediump int n = 1e;
}

Compile status: false
Shader infoLog: ERROR: 0:4: '1e' : invalid number 
ERROR: 0:4: ';' : syntax error 

gluShaderProgram.Shader:
#define e +1
void main()
{
	mediump int n = 1e;
}

Compile status: false
Shader infoLog: ERROR: 0:4: '1e' : invalid number 
ERROR: 0:4: ';' : syntax error 

gluShaderProgram.Shader:
#define e +1

void main()
{
	mediump int 1xyz = 1;
}

Compile status: false
Shader infoLog: ERROR: 0:5: '1xyz' : invalid number 
ERROR: 0:5: '=' : syntax error 

gluShaderProgram.Shader:
#define e +1

void main()
{
	mediump int 1xyz = 1;
}

Compile status: false
Shader infoLog: ERROR: 0:5: '1xyz' : invalid number 
ERROR: 0:5: '=' : syntax error 

gluShaderProgram.Shader:
#defin AAA

void main()
{
}

Compile status: false
Shader infoLog: ERROR: 0:1: 'defin' : invalid directive name 

gluShaderProgram.Shader:
#defin AAA

void main()
{
}

Compile status: false
Shader infoLog: ERROR: 0:1: 'defin' : invalid directive name 

gluShaderProgram.Shader:
#define

void main()
{
}

Compile status: false
Shader infoLog: ERROR: 0:1: '
' : unexpected token 

gluShaderProgram.Shader:
#define

void main()
{
}

Compile status: false
Shader infoLog: ERROR: 0:1: '
' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
#define		VAL			2.0
#undef		VAL	sdflkjfds
#define		VAL			1.0

void main()
{
	gl_Position = vec4(VAL);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'sdflkjfds' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
#define		VAL			2.0
#undef		VAL	sdflkjfds
#define		VAL			1.0

void main()
{
	gl_FragColor = vec4(VAL);
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'sdflkjfds' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
#undef __LINE__

void main()
{
	gl_Position = vec4(__LINE__);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '__LINE__' : predefined macro undefined 

gluShaderProgram.Shader:
precision mediump float;
#undef __LINE__

void main()
{
	gl_FragColor = vec4(__LINE__);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '__LINE__' : predefined macro undefined 

gluShaderProgram.Shader:
precision mediump float;
#undef __FILE__

void main()
{
	gl_Position = vec4(__FILE__);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '__FILE__' : predefined macro undefined 

gluShaderProgram.Shader:
precision mediump float;
#undef __FILE__

void main()
{
	gl_FragColor = vec4(__FILE__);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '__FILE__' : predefined macro undefined 

gluShaderProgram.Shader:
precision mediump float;
#undef __VERSION__

void main()
{
	gl_Position = vec4(__VERSION__);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '__VERSION__' : predefined macro undefined 

gluShaderProgram.Shader:
precision mediump float;
#undef __VERSION__

void main()
{
	gl_FragColor = vec4(__VERSION__);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '__VERSION__' : predefined macro undefined 

gluShaderProgram.Shader:
precision mediump float;
#undef GL_ES

void main()
{
	gl_Position = vec4(GL_ES);
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'GL_ES' : predefined macro undefined 

gluShaderProgram.Shader:
precision mediump float;
#undef GL_ES

void main()
{
	gl_FragColor = vec4(GL_ES);
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'GL_ES' : predefined macro undefined 

gluShaderProgram.Shader:
precision mediump float;
#define 123 321

void main()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '123' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
#define 123 321

void main()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '123' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
#undef 123

void main()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '123' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
#undef 123

void main()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '123' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
#undef foo.bar

void main()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '.' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
#undef foo.bar

void main()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:2: '.' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define AAAA 		2.1
# define VALUE (AAA - 1.0)
# define VALUE (AAAA - 1.0)

void main()
{
	gl_Position = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define AAAA 		2.1
# define VALUE (AAA - 1.0)
# define VALUE (AAAA - 1.0)

void main()
{
	gl_FragColor = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA- 1.0)

void main()
{
	gl_Position = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA- 1.0)

void main()
{
	gl_FragColor = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA + 1.0)

void main()
{
	gl_Position = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA + 1.0)

void main()
{
	gl_FragColor = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA - 1.1)

void main()
{
	gl_Position = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA - 1.1)

void main()
{
	gl_FragColor = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA - 1.0e-1)

void main()
{
	gl_Position = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2.0
# define VALUE (AAA - 1.0)
# define VALUE (AAA - 1.0e-1)

void main()
{
	gl_FragColor = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2
# define VALUE (AAA - 1)
# define VALUE (AAA - 2)

void main()
{
	gl_Position = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2
# define VALUE (AAA - 1)
# define VALUE (AAA - 2)

void main()
{
	gl_FragColor = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2
# define VALUE (AAA - 1)
# define VALUE (AAA - 0x1)

void main()
{
	gl_Position = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define AAA 		2
# define VALUE (AAA - 1)
# define VALUE (AAA - 0x1)

void main()
{
	gl_FragColor = vec4(VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define GL_VALUE	1.0

void main()
{
	gl_Position = vec4(GL_VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'GL_VALUE' : macro name is reserved 
ERROR: 0:6: 'GL_VALUE' : undeclared identifier 

gluShaderProgram.Shader:
precision mediump float;
# define GL_VALUE	1.0

void main()
{
	gl_FragColor = vec4(GL_VALUE);
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'GL_VALUE' : macro name is reserved 
ERROR: 0:6: 'GL_VALUE' : undeclared identifier 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
	/* /* */ */
	gl_Position = 1.0;
}

Compile status: false
Shader infoLog: ERROR: 0:4: '*' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
	/* /* */ */
	gl_FragColor = 1.0;
}

Compile status: false
Shader infoLog: ERROR: 0:4: '*' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
	/*
}

Compile status: false
Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment 
ERROR: 0:6: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
	/*
}

Compile status: false
Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment 
ERROR: 0:6: '' : syntax error 

gluShaderProgram.Shader:
/*
precision mediump float;
void main()
{
}

Compile status: false
Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment 
ERROR: 0:? : '' : syntax error 

gluShaderProgram.Shader:
/*
precision mediump float;
void main()
{
}

Compile status: false
Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment 
ERROR: 0:? : '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
# define AAA	AAA

void main()
{
	gl_Position = vec4(AAA);
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'AAA' : undeclared identifier 

gluShaderProgram.Shader:
precision mediump float;
# define AAA	AAA

void main()
{
	gl_FragColor = vec4(AAA);
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'AAA' : undeclared identifier 

gluShaderProgram.Shader:
precision mediump float;
# define AAA	BBB
#define BBB 	AAA

void main()
{
	gl_Position = vec4(AAA);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier 

gluShaderProgram.Shader:
precision mediump float;
# define AAA	BBB
#define BBB 	AAA

void main()
{
	gl_FragColor = vec4(AAA);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier 

gluShaderProgram.Shader:
precision mediump float;
# define AAA	(1.0+BBB)
#define BBB 	(2.0+AAA)

void main()
{
	gl_Position = vec4(AAA);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier 

gluShaderProgram.Shader:
precision mediump float;
# define AAA	(1.0+BBB)
#define BBB 	(2.0+AAA)

void main()
{
	gl_FragColor = vec4(AAA);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier 

gluShaderProgram.Shader:
precision mediump float;
# define AAA(a)	AAA(a)

void main()
{
	gl_Position = vec4(AAA(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define AAA(a)	AAA(a)

void main()
{
	gl_FragColor = vec4(AAA(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define AAA(a, b)	AAA(b, a)

void main()
{
	gl_Position = vec4(AAA(1.0, 2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define AAA(a, b)	AAA(b, a)

void main()
{
	gl_FragColor = vec4(AAA(1.0, 2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(A,b)		A+b

void main()
{
	gl_Position = vec4(FUNC(1.0, 2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(A,b)		A+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0, 2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(a,b,c)	a+b+c

void main()
{
	gl_Position = vec4(FUNC(1.0, 2.0, 3.0));
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 
ERROR: 0:7: 'FUNC' : Too many arguments for macro 
ERROR: 0:7: 'constructor' : not enough data provided for construction 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(a,b,c)	a+b+c

void main()
{
	gl_FragColor = vec4(FUNC(1.0, 2.0, 3.0));
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 
ERROR: 0:7: 'FUNC' : Too many arguments for macro 
ERROR: 0:7: 'constructor' : not enough data provided for construction 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(a,b)		b+a

void main()
{
	gl_Position = vec4(FUNC(1.0, 2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b
# define FUNC(a,b)		b+a

void main()
{
	gl_FragColor = vec4(FUNC(1.0, 2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC);
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC);
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC());
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC());
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC((();
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : unterminated macro invocation 
ERROR: 0:8: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC((();
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : unterminated macro invocation 
ERROR: 0:8: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier 
ERROR: 0:6: ')' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier 
ERROR: 0:6: ')' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0);
}

Compile status: false
Shader infoLog: ERROR: 0:6: ';' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0);
}

Compile status: false
Shader infoLog: ERROR: 0:6: ';' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,));
}

Compile status: false
Shader infoLog: ERROR: 0:6: ')' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,));
}

Compile status: false
Shader infoLog: ERROR: 0:6: ')' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0, 2.0, 3.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : Too many arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0, 2.0, 3.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'FUNC' : Too many arguments for macro 
ERROR: 0:6: 'constructor' : not enough data provided for construction 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,a)		a+a

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'a' : duplicate macro parameter name 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a,a)		a+a

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'a' : duplicate macro parameter name 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'b' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'b' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a + b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: '+' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(a + b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: '+' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(,a,b)		a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: ',' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(,a,b)		a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: ',' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: '
' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: '
' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(A  a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'a' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(A  a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'a' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(A,B,C  a+b

void main()
{
	gl_Position = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'a' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(A,B,C  a+b

void main()
{
	gl_FragColor = vec4(FUNC(1.0,2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'a' : unexpected token 
ERROR: 0:6: 'FUNC' : no matching overloaded function found 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(

Compile status: false
Shader infoLog: ERROR: 0:2: '
' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
# define FUNC(

Compile status: false
Shader infoLog: ERROR: 0:2: '
' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !((~(+ ++1 - - - -1) >> 1) & 1)
	gl_Position = vec4(-1.0);
#else
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '++' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !((~(+ ++1 - - - -1) >> 1) & 1)
	gl_FragColor = vec4(-1.0);
#else
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '++' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !((~(+ + +1 - -- -1) >> 1) & 1)
	gl_Position = vec4(-1.0);
#else
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '--' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !((~(+ + +1 - -- -1) >> 1) & 1)
	gl_FragColor = vec4(-1.0);
#else
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '--' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined()
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: ')' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:6: ')' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined()
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: ')' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:6: ')' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined(
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined(
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined)
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: ')' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:6: ')' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined)
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: ')' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:6: ')' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined((AAA))
	gl_Position = vec4(FUNC(1.0,2.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: '(' : unexpected token 
ERROR: 0:6: ')' : unexpected token after conditional expression 
ERROR: 0:7: 'FUNC' : no matching overloaded function found 
ERROR: 0:7: ';' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined((AAA))
	gl_FragColor = vec4(FUNC(1.0,2.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: '(' : unexpected token 
ERROR: 0:6: ')' : unexpected token after conditional expression 
ERROR: 0:7: 'FUNC' : no matching overloaded function found 
ERROR: 0:7: ';' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined(AAA
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 

gluShaderProgram.Shader:
precision mediump float;
#define AAA 1

void main()
{
#if defined(AAA
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:6: '
' : unexpected token 
ERROR: 0:6: 'syntax error' : invalid expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1 - CCC + (-AAA || BBB)
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'CCC' : unexpected token after conditional expression 
ERROR: 0:4: 'AAA' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1 - CCC + (-AAA || BBB)
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'CCC' : unexpected token after conditional expression 
ERROR: 0:4: 'AAA' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !A
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !A
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if -A
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if -A
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if ~A
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if ~A
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if A && B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
ERROR: 0:4: 'B' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if A && B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 
ERROR: 0:4: 'B' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 1
#if A && B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 1
#if A && B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#if A && B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#if A && B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#define A 2
#undef A
#if A && B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#define A 2
#undef A
#if A && B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if A || B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if A || B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 0
#if A || B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 0
#if A || B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 0
#define B 2
#undef B
#if A || B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'B' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define A 0
#define B 2
#undef B
#if A || B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'B' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#if A || B
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#define B 1
#if A || B
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if defined
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if defined
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '
' : unexpected token 
ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef FOOBAR
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef FOOBAR
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef GL_ES
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef GL_ES
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#else
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#else
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif 1
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif 1
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#elif 0
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#elif 0
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif 0
	gl_Position = vec4(2.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif 0
	gl_FragColor = vec4(2.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:8: '' : syntax error 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
	gl_Position = vec4(1.0);
#else
	gl_Position = vec4(-1.0);
#elif 1
	gl_Position = vec4(0.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'elif' : unexpected #elif found after #else 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
	gl_FragColor = vec4(1.0);
#else
	gl_FragColor = vec4(-1.0);
#elif 1
	gl_FragColor = vec4(0.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'elif' : unexpected #elif found after #else 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#else
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'else' : unexpected #else found without a matching #if 
ERROR: 0:6: 'endif' : unexpected #endif found without a matching #if 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#else
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'else' : unexpected #else found without a matching #if 
ERROR: 0:6: 'endif' : unexpected #endif found without a matching #if 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#elif 1
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'elif' : unexpected #elif found without a matching #if 
ERROR: 0:6: 'endif' : unexpected #endif found without a matching #if 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#elif 1
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'elif' : unexpected #elif found without a matching #if 
ERROR: 0:6: 'endif' : unexpected #endif found without a matching #if 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'endif' : unexpected #endif found without a matching #if 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'endif' : unexpected #endif found without a matching #if 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !GL_ES
gl_Position = vec4(1.0);
#else
gl_Position = vec4(-1.0);
#else
gl_Position = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'else' : unexpected #else found after another #else 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !GL_ES
gl_FragColor = vec4(1.0);
#else
gl_FragColor = vec4(-1.0);
#else
gl_FragColor = vec4(-1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'else' : unexpected #else found after another #else 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
gl_Position = vec4(1.0);
#	elif
gl_Position = vec4(0.0);
#	endif
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
gl_FragColor = vec4(1.0);
#	elif
gl_FragColor = vec4(0.0);
#	endif
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1.231
gl_Position = vec4(1.0);
#	elif
gl_Position = vec4(0.0);
#	endif
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '1.231' : unexpected token after conditional expression 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1.231
gl_FragColor = vec4(1.0);
#	elif
gl_FragColor = vec4(0.0);
#	endif
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '1.231' : unexpected token after conditional expression 
ERROR: 0:6: 'syntax error' : invalid expression 
ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1 foobar
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1 foobar
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif foobar
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 0
#elif foobar
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else foobar 1.231
#endif
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else foobar 1.231
#endif
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else
#endif foobar
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'foobar' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#else
#endif foobar
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'foobar' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef FOOBAR foobar
#else
#endif
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef FOOBAR foobar
#else
#endif
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef FOOBAR ,, +- << barbar
#else
#endif
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: ',' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef FOOBAR ,, +- << barbar
#else
#endif
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: ',' : unexpected token after conditional expression 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#	if 1
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'if' : unexpected end of file found in conditional block 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 1
#	if 1
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'if' : unexpected end of file found in conditional block 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef 1
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: '1' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifdef 1
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: '1' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef 1
	gl_Position = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: '1' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#ifndef 1
	gl_FragColor = vec4(1.0);
#endif
}

Compile status: false
Shader infoLog: ERROR: 0:4: '1' : unexpected token 

gluShaderProgram.Shader:
#version 99
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '99' : version number not supported

gluShaderProgram.Shader:
#version 99
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '99' : version number not supported

gluShaderProgram.Shader:
#version 101
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '101' : version number not supported

gluShaderProgram.Shader:
#version 101
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '101' : version number not supported

gluShaderProgram.Shader:
#version
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '
' : invalid version directive 

gluShaderProgram.Shader:
#version
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '
' : invalid version directive 

gluShaderProgram.Shader:
precision mediump float;
#version 100
void main()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space 

gluShaderProgram.Shader:
precision mediump float;
#version 100
void main()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space 

gluShaderProgram.Shader:
#define FOO BAR
#version 100
precision mediump float;
void main()
{
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space 

gluShaderProgram.Shader:
#define FOO BAR
#version 100
precision mediump float;
void main()
{
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space 

gluShaderProgram.Shader:
#version 100.0
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '100.0' : invalid version number 

gluShaderProgram.Shader:
#version 100.0
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '100.0' : invalid version number 

gluShaderProgram.Shader:
#version foobar
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: 'foobar' : invalid version number 

gluShaderProgram.Shader:
#version foobar
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: 'foobar' : invalid version number 

gluShaderProgram.Shader:
#version AAA
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: 'AAA' : invalid version number 

gluShaderProgram.Shader:
#version AAA
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: 'AAA' : invalid version number 

gluShaderProgram.Shader:
#version 100 foobar
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: 'foobar' : unexpected token 

gluShaderProgram.Shader:
#version 100 foobar
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: 'foobar' : unexpected token 

gluShaderProgram.Shader:
#error
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '' :  

gluShaderProgram.Shader:
#error
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '' :  

gluShaderProgram.Shader:
#define AAA asdf
#error 1 * AAA /* comment */
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:2: '' :  1 * AAA 

gluShaderProgram.Shader:
#define AAA asdf
#error 1 * AAA /* comment */
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:2: '' :  1 * AAA 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '
' : invalid line directive 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '
' : invalid line directive 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line 22 1.234
	gl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '1.234' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line 22 1.234
	gl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '1.234' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line 233 10 2
	gl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '2' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line 233 10 2
	gl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '2' : unexpected token 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line foobar
	gl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'foobar' : invalid line number 

gluShaderProgram.Shader:
precision mediump float;
void main()
{
#line foobar
	gl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'foobar' : invalid line number 

preprocessor.pragmas.pragma_vertex: expected shaders to compile and link properly, but failed to link.
loading: preprocessor.test
completed load request: preprocessor.test
Processing preprocessor.basic.correct_phases_vertex
Processing preprocessor.basic.correct_phases_fragment
Processing preprocessor.basic.invalid_identifier_vertex
Processing preprocessor.basic.invalid_identifier_fragment
Processing preprocessor.basic.null_directive_vertex
Processing preprocessor.basic.null_directive_fragment
Processing preprocessor.basic.invalid_directive_vertex
Processing preprocessor.basic.invalid_directive_fragment
Processing preprocessor.basic.missing_identifier_vertex
Processing preprocessor.basic.missing_identifier_fragment
Processing preprocessor.basic.empty_object_vertex
Processing preprocessor.basic.empty_object_fragment
Processing preprocessor.basic.empty_function_vertex
Processing preprocessor.basic.empty_function_fragment
Processing preprocessor.basic.empty_directive_vertex
Processing preprocessor.basic.empty_directive_fragment
Processing preprocessor.basic.identifier_with_double_underscore_vertex
Processing preprocessor.basic.identifier_with_double_underscore_fragment
Processing preprocessor.definitions.define_value_and_function_vertex
Processing preprocessor.definitions.define_value_and_function_fragment
Processing preprocessor.definitions.undefine_object_invalid_syntax_vertex
Processing preprocessor.definitions.undefine_object_invalid_syntax_fragment
Processing preprocessor.definitions.undefine_invalid_object_1_vertex
Processing preprocessor.definitions.undefine_invalid_object_1_fragment
Processing preprocessor.definitions.undefine_invalid_object_2_vertex
Processing preprocessor.definitions.undefine_invalid_object_2_fragment
Processing preprocessor.definitions.undefine_invalid_object_3_vertex
Processing preprocessor.definitions.undefine_invalid_object_3_fragment
Processing preprocessor.definitions.undefine_invalid_object_4_vertex
Processing preprocessor.definitions.undefine_invalid_object_4_fragment
Processing preprocessor.definitions.undefine_function_vertex
Processing preprocessor.definitions.undefine_function_fragment
Processing preprocessor.invalid_definitions.define_non_identifier_vertex
Processing preprocessor.invalid_definitions.define_non_identifier_fragment
Processing preprocessor.invalid_definitions.undef_non_identifier_1_vertex
Processing preprocessor.invalid_definitions.undef_non_identifier_1_fragment
Processing preprocessor.invalid_definitions.undef_non_identifier_2_vertex
Processing preprocessor.invalid_definitions.undef_non_identifier_2_fragment
Processing preprocessor.object_redefinitions.invalid_object_ident_vertex
Processing preprocessor.object_redefinitions.invalid_object_ident_fragment
Processing preprocessor.object_redefinitions.invalid_object_whitespace_vertex
Processing preprocessor.object_redefinitions.invalid_object_whitespace_fragment
Processing preprocessor.object_redefinitions.invalid_object_op_vertex
Processing preprocessor.object_redefinitions.invalid_object_op_fragment
Processing preprocessor.object_redefinitions.invalid_object_floatval_1_vertex
Processing preprocessor.object_redefinitions.invalid_object_floatval_1_fragment
Processing preprocessor.object_redefinitions.invalid_object_floatval_2_vertex
Processing preprocessor.object_redefinitions.invalid_object_floatval_2_fragment
Processing preprocessor.object_redefinitions.invalid_object_intval_1_vertex
Processing preprocessor.object_redefinitions.invalid_object_intval_1_fragment
Processing preprocessor.object_redefinitions.invalid_object_intval_2_vertex
Processing preprocessor.object_redefinitions.invalid_object_intval_2_fragment
Processing preprocessor.object_redefinitions.redefine_object_1_vertex
Processing preprocessor.object_redefinitions.redefine_object_1_fragment
Processing preprocessor.object_redefinitions.redefine_object_ifdef_vertex
Processing preprocessor.object_redefinitions.redefine_object_ifdef_fragment
Processing preprocessor.object_redefinitions.redefine_object_undef_ifdef_vertex
Processing preprocessor.object_redefinitions.redefine_object_undef_ifdef_fragment
Processing preprocessor.object_redefinitions.redefine_object_ifndef_vertex
Processing preprocessor.object_redefinitions.redefine_object_ifndef_fragment
Processing preprocessor.object_redefinitions.redefine_object_defined_1_vertex
Processing preprocessor.object_redefinitions.redefine_object_defined_1_fragment
Processing preprocessor.object_redefinitions.redefine_object_defined_2_vertex
Processing preprocessor.object_redefinitions.redefine_object_defined_2_fragment
Processing preprocessor.object_redefinitions.redefine_object_comment_vertex
Processing preprocessor.object_redefinitions.redefine_object_comment_fragment
Processing preprocessor.object_redefinitions.redefine_object_multiline_comment_vertex
Processing preprocessor.object_redefinitions.redefine_object_multiline_comment_fragment
Processing preprocessor.invalid_redefinitions.invalid_identifier_2_vertex
Processing preprocessor.invalid_redefinitions.invalid_identifier_2_fragment
Processing preprocessor.comments.multiline_comment_define_vertex
Processing preprocessor.comments.multiline_comment_define_fragment
Processing preprocessor.comments.nested_comment_vertex
Processing preprocessor.comments.nested_comment_fragment
Processing preprocessor.comments.comment_trick_1_vertex
Processing preprocessor.comments.comment_trick_1_fragment
Processing preprocessor.comments.comment_trick_2_vertex
Processing preprocessor.comments.comment_trick_2_fragment
Processing preprocessor.comments.invalid_comment_vertex
Processing preprocessor.comments.invalid_comment_fragment
Processing preprocessor.comments.unterminated_comment_1_vertex
Processing preprocessor.comments.unterminated_comment_1_fragment
Processing preprocessor.comments.unterminated_comment_2_vertex
Processing preprocessor.comments.unterminated_comment_2_fragment
Processing preprocessor.function_definitions.same_object_and_function_param_vertex
Processing preprocessor.function_definitions.same_object_and_function_param_fragment
Processing preprocessor.function_definitions.complex_func_vertex
Processing preprocessor.function_definitions.complex_func_fragment
Processing preprocessor.function_definitions.function_definition_with_comments_vertex
Processing preprocessor.function_definitions.function_definition_with_comments_fragment
Processing preprocessor.recursion.recursion_1_vertex
Processing preprocessor.recursion.recursion_1_fragment
Processing preprocessor.recursion.recursion_2_vertex
Processing preprocessor.recursion.recursion_2_fragment
Processing preprocessor.recursion.recursion_3_vertex
Processing preprocessor.recursion.recursion_3_fragment
Processing preprocessor.recursion.recursion_4_vertex
Processing preprocessor.recursion.recursion_4_fragment
Processing preprocessor.recursion.recursion_5_vertex
Processing preprocessor.recursion.recursion_5_fragment
Processing preprocessor.function_redefinitions.function_redefinition_1_vertex
Processing preprocessor.function_redefinitions.function_redefinition_1_fragment
Processing preprocessor.function_redefinitions.function_redefinition_2_vertex
Processing preprocessor.function_redefinitions.function_redefinition_2_fragment
Processing preprocessor.function_redefinitions.function_redefinition_3_vertex
Processing preprocessor.function_redefinitions.function_redefinition_3_fragment
Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_1_vertex
Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_1_fragment
Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_2_vertex
Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_2_fragment
Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_3_vertex
Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_3_fragment
Processing preprocessor.invalid_function_definitions.arguments_1_vertex
Processing preprocessor.invalid_function_definitions.arguments_1_fragment
Processing preprocessor.invalid_function_definitions.arguments_2_vertex
Processing preprocessor.invalid_function_definitions.arguments_2_fragment
Processing preprocessor.invalid_function_definitions.arguments_3_vertex
Processing preprocessor.invalid_function_definitions.arguments_3_fragment
Processing preprocessor.invalid_function_definitions.arguments_4_vertex
Processing preprocessor.invalid_function_definitions.arguments_4_fragment
Processing preprocessor.invalid_function_definitions.arguments_5_vertex
Processing preprocessor.invalid_function_definitions.arguments_5_fragment
Processing preprocessor.invalid_function_definitions.arguments_6_vertex
Processing preprocessor.invalid_function_definitions.arguments_6_fragment
Processing preprocessor.invalid_function_definitions.arguments_7_vertex
Processing preprocessor.invalid_function_definitions.arguments_7_fragment
Processing preprocessor.invalid_function_definitions.arguments_8_vertex
Processing preprocessor.invalid_function_definitions.arguments_8_fragment
Processing preprocessor.invalid_function_definitions.unique_param_name_vertex
Processing preprocessor.invalid_function_definitions.unique_param_name_fragment
Processing preprocessor.invalid_function_definitions.argument_list_1_vertex
Processing preprocessor.invalid_function_definitions.argument_list_1_fragment
Processing preprocessor.invalid_function_definitions.argument_list_2_vertex
Processing preprocessor.invalid_function_definitions.argument_list_2_fragment
Processing preprocessor.invalid_function_definitions.argument_list_3_vertex
Processing preprocessor.invalid_function_definitions.argument_list_3_fragment
Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_1_vertex
Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_1_fragment
Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_2_vertex
Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_2_fragment
Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_3_vertex
Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_3_fragment
Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_4_vertex
Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_4_fragment
Processing preprocessor.semantic.ops_as_arguments_vertex
Processing preprocessor.semantic.ops_as_arguments_fragment
Processing preprocessor.semantic.correct_order_vertex
Processing preprocessor.semantic.correct_order_fragment
Processing preprocessor.predefined_macros.version_vertex
Processing preprocessor.predefined_macros.version_fragment
Processing preprocessor.predefined_macros.gl_es_1_vertex
Processing preprocessor.predefined_macros.gl_es_1_fragment
Processing preprocessor.predefined_macros.gl_es_2_vertex
Processing preprocessor.predefined_macros.gl_es_2_fragment
Processing preprocessor.predefined_macros.line_1_vertex
Processing preprocessor.predefined_macros.line_1_fragment
Processing preprocessor.predefined_macros.line_2_vertex
Processing preprocessor.predefined_macros.line_2_fragment
Processing preprocessor.predefined_macros.file_vertex
Processing preprocessor.predefined_macros.file_fragment
Processing preprocessor.predefined_macros.if_gl_es_vertex
Processing preprocessor.predefined_macros.if_gl_es_fragment
Processing preprocessor.predefined_macros.if_version_vertex
Processing preprocessor.predefined_macros.if_version_fragment
Processing preprocessor.conditional_inclusion.basic_1_vertex
Processing preprocessor.conditional_inclusion.basic_1_fragment
Processing preprocessor.conditional_inclusion.basic_2_vertex
Processing preprocessor.conditional_inclusion.basic_2_fragment
Processing preprocessor.conditional_inclusion.basic_3_vertex
Processing preprocessor.conditional_inclusion.basic_3_fragment
Processing preprocessor.conditional_inclusion.basic_4_vertex
Processing preprocessor.conditional_inclusion.basic_4_fragment
Processing preprocessor.conditional_inclusion.basic_5_vertex
Processing preprocessor.conditional_inclusion.basic_5_fragment
Processing preprocessor.conditional_inclusion.unary_ops_1_vertex
Processing preprocessor.conditional_inclusion.unary_ops_1_fragment
Processing preprocessor.conditional_inclusion.unary_ops_2_vertex
Processing preprocessor.conditional_inclusion.unary_ops_2_fragment
Processing preprocessor.invalid_ops.invalid_op_1_vertex
Processing preprocessor.invalid_ops.invalid_op_1_fragment
Processing preprocessor.invalid_ops.invalid_op_2_vertex
Processing preprocessor.invalid_ops.invalid_op_2_fragment
Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_1_vertex
Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_1_fragment
Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_2_vertex
Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_2_fragment
Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_3_vertex
Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_3_fragment
Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_4_vertex
Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_4_fragment
Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_5_vertex
Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_5_fragment
Processing preprocessor.invalid_ops.invalid_defined_expected_rparen_vertex
Processing preprocessor.invalid_ops.invalid_defined_expected_rparen_fragment
Processing preprocessor.invalid_ops.defined_define_vertex
Processing preprocessor.invalid_ops.defined_define_fragment
Processing preprocessor.undefined_identifiers.valid_undefined_identifier_1_vertex
Processing preprocessor.undefined_identifiers.valid_undefined_identifier_1_fragment
Processing preprocessor.undefined_identifiers.valid_undefined_identifier_2_vertex
Processing preprocessor.undefined_identifiers.valid_undefined_identifier_2_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_1_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_1_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_2_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_2_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_3_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_3_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_4_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_4_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_5_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_5_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_6_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_6_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_7_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_7_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_8_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_8_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_9_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_9_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_10_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_10_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_11_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_11_fragment
Processing preprocessor.undefined_identifiers.undefined_identifier_12_vertex
Processing preprocessor.undefined_identifiers.undefined_identifier_12_fragment
Processing preprocessor.invalid_conditionals.empty_if_vertex
Processing preprocessor.invalid_conditionals.empty_if_fragment
Processing preprocessor.invalid_conditionals.empty_ifdef_vertex
Processing preprocessor.invalid_conditionals.empty_ifdef_fragment
Processing preprocessor.invalid_conditionals.empty_ifndef_vertex
Processing preprocessor.invalid_conditionals.empty_ifndef_fragment
Processing preprocessor.invalid_conditionals.empty_if_defined_vertex
Processing preprocessor.invalid_conditionals.empty_if_defined_fragment
Processing preprocessor.invalid_conditionals.unterminated_if_1_vertex
Processing preprocessor.invalid_conditionals.unterminated_if_1_fragment
Processing preprocessor.invalid_conditionals.unterminated_if_2_vertex
Processing preprocessor.invalid_conditionals.unterminated_if_2_fragment
Processing preprocessor.invalid_conditionals.unterminated_ifdef_vertex
Processing preprocessor.invalid_conditionals.unterminated_ifdef_fragment
Processing preprocessor.invalid_conditionals.unterminated_ifndef_vertex
Processing preprocessor.invalid_conditionals.unterminated_ifndef_fragment
Processing preprocessor.invalid_conditionals.unterminated_else_1_vertex
Processing preprocessor.invalid_conditionals.unterminated_else_1_fragment
Processing preprocessor.invalid_conditionals.unterminated_else_2_vertex
Processing preprocessor.invalid_conditionals.unterminated_else_2_fragment
Processing preprocessor.invalid_conditionals.unterminated_elif_1_vertex
Processing preprocessor.invalid_conditionals.unterminated_elif_1_fragment
Processing preprocessor.invalid_conditionals.unterminated_elif_2_vertex
Processing preprocessor.invalid_conditionals.unterminated_elif_2_fragment
Processing preprocessor.invalid_conditionals.unterminated_elif_3_vertex
Processing preprocessor.invalid_conditionals.unterminated_elif_3_fragment
Processing preprocessor.invalid_conditionals.elif_after_else_vertex
Processing preprocessor.invalid_conditionals.elif_after_else_fragment
Processing preprocessor.invalid_conditionals.else_without_if_vertex
Processing preprocessor.invalid_conditionals.else_without_if_fragment
Processing preprocessor.invalid_conditionals.elif_without_if_vertex
Processing preprocessor.invalid_conditionals.elif_without_if_fragment
Processing preprocessor.invalid_conditionals.endif_without_if_vertex
Processing preprocessor.invalid_conditionals.endif_without_if_fragment
Processing preprocessor.invalid_conditionals.else_after_else_vertex
Processing preprocessor.invalid_conditionals.else_after_else_fragment
Processing preprocessor.invalid_conditionals.nested_elif_without_if_vertex
Processing preprocessor.invalid_conditionals.nested_elif_without_if_fragment
Processing preprocessor.invalid_conditionals.if_float_vertex
Processing preprocessor.invalid_conditionals.if_float_fragment
Processing preprocessor.invalid_conditionals.tokens_after_if_vertex
Processing preprocessor.invalid_conditionals.tokens_after_if_fragment
Processing preprocessor.invalid_conditionals.tokens_after_elif_vertex
Processing preprocessor.invalid_conditionals.tokens_after_elif_fragment
Processing preprocessor.invalid_conditionals.tokens_after_else_vertex
Processing preprocessor.invalid_conditionals.tokens_after_else_fragment
Processing preprocessor.invalid_conditionals.tokens_after_endif_vertex
Processing preprocessor.invalid_conditionals.tokens_after_endif_fragment
Processing preprocessor.invalid_conditionals.tokens_after_ifdef_vertex
Processing preprocessor.invalid_conditionals.tokens_after_ifdef_fragment
Processing preprocessor.invalid_conditionals.tokens_after_ifndef_vertex
Processing preprocessor.invalid_conditionals.tokens_after_ifndef_fragment
Processing preprocessor.conditionals.unterminated_nested_blocks_vertex
Processing preprocessor.conditionals.unterminated_nested_blocks_fragment
Processing preprocessor.conditionals.ifdef_1_vertex
Processing preprocessor.conditionals.ifdef_1_fragment
Processing preprocessor.conditionals.ifdef_2_vertex
Processing preprocessor.conditionals.ifdef_2_fragment
Processing preprocessor.conditionals.ifdef_3_vertex
Processing preprocessor.conditionals.ifdef_3_fragment
Processing preprocessor.conditionals.invalid_ifdef_vertex
Processing preprocessor.conditionals.invalid_ifdef_fragment
Processing preprocessor.conditionals.ifndef_1_vertex
Processing preprocessor.conditionals.ifndef_1_fragment
Processing preprocessor.conditionals.ifndef_2_vertex
Processing preprocessor.conditionals.ifndef_2_fragment
Processing preprocessor.conditionals.invalid_ifndef_vertex
Processing preprocessor.conditionals.invalid_ifndef_fragment
Processing preprocessor.conditionals.mixed_conditional_inclusion_vertex
Processing preprocessor.conditionals.mixed_conditional_inclusion_fragment
Processing preprocessor.conditionals.nested_if_1_vertex
Processing preprocessor.conditionals.nested_if_1_fragment
Processing preprocessor.conditionals.nested_if_2_vertex
Processing preprocessor.conditionals.nested_if_2_fragment
Processing preprocessor.conditionals.nested_if_3_vertex
Processing preprocessor.conditionals.nested_if_3_fragment
Processing preprocessor.directive.version_vertex
Processing preprocessor.directive.version_fragment
Processing preprocessor.directive.version_is_less_vertex
Processing preprocessor.directive.version_is_less_fragment
Processing preprocessor.directive.version_is_more_vertex
Processing preprocessor.directive.version_is_more_fragment
Processing preprocessor.directive.version_missing_vertex
Processing preprocessor.directive.version_missing_fragment
Processing preprocessor.directive.version_not_first_statement_1_vertex
Processing preprocessor.directive.version_not_first_statement_1_fragment
Processing preprocessor.directive.version_not_first_statement_2_vertex
Processing preprocessor.directive.version_not_first_statement_2_fragment
Processing preprocessor.directive.version_invalid_token_1_vertex
Processing preprocessor.directive.version_invalid_token_1_fragment
Processing preprocessor.directive.version_invalid_token_2_vertex
Processing preprocessor.directive.version_invalid_token_2_fragment
Processing preprocessor.directive.invalid_version_vertex
Processing preprocessor.directive.invalid_version_fragment
Processing preprocessor.directive.additional_tokens_vertex
Processing preprocessor.directive.additional_tokens_fragment
Processing preprocessor.directive.error_with_no_tokens_vertex
Processing preprocessor.directive.error_with_no_tokens_fragment
Processing preprocessor.directive.error_vertex
Processing preprocessor.directive.error_fragment
Processing preprocessor.builtin.line_vertex
Processing preprocessor.builtin.line_fragment
Processing preprocessor.builtin.line_and_file_vertex
Processing preprocessor.builtin.line_and_file_fragment
Processing preprocessor.builtin.line_expression_vertex
Processing preprocessor.builtin.line_expression_fragment
Processing preprocessor.builtin.line_and_file_expression_vertex
Processing preprocessor.builtin.line_and_file_expression_fragment
Processing preprocessor.builtin.line_defined_1_vertex
Processing preprocessor.builtin.line_defined_1_fragment
Processing preprocessor.builtin.line_defined_2_vertex
Processing preprocessor.builtin.line_defined_2_fragment
Processing preprocessor.builtin.empty_line_vertex
Processing preprocessor.builtin.empty_line_fragment
Processing preprocessor.builtin.invalid_line_file_1_vertex
Processing preprocessor.builtin.invalid_line_file_1_fragment
Processing preprocessor.builtin.invalid_line_file_3_vertex
Processing preprocessor.builtin.invalid_line_file_3_fragment
Processing preprocessor.builtin.invalid_line_file_4_vertex
Processing preprocessor.builtin.invalid_line_file_4_fragment
Processing preprocessor.pragmas.pragma_vertex
ERROR: expected shaders to compile and link properly, but failed to link.
FAIL expected shaders to compile and link properly, but failed to link.
[object Object]
Processing preprocessor.pragmas.pragma_fragment
gluShaderProgram.Shader:
#pragma
#pragma STDGL invariant(all)
#pragma debug(off)
#pragma optimize(off)

precision mediump float;
bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }
uniform float ref_out0;
float out0;

varying float v_val;
void main()
{
	out0 = v_val;
	bool RES = isOk(out0, ref_out0, 0.05);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}

Compile status: false
Shader infoLog: ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2

ERROR: expected shaders to compile and link properly, but failed to compile.
preprocessor.pragmas.pragma_fragment: expected shaders to compile and link properly, but failed to compile.
FAIL expected shaders to compile and link properly, but failed to compile.
[object Object]
Processing preprocessor.pragmas.pragma_macro_exp_vertex
Processing preprocessor.pragmas.pragma_macro_exp_fragment
Processing preprocessor.pragmas.pragma_unrecognized_debug_vertex
Processing preprocessor.pragmas.pragma_unrecognized_debug_fragment
Processing preprocessor.pragmas.pragma_unrecognized_token_vertex
Processing preprocessor.pragmas.pragma_unrecognized_token_fragment
Processing preprocessor.extensions.basic_vertex
Processing preprocessor.extensions.basic_fragment
Processing preprocessor.extensions.macro_exp_vertex
Processing preprocessor.extensions.macro_exp_fragment
Processing preprocessor.extensions.missing_extension_name_vertex
gluShaderProgram.Shader:
#extension
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 

Processing preprocessor.extensions.missing_extension_name_fragment
gluShaderProgram.Shader:
#extension
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 

Processing preprocessor.extensions.invalid_extension_name_vertex
gluShaderProgram.Shader:
#extension 2 : all
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '2' : invalid extension name 

Processing preprocessor.extensions.invalid_extension_name_fragment
gluShaderProgram.Shader:
#extension 2 : all
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '2' : invalid extension name 

Processing preprocessor.extensions.missing_colon_vertex
gluShaderProgram.Shader:
#extension all
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 

Processing preprocessor.extensions.missing_colon_fragment
gluShaderProgram.Shader:
#extension all
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 

Processing preprocessor.extensions.expected_colon_vertex
gluShaderProgram.Shader:
#extension all ;
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: ';' : unexpected token 

Processing preprocessor.extensions.expected_colon_fragment
gluShaderProgram.Shader:
#extension all ;
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: ';' : unexpected token 

Processing preprocessor.extensions.missing_behavior_vertex
gluShaderProgram.Shader:
#extension all :
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 

Processing preprocessor.extensions.missing_behavior_fragment
gluShaderProgram.Shader:
#extension all :
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '
' : invalid extension directive 

Processing preprocessor.extensions.invalid_behavior_1_vertex
gluShaderProgram.Shader:
#extension all : WARN
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: 'all' : behavior invalid

Processing preprocessor.extensions.invalid_behavior_1_fragment
gluShaderProgram.Shader:
#extension all : WARN
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: 'all' : behavior invalid

Processing preprocessor.extensions.invalid_behavior_2_vertex
gluShaderProgram.Shader:
#extension all : require
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: 'all' : extension cannot have 'require' behavior

Processing preprocessor.extensions.invalid_behavior_2_fragment
gluShaderProgram.Shader:
#extension all : require
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: 'all' : extension cannot have 'require' behavior

Processing preprocessor.extensions.invalid_char_in_name_vertex
gluShaderProgram.Shader:
#extension all* : warn
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '*' : unexpected token 

Processing preprocessor.extensions.invalid_char_in_name_fragment
gluShaderProgram.Shader:
#extension all* : warn
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '*' : unexpected token 

Processing preprocessor.extensions.invalid_char_in_behavior_vertex
gluShaderProgram.Shader:
#extension all : war*n
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '*' : unexpected token 

Processing preprocessor.extensions.invalid_char_in_behavior_fragment
gluShaderProgram.Shader:
#extension all : war*n
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:1: '*' : unexpected token 

Processing preprocessor.extensions.unterminated_comment_vertex
gluShaderProgram.Shader:
#extension all : warn /*asd
		precision mediump float;
		void main()
		{
			gl_Position = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:7: '' : unexpected end of file found in comment 
WARNING: 0:7: '' : unexpected end of file found in directive 
ERROR: 0:? : '' : syntax error 

Processing preprocessor.extensions.unterminated_comment_fragment
gluShaderProgram.Shader:
#extension all : warn /*asd
		precision mediump float;
		void main()
		{
			gl_FragColor = vec4(1.0);
		}
	
Compile status: false
Shader infoLog: ERROR: 0:7: '' : unexpected end of file found in comment 
WARNING: 0:7: '' : unexpected end of file found in directive 
ERROR: 0:? : '' : syntax error 

Processing preprocessor.expressions.shift_left_vertex
Processing preprocessor.expressions.shift_left_fragment
Processing preprocessor.expressions.shift_right_vertex
Processing preprocessor.expressions.shift_right_fragment
Processing preprocessor.expressions.cmp_less_than_vertex
Processing preprocessor.expressions.cmp_less_than_fragment
Processing preprocessor.expressions.less_or_equal_vertex
Processing preprocessor.expressions.less_or_equal_fragment
Processing preprocessor.expressions.or_vertex
Processing preprocessor.expressions.or_fragment
Processing preprocessor.expressions.and_vertex
Processing preprocessor.expressions.and_fragment
Processing preprocessor.expressions.xor_vertex
Processing preprocessor.expressions.xor_fragment
Processing preprocessor.expressions.mod_vertex
Processing preprocessor.expressions.mod_fragment
Processing preprocessor.expressions.parenthesis_value_vertex
Processing preprocessor.expressions.parenthesis_value_fragment
Processing preprocessor.expressions.parenthesis_tricky_vertex
Processing preprocessor.expressions.parenthesis_tricky_fragment
Processing preprocessor.expressions.parenthesis_if_no_vertex
Processing preprocessor.expressions.parenthesis_if_no_fragment
Processing preprocessor.expressions.parenthesis_if_vertex
Processing preprocessor.expressions.parenthesis_if_fragment
Processing preprocessor.expressions.parenthesis_multi_if_vertex
Processing preprocessor.expressions.parenthesis_multi_if_fragment
Processing preprocessor.expressions.parenthesis_single_if_vertex
Processing preprocessor.expressions.parenthesis_single_if_fragment
Processing preprocessor.expressions.parenthesis_ifelse_true_vertex
Processing preprocessor.expressions.parenthesis_ifelse_true_fragment
Processing preprocessor.expressions.parenthesis_ifelse_false_vertex
Processing preprocessor.expressions.parenthesis_ifelse_false_fragment
Processing preprocessor.expressions.eval_basic_0_vertex
Processing preprocessor.expressions.eval_basic_0_fragment
Processing preprocessor.expressions.eval_basic_1_vertex
Processing preprocessor.expressions.eval_basic_1_fragment
Processing preprocessor.expressions.eval_simple_precedence_0_vertex
Processing preprocessor.expressions.eval_simple_precedence_0_fragment
Processing preprocessor.expressions.eval_simple_precedence_1_vertex
Processing preprocessor.expressions.eval_simple_precedence_1_fragment
Processing preprocessor.expressions.defined_1_vertex
Processing preprocessor.expressions.defined_1_fragment
Processing preprocessor.expressions.defined_2_vertex
Processing preprocessor.expressions.defined_2_fragment
Processing preprocessor.expressions.defined_3_vertex
Processing preprocessor.expressions.defined_3_fragment
Processing preprocessor.expressions.defined_4_vertex
Processing preprocessor.expressions.defined_4_fragment
Processing preprocessor.expressions.defined_5_vertex
Processing preprocessor.expressions.defined_5_fragment
Processing preprocessor.expressions.defined_6_vertex
Processing preprocessor.expressions.defined_6_fragment
Processing preprocessor.invalid_expressions.invalid_unary_expr_vertex
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

Processing preprocessor.invalid_expressions.invalid_unary_expr_fragment
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if !
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

Processing preprocessor.invalid_expressions.invalid_binary_expr_vertex
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 3+4+
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

Processing preprocessor.invalid_expressions.invalid_binary_expr_fragment
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 3+4+
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

Processing preprocessor.invalid_expressions.missing_expr_vertex
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

Processing preprocessor.invalid_expressions.missing_expr_fragment
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

Processing preprocessor.invalid_expressions.invalid_expr_1_vertex
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4 4
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '4' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

Processing preprocessor.invalid_expressions.invalid_expr_1_fragment
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4 4
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '4' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

Processing preprocessor.invalid_expressions.invalid_expr_2_vertex
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4 * * 4
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '*' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

Processing preprocessor.invalid_expressions.invalid_expr_2_fragment
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4 * * 4
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: '*' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

Processing preprocessor.invalid_expressions.invalid_expr_3_vertex
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if (4)(4)
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '(' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

Processing preprocessor.invalid_expressions.invalid_expr_3_fragment
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if (4)(4)
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: '(' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

Processing preprocessor.invalid_expressions.unopened_parenthesis_vertex
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4)
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: ')' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

Processing preprocessor.invalid_expressions.unopened_parenthesis_fragment
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if 4)
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: ')' : unexpected token after conditional expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 

Processing preprocessor.invalid_expressions.unclosed_parenthesis_vertex
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if ((4 + 7)
	gl_Position = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

Processing preprocessor.invalid_expressions.unclosed_parenthesis_fragment
gluShaderProgram.Shader:
precision mediump float;
void main()
{
#if ((4 + 7)
	gl_FragColor = vec4(1.0);
}

Compile status: false
Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression 
ERROR: 0:4: 'if' : unexpected end of file found in conditional block 
ERROR: 0:7: '' : syntax error 

Processing preprocessor.operator_precedence.modulo_vs_not_vertex
Processing preprocessor.operator_precedence.modulo_vs_not_fragment
Processing preprocessor.operator_precedence.div_vs_not_vertex
Processing preprocessor.operator_precedence.div_vs_not_fragment
Processing preprocessor.operator_precedence.mul_vs_not_vertex
Processing preprocessor.operator_precedence.mul_vs_not_fragment
Processing preprocessor.operator_precedence.modulo_vs_bit_invert_vertex
Processing preprocessor.operator_precedence.modulo_vs_bit_invert_fragment
Processing preprocessor.operator_precedence.modulo_vs_minus_vertex
Processing preprocessor.operator_precedence.modulo_vs_minus_fragment
Processing preprocessor.operator_precedence.modulo_vs_plus_vertex
Processing preprocessor.operator_precedence.modulo_vs_plus_fragment
Processing preprocessor.operator_precedence.div_vs_bit_invert_vertex
Processing preprocessor.operator_precedence.div_vs_bit_invert_fragment
Processing preprocessor.operator_precedence.div_vs_minus_vertex
Processing preprocessor.operator_precedence.div_vs_minus_fragment
Processing preprocessor.operator_precedence.div_vs_plus_vertex
Processing preprocessor.operator_precedence.div_vs_plus_fragment
Processing preprocessor.operator_precedence.mul_vs_bit_invert_vertex
Processing preprocessor.operator_precedence.mul_vs_bit_invert_fragment
Processing preprocessor.operator_precedence.mul_vs_minus_vertex
Processing preprocessor.operator_precedence.mul_vs_minus_fragment
Processing preprocessor.operator_precedence.mul_vs_plus_vertex
Processing preprocessor.operator_precedence.mul_vs_plus_fragment
Processing preprocessor.operator_precedence.sub_vs_modulo_vertex
Processing preprocessor.operator_precedence.sub_vs_modulo_fragment
Processing preprocessor.operator_precedence.sub_vs_div_vertex
Processing preprocessor.operator_precedence.sub_vs_div_fragment
Processing preprocessor.operator_precedence.sub_vs_mul_vertex
Processing preprocessor.operator_precedence.sub_vs_mul_fragment
Processing preprocessor.operator_precedence.add_vs_modulo_vertex
Processing preprocessor.operator_precedence.add_vs_modulo_fragment
Processing preprocessor.operator_precedence.add_vs_div_vertex
Processing preprocessor.operator_precedence.add_vs_div_fragment
Processing preprocessor.operator_precedence.add_vs_mul_vertex
Processing preprocessor.operator_precedence.add_vs_mul_fragment
Processing preprocessor.operator_precedence.rshift_vs_sub_vertex
Processing preprocessor.operator_precedence.rshift_vs_sub_fragment
Processing preprocessor.operator_precedence.rshift_vs_add_vertex
Processing preprocessor.operator_precedence.rshift_vs_add_fragment
Processing preprocessor.operator_precedence.lshift_vs_sub_vertex
Processing preprocessor.operator_precedence.lshift_vs_sub_fragment
Processing preprocessor.operator_precedence.lshift_vs_add_vertex
Processing preprocessor.operator_precedence.lshift_vs_add_fragment
Processing preprocessor.operator_precedence.greater_or_equal_vs_rshift_vertex
Processing preprocessor.operator_precedence.greater_or_equal_vs_rshift_fragment
Processing preprocessor.operator_precedence.greater_or_equal_vs_lshift_vertex
Processing preprocessor.operator_precedence.greater_or_equal_vs_lshift_fragment
Processing preprocessor.operator_precedence.less_or_equal_vs_rshift_vertex
Processing preprocessor.operator_precedence.less_or_equal_vs_rshift_fragment
Processing preprocessor.operator_precedence.less_or_equal_vs_lshift_vertex
Processing preprocessor.operator_precedence.less_or_equal_vs_lshift_fragment
Processing preprocessor.operator_precedence.greater_vs_rshift_vertex
Processing preprocessor.operator_precedence.greater_vs_rshift_fragment
Processing preprocessor.operator_precedence.greater_vs_lshift_vertex
Processing preprocessor.operator_precedence.greater_vs_lshift_fragment
Processing preprocessor.operator_precedence.less_vs_rshift_vertex
Processing preprocessor.operator_precedence.less_vs_rshift_fragment
Processing preprocessor.operator_precedence.less_vs_lshift_vertex
Processing preprocessor.operator_precedence.less_vs_lshift_fragment
Processing preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex
Processing preprocessor.operator_precedence.not_equal_vs_greater_or_equal_fragment
Processing preprocessor.operator_precedence.not_equal_vs_less_or_equal_vertex
Processing preprocessor.operator_precedence.not_equal_vs_less_or_equal_fragment
Processing preprocessor.operator_precedence.not_equal_vs_greater_vertex
Processing preprocessor.operator_precedence.not_equal_vs_greater_fragment
Processing preprocessor.operator_precedence.not_equal_vs_less_vertex
Processing preprocessor.operator_precedence.not_equal_vs_less_fragment
Processing preprocessor.operator_precedence.equal_vs_greater_or_equal_vertex
Processing preprocessor.operator_precedence.equal_vs_greater_or_equal_fragment
Processing preprocessor.operator_precedence.equal_vs_less_or_equal_vertex
Processing preprocessor.operator_precedence.equal_vs_less_or_equal_fragment
Processing preprocessor.operator_precedence.equal_vs_greater_vertex
Processing preprocessor.operator_precedence.equal_vs_greater_fragment
Processing preprocessor.operator_precedence.equal_vs_less_vertex
Processing preprocessor.operator_precedence.equal_vs_less_fragment
Processing preprocessor.operator_precedence.bitwise_and_vs_not_equal_vertex
Processing preprocessor.operator_precedence.bitwise_and_vs_not_equal_fragment
Processing preprocessor.operator_precedence.bitwise_and_vs_equal_vertex
Processing preprocessor.operator_precedence.bitwise_and_vs_equal_fragment
Processing preprocessor.operator_precedence.xor_vs_bitwise_and_vertex
Processing preprocessor.operator_precedence.xor_vs_bitwise_and_fragment
Processing preprocessor.operator_precedence.bitwise_or_vs_xor_vertex
Processing preprocessor.operator_precedence.bitwise_or_vs_xor_fragment
Processing preprocessor.operator_precedence.logical_and_vs_bitwise_or_vertex
Processing preprocessor.operator_precedence.logical_and_vs_bitwise_or_fragment
Processing preprocessor.operator_precedence.logical_and_vs_bitwise_and_vertex
Processing preprocessor.operator_precedence.logical_and_vs_bitwise_and_fragment
Processing preprocessor.operator_precedence.logical_or_vs_logical_and_vertex
Processing preprocessor.operator_precedence.logical_or_vs_logical_and_fragment

Locals:
  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x1066ce6d0>
  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>
  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>

[       OK ] WebglConformance.deqp_data_gles2_shaders_preprocessor (10449 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_qualification_order
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;

invariant lowp varying float x0;

 mediump uniform float x1;

 mediump attribute float x2;

void main()
{
	x0 = 1.0;
	gl_Position = dEQP_Position;
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'lowp' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

invariant lowp varying float x0;

 mediump uniform float x1;

void main()
{
	float result = x0 + x1;
	gl_FragColor = vec4(result, result, result, 1.0);
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'lowp' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;

varying invariant lowp float x0;

uniform mediump float x1;

attribute mediump float x2;

void main()
{
	x0 = 1.0;
	gl_Position = dEQP_Position;
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'invariant' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

varying invariant lowp float x0;

uniform mediump float x1;

void main()
{
	float result = x0 + x1;
	gl_FragColor = vec4(result, result, result, 1.0);
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'invariant' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;

varying lowp invariant float x0;

uniform mediump float x1;

attribute mediump float x2;

void main()
{
	x0 = 1.0;
	gl_Position = dEQP_Position;
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'invariant' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

varying lowp invariant float x0;

uniform mediump float x1;

void main()
{
	float result = x0 + x1;
	gl_FragColor = vec4(result, result, result, 1.0);
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'invariant' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;

lowp invariant varying float x0;

mediump uniform float x1;

mediump attribute float x2;

void main()
{
	x0 = 1.0;
	gl_Position = dEQP_Position;
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'invariant' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

lowp invariant varying float x0;

mediump uniform float x1;

void main()
{
	float result = x0 + x1;
	gl_FragColor = vec4(result, result, result, 1.0);
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'invariant' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;

lowp varying invariant float x0;

mediump uniform float x1;

mediump attribute float x2;

void main()
{
	x0 = 1.0;
	gl_Position = dEQP_Position;
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'varying' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

lowp varying invariant float x0;

mediump uniform float x1;

void main()
{
	float result = x0 + x1;
	gl_FragColor = vec4(result, result, result, 1.0);
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'varying' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;

lowp varying float x0;

mediump uniform float x1;

mediump attribute float x2;

void main()
{
	x0 = 1.0;
	gl_Position = dEQP_Position;
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'varying' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

lowp varying float x0;

mediump uniform float x1;

void main()
{
	float result = x0 + x1;
	gl_FragColor = vec4(result, result, result, 1.0);
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'varying' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;

varying invariant float x0;

uniform float x1;

attribute float x2;

void main()
{
	x0 = 1.0;
	gl_Position = dEQP_Position;
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'invariant' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;

varying invariant float x0;

uniform float x1;

void main()
{
	float result = x0 + x1;
	gl_FragColor = vec4(result, result, result, 1.0);
}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:3: 'invariant' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;


float foo0 (const lowp in float x)
{
	return x + 1.0;
}

void foo1 ( mediump out float x)
{
	x = 1.0;
}

float foo2 ( mediump inout float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'in' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;


float foo0 (const lowp in float x)
{
	return x + 1.0;
}

void foo1 ( mediump out float x)
{
	x = 1.0;
}

float foo2 ( mediump inout float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'in' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;


float foo0 (in const lowp float x)
{
	return x + 1.0;
}

void foo1 (out mediump float x)
{
	x = 1.0;
}

float foo2 (inout mediump float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;


float foo0 (in const lowp float x)
{
	return x + 1.0;
}

void foo1 (out mediump float x)
{
	x = 1.0;
}

float foo2 (inout mediump float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;


float foo0 (in lowp const float x)
{
	return x + 1.0;
}

void foo1 (out mediump float x)
{
	x = 1.0;
}

float foo2 (inout mediump float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;


float foo0 (in lowp const float x)
{
	return x + 1.0;
}

void foo1 (out mediump float x)
{
	x = 1.0;
}

float foo2 (inout mediump float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;


float foo0 (lowp const in float x)
{
	return x + 1.0;
}

void foo1 (mediump out float x)
{
	x = 1.0;
}

float foo2 (mediump inout float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;


float foo0 (lowp const in float x)
{
	return x + 1.0;
}

void foo1 (mediump out float x)
{
	x = 1.0;
}

float foo2 (mediump inout float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;


float foo0 (lowp in const float x)
{
	return x + 1.0;
}

void foo1 (mediump out float x)
{
	x = 1.0;
}

float foo2 (mediump inout float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'in' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;


float foo0 (lowp in const float x)
{
	return x + 1.0;
}

void foo1 (mediump out float x)
{
	x = 1.0;
}

float foo2 (mediump inout float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'in' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;


float foo0 (in const float x)
{
	return x + 1.0;
}

void foo1 (out float x)
{
	x = 1.0;
}

float foo2 (inout float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;


float foo0 (in const float x)
{
	return x + 1.0;
}

void foo1 (out float x)
{
	x = 1.0;
}

float foo2 (inout float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;


float foo0 (lowp const float x)
{
	return x + 1.0;
}

void foo1 (mediump float x)
{
	x = 1.0;
}

float foo2 (mediump float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;


float foo0 (lowp const float x)
{
	return x + 1.0;
}

void foo1 (mediump float x)
{
	x = 1.0;
}

float foo2 (mediump float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'const' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
attribute highp vec4 dEQP_Position;


float foo0 (lowp in float x)
{
	return x + 1.0;
}

void foo1 (mediump out float x)
{
	x = 1.0;
}

float foo2 (mediump inout float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'in' : syntax error 
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;


float foo0 (lowp in float x)
{
	return x + 1.0;
}

void foo1 (mediump out float x)
{
	x = 1.0;
}

float foo2 (mediump inout float x)
{
	return x + 1.0;
}

void main()
{
	
	float result;
	foo1(result);
	float x0 = foo0(1.0);
	foo2(result);
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190642:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:4: 'in' : syntax error 
", source:  (11)
[       OK ] WebglConformance.deqp_data_gles2_shaders_qualification_order (1060 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_reserved_operators
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value % 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '%' : integer modulus operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value % 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '%' : integer modulus operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value = ~value;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '~' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value = ~value;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '~' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value << 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '<<' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value << 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '<<' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value >> 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '>>' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value >> 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '>>' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value & 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '&' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value & 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '&' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value ^ 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '^' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value ^ 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '^' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value | 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '|' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value | 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '|' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value %= 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '%=' : integer modulus operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value %= 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '%=' : integer modulus operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value <<= 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '<<=' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value <<= 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '<<=' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value >>= 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '>>=' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value >>= 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '>>=' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value &= 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '&=' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value &= 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '&=' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value ^= 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '^=' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value ^= 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '^=' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;

attribute highp vec4 dEQP_Position;


void main()
{
	
	int value = 100;
	value |= 1;
	gl_Position = dEQP_Position;

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: '|=' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
precision mediump float;
precision mediump int;



void main()
{
	
	int value = 100;
	value |= 1;
	gl_FragColor = vec4(1.0);

}
", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190643:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: '|=' : bit-wise operator supported in GLSL ES 3.00 only  
", source:  (11)
[       OK ] WebglConformance.deqp_data_gles2_shaders_reserved_operators (824 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_scoping
[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;
attribute float a_in0;
varying float v_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(a_in0);

	int S = S(in0).val;
	out0 = S;
	gl_Position = dEQP_Position;
v_out0 = float(out0);

}

--translated-shader--
attribute vec4 webgl_4e70e556c0899ad0;
attribute float webgl_2a926fa2a3235888;
varying float webgl_f1a7e0dc86e6035a;
int webgl_50c85a6bbb49f119;
struct webgl_bc2ee2bf060ca60{
int webgl_d29633f34eb1c59e;
} ;
void main(){
(gl_Position = vec4(0.0, 0.0, 0.0, 0.0));
int webgl_e4819ca83edf6f18 = int(webgl_2a926fa2a3235888);
int webgl_bc2ee2bf060ca60 = webgl_bc2ee2bf060ca60(webgl_e4819ca83edf6f18).webgl_d29633f34eb1c59e;
(webgl_50c85a6bbb49f119 = webgl_bc2ee2bf060ca60);
(gl_Position = webgl_4e70e556c0899ad0);
(webgl_f1a7e0dc86e6035a = float(webgl_50c85a6bbb49f119));
}

--info-log--
ERROR: 0:12: ')' : syntax error: syntax error

[7890:1299:0211/190644:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;
attribute float a_in0;
varying float v_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(a_in0);

	int S = S(in0).val;
	out0 = S;
	gl_Position = dEQP_Position;
v_out0 = float(out0);

}
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:12: ')' : syntax error: syntax error
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "scoping.valid.local_int_variable_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "loading: scoping.test", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "completed load request: scoping.test", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_variable_hides_global_variable_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_variable_hides_global_variable_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.block_variable_hides_local_variable_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.block_variable_hides_local_variable_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.block_variable_hides_global_variable_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.block_variable_hides_global_variable_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.for_init_statement_variable_hides_local_variable_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.for_init_statement_variable_hides_local_variable_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.for_init_statement_variable_hides_global_variable_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.for_init_statement_variable_hides_global_variable_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.variable_in_if_hides_global_variable_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.variable_in_if_hides_global_variable_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.variable_from_outer_scope_visible_in_initializer_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.variable_from_outer_scope_visible_in_initializer_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_int_variable_hides_struct_type_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "ERROR: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "FAIL expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_int_variable_hides_struct_type_fragment", source:  (11)
[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100
precision mediump float;
bool isOk (int a, int b) { return (a == b); }
varying float v_in0;
uniform int ref_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(v_in0 * 1.0025);

	int S = S(in0).val;
	out0 = S;
	bool RES = isOk(out0, ref_out0);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}

--translated-shader--
bool webgl_26daf0ef1d00ab6d(in int webgl_2420662cd003acfa, in int webgl_44a9acbe7629930d){
return (webgl_2420662cd003acfa == webgl_44a9acbe7629930d);
}
varying float webgl_c64db3cf02d35b2e;
uniform int webgl_20b06c95b742317e;
int webgl_50c85a6bbb49f119;
struct webgl_bc2ee2bf060ca60{
int webgl_d29633f34eb1c59e;
} ;
void main(){
int webgl_e4819ca83edf6f18 = int((webgl_c64db3cf02d35b2e * 1.0025001));
int webgl_bc2ee2bf060ca60 = webgl_bc2ee2bf060ca60(webgl_e4819ca83edf6f18).webgl_d29633f34eb1c59e;
(webgl_50c85a6bbb49f119 = webgl_bc2ee2bf060ca60);
bool webgl_64928d1969e45ae2 = webgl_26daf0ef1d00ab6d(webgl_50c85a6bbb49f119, webgl_20b06c95b742317e);
(gl_FragColor = vec4(webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, 1.0));
}

--info-log--
ERROR: 0:13: ')' : syntax error: syntax error

[7890:1299:0211/190644:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
bool isOk (int a, int b) { return (a == b); }
varying float v_in0;
uniform int ref_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(v_in0 * 1.0025);

	int S = S(in0).val;
	out0 = S;
	bool RES = isOk(out0, ref_out0);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:13: ')' : syntax error: syntax error
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "ERROR: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "scoping.valid.local_int_variable_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "FAIL expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_struct_variable_hides_struct_type_vertex", source:  (11)
[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;
attribute float a_in0;
varying float v_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(a_in0);

	S S = S(in0);
	out0 = S.val;
	gl_Position = dEQP_Position;
v_out0 = float(out0);

}

--translated-shader--
attribute vec4 webgl_4e70e556c0899ad0;
attribute float webgl_2a926fa2a3235888;
varying float webgl_f1a7e0dc86e6035a;
int webgl_50c85a6bbb49f119;
struct webgl_bc2ee2bf060ca60{
int webgl_d29633f34eb1c59e;
} ;
void main(){
(gl_Position = vec4(0.0, 0.0, 0.0, 0.0));
int webgl_e4819ca83edf6f18 = int(webgl_2a926fa2a3235888);
webgl_bc2ee2bf060ca60 webgl_bc2ee2bf060ca60 = webgl_bc2ee2bf060ca60(webgl_e4819ca83edf6f18);
(webgl_50c85a6bbb49f119 = webgl_bc2ee2bf060ca60.webgl_d29633f34eb1c59e);
(gl_Position = webgl_4e70e556c0899ad0);
(webgl_f1a7e0dc86e6035a = float(webgl_50c85a6bbb49f119));
}

--info-log--
ERROR: 0:12: '.' : syntax error: syntax error

[7890:1299:0211/190644:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;
attribute float a_in0;
varying float v_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(a_in0);

	S S = S(in0);
	out0 = S.val;
	gl_Position = dEQP_Position;
v_out0 = float(out0);

}
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:12: '.' : syntax error: syntax error
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "ERROR: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "scoping.valid.local_struct_variable_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "FAIL expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_struct_variable_hides_struct_type_fragment", source:  (11)
[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100
precision mediump float;
bool isOk (int a, int b) { return (a == b); }
varying float v_in0;
uniform int ref_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(v_in0 * 1.0025);

	S S = S(in0);
	out0 = S.val;
	bool RES = isOk(out0, ref_out0);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}

--translated-shader--
bool webgl_26daf0ef1d00ab6d(in int webgl_2420662cd003acfa, in int webgl_44a9acbe7629930d){
return (webgl_2420662cd003acfa == webgl_44a9acbe7629930d);
}
varying float webgl_c64db3cf02d35b2e;
uniform int webgl_20b06c95b742317e;
int webgl_50c85a6bbb49f119;
struct webgl_bc2ee2bf060ca60{
int webgl_d29633f34eb1c59e;
} ;
void main(){
int webgl_e4819ca83edf6f18 = int((webgl_c64db3cf02d35b2e * 1.0025001));
webgl_bc2ee2bf060ca60 webgl_bc2ee2bf060ca60 = webgl_bc2ee2bf060ca60(webgl_e4819ca83edf6f18);
(webgl_50c85a6bbb49f119 = webgl_bc2ee2bf060ca60.webgl_d29633f34eb1c59e);
bool webgl_64928d1969e45ae2 = webgl_26daf0ef1d00ab6d(webgl_50c85a6bbb49f119, webgl_20b06c95b742317e);
(gl_FragColor = vec4(webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, 1.0));
}

--info-log--
ERROR: 0:13: '.' : syntax error: syntax error

[7890:1299:0211/190644:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
bool isOk (int a, int b) { return (a == b); }
varying float v_in0;
uniform int ref_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(v_in0 * 1.0025);

	S S = S(in0);
	out0 = S.val;
	bool RES = isOk(out0, ref_out0);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:13: '.' : syntax error: syntax error
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "ERROR: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "scoping.valid.local_struct_variable_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "FAIL expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_variable_hides_function_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_variable_hides_function_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.function_parameter_hides_global_variable_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.function_parameter_hides_global_variable_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.function_parameter_hides_struct_type_vertex", source:  (11)
[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;
attribute float a_in0;
varying float v_out0;
int out0;


struct S { int x; };

int func (int S) { return S; }

void main()
{
	int in0 = int(a_in0);

	out0 = func(in0);
	gl_Position = dEQP_Position;
v_out0 = float(out0);

}

--translated-shader--
attribute vec4 webgl_4e70e556c0899ad0;
attribute float webgl_2a926fa2a3235888;
varying float webgl_f1a7e0dc86e6035a;
int webgl_50c85a6bbb49f119;
struct webgl_bc2ee2bf060ca60{
int webgl_4fc82888d13de398;
} ;
int webgl_8e5fc8b7c9b6652c(in int webgl_bc2ee2bf060ca60){
return webgl_bc2ee2bf060ca60;
}
void main(){
(gl_Position = vec4(0.0, 0.0, 0.0, 0.0));
int webgl_e4819ca83edf6f18 = int(webgl_2a926fa2a3235888);
(webgl_50c85a6bbb49f119 = webgl_8e5fc8b7c9b6652c(webgl_e4819ca83edf6f18));
(gl_Position = webgl_4e70e556c0899ad0);
(webgl_f1a7e0dc86e6035a = float(webgl_50c85a6bbb49f119));
}

--info-log--
ERROR: 0:9: ';' : syntax error: syntax error

[7890:1299:0211/190644:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;
attribute float a_in0;
varying float v_out0;
int out0;


struct S { int x; };

int func (int S) { return S; }

void main()
{
	int in0 = int(a_in0);

	out0 = func(in0);
	gl_Position = dEQP_Position;
v_out0 = float(out0);

}
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: ';' : syntax error: syntax error
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "ERROR: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "scoping.valid.function_parameter_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "FAIL expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.function_parameter_hides_struct_type_fragment", source:  (11)
[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:
--Log from shader translator--

--original-shader--
#version 100
precision mediump float;
bool isOk (int a, int b) { return (a == b); }
varying float v_in0;
uniform int ref_out0;
int out0;


struct S { int x; };

int func (int S) { return S; }

void main()
{
	int in0 = int(v_in0 * 1.0025);

	out0 = func(in0);
	bool RES = isOk(out0, ref_out0);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}

--translated-shader--
bool webgl_26daf0ef1d00ab6d(in int webgl_2420662cd003acfa, in int webgl_44a9acbe7629930d){
return (webgl_2420662cd003acfa == webgl_44a9acbe7629930d);
}
varying float webgl_c64db3cf02d35b2e;
uniform int webgl_20b06c95b742317e;
int webgl_50c85a6bbb49f119;
struct webgl_bc2ee2bf060ca60{
int webgl_4fc82888d13de398;
} ;
int webgl_8e5fc8b7c9b6652c(in int webgl_bc2ee2bf060ca60){
return webgl_bc2ee2bf060ca60;
}
void main(){
int webgl_e4819ca83edf6f18 = int((webgl_c64db3cf02d35b2e * 1.0025001));
(webgl_50c85a6bbb49f119 = webgl_8e5fc8b7c9b6652c(webgl_e4819ca83edf6f18));
bool webgl_64928d1969e45ae2 = webgl_26daf0ef1d00ab6d(webgl_50c85a6bbb49f119, webgl_20b06c95b742317e);
(gl_FragColor = vec4(webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, 1.0));
}

--info-log--
ERROR: 0:11: ';' : syntax error: syntax error

[7890:1299:0211/190644:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
bool isOk (int a, int b) { return (a == b); }
varying float v_in0;
uniform int ref_out0;
int out0;


struct S { int x; };

int func (int S) { return S; }

void main()
{
	int in0 = int(v_in0 * 1.0025);

	out0 = func(in0);
	bool RES = isOk(out0, ref_out0);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: ';' : syntax error: syntax error
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "ERROR: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "scoping.valid.function_parameter_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "FAIL expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.function_parameter_hides_function_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.function_parameter_hides_function_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_variable_in_inner_scope_hides_function_parameter_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_variable_in_inner_scope_hides_function_parameter_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_variable_hides_function_parameter_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;
attribute float a_in0;
varying float v_out0;
int out0;

int func (int inp, int x) { int x = 5; return inp + x - 5; }

void main()
{
	int in0 = int(a_in0);

	out0 = func(in0, 42);
	gl_Position = dEQP_Position;
v_out0 = float(out0);

}
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'x' : redefinition 
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "ERROR: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "scoping.valid.local_variable_hides_function_parameter_vertex: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "FAIL expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.valid.local_variable_hides_function_parameter_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
bool isOk (int a, int b) { return (a == b); }
varying float v_in0;
uniform int ref_out0;
int out0;

int func (int inp, int x) { int x = 5; return inp + x - 5; }

void main()
{
	int in0 = int(v_in0 * 1.0025);

	out0 = func(in0, 42);
	bool RES = isOk(out0, ref_out0);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'x' : redefinition 
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "ERROR: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "scoping.valid.local_variable_hides_function_parameter_fragment: expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "FAIL expected shaders to compile and link properly, but failed to compile.", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "[object Object]", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_global_variable_vertex", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


int a;
float a;

void main()
{
	a = 1.0;
	gl_Position = vec4(a);
}
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'a' : redefinition 
ERROR: 0:11: 'assign' :  cannot convert from 'const float' to 'highp int'
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_global_variable_fragment", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


int a;
float a;

void main()
{
	a = 1.0;
	gl_FragColor = vec4(a);
}
", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190644:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'a' : redefinition 
ERROR: 0:10: 'assign' :  cannot convert from 'const float' to 'mediump int'
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_local_variable_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	int a;
	float a;
	a = 1.0;
	gl_Position = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'a' : redefinition 
ERROR: 0:10: 'assign' :  cannot convert from 'const float' to 'highp int'
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_local_variable_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	int a;
	float a;
	a = 1.0;
	gl_FragColor = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'a' : redefinition 
ERROR: 0:9: 'assign' :  cannot convert from 'const float' to 'mediump int'
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_for_init_statement_variable_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	for (int i = 0; i < 10; i++)
	{
		int i = 11;
	}
	gl_Position = vec4(0.0);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'i' : redefinition 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_for_init_statement_variable_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	for (int i = 0; i < 10; i++)
	{
		int i = 11;
	}
	gl_FragColor = vec4(0.0);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'i' : redefinition 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_for_condition_variable_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	for (int i = 0; int a = (i < 10); i++)
	{
		int a = 0;
	}
	gl_Position = vec4(0.0);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: '' : boolean expression expected 
ERROR: 0:8: '=' :  cannot convert from 'bool' to 'highp int'
ERROR: 0:10: 'a' : redefinition 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_for_condition_variable_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	for (int i = 0; int a = (i < 10); i++)
	{
		int a = 0;
	}
	gl_FragColor = vec4(0.0);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: '' : boolean expression expected 
ERROR: 0:7: '=' :  cannot convert from 'bool' to 'mediump int'
ERROR: 0:9: 'a' : redefinition 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_for_init_statement_variable_in_for_condition_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	float a;
	for (int i = 0; int i = (i < 10); i++)
	{
		a = sin(i);
	}
	gl_Position = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: '' : boolean expression expected 
ERROR: 0:9: 'i' : redefinition 
ERROR: 0:11: 'sin' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_for_init_statement_variable_in_for_condition_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	float a;
	for (int i = 0; int i = (i < 10); i++)
	{
		a = sin(i);
	}
	gl_FragColor = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: '' : boolean expression expected 
ERROR: 0:8: 'i' : redefinition 
ERROR: 0:10: 'sin' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_while_condition_variable_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	int a = 0;
	while (int i = (a < 5))
	{
		int i = 11;
		a += i;
	}
	gl_Position = vec4(0.0);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: '' : boolean expression expected 
ERROR: 0:9: '=' :  cannot convert from 'bool' to 'highp int'
ERROR: 0:11: 'i' : redefinition 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_while_condition_variable_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	int a = 0;
	while (int i = (a < 5))
	{
		int i = 11;
		a += i;
	}
	gl_FragColor = vec4(0.0);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: '' : boolean expression expected 
ERROR: 0:8: '=' :  cannot convert from 'bool' to 'mediump int'
ERROR: 0:10: 'i' : redefinition 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_function_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float func(float x);
float func(float x);

float func(float x) { return x + 1.0; }

void main()
{
	gl_Position = vec4(func(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'function' : duplicate function prototype declarations are not allowed 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_function_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


float func(float x);
float func(float x);

float func(float x) { return x + 1.0; }

void main()
{
	gl_FragColor = vec4(func(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'function' : duplicate function prototype declarations are not allowed 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redefine_function_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float func(float x);

float func(float x) { return x + 1.0; }
float func(float x) { return x + 2.0; }

void main()
{
	gl_Position = vec4(func(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redefine_function_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


float func(float x);

float func(float x) { return x + 1.0; }
float func(float x) { return x + 2.0; }

void main()
{
	gl_FragColor = vec4(func(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'func' : function already has a body 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_builtin_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float sin(float x);

void main()
{
	gl_Position = vec4(sin(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'in' : overloaded functions must have the same parameter qualifiers 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redeclare_builtin_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


float sin(float x);

void main()
{
	gl_FragColor = vec4(sin(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'in' : overloaded functions must have the same parameter qualifiers 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redefine_builtin_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float sin(float x) { return x + 1.0; }

void main()
{
	gl_Position = vec4(sin(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'in' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:6: 'sin' : built-in functions cannot be redefined 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.redefine_builtin_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


float sin(float x) { return x + 1.0; }

void main()
{
	gl_FragColor = vec4(sin(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'in' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:5: 'sin' : built-in functions cannot be redefined 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.conflict_function_struct_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void f(int x);
struct f { int x; };

void main()
{
	gl_Position = vec4(1);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'f' : redefinition struct
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.conflict_function_struct_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void f(int x);
struct f { int x; };

void main()
{
	gl_FragColor = vec4(1);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'f' : redefinition struct
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.conflict_function_variable_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void f(int x);
float f;

void main()
{
	f = 1.0;
	gl_Position = vec4(f);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'f' : redefinition 
ERROR: 0:11: 'f' : variable expected 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.conflict_function_variable_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void f(int x);
float f;

void main()
{
	f = 1.0;
	gl_FragColor = vec4(f);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'f' : redefinition 
ERROR: 0:10: 'f' : variable expected 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_global_variable_before_declaration_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void func()
{
	a = 2.0;
}

float a;

void main()
{
	func();
	gl_Position = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'a' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_global_variable_before_declaration_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void func()
{
	a = 2.0;
}

float a;

void main()
{
	func();
	gl_FragColor = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'a' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_local_variable_before_declaration_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	float a = 1.0;
	a = b;
	float b = 2.0;

	gl_Position = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'b' : undeclared identifier 
ERROR: 0:10: 'b' : redefinition 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_local_variable_before_declaration_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	float a = 1.0;
	a = b;
	float b = 2.0;

	gl_FragColor = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'b' : undeclared identifier 
ERROR: 0:9: 'b' : redefinition 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_struct_type_before_declaration_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float func (float x) { return S(x).val; }
struct S { float val; };

void main()
{
	gl_Position = vec4(func(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'S' : no matching overloaded function found 
ERROR: 0:6: 'val' :  field selection requires structure or vector on left hand side 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_struct_type_before_declaration_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


float func (float x) { return S(x).val; }
struct S { float val; };

void main()
{
	gl_FragColor = vec4(func(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'S' : no matching overloaded function found 
ERROR: 0:5: 'val' :  field selection requires structure or vector on left hand side 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_function_before_declaration_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float func (float x) { return bar(x); }
float bar (float x) { return x; }

void main()
{
	gl_Position = vec4(func(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:6: 'bar' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_function_before_declaration_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


float func (float x) { return bar(x); }
float bar (float x) { return x; }

void main()
{
	gl_FragColor = vec4(func(1.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:5: 'bar' : no matching overloaded function found 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_block_in_outer_scope_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	{
		float a = 1.0;
	}
	gl_Position = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'a' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_block_in_outer_scope_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	{
		float a = 1.0;
	}
	gl_FragColor = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'a' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_if_in_outer_scope_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	if (true)
		float a = 1.0;
	gl_Position = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'a' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_if_in_outer_scope_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	if (true)
		float a = 1.0;
	gl_FragColor = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:9: 'a' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_else_in_outer_scope_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	if (false)
		float a = 1.0;
	else
		float b = 2.0;
	gl_Position = vec4(b);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:12: 'b' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_else_in_outer_scope_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	if (false)
		float a = 1.0;
	else
		float b = 2.0;
	gl_FragColor = vec4(b);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'b' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_if_in_else_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	float a = 1.0;
	if (true)
	{
		float b = 2.0;
	}
	else
	{
		a = b;
	}
	gl_Position = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:15: 'b' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_if_in_else_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	float a = 1.0;
	if (true)
	{
		float b = 2.0;
	}
	else
	{
		a = b;
	}
	gl_FragColor = vec4(a);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:14: 'b' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_for_init_statement_in_outer_scope_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	float x = 0.0;
	for (int i = 0; i < 10; i++)
	{
		x += sin(i);
	}
	gl_Position = vec4(float(i));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:11: 'sin' : no matching overloaded function found 
ERROR: 0:13: 'i' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_for_init_statement_in_outer_scope_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	float x = 0.0;
	for (int i = 0; i < 10; i++)
	{
		x += sin(i);
	}
	gl_FragColor = vec4(float(i));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:10: 'sin' : no matching overloaded function found 
ERROR: 0:12: 'i' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_while_condition_in_outer_scope_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	int a = 1;
	while (bool b = (a == 1))
	{
		a++;
	}
	gl_Position = vec4(float(b));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:13: 'b' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_variable_from_while_condition_in_outer_scope_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	int a = 1;
	while (bool b = (a == 1))
	{
		a++;
	}
	gl_FragColor = vec4(float(b));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:12: 'b' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_parameter_names_from_function_declaration_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float func(float a, float b);

float func(float x, float y) { return a+b; }

void main()
{
	gl_Position = vec4(func(1.0, 2.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'a' : undeclared identifier 
ERROR: 0:8: 'b' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.use_parameter_names_from_function_declaration_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


float func(float a, float b);

float func(float x, float y) { return a+b; }

void main()
{
	gl_FragColor = vec4(func(1.0, 2.0));
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'a' : undeclared identifier 
ERROR: 0:7: 'b' : undeclared identifier 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.variable_not_visible_in_own_initializer_vertex", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	float x = x;
	gl_Position = vec4(x);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:8: 'x' : undeclared identifier 
ERROR: 0:8: 'x' : redefinition 
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Processing scoping.invalid.variable_not_visible_in_own_initializer_fragment", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	float x = x;
	gl_FragColor = vec4(x);
}
", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Compile status: false", source:  (11)
[7890:1299:0211/190645:INFO:CONSOLE(11)] "Shader infoLog: ERROR: 0:7: 'x' : undeclared identifier 
ERROR: 0:7: 'x' : redefinition 
", source:  (11)

Expected exception while running WebglConformance.deqp_data_gles2_shaders_scoping

Traceback (most recent call last):
  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72
    super(cls, shared_page_state).RunStory(results)
  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329
    self._current_page, self._current_tab, results)
  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78
    raise page_test.Failure(_WebGLTestMessages(tab))
Failure: gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;
attribute float a_in0;
varying float v_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(a_in0);

	int S = S(in0).val;
	out0 = S;
	gl_Position = dEQP_Position;
v_out0 = float(out0);

}

Compile status: false
Shader infoLog: ERROR: 0:12: ')' : syntax error: syntax error

scoping.valid.local_int_variable_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.
loading: scoping.test
completed load request: scoping.test
Processing scoping.valid.local_variable_hides_global_variable_vertex
Processing scoping.valid.local_variable_hides_global_variable_fragment
Processing scoping.valid.block_variable_hides_local_variable_vertex
Processing scoping.valid.block_variable_hides_local_variable_fragment
Processing scoping.valid.block_variable_hides_global_variable_vertex
Processing scoping.valid.block_variable_hides_global_variable_fragment
Processing scoping.valid.for_init_statement_variable_hides_local_variable_vertex
Processing scoping.valid.for_init_statement_variable_hides_local_variable_fragment
Processing scoping.valid.for_init_statement_variable_hides_global_variable_vertex
Processing scoping.valid.for_init_statement_variable_hides_global_variable_fragment
Processing scoping.valid.variable_in_if_hides_global_variable_vertex
Processing scoping.valid.variable_in_if_hides_global_variable_fragment
Processing scoping.valid.variable_from_outer_scope_visible_in_initializer_vertex
Processing scoping.valid.variable_from_outer_scope_visible_in_initializer_fragment
Processing scoping.valid.local_int_variable_hides_struct_type_vertex
ERROR: expected shaders to compile and link properly, but failed to compile.
FAIL expected shaders to compile and link properly, but failed to compile.
[object Object]
Processing scoping.valid.local_int_variable_hides_struct_type_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;
bool isOk (int a, int b) { return (a == b); }
varying float v_in0;
uniform int ref_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(v_in0 * 1.0025);

	int S = S(in0).val;
	out0 = S;
	bool RES = isOk(out0, ref_out0);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}

Compile status: false
Shader infoLog: ERROR: 0:13: ')' : syntax error: syntax error

ERROR: expected shaders to compile and link properly, but failed to compile.
scoping.valid.local_int_variable_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.
FAIL expected shaders to compile and link properly, but failed to compile.
[object Object]
Processing scoping.valid.local_struct_variable_hides_struct_type_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;
attribute float a_in0;
varying float v_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(a_in0);

	S S = S(in0);
	out0 = S.val;
	gl_Position = dEQP_Position;
v_out0 = float(out0);

}

Compile status: false
Shader infoLog: ERROR: 0:12: '.' : syntax error: syntax error

ERROR: expected shaders to compile and link properly, but failed to compile.
scoping.valid.local_struct_variable_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.
FAIL expected shaders to compile and link properly, but failed to compile.
[object Object]
Processing scoping.valid.local_struct_variable_hides_struct_type_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;
bool isOk (int a, int b) { return (a == b); }
varying float v_in0;
uniform int ref_out0;
int out0;


struct S { int val; };

void main()
{
	int in0 = int(v_in0 * 1.0025);

	S S = S(in0);
	out0 = S.val;
	bool RES = isOk(out0, ref_out0);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}

Compile status: false
Shader infoLog: ERROR: 0:13: '.' : syntax error: syntax error

ERROR: expected shaders to compile and link properly, but failed to compile.
scoping.valid.local_struct_variable_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.
FAIL expected shaders to compile and link properly, but failed to compile.
[object Object]
Processing scoping.valid.local_variable_hides_function_vertex
Processing scoping.valid.local_variable_hides_function_fragment
Processing scoping.valid.function_parameter_hides_global_variable_vertex
Processing scoping.valid.function_parameter_hides_global_variable_fragment
Processing scoping.valid.function_parameter_hides_struct_type_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;
attribute float a_in0;
varying float v_out0;
int out0;


struct S { int x; };

int func (int S) { return S; }

void main()
{
	int in0 = int(a_in0);

	out0 = func(in0);
	gl_Position = dEQP_Position;
v_out0 = float(out0);

}

Compile status: false
Shader infoLog: ERROR: 0:9: ';' : syntax error: syntax error

ERROR: expected shaders to compile and link properly, but failed to compile.
scoping.valid.function_parameter_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.
FAIL expected shaders to compile and link properly, but failed to compile.
[object Object]
Processing scoping.valid.function_parameter_hides_struct_type_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;
bool isOk (int a, int b) { return (a == b); }
varying float v_in0;
uniform int ref_out0;
int out0;


struct S { int x; };

int func (int S) { return S; }

void main()
{
	int in0 = int(v_in0 * 1.0025);

	out0 = func(in0);
	bool RES = isOk(out0, ref_out0);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}

Compile status: false
Shader infoLog: ERROR: 0:11: ';' : syntax error: syntax error

ERROR: expected shaders to compile and link properly, but failed to compile.
scoping.valid.function_parameter_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.
FAIL expected shaders to compile and link properly, but failed to compile.
[object Object]
Processing scoping.valid.function_parameter_hides_function_vertex
Processing scoping.valid.function_parameter_hides_function_fragment
Processing scoping.valid.local_variable_in_inner_scope_hides_function_parameter_vertex
Processing scoping.valid.local_variable_in_inner_scope_hides_function_parameter_fragment
Processing scoping.valid.local_variable_hides_function_parameter_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;
attribute float a_in0;
varying float v_out0;
int out0;

int func (int inp, int x) { int x = 5; return inp + x - 5; }

void main()
{
	int in0 = int(a_in0);

	out0 = func(in0, 42);
	gl_Position = dEQP_Position;
v_out0 = float(out0);

}

Compile status: false
Shader infoLog: ERROR: 0:8: 'x' : redefinition 

ERROR: expected shaders to compile and link properly, but failed to compile.
scoping.valid.local_variable_hides_function_parameter_vertex: expected shaders to compile and link properly, but failed to compile.
FAIL expected shaders to compile and link properly, but failed to compile.
[object Object]
Processing scoping.valid.local_variable_hides_function_parameter_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;
bool isOk (int a, int b) { return (a == b); }
varying float v_in0;
uniform int ref_out0;
int out0;

int func (int inp, int x) { int x = 5; return inp + x - 5; }

void main()
{
	int in0 = int(v_in0 * 1.0025);

	out0 = func(in0, 42);
	bool RES = isOk(out0, ref_out0);
gl_FragColor = vec4(RES, RES, RES, 1.0);

}

Compile status: false
Shader infoLog: ERROR: 0:8: 'x' : redefinition 

ERROR: expected shaders to compile and link properly, but failed to compile.
scoping.valid.local_variable_hides_function_parameter_fragment: expected shaders to compile and link properly, but failed to compile.
FAIL expected shaders to compile and link properly, but failed to compile.
[object Object]
Processing scoping.invalid.redeclare_global_variable_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


int a;
float a;

void main()
{
	a = 1.0;
	gl_Position = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'a' : redefinition 
ERROR: 0:11: 'assign' :  cannot convert from 'const float' to 'highp int'

Processing scoping.invalid.redeclare_global_variable_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


int a;
float a;

void main()
{
	a = 1.0;
	gl_FragColor = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'a' : redefinition 
ERROR: 0:10: 'assign' :  cannot convert from 'const float' to 'mediump int'

Processing scoping.invalid.redeclare_local_variable_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	int a;
	float a;
	a = 1.0;
	gl_Position = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'a' : redefinition 
ERROR: 0:10: 'assign' :  cannot convert from 'const float' to 'highp int'

Processing scoping.invalid.redeclare_local_variable_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	int a;
	float a;
	a = 1.0;
	gl_FragColor = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'a' : redefinition 
ERROR: 0:9: 'assign' :  cannot convert from 'const float' to 'mediump int'

Processing scoping.invalid.redeclare_for_init_statement_variable_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	for (int i = 0; i < 10; i++)
	{
		int i = 11;
	}
	gl_Position = vec4(0.0);
}

Compile status: false
Shader infoLog: ERROR: 0:10: 'i' : redefinition 

Processing scoping.invalid.redeclare_for_init_statement_variable_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	for (int i = 0; i < 10; i++)
	{
		int i = 11;
	}
	gl_FragColor = vec4(0.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'i' : redefinition 

Processing scoping.invalid.redeclare_for_condition_variable_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	for (int i = 0; int a = (i < 10); i++)
	{
		int a = 0;
	}
	gl_Position = vec4(0.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: '' : boolean expression expected 
ERROR: 0:8: '=' :  cannot convert from 'bool' to 'highp int'
ERROR: 0:10: 'a' : redefinition 

Processing scoping.invalid.redeclare_for_condition_variable_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	for (int i = 0; int a = (i < 10); i++)
	{
		int a = 0;
	}
	gl_FragColor = vec4(0.0);
}

Compile status: false
Shader infoLog: ERROR: 0:7: '' : boolean expression expected 
ERROR: 0:7: '=' :  cannot convert from 'bool' to 'mediump int'
ERROR: 0:9: 'a' : redefinition 

Processing scoping.invalid.redeclare_for_init_statement_variable_in_for_condition_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	float a;
	for (int i = 0; int i = (i < 10); i++)
	{
		a = sin(i);
	}
	gl_Position = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:9: '' : boolean expression expected 
ERROR: 0:9: 'i' : redefinition 
ERROR: 0:11: 'sin' : no matching overloaded function found 

Processing scoping.invalid.redeclare_for_init_statement_variable_in_for_condition_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	float a;
	for (int i = 0; int i = (i < 10); i++)
	{
		a = sin(i);
	}
	gl_FragColor = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:8: '' : boolean expression expected 
ERROR: 0:8: 'i' : redefinition 
ERROR: 0:10: 'sin' : no matching overloaded function found 

Processing scoping.invalid.redeclare_while_condition_variable_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	int a = 0;
	while (int i = (a < 5))
	{
		int i = 11;
		a += i;
	}
	gl_Position = vec4(0.0);
}

Compile status: false
Shader infoLog: ERROR: 0:9: '' : boolean expression expected 
ERROR: 0:9: '=' :  cannot convert from 'bool' to 'highp int'
ERROR: 0:11: 'i' : redefinition 

Processing scoping.invalid.redeclare_while_condition_variable_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	int a = 0;
	while (int i = (a < 5))
	{
		int i = 11;
		a += i;
	}
	gl_FragColor = vec4(0.0);
}

Compile status: false
Shader infoLog: ERROR: 0:8: '' : boolean expression expected 
ERROR: 0:8: '=' :  cannot convert from 'bool' to 'mediump int'
ERROR: 0:10: 'i' : redefinition 

Processing scoping.invalid.redeclare_function_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float func(float x);
float func(float x);

float func(float x) { return x + 1.0; }

void main()
{
	gl_Position = vec4(func(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'function' : duplicate function prototype declarations are not allowed 

Processing scoping.invalid.redeclare_function_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


float func(float x);
float func(float x);

float func(float x) { return x + 1.0; }

void main()
{
	gl_FragColor = vec4(func(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'function' : duplicate function prototype declarations are not allowed 

Processing scoping.invalid.redefine_function_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float func(float x);

float func(float x) { return x + 1.0; }
float func(float x) { return x + 2.0; }

void main()
{
	gl_Position = vec4(func(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'func' : function already has a body 

Processing scoping.invalid.redefine_function_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


float func(float x);

float func(float x) { return x + 1.0; }
float func(float x) { return x + 2.0; }

void main()
{
	gl_FragColor = vec4(func(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'func' : function already has a body 

Processing scoping.invalid.redeclare_builtin_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float sin(float x);

void main()
{
	gl_Position = vec4(sin(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'in' : overloaded functions must have the same parameter qualifiers 

Processing scoping.invalid.redeclare_builtin_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


float sin(float x);

void main()
{
	gl_FragColor = vec4(sin(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'in' : overloaded functions must have the same parameter qualifiers 

Processing scoping.invalid.redefine_builtin_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float sin(float x) { return x + 1.0; }

void main()
{
	gl_Position = vec4(sin(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'in' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:6: 'sin' : built-in functions cannot be redefined 

Processing scoping.invalid.redefine_builtin_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


float sin(float x) { return x + 1.0; }

void main()
{
	gl_FragColor = vec4(sin(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'in' : overloaded functions must have the same parameter qualifiers 
ERROR: 0:5: 'sin' : built-in functions cannot be redefined 

Processing scoping.invalid.conflict_function_struct_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void f(int x);
struct f { int x; };

void main()
{
	gl_Position = vec4(1);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'f' : redefinition struct

Processing scoping.invalid.conflict_function_struct_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void f(int x);
struct f { int x; };

void main()
{
	gl_FragColor = vec4(1);
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'f' : redefinition struct

Processing scoping.invalid.conflict_function_variable_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void f(int x);
float f;

void main()
{
	f = 1.0;
	gl_Position = vec4(f);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'f' : redefinition 
ERROR: 0:11: 'f' : variable expected 

Processing scoping.invalid.conflict_function_variable_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void f(int x);
float f;

void main()
{
	f = 1.0;
	gl_FragColor = vec4(f);
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'f' : redefinition 
ERROR: 0:10: 'f' : variable expected 

Processing scoping.invalid.use_global_variable_before_declaration_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void func()
{
	a = 2.0;
}

float a;

void main()
{
	func();
	gl_Position = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'a' : undeclared identifier 

Processing scoping.invalid.use_global_variable_before_declaration_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void func()
{
	a = 2.0;
}

float a;

void main()
{
	func();
	gl_FragColor = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'a' : undeclared identifier 

Processing scoping.invalid.use_local_variable_before_declaration_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	float a = 1.0;
	a = b;
	float b = 2.0;

	gl_Position = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'b' : undeclared identifier 
ERROR: 0:10: 'b' : redefinition 

Processing scoping.invalid.use_local_variable_before_declaration_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	float a = 1.0;
	a = b;
	float b = 2.0;

	gl_FragColor = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'b' : undeclared identifier 
ERROR: 0:9: 'b' : redefinition 

Processing scoping.invalid.use_struct_type_before_declaration_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float func (float x) { return S(x).val; }
struct S { float val; };

void main()
{
	gl_Position = vec4(func(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'S' : no matching overloaded function found 
ERROR: 0:6: 'val' :  field selection requires structure or vector on left hand side 

Processing scoping.invalid.use_struct_type_before_declaration_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


float func (float x) { return S(x).val; }
struct S { float val; };

void main()
{
	gl_FragColor = vec4(func(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'S' : no matching overloaded function found 
ERROR: 0:5: 'val' :  field selection requires structure or vector on left hand side 

Processing scoping.invalid.use_function_before_declaration_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float func (float x) { return bar(x); }
float bar (float x) { return x; }

void main()
{
	gl_Position = vec4(func(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:6: 'bar' : no matching overloaded function found 

Processing scoping.invalid.use_function_before_declaration_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


float func (float x) { return bar(x); }
float bar (float x) { return x; }

void main()
{
	gl_FragColor = vec4(func(1.0));
}

Compile status: false
Shader infoLog: ERROR: 0:5: 'bar' : no matching overloaded function found 

Processing scoping.invalid.use_variable_from_block_in_outer_scope_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	{
		float a = 1.0;
	}
	gl_Position = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:11: 'a' : undeclared identifier 

Processing scoping.invalid.use_variable_from_block_in_outer_scope_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	{
		float a = 1.0;
	}
	gl_FragColor = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:10: 'a' : undeclared identifier 

Processing scoping.invalid.use_variable_from_if_in_outer_scope_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	if (true)
		float a = 1.0;
	gl_Position = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:10: 'a' : undeclared identifier 

Processing scoping.invalid.use_variable_from_if_in_outer_scope_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	if (true)
		float a = 1.0;
	gl_FragColor = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:9: 'a' : undeclared identifier 

Processing scoping.invalid.use_variable_from_else_in_outer_scope_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	if (false)
		float a = 1.0;
	else
		float b = 2.0;
	gl_Position = vec4(b);
}

Compile status: false
Shader infoLog: ERROR: 0:12: 'b' : undeclared identifier 

Processing scoping.invalid.use_variable_from_else_in_outer_scope_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	if (false)
		float a = 1.0;
	else
		float b = 2.0;
	gl_FragColor = vec4(b);
}

Compile status: false
Shader infoLog: ERROR: 0:11: 'b' : undeclared identifier 

Processing scoping.invalid.use_variable_from_if_in_else_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	float a = 1.0;
	if (true)
	{
		float b = 2.0;
	}
	else
	{
		a = b;
	}
	gl_Position = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:15: 'b' : undeclared identifier 

Processing scoping.invalid.use_variable_from_if_in_else_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	float a = 1.0;
	if (true)
	{
		float b = 2.0;
	}
	else
	{
		a = b;
	}
	gl_FragColor = vec4(a);
}

Compile status: false
Shader infoLog: ERROR: 0:14: 'b' : undeclared identifier 

Processing scoping.invalid.use_variable_from_for_init_statement_in_outer_scope_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	float x = 0.0;
	for (int i = 0; i < 10; i++)
	{
		x += sin(i);
	}
	gl_Position = vec4(float(i));
}

Compile status: false
Shader infoLog: ERROR: 0:11: 'sin' : no matching overloaded function found 
ERROR: 0:13: 'i' : undeclared identifier 

Processing scoping.invalid.use_variable_from_for_init_statement_in_outer_scope_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	float x = 0.0;
	for (int i = 0; i < 10; i++)
	{
		x += sin(i);
	}
	gl_FragColor = vec4(float(i));
}

Compile status: false
Shader infoLog: ERROR: 0:10: 'sin' : no matching overloaded function found 
ERROR: 0:12: 'i' : undeclared identifier 

Processing scoping.invalid.use_variable_from_while_condition_in_outer_scope_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	int a = 1;
	while (bool b = (a == 1))
	{
		a++;
	}
	gl_Position = vec4(float(b));
}

Compile status: false
Shader infoLog: ERROR: 0:13: 'b' : undeclared identifier 

Processing scoping.invalid.use_variable_from_while_condition_in_outer_scope_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	int a = 1;
	while (bool b = (a == 1))
	{
		a++;
	}
	gl_FragColor = vec4(float(b));
}

Compile status: false
Shader infoLog: ERROR: 0:12: 'b' : undeclared identifier 

Processing scoping.invalid.use_parameter_names_from_function_declaration_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


float func(float a, float b);

float func(float x, float y) { return a+b; }

void main()
{
	gl_Position = vec4(func(1.0, 2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'a' : undeclared identifier 
ERROR: 0:8: 'b' : undeclared identifier 

Processing scoping.invalid.use_parameter_names_from_function_declaration_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


float func(float a, float b);

float func(float x, float y) { return a+b; }

void main()
{
	gl_FragColor = vec4(func(1.0, 2.0));
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'a' : undeclared identifier 
ERROR: 0:7: 'b' : undeclared identifier 

Processing scoping.invalid.variable_not_visible_in_own_initializer_vertex
gluShaderProgram.Shader:
#version 100
precision mediump float;
attribute highp vec4 dEQP_Position;


void main()
{
	float x = x;
	gl_Position = vec4(x);
}

Compile status: false
Shader infoLog: ERROR: 0:8: 'x' : undeclared identifier 
ERROR: 0:8: 'x' : redefinition 

Processing scoping.invalid.variable_not_visible_in_own_initializer_fragment
gluShaderProgram.Shader:
#version 100
precision mediump float;


void main()
{
	float x = x;
	gl_FragColor = vec4(x);
}

Compile status: false
Shader infoLog: ERROR: 0:7: 'x' : undeclared identifier 
ERROR: 0:7: 'x' : redefinition

Locals:
  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x1066ce790>
  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>
  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>

[       OK ] WebglConformance.deqp_data_gles2_shaders_scoping (2234 ms)
[ RUN      ] WebglConformance.deqp_data_gles2_shaders_swizzles
[       OK ] WebglConformance.deqp_data_gles2_shaders_swizzles (27319 ms)
[  PASSED  ] 742 tests.

(WARNING) 2016-02-11 19:07:13,507 ps_util._ListAllSubprocesses:82  psutil.AccessDenied (pid=7898, name='Python')
(ERROR) 2016-02-11 19:07:13,507 ps_util._ListAllSubprocesses:85  Telemetry leaks these processes: Python (7898)
Running ['/usr/bin/python', '../content/test/gpu/run_gpu_test.py', 'webgl_conformance', '--show-stdout', '--browser=debug', '-v', '--extra-browser-args=--enable-logging=stderr --js-flags=--expose-gc', '--output-dir', '/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/tmpzSr9Cq/tmpaDFraItelemetry', '--output-format=json']
Command ['/usr/bin/python', '../content/test/gpu/run_gpu_test.py', 'webgl_conformance', '--show-stdout', '--browser=debug', '-v', '--extra-browser-args=--enable-logging=stderr --js-flags=--expose-gc', '--output-dir', '/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/tmpzSr9Cq/tmpaDFraItelemetry', '--output-format=json'] returned exit code 0
+------------------------------------------------------------------------------+
| End of shard 0  Pending: 188.1s  Duration: 788.5s  Bot: build116-b4  Exit: 0 |
+------------------------------------------------------------------------------+
Total duration: 788.5s
@@@STEP_TEXT@swarming pending 188s@@@
@@@STEP_LOG_LINE@outdir_json@{@@@
@@@STEP_LOG_LINE@outdir_json@  "0/output.json": "{\"failures\": [], \"valid\": true}", @@@
@@@STEP_LOG_LINE@outdir_json@  "summary.json": "{\n  \"shards\": [\n    {\n      \"bot_dimensions\": [\n        {\n          \"key\": \"cores\", \n          \"value\": [\n            \"8\"\n          ]\n        }, \n        {\n          \"key\": \"cpu\", \n          \"value\": [\n            \"x86\", \n            \"x86-64\"\n          ]\n        }, \n        {\n          \"key\": \"gpu\", \n          \"value\": [\n            \"1002\", \n            \"1002:6821\", \n            \"8086\", \n            \"8086:0d26\"\n          ]\n        }, \n        {\n          \"key\": \"hidpi\", \n          \"value\": [\n            \"1\"\n          ]\n        }, \n        {\n          \"key\": \"id\", \n          \"value\": [\n            \"build116-b4\"\n          ]\n        }, \n        {\n          \"key\": \"machine_type\", \n          \"value\": [\n            \"n1-highcpu-8\"\n          ]\n        }, \n        {\n          \"key\": \"os\", \n          \"value\": [\n            \"Mac\", \n            \"Mac-10.10\"\n          ]\n        }, \n        {\n          \"key\": \"pool\", \n          \"value\": [\n            \"Chrome\", \n            \"QO\"\n          ]\n        }\n      ], \n      \"bot_id\": \"build116-b4\", \n      \"bot_version\": \"ef59000d70cb2ab1faf996e61a4915b6df107965\", \n      \"completed_ts\": \"2016-02-12T03:07:16.951900\", \n      \"costs_usd\": [\n        0.1855113799154288\n      ], \n      \"created_ts\": \"2016-02-12T02:50:57.656320\", \n      \"duration\": 788.4906921386719, \n      \"etag\": \"\\\"wRUHNDM6gddiJvkrZDpQUoO8pic/hyZSwx7ayvxL3b5Lusk11JDODTU\\\"\", \n      \"exit_code\": \"0\", \n      \"failure\": false, \n      \"internal_failure\": false, \n      \"kind\": \"swarming#taskItem\", \n      \"modified_ts\": \"2016-02-12T03:07:16.951900\", \n      \"name\": \"webgl_conformance_tests on ATI GPU on Mac Retina/Mac-10.10/865aefb278/Mac 10.10 Retina Debug (AMD)/2101\", \n      \"output\": \"(WARNING) 2016-02-11 18:54:18,723 desktop_browser_finder.FindAllAvailableBrowsers:147  Chrome build location is not specified. Browser will be run without Flash.\\n(INFO) 2016-02-11 18:54:18,724 browser_finder.FindBrowser:122  Chose browser: PossibleDesktopBrowser(type=debug, executable=/private/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/run03cplA/out/Debug/Chromium.app/Contents/MacOS/Chromium, flash=None)\\n(WARNING) 2016-02-11 18:54:18,964 desktop_browser_finder.FindAllAvailableBrowsers:147  Chrome build location is not specified. Browser will be run without Flash.\\n(INFO) 2016-02-11 18:54:18,965 browser_finder.FindBrowser:122  Chose browser: PossibleDesktopBrowser(type=debug, executable=/private/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/run03cplA/out/Debug/Chromium.app/Contents/MacOS/Chromium, flash=None)\\n[ RUN      ] WebglConformance.conformance_attribs_gl_bindAttribLocation_aliasing\\n/private/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/run03cplA/third_party/catapult/telemetry/telemetry/page/shared_page_state.py:191: UserWarning: Function SetReplayArgs is deprecated. It will no longer be supported on February 29, 2016. Please remove it or switch to an alternative before that time. Clients should switch to new network controller API. See https://goo.gl/UzzrQA .\\n\\n  browser_options.extra_wpr_args, make_javascript_deterministic)\\n(INFO) 2016-02-11 18:54:18,967 desktop_browser_backend.GetBrowserStartupArgs:272  Requested remote debugging port: 0\\n(INFO) 2016-02-11 18:54:18,967 desktop_browser_backend.Start:306  Starting Chrome ['/private/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/run03cplA/out/Debug/Chromium.app/Contents/MacOS/Chromium', '--test-type=gpu', '--disable-domain-blocking-for-3d-apis', '--disable-gesture-requirement-for-media-playback', '--disable-gpu-process-crash-limit', '--enable-experimental-canvas-features', '--js-flags=--expose-gc', '--enable-logging=stderr', '--enable-net-benchmarking', '--metrics-recording-only', '--no-default-browser-check', '--no-first-run', '--enable-gpu-benchmarking', '--disable-background-networking', '--user-agent=Mozilla/5.0 (Macintosh; Intel Mac OS X 10_7_3) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/40.0.2194.2 Safari/537.36', '--no-proxy-server', '--disable-component-extensions-with-background-pages', '--disable-default-apps', '--remote-debugging-port=0', '--enable-crash-reporter-for-testing', '--window-size=1280,1024', '--user-data-dir=/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/tmpzSr9Cq/tmpVhURnZ', 'about:blank']\\n2016-02-11 18:54:20.015 Chromium[7890:112394] NSWindow warning: adding an unknown subview: <FullSizeContentView: 0x7ffa9ad07360>\\n2016-02-11 18:54:20.015 Chromium[7890:112394] Call stack:\\n(\\n    \\\"+callStackSymbols disabled for performance reasons\\\"\\n)\\n(INFO) 2016-02-11 18:54:20,054 desktop_browser_backend.HasBrowserFinishedLaunching:259  Discovered ephemeral port 53080\\n[7890:1299:0211/185420:WARNING:suggestions_service.cc(169)] Token error: Not authorized.\\n(INFO) 2016-02-11 18:54:20,309 shared_page_state._StartBrowser:208  OS: mac yosemite\\n(INFO) 2016-02-11 18:54:20,324 shared_page_state._StartBrowser:212  Model: MacBookPro\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:215  GPU device 0: VENDOR = 0x1002 (ATI), DEVICE = 0x6821\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:217  GPU Attributes:\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    adapter_luid        : 0.0\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    amd_switchable      : True\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    basic_info_state    : 1\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    can_lose_context    : False\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    context_info_state  : 1\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    direct_rendering    : True\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    driver_date         : \\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    driver_vendor       : \\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    driver_version      : 10.6.33\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_extensions       : GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod \\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_renderer         : Intel Iris Pro OpenGL Engine\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_reset_notification_strategy: 0\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_vendor           : Intel Inc.\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_version          : 2.1 INTEL-10.6.33\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_ws_extensions    : \\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_ws_vendor        : \\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    gl_ws_version       : \\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    in_process_gpu      : False\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    initialization_time : 0.00211\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    jpeg_decode_accelerator_supported: False\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    lenovo_dcute        : False\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    max_msaa_samples    : 8\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    max_resolution_height: 2160\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    max_resolution_width: 4096\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    min_resolution_height: 16\\n(INFO) 2016-02-11 18:54:20,325 shared_page_state._StartBrowser:219    min_resolution_width: 16\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    optimus             : False\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    pixel_shader_version: 1.20\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    process_crash_count : 0\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    profile             : 10\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    sandboxed           : True\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    software_rendering  : False\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    vertex_shader_version: 1.20\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:219    video_decode_accelerator_flags: 0\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:221  Feature Status:\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    2d_canvas           : enabled\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    flash_3d            : enabled\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    flash_stage3d       : enabled\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    flash_stage3d_baseline: enabled\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    gpu_compositing     : enabled\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    multiple_raster_threads: enabled_on\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    native_gpu_memory_buffers: enabled\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    rasterization       : disabled_software\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    video_decode        : enabled\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    video_encode        : enabled\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:223    webgl               : enabled\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:225  Driver Bug Workarounds:\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    disable_multimonitor_multisampling\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    gl_begin_gl_end_on_fbo_change_to_backbuffer\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    init_varyings_without_static_use\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    pack_parameters_workaround_with_pack_buffer\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    regenerate_struct_names\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    scalarize_vec_and_mat_constructor_args\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    unfold_short_circuit_as_ternary_operation\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    validate_multisample_buffer_allocation\\n(INFO) 2016-02-11 18:54:20,326 shared_page_state._StartBrowser:227    set_zero_level_before_generating_mipmap\\n[       OK ] WebglConformance.conformance_attribs_gl_bindAttribLocation_aliasing (4558 ms)\\n[ RUN      ] WebglConformance.conformance_attribs_gl_bindAttribLocation_matrix\\n/private/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/run03cplA/third_party/catapult/telemetry/telemetry/page/shared_page_state.py:251: UserWarning: Function UpdateReplayForExistingBrowser is deprecated. It will no longer be supported on February 29, 2016. Please remove it or switch to an alternative before that time. Clients should switch to new network controller API. See https://goo.gl/UzzrQA .\\n\\n  self.platform.network_controller.UpdateReplayForExistingBrowser()\\n[       OK ] WebglConformance.conformance_attribs_gl_bindAttribLocation_matrix (432 ms)\\n[ RUN      ] WebglConformance.conformance_attribs_gl_bindAttribLocation_repeated\\n[       OK ] WebglConformance.conformance_attribs_gl_bindAttribLocation_repeated (407 ms)\\n[ RUN      ] WebglConformance.conformance_attribs_gl_disabled_vertex_attrib\\n[7893:1299:0211/185424:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7890:1299:0211/185424:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-disabled-vertex-attrib.html (0)\\n[       OK ] WebglConformance.conformance_attribs_gl_disabled_vertex_attrib (473 ms)\\n[ RUN      ] WebglConformance.conformance_attribs_gl_enable_vertex_attrib\\n[7893:1299:0211/185425:ERROR:vertex_attrib_manager.cc(247)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to render with no buffer attached to enabled attribute 3\\n[7890:1299:0211/185425:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to render with no buffer attached to enabled attribute 3\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-enable-vertex-attrib.html (0)\\n[       OK ] WebglConformance.conformance_attribs_gl_enable_vertex_attrib (342 ms)\\n[ RUN      ] WebglConformance.conformance_attribs_gl_matrix_attributes\\n[       OK ] WebglConformance.conformance_attribs_gl_matrix_attributes (481 ms)\\n[ RUN      ] WebglConformance.conformance_attribs_gl_vertex_attrib\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getVertexAttrib: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1fv: index out of range\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1fv: index out of range\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2fv: index out of range\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2fv: index out of range\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3fv: index out of range\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3fv: index out of range\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4fv: index out of range\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4fv: index out of range\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2f: index out of range\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3f: index out of range\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4f: index out of range\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttrib1fv: invalid array\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttrib1fv: invalid array\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttrib2fv: invalid array\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttrib2fv: invalid array\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttrib3fv: invalid array\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttrib3fv: invalid array\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttrib4fv: invalid array\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttrib4fv: invalid array\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1fv: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1fv: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2fv: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2fv: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3fv: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3fv: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4fv: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4fv: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib2f: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib3f: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib4f: index out of range\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib.html (0)\\n[       OK ] WebglConformance.conformance_attribs_gl_vertex_attrib (599 ms)\\n[ RUN      ] WebglConformance.conformance_attribs_gl_vertexattribpointer\\n[7890:1299:0211/185426:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8886)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_INT\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8886)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_UNSIGNED_INT\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8886)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_FIXED\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185426:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8912)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/185427:ERROR:logger.cc(46)] Too many GL errors, not reporting any more for this context. use --disable-gl-error-limit to see all errors.\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_INT\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_UNSIGNED_INT\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_FIXED\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride > 255\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[7890:1299:0211/185427:INFO:CONSOLE(0)] \\\"WebGL: too many errors, no more errors will be reported to the console for this context.\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertexattribpointer.html (0)\\n[       OK ] WebglConformance.conformance_attribs_gl_vertexattribpointer (1303 ms)\\n[ RUN      ] WebglConformance.conformance_attribs_gl_vertexattribpointer_offsets\\n[       OK ] WebglConformance.conformance_attribs_gl_vertexattribpointer_offsets (601 ms)\\n[ RUN      ] WebglConformance.conformance_attribs_gl_vertex_attrib_render\\n[       OK ] WebglConformance.conformance_attribs_gl_vertex_attrib_render (402 ms)\\n[ RUN      ] WebglConformance.conformance_attribs_gl_vertex_attrib_zero_issues\\n[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185428:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/attribs/gl-vertex-attrib-zero-issues.html (0)\\n[       OK ] WebglConformance.conformance_attribs_gl_vertex_attrib_zero_issues (479 ms)\\n[ RUN      ] WebglConformance.conformance_buffers_buffer_bind_test\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindBuffer: buffers can not be used with multiple targets\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-bind-test.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindBuffer: buffers can not be used with multiple targets\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-bind-test.html (0)\\n[       OK ] WebglConformance.conformance_buffers_buffer_bind_test (327 ms)\\n[ RUN      ] WebglConformance.conformance_buffers_buffer_data_and_buffer_sub_data\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bufferData: no buffer\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferData: size < 0\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferData: no data\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferData: no data\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: buffer overflow\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: offset < 0\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: buffer overflow\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: offset < 0\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: no data\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)\\n[7890:1299:0211/185429:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: no data\\\", source: http://127.0.0.1:53102/conformance/buffers/buffer-data-and-buffer-sub-data.html (0)\\n[       OK ] WebglConformance.conformance_buffers_buffer_data_and_buffer_sub_data (444 ms)\\n[ RUN      ] WebglConformance.conformance_buffers_buffer_data_array_buffer_delete\\n[       OK ] WebglConformance.conformance_buffers_buffer_data_array_buffer_delete (2338 ms)\\n[ RUN      ] WebglConformance.conformance_buffers_element_array_buffer_delete_recreate\\n[       OK ] WebglConformance.conformance_buffers_element_array_buffer_delete_recreate (338 ms)\\n[ RUN      ] WebglConformance.conformance_buffers_index_validation_copies_indices\\n[7890:1299:0211/185432:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7893:1299:0211/185432:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185432:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185432:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185432:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7890:1299:0211/185432:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/buffers/index-validation-copies-indices.html (0)\\n[7890:1299:0211/185432:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/buffers/index-validation-copies-indices.html (0)\\n[7890:1299:0211/185432:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/buffers/index-validation-copies-indices.html (0)\\n[7890:1299:0211/185432:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/buffers/index-validation-copies-indices.html (0)\\n[       OK ] WebglConformance.conformance_buffers_index_validation_copies_indices (354 ms)\\n[ RUN      ] WebglConformance.conformance_buffers_index_validation_crash_with_buffer_sub_data\\n[       OK ] WebglConformance.conformance_buffers_index_validation_crash_with_buffer_sub_data (324 ms)\\n[ RUN      ] WebglConformance.conformance_buffers_index_validation_large_buffer\\n[7890:1299:0211/185433:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[       OK ] WebglConformance.conformance_buffers_index_validation_large_buffer (445 ms)\\n[ RUN      ] WebglConformance.conformance_buffers_index_validation_verifies_too_many_indices\\n[7890:1299:0211/185433:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7893:1299:0211/185433:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185433:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7890:1299:0211/185433:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/buffers/index-validation-verifies-too-many-indices.html (0)\\n[7890:1299:0211/185433:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/buffers/index-validation-verifies-too-many-indices.html (0)\\n[       OK ] WebglConformance.conformance_buffers_index_validation_verifies_too_many_indices (340 ms)\\n[ RUN      ] WebglConformance.conformance_buffers_index_validation_with_resized_buffer\\n[       OK ] WebglConformance.conformance_buffers_index_validation_with_resized_buffer (433 ms)\\n[ RUN      ] WebglConformance.conformance_buffers_index_validation\\n[7890:1299:0211/185434:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7893:1299:0211/185434:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185434:ERROR:vertex_attrib_manager.cc(247)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2\\n[7890:1299:0211/185434:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttribPointer: offset < 0\\\", source: http://127.0.0.1:53102/conformance/buffers/index-validation.html (0)\\n[7890:1299:0211/185434:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/buffers/index-validation.html (0)\\n[7890:1299:0211/185434:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2\\\", source: http://127.0.0.1:53102/conformance/buffers/index-validation.html (0)\\n[       OK ] WebglConformance.conformance_buffers_index_validation (443 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_buffer_offscreen_test\\n[       OK ] WebglConformance.conformance_canvas_buffer_offscreen_test (437 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_buffer_preserve_test\\n[       OK ] WebglConformance.conformance_canvas_buffer_preserve_test (447 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_canvas_test\\n[       OK ] WebglConformance.conformance_canvas_canvas_test (450 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_canvas_zero_size\\n[       OK ] WebglConformance.conformance_canvas_canvas_zero_size (332 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_drawingbuffer_static_canvas_test\\n[       OK ] WebglConformance.conformance_canvas_drawingbuffer_static_canvas_test (442 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_drawingbuffer_hd_dpi_test\\n[       OK ] WebglConformance.conformance_canvas_drawingbuffer_hd_dpi_test (453 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_drawingbuffer_test\\n[       OK ] WebglConformance.conformance_canvas_drawingbuffer_test (371 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_draw_webgl_to_canvas_test\\n[       OK ] WebglConformance.conformance_canvas_draw_webgl_to_canvas_test (585 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_draw_static_webgl_to_multiple_canvas_test\\n[       OK ] WebglConformance.conformance_canvas_draw_static_webgl_to_multiple_canvas_test (676 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_framebuffer_bindings_unaffected_on_resize\\n[       OK ] WebglConformance.conformance_canvas_framebuffer_bindings_unaffected_on_resize (442 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_framebuffer_bindings_affected_by_to_data_url\\n[       OK ] WebglConformance.conformance_canvas_framebuffer_bindings_affected_by_to_data_url (353 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_rapid_resizing\\n[       OK ] WebglConformance.conformance_canvas_rapid_resizing (2576 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_texture_bindings_unaffected_on_resize\\n[       OK ] WebglConformance.conformance_canvas_texture_bindings_unaffected_on_resize (450 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_to_data_url_test\\n[       OK ] WebglConformance.conformance_canvas_to_data_url_test (806 ms)\\n[ RUN      ] WebglConformance.conformance_canvas_viewport_unchanged_upon_resize\\n[       OK ] WebglConformance.conformance_canvas_viewport_unchanged_upon_resize (341 ms)\\n[ RUN      ] WebglConformance.conformance_context_constants_and_properties\\n[       OK ] WebglConformance.conformance_context_constants_and_properties (362 ms)\\n[ RUN      ] WebglConformance.conformance_context_context_attribute_preserve_drawing_buffer\\n[       OK ] WebglConformance.conformance_context_context_attribute_preserve_drawing_buffer (571 ms)\\n[ RUN      ] WebglConformance.conformance_context_context_attributes_alpha_depth_stencil_antialias\\n[       OK ] WebglConformance.conformance_context_context_attributes_alpha_depth_stencil_antialias (550 ms)\\n[ RUN      ] WebglConformance.conformance_context_context_creation_and_destruction\\n[7890:1299:0211/185449:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation-and-destruction.html (0)\\n[       OK ] WebglConformance.conformance_context_context_creation_and_destruction (4878 ms)\\n[ RUN      ] WebglConformance.conformance_context_context_creation\\n[7890:1299:0211/185451:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185452:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185453:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185454:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185454:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185454:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185454:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185454:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185454:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185454:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185454:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[7890:1299:0211/185454:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-creation.html (0)\\n[       OK ] WebglConformance.conformance_context_context_creation (4646 ms)\\n[ RUN      ] WebglConformance.conformance_context_context_eviction_with_garbage_collection\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185455:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[7890:1299:0211/185456:INFO:CONSOLE(0)] \\\"WARNING: Too many active WebGL contexts. Oldest context will be lost.\\\", source: http://127.0.0.1:53102/conformance/context/context-eviction-with-garbage-collection.html (0)\\n[       OK ] WebglConformance.conformance_context_context_eviction_with_garbage_collection (1501 ms)\\n[ RUN      ] WebglConformance.conformance_context_context_hidden_alpha\\n[       OK ] WebglConformance.conformance_context_context_hidden_alpha (476 ms)\\n[ RUN      ] WebglConformance.conformance_context_context_release_upon_reload\\n[       OK ] WebglConformance.conformance_context_context_release_upon_reload (2191 ms)\\n[ RUN      ] WebglConformance.conformance_context_context_release_with_workers\\n[       OK ] WebglConformance.conformance_context_context_release_with_workers (2411 ms)\\n[ RUN      ] WebglConformance.conformance_context_context_lost_restored\\n[7890:1299:0211/185501:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: restoreContext: context restoration not allowed\\\", source: http://127.0.0.1:53102/conformance/context/context-lost-restored.html (0)\\n[7890:1299:0211/185501:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindTexture: object not from this context\\\", source: http://127.0.0.1:53102/conformance/context/context-lost-restored.html (0)\\n[7890:1299:0211/185501:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: useProgram: object not from this context\\\", source: http://127.0.0.1:53102/conformance/context/context-lost-restored.html (0)\\n[7890:1299:0211/185501:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindBuffer: object not from this context\\\", source: http://127.0.0.1:53102/conformance/context/context-lost-restored.html (0)\\n[7890:1299:0211/185501:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texImage2D: invalid type\\\", source: http://127.0.0.1:53102/conformance/context/context-lost-restored.html (0)\\n[       OK ] WebglConformance.conformance_context_context_lost_restored (458 ms)\\n[ RUN      ] WebglConformance.conformance_context_context_lost\\n[7890:1299:0211/185502:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: loseContext: context already lost\\\", source: http://127.0.0.1:53102/conformance/context/context-lost.html (0)\\n[       OK ] WebglConformance.conformance_context_context_lost (466 ms)\\n[ RUN      ] WebglConformance.conformance_context_context_type_test\\n[       OK ] WebglConformance.conformance_context_context_type_test (373 ms)\\n[ RUN      ] WebglConformance.conformance_context_incorrect_context_object_behaviour\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compileShader: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: linkProgram: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: attachShader: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: attachShader: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: attachShader: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: shaderSource: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindAttribLocation: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindFramebuffer: object not from this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindRenderbuffer: object not from this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindTexture: object not from this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferRenderbuffer: no buffer or buffer not from this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferTexture2D: no texture or texture not from this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getProgramParameter: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getProgramInfoLog: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getShaderParameter: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getShaderInfoLog: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getShaderSource: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getUniform: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[7890:1299:0211/185503:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getUniformLocation: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/context/incorrect-context-object-behaviour.html (0)\\n[       OK ] WebglConformance.conformance_context_incorrect_context_object_behaviour (476 ms)\\n[ RUN      ] WebglConformance.conformance_context_methods\\n[       OK ] WebglConformance.conformance_context_methods (337 ms)\\n[ RUN      ] WebglConformance.conformance_context_premultiplyalpha_test\\n[       OK ] WebglConformance.conformance_context_premultiplyalpha_test (689 ms)\\n[ RUN      ] WebglConformance.conformance_context_resource_sharing_test\\n[7890:1299:0211/185504:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindBuffer: object not from this context\\\", source: http://127.0.0.1:53102/conformance/context/resource-sharing-test.html (0)\\n[       OK ] WebglConformance.conformance_context_resource_sharing_test (380 ms)\\n[ RUN      ] WebglConformance.conformance_context_user_defined_properties_on_context\\n[       OK ] WebglConformance.conformance_context_user_defined_properties_on_context (459 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_angle_instanced_arrays\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getVertexAttrib: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttribDivisorANGLE: index out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: primcount < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7893:1299:0211/185505:ERROR:vertex_attrib_manager.cc(270)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to draw with all attributes having non-zero divisors\\n[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was GL_TESS_CONTROL_SHADER_BIT_EXT\\n[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was GL_QUADS_EXT\\n[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was 0x0009\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: primcount < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7893:1299:0211/185505:ERROR:vertex_attrib_manager.cc(270)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to draw with all attributes having non-zero divisors\\n[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was GL_TESS_CONTROL_SHADER_BIT_EXT\\n[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was GL_QUADS_EXT\\n[7893:1299:0211/185505:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was 0x0009\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to draw with all attributes having non-zero divisors\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was GL_TESS_CONTROL_SHADER_BIT_EXT\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was GL_QUADS_EXT\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArraysIntancedANGLE: mode was 0x0009\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to draw with all attributes having non-zero divisors\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was GL_TESS_CONTROL_SHADER_BIT_EXT\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was GL_QUADS_EXT\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[7890:1299:0211/185505:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElementsInstancedANGLE: mode was 0x0009\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays.html (0)\\n[       OK ] WebglConformance.conformance_extensions_angle_instanced_arrays (656 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_angle_instanced_arrays_out_of_bounds\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: drawElementsInstancedANGLE: offset more than 32-bit\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArraysInstancedANGLE: count < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElementsInstancedANGLE: offset < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawElementsInstancedANGLE: count less than 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: drawElementsInstancedANGLE: offset more than 32-bit\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185506:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185506:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArraysIntancedANGLE: first < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: No element array buffer bound\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArraysIntancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElementsInstancedANGLE: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/angle-instanced-arrays-out-of-bounds.html (0)\\n[       OK ] WebglConformance.conformance_extensions_angle_instanced_arrays_out_of_bounds (545 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_ext_blend_minmax\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquation: invalid mode\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquation: invalid mode\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)\\n[7890:1299:0211/185506:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-blend-minmax.html (0)\\n[       OK ] WebglConformance.conformance_extensions_ext_blend_minmax (450 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_ext_disjoint_timer_query\\n[       OK ] WebglConformance.conformance_extensions_ext_disjoint_timer_query (3025 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_ext_frag_depth\\n[       OK ] WebglConformance.conformance_extensions_ext_frag_depth (596 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_ext_shader_texture_lod\\n[       OK ] WebglConformance.conformance_extensions_ext_shader_texture_lod (699 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_ext_sRGB\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: renderbufferStorage: sRGB not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: renderbufferStorage: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: renderbufferStorage: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: renderbufferStorage: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: renderbufferStorage: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 13,13,13,255 was 0,0,0,255\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 13,13,13,255 was 0,0,0,255\\\", source:  (11)\\n[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 54,54,54,255 was 0,0,0,255\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 54,54,54,255 was 0,0,0,255\\\", source:  (11)\\n[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 133,133,133,255 was 0,0,0,255\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 133,133,133,255 was 0,0,0,255\\\", source:  (11)\\n[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 255,255,255,255 was 0,0,0,255\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 255,255,255,255 was 0,0,0,255\\\", source:  (11)\\n[7893:1299:0211/185511:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 63,63,63,255 was 13,13,13,255\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 63,63,63,255 was 13,13,13,255\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 127,127,127,255 was 54,54,54,255\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 127,127,127,255 was 54,54,54,255\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 191,191,191,255 was 133,133,133,255\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 191,191,191,255 was 133,133,133,255\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 0,0,0,255 was 0,0,0,0\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 0,0,0,255 was 0,0,0,0\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 63,63,63,255 was 0,0,0,0\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 63,63,63,255 was 0,0,0,0\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 127,127,127,255 was 0,0,0,0\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 127,127,127,255 was 0,0,0,0\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 191,191,191,255 was 0,0,0,0\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 191,191,191,255 was 0,0,0,0\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"at (8, 8) expected: 255,255,255,255 was 0,0,0,0\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(11)] \\\"FAIL at (8, 8) expected: 255,255,255,255 was 0,0,0,0\\\", source:  (11)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n[7890:1299:0211/185511:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-sRGB.html (0)\\n\\nExpected exception while running WebglConformance.conformance_extensions_ext_sRGB\\n\\nTraceback (most recent call last):\\n  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72\\n    super(cls, shared_page_state).RunStory(results)\\n  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329\\n    self._current_page, self._current_tab, results)\\n  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78\\n    raise page_test.Failure(_WebGLTestMessages(tab))\\nFailure: at (8, 8) expected: 13,13,13,255 was 0,0,0,255\\nFAIL at (8, 8) expected: 13,13,13,255 was 0,0,0,255\\nat (8, 8) expected: 54,54,54,255 was 0,0,0,255\\nFAIL at (8, 8) expected: 54,54,54,255 was 0,0,0,255\\nat (8, 8) expected: 133,133,133,255 was 0,0,0,255\\nFAIL at (8, 8) expected: 133,133,133,255 was 0,0,0,255\\nat (8, 8) expected: 255,255,255,255 was 0,0,0,255\\nFAIL at (8, 8) expected: 255,255,255,255 was 0,0,0,255\\nat (8, 8) expected: 63,63,63,255 was 13,13,13,255\\nFAIL at (8, 8) expected: 63,63,63,255 was 13,13,13,255\\nat (8, 8) expected: 127,127,127,255 was 54,54,54,255\\nFAIL at (8, 8) expected: 127,127,127,255 was 54,54,54,255\\nat (8, 8) expected: 191,191,191,255 was 133,133,133,255\\nFAIL at (8, 8) expected: 191,191,191,255 was 133,133,133,255\\nat (8, 8) expected: 0,0,0,255 was 0,0,0,0\\nFAIL at (8, 8) expected: 0,0,0,255 was 0,0,0,0\\nat (8, 8) expected: 63,63,63,255 was 0,0,0,0\\nFAIL at (8, 8) expected: 63,63,63,255 was 0,0,0,0\\nat (8, 8) expected: 127,127,127,255 was 0,0,0,0\\nFAIL at (8, 8) expected: 127,127,127,255 was 0,0,0,0\\nat (8, 8) expected: 191,191,191,255 was 0,0,0,0\\nFAIL at (8, 8) expected: 191,191,191,255 was 0,0,0,0\\nat (8, 8) expected: 255,255,255,255 was 0,0,0,0\\nFAIL at (8, 8) expected: 255,255,255,255 was 0,0,0,0\\n\\nLocals:\\n  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x1061a8b10>\\n  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>\\n  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>\\n\\n[       OK ] WebglConformance.conformance_extensions_ext_sRGB (597 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_ext_texture_filter_anisotropic\\n[7890:1299:0211/185512:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name, EXT_texture_filter_anisotropic not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)\\n[7890:1299:0211/185512:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getTexParameter: invalid parameter name, EXT_texture_filter_anisotropic not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)\\n[7890:1299:0211/185512:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid parameter, EXT_texture_filter_anisotropic not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)\\n[7890:1299:0211/185512:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid parameter, EXT_texture_filter_anisotropic not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)\\n[7893:1299:0211/185512:ERROR:texture_manager.cc(1758)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexParameterf: trying to set GL_TEXTURE_MAX_ANISOTROPY_EXT to 0\\n[7893:1299:0211/185512:ERROR:texture_manager.cc(1738)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexParameteri: trying to set GL_TEXTURE_MAX_ANISOTROPY_EXT to 0\\n[7890:1299:0211/185512:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexParameterf: trying to set GL_TEXTURE_MAX_ANISOTROPY_EXT to 0\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)\\n[7890:1299:0211/185512:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexParameteri: trying to set GL_TEXTURE_MAX_ANISOTROPY_EXT to 0\\\", source: http://127.0.0.1:53102/conformance/extensions/ext-texture-filter-anisotropic.html (0)\\n[       OK ] WebglConformance.conformance_extensions_ext_texture_filter_anisotropic (341 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_get_extension\\n[       OK ] WebglConformance.conformance_extensions_get_extension (996 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_standard_derivatives\\n[7890:1299:0211/185513:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name, OES_standard_derivatives not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-standard-derivatives.html (0)\\n[7890:1299:0211/185513:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: hint: invalid target\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-standard-derivatives.html (0)\\n[7890:1299:0211/185513:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name, OES_standard_derivatives not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-standard-derivatives.html (0)\\n[7890:1299:0211/185513:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: hint: invalid target\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-standard-derivatives.html (0)\\n[       OK ] WebglConformance.conformance_extensions_oes_standard_derivatives (639 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float_with_canvas\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_float_with_canvas (9427 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float_with_image_data\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_float_with_image_data (467 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float_with_image\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_float_with_image (600 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float_with_video\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_float_with_video (2491 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float\\n[7890:1299:0211/185527:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texImage2D: invalid type\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)\\n[7893:1299:0211/185527:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185527:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185527:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185527:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185527:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/185527:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)\\n[7890:1299:0211/185527:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)\\n[7890:1299:0211/185527:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)\\n[7890:1299:0211/185527:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)\\n[7890:1299:0211/185527:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float.html (0)\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_float (653 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_vertex_array_object\\n[7890:1299:0211/185527:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name, OES_vertex_array_object not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-vertex-array-object.html (0)\\n[       OK ] WebglConformance.conformance_extensions_oes_vertex_array_object (392 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_vertex_array_object_bufferData\\n[       OK ] WebglConformance.conformance_extensions_oes_vertex_array_object_bufferData (449 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texImage2D: invalid type\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: type HALF_FLOAT_OES but ArrayBufferView is not NULL and not Uint16Array\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185528:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[7890:1299:0211/185528:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float.html (0)\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float (553 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_float_linear\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[7890:1299:0211/185529:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-float-linear.html (0)\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_float_linear (654 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float_linear\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185529:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[7890:1299:0211/185530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-texture-half-float-linear.html (0)\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float_linear (652 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float_with_canvas\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float_with_canvas (9341 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float_with_image_data\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float_with_image_data (468 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float_with_image\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float_with_image (598 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_texture_half_float_with_video\\n[       OK ] WebglConformance.conformance_extensions_oes_texture_half_float_with_video (2410 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_oes_element_index_uint\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(247)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttribPointer: offset < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: buffer overflow\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(247)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttribPointer: offset < 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/185543:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: buffer overflow\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to render with no buffer attached to enabled attribute 2\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/extensions/oes-element-index-uint.html (0)\\n[       OK ] WebglConformance.conformance_extensions_oes_element_index_uint (553 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_webgl_debug_renderer_info\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_debug_renderer_info not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-debug-renderer-info.html (0)\\n[7890:1299:0211/185543:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_debug_renderer_info not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-debug-renderer-info.html (0)\\n[       OK ] WebglConformance.conformance_extensions_webgl_debug_renderer_info (372 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_webgl_debug_shaders\\n[       OK ] WebglConformance.conformance_extensions_webgl_debug_shaders (346 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_webgl_compressed_texture_atc\\n[       OK ] WebglConformance.conformance_extensions_webgl_compressed_texture_atc (338 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_webgl_compressed_texture_pvrtc\\n[       OK ] WebglConformance.conformance_extensions_webgl_compressed_texture_pvrtc (340 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_webgl_compressed_texture_s3tc\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: border not 0\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: border not 0\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: border not 0\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: border not 0\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: border not 0\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: border not 0\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: border not 0\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: border not 0\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11156)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185545:ERROR:gles2_cmd_decoder.cc(11162)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexSubImage2D: length of ArrayBufferView is not correct for dimensions\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: width, height or depth invalid for level\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: compressedTexSubImage2D: xoffset or yoffset not multiple of 4\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCompressedTexSubImage2D: format does not match internal format.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[7890:1299:0211/185545:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCompressedTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-s3tc.html (0)\\n[       OK ] WebglConformance.conformance_extensions_webgl_compressed_texture_s3tc (1017 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_webgl_compressed_texture_size_limit\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185546:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compressedTexImage2D: width or height out of range for cube map\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-compressed-texture-size-limit.html (0)\\n[       OK ] WebglConformance.conformance_extensions_webgl_compressed_texture_size_limit (1264 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_webgl_depth_texture\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: copyTexImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texSubImage2D: format can not be set, only rendered to\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(11394)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_COMPONENT format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: copyTexImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texSubImage2D: format can not be set, only rendered to\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(11394)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: level must be 0 for DEPTH_STENCIL format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: format can not be set, only rendered to\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: copyTexImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texSubImage2D: format can not be set, only rendered to\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(11394)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/185547:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-depth-texture.html (0)\\n[       OK ] WebglConformance.conformance_extensions_webgl_depth_texture (404 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_webgl_draw_buffers\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_draw_buffers not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-draw-buffers.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name, WEBGL_draw_buffers not enabled\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-draw-buffers.html (0)\\n[7890:1299:0211/185547:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: framebufferTexture2D: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/extensions/webgl-draw-buffers.html (0)\\n[       OK ] WebglConformance.conformance_extensions_webgl_draw_buffers (374 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_webgl_draw_buffers_max_draw_buffers\\n[       OK ] WebglConformance.conformance_extensions_webgl_draw_buffers_max_draw_buffers (330 ms)\\n[ RUN      ] WebglConformance.conformance_extensions_webgl_shared_resources\\n[       OK ] WebglConformance.conformance_extensions_webgl_shared_resources (343 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_angle_constructor_invalid_parameters\\n[       OK ] WebglConformance.conformance_glsl_bugs_angle_constructor_invalid_parameters (419 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_angle_d3d11_compiler_error\\n[       OK ] WebglConformance.conformance_glsl_bugs_angle_d3d11_compiler_error (335 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_angle_dx_variable_bug\\n[       OK ] WebglConformance.conformance_glsl_bugs_angle_dx_variable_bug (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_array_of_struct_with_int_first_position\\n[       OK ] WebglConformance.conformance_glsl_bugs_array_of_struct_with_int_first_position (401 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_compare_loop_index_to_uniform\\n[       OK ] WebglConformance.conformance_glsl_bugs_compare_loop_index_to_uniform (358 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_complex_glsl_does_not_crash\\n[       OK ] WebglConformance.conformance_glsl_bugs_complex_glsl_does_not_crash (3564 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_compound_assignment_type_combination\\n[       OK ] WebglConformance.conformance_glsl_bugs_compound_assignment_type_combination (3400 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_conditional_discard_in_loop\\n[       OK ] WebglConformance.conformance_glsl_bugs_conditional_discard_in_loop (402 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_conditional_discard_optimization\\n[       OK ] WebglConformance.conformance_glsl_bugs_conditional_discard_optimization (450 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_constant_precision_qualifier\\n[       OK ] WebglConformance.conformance_glsl_bugs_constant_precision_qualifier (414 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_essl3_shaders_with_webgl1\\n[       OK ] WebglConformance.conformance_glsl_bugs_essl3_shaders_with_webgl1 (434 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_floor_div_cos_should_not_truncate\\n[       OK ] WebglConformance.conformance_glsl_bugs_floor_div_cos_should_not_truncate (365 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_floored_division_accuracy\\n[       OK ] WebglConformance.conformance_glsl_bugs_floored_division_accuracy (349 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_fragcoord_linking_bug\\n[       OK ] WebglConformance.conformance_glsl_bugs_fragcoord_linking_bug (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_gl_fragcoord_multisampling_bug\\n[       OK ] WebglConformance.conformance_glsl_bugs_gl_fragcoord_multisampling_bug (389 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_logic_inside_block_without_braces\\n[       OK ] WebglConformance.conformance_glsl_bugs_logic_inside_block_without_braces (415 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_long_expressions_should_not_crash\\n[       OK ] WebglConformance.conformance_glsl_bugs_long_expressions_should_not_crash (1614 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_loop_if_loop_gradient\\n[       OK ] WebglConformance.conformance_glsl_bugs_loop_if_loop_gradient (336 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_modulo_arithmetic_accuracy\\n[       OK ] WebglConformance.conformance_glsl_bugs_modulo_arithmetic_accuracy (355 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_multiplication_assignment\\n[       OK ] WebglConformance.conformance_glsl_bugs_multiplication_assignment (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_nested_functions_should_not_crash\\n[       OK ] WebglConformance.conformance_glsl_bugs_nested_functions_should_not_crash (910 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_nested_loops_with_break_and_continue\\n[       OK ] WebglConformance.conformance_glsl_bugs_nested_loops_with_break_and_continue (442 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_pow_of_small_constant_in_user_defined_function\\n[       OK ] WebglConformance.conformance_glsl_bugs_pow_of_small_constant_in_user_defined_function (359 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_pow_with_constant_exponent_should_not_crash\\n[       OK ] WebglConformance.conformance_glsl_bugs_pow_with_constant_exponent_should_not_crash (449 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_qualcomm_crash\\n[       OK ] WebglConformance.conformance_glsl_bugs_qualcomm_crash (444 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_qualcomm_loop_with_continue_crash\\n[       OK ] WebglConformance.conformance_glsl_bugs_qualcomm_loop_with_continue_crash (424 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_sampler_array_using_loop_index\\n[       OK ] WebglConformance.conformance_glsl_bugs_sampler_array_using_loop_index (354 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_sampler_struct_function_arg\\n[       OK ] WebglConformance.conformance_glsl_bugs_sampler_struct_function_arg (345 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_sequence_operator_evaluation_order\\n[       OK ] WebglConformance.conformance_glsl_bugs_sequence_operator_evaluation_order (419 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_sketchfab_lighting_shader_crash\\n[       OK ] WebglConformance.conformance_glsl_bugs_sketchfab_lighting_shader_crash (430 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_struct_constructor_highp_bug\\n[       OK ] WebglConformance.conformance_glsl_bugs_struct_constructor_highp_bug (363 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_temp_expressions_should_not_crash\\n[       OK ] WebglConformance.conformance_glsl_bugs_temp_expressions_should_not_crash (1754 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_undefined_index_should_not_crash\\n[       OK ] WebglConformance.conformance_glsl_bugs_undefined_index_should_not_crash (435 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_bugs_uniforms_should_not_lose_values\\n[       OK ] WebglConformance.conformance_glsl_bugs_uniforms_should_not_lose_values (415 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec2\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec2 (1016 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec3\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec3 (1433 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec4\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec4 (1769 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec2\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec2 (980 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec3\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec3 (1418 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec4\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_ivec4 (1659 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec2\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec2 (990 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec3\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec3 (1339 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec4\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_bvec4 (1631 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat2\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat2 (1553 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat3\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat3 (1177 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat4\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_mat4 (1185 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec_mat_corner_cases\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec_mat_corner_cases (451 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec_mat_index\\n[       OK ] WebglConformance.conformance_glsl_constructors_glsl_construct_vec_mat_index (430 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function (589 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_abs\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_abs (642 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_acos\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_acos (581 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_asin\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_asin (618 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_atan\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_atan (584 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_atan_xy\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_atan_xy (589 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_ceil\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_ceil (623 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_clamp_float\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_clamp_float (623 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_clamp_gentype\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_clamp_gentype (644 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_cos\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_cos (628 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_cross\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_cross (425 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_distance\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_distance (631 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_dot\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_dot (605 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_faceforward\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_faceforward (640 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_floor\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_floor (693 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_fract\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_fract (644 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_length\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_length (593 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_max_float\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_max_float (601 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_max_gentype\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_max_gentype (640 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_min_float\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_min_float (647 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_min_gentype\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_min_gentype (642 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_mix_float\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_mix_float (596 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_mix_gentype\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_mix_gentype (614 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_mod_float\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_mod_float (649 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_mod_gentype\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_mod_gentype (649 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_normalize\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_normalize (661 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_reflect\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_reflect (619 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_sign\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_sign (631 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_sin\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_sin (626 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_step_float\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_step_float (612 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_step_gentype\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_step_gentype (619 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_smoothstep_float\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_smoothstep_float (709 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_functions_glsl_function_smoothstep_gentype\\n[       OK ] WebglConformance.conformance_glsl_functions_glsl_function_smoothstep_gentype (606 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_float_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_add_int_float_vert (420 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_mat2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_add_int_mat2_vert (336 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_mat3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_add_int_mat3_vert (333 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_mat4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_add_int_mat4_vert (338 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_add_int_vec2_vert (409 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_add_int_vec3_vert (329 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_add_int_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_add_int_vec4_vert (442 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_add_ivec2_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_add_ivec2_vec2_vert (343 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_add_ivec3_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_add_ivec3_vec3_vert (338 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_add_ivec4_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_add_ivec4_vec4_vert (414 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_assign_int_to_float_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_assign_int_to_float_vert (330 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_assign_ivec2_to_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_assign_ivec2_to_vec2_vert (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_assign_ivec3_to_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_assign_ivec3_to_vec3_vert (435 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_assign_ivec4_to_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_assign_ivec4_to_vec4_vert (331 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_construct_struct_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_construct_struct_vert (335 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_float_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_float_vert (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_mat2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_mat2_vert (336 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_mat3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_mat3_vert (429 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_mat4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_mat4_vert (329 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_vec2_vert (404 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_vec3_vert (333 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_int_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_divide_int_vec4_vert (424 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_ivec2_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_divide_ivec2_vec2_vert (335 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_ivec3_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_divide_ivec3_vec3_vert (415 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_divide_ivec4_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_divide_ivec4_vec4_vert (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_equal_int_float_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_equal_int_float_vert (335 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_equal_ivec2_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_equal_ivec2_vec2_vert (445 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_equal_ivec3_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_equal_ivec3_vec3_vert (415 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_equal_ivec4_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_equal_ivec4_vec4_vert (330 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_function_int_float_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_function_int_float_vert (333 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_function_ivec2_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_function_ivec2_vec2_vert (361 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_function_ivec3_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_function_ivec3_vec3_vert (339 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_function_ivec4_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_function_ivec4_vec4_vert (417 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_greater_than_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_greater_than_vert (333 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_greater_than_equal_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_greater_than_equal_vert (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_less_than_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_less_than_vert (364 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_less_than_equal_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_less_than_equal_vert (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_float_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_float_vert (410 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_mat2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_mat2_vert (328 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_mat3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_mat3_vert (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_mat4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_mat4_vert (422 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_vec2_vert (331 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_vec3_vert (349 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_int_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_multiply_int_vec4_vert (336 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_ivec2_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_multiply_ivec2_vec2_vert (447 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_ivec3_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_multiply_ivec3_vec3_vert (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_multiply_ivec4_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_multiply_ivec4_vec4_vert (429 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_not_equal_int_float_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_not_equal_int_float_vert (330 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_not_equal_ivec2_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_not_equal_ivec2_vec2_vert (343 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_not_equal_ivec3_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_not_equal_ivec3_vec3_vert (422 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_not_equal_ivec4_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_not_equal_ivec4_vec4_vert (328 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_float_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_float_vert (427 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_mat2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_mat2_vert (336 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_mat3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_mat3_vert (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_mat4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_mat4_vert (430 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_vec2_vert (335 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_vec3_vert (333 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_int_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_subtract_int_vec4_vert (425 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_ivec2_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_subtract_ivec2_vec2_vert (329 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_ivec3_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_subtract_ivec3_vec3_vert (342 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_subtract_ivec4_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_subtract_ivec4_vec4_vert (445 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_ternary_int_float_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_ternary_int_float_vert (408 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_ternary_ivec2_vec2_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_ternary_ivec2_vec2_vert (336 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_ternary_ivec3_vec3_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_ternary_ivec3_vec3_vert (434 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_implicit_ternary_ivec4_vec4_vert\\n[       OK ] WebglConformance.conformance_glsl_implicit_ternary_ivec4_vec4_vert (338 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_literals_float_literal_vert\\n[       OK ] WebglConformance.conformance_glsl_literals_float_literal_vert (339 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_literals_literal_precision\\n[       OK ] WebglConformance.conformance_glsl_literals_literal_precision (427 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_literals_overflow_leak_vert\\n[       OK ] WebglConformance.conformance_glsl_literals_overflow_leak_vert (340 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_matrices_glsl_mat4_to_mat3\\n[       OK ] WebglConformance.conformance_glsl_matrices_glsl_mat4_to_mat3 (438 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_matrices_glsl_mat3_construction\\n[       OK ] WebglConformance.conformance_glsl_matrices_glsl_mat3_construction (438 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_matrices_matrix_compound_multiply\\n[       OK ] WebglConformance.conformance_glsl_matrices_matrix_compound_multiply (407 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_attrib_location_length_limits\\n[7890:1299:0211/185715:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bindAttribLocation: location length > 256\\\", source: http://127.0.0.1:53102/conformance/glsl/misc/attrib-location-length-limits.html (0)\\n[7890:1299:0211/185715:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7890:1299:0211/185715:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: location length > 256\\\", source: http://127.0.0.1:53102/conformance/glsl/misc/attrib-location-length-limits.html (0)\\n[       OK ] WebglConformance.conformance_glsl_misc_attrib_location_length_limits (433 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_boolean_precision\\n[       OK ] WebglConformance.conformance_glsl_misc_boolean_precision (431 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_const_variable_initialization\\n[       OK ] WebglConformance.conformance_glsl_misc_const_variable_initialization (2579 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_embedded_struct_definitions_forbidden\\n[       OK ] WebglConformance.conformance_glsl_misc_embedded_struct_definitions_forbidden (348 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_empty_declaration\\n[       OK ] WebglConformance.conformance_glsl_misc_empty_declaration (423 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_empty_main_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_empty_main_vert (329 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_expression_list_in_declarator_initializer\\n[       OK ] WebglConformance.conformance_glsl_misc_expression_list_in_declarator_initializer (1008 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_gl_position_unset_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_gl_position_unset_vert (428 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_global_variable_init\\n[       OK ] WebglConformance.conformance_glsl_misc_global_variable_init (450 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_glsl_function_nodes\\n[       OK ] WebglConformance.conformance_glsl_misc_glsl_function_nodes (385 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_glsl_vertex_branch\\n[       OK ] WebglConformance.conformance_glsl_misc_glsl_vertex_branch (363 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_glsl_long_variable_names\\n[       OK ] WebglConformance.conformance_glsl_misc_glsl_long_variable_names (375 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_non_ascii_comments_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_non_ascii_comments_vert (413 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_non_ascii_vert\\n[7890:1299:0211/185723:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/glsl/misc/non-ascii.vert.html (0)\\n[       OK ] WebglConformance.conformance_glsl_misc_non_ascii_vert (329 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_re_compile_re_link\\n[       OK ] WebglConformance.conformance_glsl_misc_re_compile_re_link (506 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_sequence_operator_returns_constant\\n[       OK ] WebglConformance.conformance_glsl_misc_sequence_operator_returns_constant (411 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_precision_format_obeyed\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_precision_format_obeyed (460 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_struct_scope\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_struct_scope (426 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_uniform_packing_restrictions\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_uniform_packing_restrictions (4698 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_varying_packing_restrictions\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_varying_packing_restrictions (922 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_256_character_define\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_256_character_define (442 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_256_character_identifier_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_256_character_identifier_frag (424 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_257_character_define\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_257_character_define (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_257_character_identifier_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_257_character_identifier_frag (333 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with__webgl_identifier_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with__webgl_identifier_vert (434 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_arbitrary_indexing_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_arbitrary_indexing_frag (333 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_arbitrary_indexing_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_arbitrary_indexing_vert (338 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_array_of_structs_containing_arrays\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_array_of_structs_containing_arrays (374 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_array_of_structs_uniform\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_array_of_structs_uniform (428 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_attrib_array_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_attrib_array_vert (436 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_attrib_struct_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_attrib_struct_vert (336 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_clipvertex_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_clipvertex_vert (431 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_conditional_scoping\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_conditional_scoping (330 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_conditional_scoping_negative\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_conditional_scoping_negative (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_default_precision_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_default_precision_frag (333 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_default_precision_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_default_precision_vert (341 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_define_line_continuation_frag\\n[7890:1299:0211/185736:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/glsl/misc/shader-with-define-line-continuation.frag.html (0)\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_define_line_continuation_frag (331 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_dfdx_no_ext_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_dfdx_no_ext_frag (431 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_dfdx_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_dfdx_frag (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_do_loop\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_do_loop (341 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_error_directive\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_error_directive (433 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_explicit_int_cast_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_explicit_int_cast_vert (328 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_float_return_value_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_float_return_value_frag (338 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_for_scoping\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_for_scoping (452 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_for_loop\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_for_loop (335 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_frag_depth_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_frag_depth_frag (339 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_function_recursion_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_function_recursion_frag (433 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_function_scoped_struct\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_function_scoped_struct (331 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_functional_scoping\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_functional_scoping (443 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_comma_assignment\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_comma_assignment (427 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_comma_conditional_assignment\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_comma_conditional_assignment (453 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_comma_separated_variable_declarations\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_comma_separated_variable_declarations (331 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_glcolor_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_glcolor_vert (450 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_gles_1_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_gles_1_frag (403 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_gles_symbol_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_gles_symbol_frag (331 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_glprojectionmatrix_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_glprojectionmatrix_vert (431 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_implicit_vec3_to_vec4_cast_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_implicit_vec3_to_vec4_cast_vert (331 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_include_vert\\n[7890:1299:0211/185744:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/glsl/misc/shader-with-include.vert.html (0)\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_include_vert (343 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_int_return_value_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_int_return_value_frag (412 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_invalid_identifier_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_invalid_identifier_frag (331 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_ivec2_return_value_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_ivec2_return_value_frag (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_ivec3_return_value_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_ivec3_return_value_frag (459 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_ivec4_return_value_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_ivec4_return_value_frag (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_limited_indexing_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_limited_indexing_frag (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_hex_int_constant_macro\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_hex_int_constant_macro (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_long_line\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_long_line (435 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_non_ascii_error_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_non_ascii_error_frag (333 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_non_reserved_words\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_non_reserved_words (31193 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_precision_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_precision_frag (642 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_preprocessor_whitespace\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_preprocessor_whitespace (418 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_quoted_error_frag\\n[7890:1299:0211/185820:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/glsl/misc/shader-with-quoted-error.frag.html (0)\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_quoted_error_frag (416 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_reserved_words\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_reserved_words (5337 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_similar_uniform_array_names\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_similar_uniform_array_names (403 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_too_many_uniforms\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_too_many_uniforms (400 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_two_initializer_types\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_two_initializer_types (337 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_undefined_preprocessor_symbol_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_undefined_preprocessor_symbol_frag (340 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_uniform_in_loop_condition_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_uniform_in_loop_condition_vert (338 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_vec2_return_value_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_vec2_return_value_frag (339 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_vec3_return_value_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_vec3_return_value_frag (338 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_vec4_return_value_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_vec4_return_value_frag (336 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_vec4_vec3_vec4_conditional\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_vec4_vec3_vec4_conditional (436 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_version_100_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_version_100_frag (336 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_version_100_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_version_100_vert (432 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_version_120_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_version_120_vert (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_version_130_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_version_130_vert (433 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_webgl_identifier_vert\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_webgl_identifier_vert (338 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_while_loop\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_while_loop (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_without_precision_frag\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_without_precision_frag (413 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_constant_expression_loop_conditions\\n[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_constant_expression_loop_conditions (446 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_invariance\\n[7893:1299:0211/185832:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:\\n--Log from shader translator--\\n\\n--original-shader--\\n\\n#pragma STDGL invariant(all)\\nprecision mediump float;\\n\\nvarying vec4 v_varying;\\n\\nvoid main()\\n{\\n    gl_FragColor = v_varying;\\n}\\n\\n--translated-shader--\\n#version 120\\n#pragma STDGL invariant(all)\\nvarying vec4 webgl_ff41a229111b080c;\\nvoid main(){\\n(gl_FragColor = webgl_ff41a229111b080c);\\n}\\n\\n--info-log--\\nERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2\\n\\n[7890:1299:0211/185832:INFO:CONSOLE(11)] \\\"[unexpected fragment shader compile status] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail\\\", source:  (11)\\n[7890:1299:0211/185832:INFO:CONSOLE(11)] \\\"*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying\\\", source:  (11)\\n[7890:1299:0211/185832:INFO:CONSOLE(11)] \\\"*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying\\\", source:  (11)\\n[7890:1299:0211/185832:INFO:CONSOLE(11)] \\\"*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2\\n\\\", source:  (11)\\n[7890:1299:0211/185832:INFO:CONSOLE(11)] \\\"FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail\\\", source:  (11)\\n[7890:1299:0211/185832:INFO:CONSOLE(11)] \\\"*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying\\\", source:  (11)\\n[7890:1299:0211/185832:INFO:CONSOLE(11)] \\\"*** Error linking program '[object WebGLProgram]':ERROR: Input of fragment shader 'v_varying' differs in type/qualifiers to that written by vertex shader\\nERROR: Input of fragment shader 'webgl_ff41a229111b080c' not written by vertex shader\\n\\\", source:  (11)\\n[7890:1299:0211/185832:INFO:CONSOLE(11)] \\\"[unexpected link status] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed\\\", source:  (11)\\n[7890:1299:0211/185832:INFO:CONSOLE(11)] \\\"FAIL [unexpected link status] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed\\\", source:  (11)\\n[7890:1299:0211/185832:INFO:CONSOLE(11)] \\\"*** Error compiling VERTEX_SHADER '[object WebGLShader]':ERROR: 0:2: 'v_varying' : undeclared identifier declared as invariant \\n\\\", source:  (11)\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:4: 'v_varying' : undeclared identifier declared as invariant \\n\\\", source:  (11)\\n[7893:1299:0211/185833:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:\\n--Log from shader translator--\\n\\n--original-shader--\\n\\n#pragma STDGL invariant(all)\\nprecision mediump float;\\n\\nvarying vec4 v_varying;\\n\\nvoid main()\\n{\\n    gl_FragColor = v_varying;\\n}\\n\\n--translated-shader--\\n#version 120\\n#pragma STDGL invariant(all)\\nvarying vec4 webgl_ff41a229111b080c;\\nvoid main(){\\n(gl_FragColor = webgl_ff41a229111b080c);\\n}\\n\\n--info-log--\\nERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2\\n\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2\\n\\\", source:  (11)\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"[unexpected fragment shader compile status] (expected: true) vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed\\\", source:  (11)\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed\\\", source:  (11)\\n[7893:1299:0211/185833:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:\\n--Log from shader translator--\\n\\n--original-shader--\\n\\ninvariant gl_FragCoord;\\n\\nvoid main()\\n{\\n    gl_FragColor = gl_FragCoord;\\n}\\n\\n--translated-shader--\\n#version 120\\ninvariant gl_FragCoord;\\nvoid main(){\\n(gl_FragColor = gl_FragCoord);\\n}\\n\\n--info-log--\\nERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context\\n\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context\\n\\\", source:  (11)\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"[unexpected fragment shader compile status] (expected: true) vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed\\\", source:  (11)\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed\\\", source:  (11)\\n[7893:1299:0211/185833:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:\\n--Log from shader translator--\\n\\n--original-shader--\\n\\ninvariant gl_FragCoord;\\n\\nvoid main()\\n{\\n    gl_FragColor = gl_FragCoord;\\n}\\n\\n--translated-shader--\\n#version 120\\ninvariant gl_FragCoord;\\nvoid main(){\\n(gl_FragColor = gl_FragCoord);\\n}\\n\\n--info-log--\\nERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context\\n\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context\\n\\\", source:  (11)\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"[unexpected fragment shader compile status] (expected: true) vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail\\\", source:  (11)\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"FAIL [unexpected fragment shader compile status] (expected: true) vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail\\\", source:  (11)\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"*** Error linking program '[object WebGLProgram]':Invariant settings for certain built-in varyings have to match\\\", source:  (11)\\n[7890:1299:0211/185833:INFO:CONSOLE(11)] \\\"*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: 'gl_FrontFacing' : identifier should not be declared as invariant \\n\\\", source:  (11)\\n\\nExpected exception while running WebglConformance.conformance_glsl_misc_shaders_with_invariance\\n\\nTraceback (most recent call last):\\n  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72\\n    super(cls, shared_page_state).RunStory(results)\\n  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329\\n    self._current_page, self._current_tab, results)\\n  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78\\n    raise page_test.Failure(_WebGLTestMessages(tab))\\nFailure: [unexpected fragment shader compile status] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail\\n*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying\\n*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying\\n*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2\\n\\nFAIL [unexpected fragment shader compile status] (expected: true) vertex shader with variant varying and fragment shader with invariant (global setting) varying must fail\\n*** Error linking program '[object WebGLProgram]':Varyings with the same name but different type, or statically used varyings in fragment shader are not declared in vertex shader: v_varying\\n*** Error linking program '[object WebGLProgram]':ERROR: Input of fragment shader 'v_varying' differs in type/qualifiers to that written by vertex shader\\nERROR: Input of fragment shader 'webgl_ff41a229111b080c' not written by vertex shader\\n\\n[unexpected link status] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed\\nFAIL [unexpected link status] vertex shader with invariant (global setting) varying and fragment shader with invariant varying must succeed\\n*** Error compiling VERTEX_SHADER '[object WebGLShader]':ERROR: 0:2: 'v_varying' : undeclared identifier declared as invariant \\n\\n*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:4: 'v_varying' : undeclared identifier declared as invariant \\n\\n*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2\\n\\n[unexpected fragment shader compile status] (expected: true) vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed\\nFAIL [unexpected fragment shader compile status] (expected: true) vertex shader with invariant varying and fragment shader with invariant (global setting) varying must succeed\\n*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context\\n\\n[unexpected fragment shader compile status] (expected: true) vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed\\nFAIL [unexpected fragment shader compile status] (expected: true) vertex shader with invariant gl_Position and fragment shader with invariant gl_FragCoord must succeed\\n*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: Invalid qualifiers 'invariant' in retroactive qualification of global variable context\\n\\n[unexpected fragment shader compile status] (expected: true) vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail\\nFAIL [unexpected fragment shader compile status] (expected: true) vertex shader with variant gl_Position and fragment shader with invariant gl_FragCoord must fail\\n*** Error linking program '[object WebGLProgram]':Invariant settings for certain built-in varyings have to match\\n*** Error compiling FRAGMENT_SHADER '[object WebGLShader]':ERROR: 0:2: 'gl_FrontFacing' : identifier should not be declared as invariant\\n\\nLocals:\\n  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x106696f10>\\n  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>\\n  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>\\n\\n[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_invariance (549 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_name_conflicts\\n[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_name_conflicts (447 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_mis_matching_uniforms\\n[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_mis_matching_uniforms (1336 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_mis_matching_varyings\\n[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_mis_matching_varyings (552 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_missing_varyings\\n[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_missing_varyings (535 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_uniform_structs\\n[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_uniform_structs (448 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shaders_with_varyings\\n[       OK ] WebglConformance.conformance_glsl_misc_shaders_with_varyings (437 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shared\\n[       OK ] WebglConformance.conformance_glsl_misc_shared (429 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_struct_nesting_exceeds_maximum\\n[       OK ] WebglConformance.conformance_glsl_misc_struct_nesting_exceeds_maximum (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_struct_nesting_under_maximum\\n[       OK ] WebglConformance.conformance_glsl_misc_struct_nesting_under_maximum (413 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_uniform_location_length_limits\\n[7890:1299:0211/185838:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniformLocation: location length > 256\\\", source: http://127.0.0.1:53102/conformance/glsl/misc/uniform-location-length-limits.html (0)\\n[       OK ] WebglConformance.conformance_glsl_misc_uniform_location_length_limits (437 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_short_circuiting_operators\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_short_circuiting_operators (681 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_shader_with_global_variable_precision_mismatch\\n[       OK ] WebglConformance.conformance_glsl_misc_shader_with_global_variable_precision_mismatch (404 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_large_loop_compile\\n[       OK ] WebglConformance.conformance_glsl_misc_large_loop_compile (882 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_struct_equals\\n[       OK ] WebglConformance.conformance_glsl_misc_struct_equals (462 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_struct_assign\\n[       OK ] WebglConformance.conformance_glsl_misc_struct_assign (488 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_struct_mixed_array_declarators\\n[       OK ] WebglConformance.conformance_glsl_misc_struct_mixed_array_declarators (966 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_struct_nesting_of_variable_names\\n[       OK ] WebglConformance.conformance_glsl_misc_struct_nesting_of_variable_names (3860 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_struct_specifiers_in_uniforms\\n[       OK ] WebglConformance.conformance_glsl_misc_struct_specifiers_in_uniforms (538 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_struct_unary_operators\\n[       OK ] WebglConformance.conformance_glsl_misc_struct_unary_operators (1214 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_ternary_operator_on_arrays\\n[       OK ] WebglConformance.conformance_glsl_misc_ternary_operator_on_arrays (401 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_ternary_operators_in_global_initializers\\n[       OK ] WebglConformance.conformance_glsl_misc_ternary_operators_in_global_initializers (565 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_misc_ternary_operators_in_initializers\\n[       OK ] WebglConformance.conformance_glsl_misc_ternary_operators_in_initializers (543 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_reserved__webgl_field_vert\\n[       OK ] WebglConformance.conformance_glsl_reserved__webgl_field_vert (336 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_reserved__webgl_function_vert\\n[       OK ] WebglConformance.conformance_glsl_reserved__webgl_function_vert (426 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_reserved__webgl_struct_vert\\n[       OK ] WebglConformance.conformance_glsl_reserved__webgl_struct_vert (338 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_reserved__webgl_variable_vert\\n[       OK ] WebglConformance.conformance_glsl_reserved__webgl_variable_vert (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_reserved_webgl_field_vert\\n[       OK ] WebglConformance.conformance_glsl_reserved_webgl_field_vert (430 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_reserved_webgl_function_vert\\n[       OK ] WebglConformance.conformance_glsl_reserved_webgl_function_vert (332 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_reserved_webgl_struct_vert\\n[       OK ] WebglConformance.conformance_glsl_reserved_webgl_struct_vert (334 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_reserved_webgl_variable_vert\\n[       OK ] WebglConformance.conformance_glsl_reserved_webgl_variable_vert (433 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2d_bias\\n[       OK ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2d_bias (378 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dlod\\n[       OK ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dlod (371 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dproj\\n[       OK ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dproj (484 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dprojlod\\n[       OK ] WebglConformance.conformance_glsl_samplers_glsl_function_texture2dprojlod (486 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_variables_gl_fragcoord\\n[       OK ] WebglConformance.conformance_glsl_variables_gl_fragcoord (350 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_variables_gl_frontfacing\\n[       OK ] WebglConformance.conformance_glsl_variables_gl_frontfacing (349 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_variables_gl_pointcoord\\n[       OK ] WebglConformance.conformance_glsl_variables_gl_pointcoord (352 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_variables_glsl_built_ins\\n[       OK ] WebglConformance.conformance_glsl_variables_glsl_built_ins (560 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_variables_gl_fragcoord_xy_values\\n[       OK ] WebglConformance.conformance_glsl_variables_gl_fragcoord_xy_values (347 ms)\\n[ RUN      ] WebglConformance.conformance_glsl_variables_gl_fragdata_and_fragcolor\\n[       OK ] WebglConformance.conformance_glsl_variables_gl_fragdata_and_fragcolor (448 ms)\\n[ RUN      ] WebglConformance.conformance_limits_gl_line_width\\n[7893:1299:0211/185856:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\n[7893:1299:0211/185856:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\n[7893:1299:0211/185856:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\n[7890:1299:0211/185856:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\\", source: http://127.0.0.1:53102/conformance/limits/gl-line-width.html (0)\\n[7890:1299:0211/185856:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\\", source: http://127.0.0.1:53102/conformance/limits/gl-line-width.html (0)\\n[7890:1299:0211/185856:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\\", source: http://127.0.0.1:53102/conformance/limits/gl-line-width.html (0)\\n[       OK ] WebglConformance.conformance_limits_gl_line_width (346 ms)\\n[ RUN      ] WebglConformance.conformance_limits_gl_min_attribs\\n[       OK ] WebglConformance.conformance_limits_gl_min_attribs (343 ms)\\n[ RUN      ] WebglConformance.conformance_limits_gl_max_texture_dimensions\\n[       OK ] WebglConformance.conformance_limits_gl_max_texture_dimensions (357 ms)\\n[ RUN      ] WebglConformance.conformance_limits_gl_min_textures\\n[       OK ] WebglConformance.conformance_limits_gl_min_textures (342 ms)\\n[ RUN      ] WebglConformance.conformance_limits_gl_min_uniforms\\n[       OK ] WebglConformance.conformance_limits_gl_min_uniforms (360 ms)\\n[ RUN      ] WebglConformance.conformance_misc_bad_arguments_test\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compileShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: linkProgram: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: attachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: attachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: detachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: detachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bindAttribLocation: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferTexture2D: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getProgramInfoLog: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getProgramParameter: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getShaderInfoLog: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getShaderParameter: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getShaderSource: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniform: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getUniform: no uniformlocation or not valid for this program\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compileShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: linkProgram: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: attachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: attachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: detachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: detachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bindAttribLocation: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferTexture2D: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getProgramInfoLog: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getProgramParameter: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getShaderInfoLog: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getShaderParameter: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getShaderSource: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniform: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getUniform: no uniformlocation or not valid for this program\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[7890:1299:0211/185858:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/bad-arguments-test.html (0)\\n[       OK ] WebglConformance.conformance_misc_bad_arguments_test (342 ms)\\n[ RUN      ] WebglConformance.conformance_misc_boolean_argument_conversion\\n[7890:1299:0211/185859:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7890:1299:0211/185859:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniformMatrix2fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)\\n[7890:1299:0211/185859:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniformMatrix2fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)\\n[7890:1299:0211/185859:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniformMatrix3fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)\\n[7890:1299:0211/185859:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniformMatrix3fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)\\n[7890:1299:0211/185859:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)\\n[7890:1299:0211/185859:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/misc/boolean-argument-conversion.html (0)\\n[       OK ] WebglConformance.conformance_misc_boolean_argument_conversion (429 ms)\\n[ RUN      ] WebglConformance.conformance_misc_delayed_drawing\\n[       OK ] WebglConformance.conformance_misc_delayed_drawing (1432 ms)\\n[ RUN      ] WebglConformance.conformance_misc_error_reporting\\n[7890:1299:0211/185900:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7890:1299:0211/185900:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getActiveAttrib: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)\\n[7893:1299:0211/185900:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\n[7890:1299:0211/185900:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getActiveUniform: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)\\n[7893:1299:0211/185900:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\n[7890:1299:0211/185900:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)\\n[7890:1299:0211/185900:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferTexture2D: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)\\n[7890:1299:0211/185900:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\\", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)\\n[7890:1299:0211/185900:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\\", source: http://127.0.0.1:53102/conformance/misc/error-reporting.html (0)\\n[       OK ] WebglConformance.conformance_misc_error_reporting (340 ms)\\n[ RUN      ] WebglConformance.conformance_misc_expando_loss\\n[       OK ] WebglConformance.conformance_misc_expando_loss (694 ms)\\n[ RUN      ] WebglConformance.conformance_misc_functions_returning_strings\\n[       OK ] WebglConformance.conformance_misc_functions_returning_strings (344 ms)\\n[ RUN      ] WebglConformance.conformance_misc_instanceof_test\\n[       OK ] WebglConformance.conformance_misc_instanceof_test (338 ms)\\n[ RUN      ] WebglConformance.conformance_misc_invalid_passed_params\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: createShader: invalid shader type\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: createShader: invalid shader type\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: clear: invalid mask\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: clear: invalid mask\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: clear: invalid mask\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width, height or depth < 0\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: width, height or depth < 0\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: width, height or depth < 0\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: renderbufferStorage: size < 0\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glScissor: width < 0\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glViewport: width < 0\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/185902:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniformLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniformLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniformLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniformLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniformLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniformLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[7890:1299:0211/185902:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/misc/invalid-passed-params.html (0)\\n[       OK ] WebglConformance.conformance_misc_invalid_passed_params (401 ms)\\n[ RUN      ] WebglConformance.conformance_misc_is_object\\n[       OK ] WebglConformance.conformance_misc_is_object (366 ms)\\n[ RUN      ] WebglConformance.conformance_misc_null_object_behaviour\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compileShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: linkProgram: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: attachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: attachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: attachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: detachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: detachShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bindAttribLocation: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferTexture2D: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getProgramParameter: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getProgramInfoLog: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getShaderParameter: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getShaderInfoLog: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getShaderSource: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniform: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getUniformLocation: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bufferData: no buffer\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7893:1299:0211/185903:ERROR:buffer_manager.cc(444)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGetBufferParameteriv: no buffer bound for target\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getTexParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGetBufferParameteriv: no buffer bound for target\\\", source: http://127.0.0.1:53102/conformance/misc/null-object-behaviour.html (0)\\n[       OK ] WebglConformance.conformance_misc_null_object_behaviour (358 ms)\\n[ RUN      ] WebglConformance.conformance_misc_object_deletion_behaviour\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)\\n[7890:1299:0211/185903:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bufferData: no buffer\\\", source: http://127.0.0.1:53102/conformance/misc/object-deletion-behaviour.html (0)\\n[       OK ] WebglConformance.conformance_misc_object_deletion_behaviour (442 ms)\\n[ RUN      ] WebglConformance.conformance_misc_shader_precision_format\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getShaderPrecisionFormat: invalid shader type\\\", source: http://127.0.0.1:53102/conformance/misc/shader-precision-format.html (0)\\n[       OK ] WebglConformance.conformance_misc_shader_precision_format (343 ms)\\n[ RUN      ] WebglConformance.conformance_misc_type_conversion_test\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: clear: invalid mask\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: clear: invalid mask\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferData: no data\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: clear: invalid mask\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: clear: invalid mask\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[7890:1299:0211/185904:INFO:CONSOLE(0)] \\\"WebGL: too many errors, no more errors will be reported to the console for this context.\\\", source: http://127.0.0.1:53102/conformance/misc/type-conversion-test.html (0)\\n[       OK ] WebglConformance.conformance_misc_type_conversion_test (444 ms)\\n[ RUN      ] WebglConformance.conformance_misc_uninitialized_test\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1i: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/185904:ERROR:logger.cc(46)] Too many GL errors, not reporting any more for this context. use --disable-gl-error-limit to see all errors.\\n[       OK ] WebglConformance.conformance_misc_uninitialized_test (414 ms)\\n[ RUN      ] WebglConformance.conformance_misc_webgl_specific\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7893:1299:0211/185905:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: drawArrays: front and back stencils settings do not match\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7893:1299:0211/185905:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/185905:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: drawArrays: front and back stencils settings do not match\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7893:1299:0211/185905:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: drawArrays: front and back stencils settings do not match\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7893:1299:0211/185905:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindAttribLocation: reserved prefix\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindAttribLocation: reserved prefix\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7893:1299:0211/185905:ERROR:gles2_cmd_decoder_autogen.h(2319)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[7890:1299:0211/185905:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : LineWidth: width out of range\\\", source: http://127.0.0.1:53102/conformance/misc/webgl-specific.html (0)\\n[       OK ] WebglConformance.conformance_misc_webgl_specific (356 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_abs_abs_001_to_006\\n[7890:30723:0211/185905:WARNING:http_cache_transaction.cc(1053)] Unable to create cache entry\\n[7890:30723:0211/185906:WARNING:http_cache_transaction.cc(1053)] Unable to create cache entry\\n[       OK ] WebglConformance.conformance_ogles_GL_abs_abs_001_to_006 (1159 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_acos_acos_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_acos_acos_001_to_006 (1350 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_all_all_001_to_004\\n[       OK ] WebglConformance.conformance_ogles_GL_all_all_001_to_004 (866 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_any_any_001_to_004\\n[       OK ] WebglConformance.conformance_ogles_GL_any_any_001_to_004 (833 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_array_array_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_array_array_001_to_006 (876 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_asin_asin_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_asin_asin_001_to_006 (1313 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_atan_atan_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_atan_atan_001_to_008 (1633 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_atan_atan_009_to_012\\n[       OK ] WebglConformance.conformance_ogles_GL_atan_atan_009_to_012 (1144 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_biConstants_biConstants_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_biConstants_biConstants_001_to_008 (1189 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_biConstants_biConstants_009_to_016\\n[       OK ] WebglConformance.conformance_ogles_GL_biConstants_biConstants_009_to_016 (1177 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_biuDepthRange_biuDepthRange_001_to_002\\n[       OK ] WebglConformance.conformance_ogles_GL_biuDepthRange_biuDepthRange_001_to_002 (633 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_001_to_008 (452 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_009_to_016\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_009_to_016 (467 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_017_to_024\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_017_to_024 (531 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_025_to_032\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_025_to_032 (511 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_033_to_040\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_033_to_040 (446 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_041_to_048\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_041_to_048 (542 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_049_to_056\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_049_to_056 (435 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_057_to_064\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_057_to_064 (534 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_065_to_072\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_065_to_072 (443 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_073_to_080\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_073_to_080 (545 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_081_to_088\\n[7890:1299:0211/185922:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_081_to_088.html (0)\\n[7890:1299:0211/185922:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_081_to_088.html (0)\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_081_to_088 (455 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_089_to_096\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_089_to_096 (451 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_097_to_104\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_097_to_104 (506 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_105_to_112\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_105_to_112 (529 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_113_to_120\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_113_to_120 (436 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_121_to_128\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_121_to_128 (536 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_129_to_136\\n[7890:1299:0211/185925:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_129_to_136.html (0)\\n[7890:1299:0211/185925:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_129_to_136.html (0)\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_129_to_136 (561 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_137_to_144\\n[7890:1299:0211/185926:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_137_to_144.html (0)\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_137_to_144 (516 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_145_to_152\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_145_to_152 (550 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_153_to_160\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_153_to_160 (443 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_161_to_168\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_161_to_168 (448 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_169_to_176\\n[7890:1299:0211/185928:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: shaderSource: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/ogles/GL/build/build_169_to_176.html (0)\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_169_to_176 (450 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_build_build_177_to_178\\n[       OK ] WebglConformance.conformance_ogles_GL_build_build_177_to_178 (421 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_built_in_varying_array_out_of_bounds_built_in_varying_array_out_of_bounds_001_to_001\\n[       OK ] WebglConformance.conformance_ogles_GL_built_in_varying_array_out_of_bounds_built_in_varying_array_out_of_bounds_001_to_001 (443 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_ceil_ceil_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_ceil_ceil_001_to_006 (1136 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_clamp_clamp_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_clamp_clamp_001_to_006 (1117 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_control_flow_control_flow_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_control_flow_control_flow_001_to_008 (961 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_control_flow_control_flow_009_to_010\\n[       OK ] WebglConformance.conformance_ogles_GL_control_flow_control_flow_009_to_010 (621 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_cos_cos_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_cos_cos_001_to_006 (1453 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_cross_cross_001_to_002\\n[       OK ] WebglConformance.conformance_ogles_GL_cross_cross_001_to_002 (763 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_default_default_001_to_001\\n[       OK ] WebglConformance.conformance_ogles_GL_default_default_001_to_001 (446 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_degrees_degrees_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_degrees_degrees_001_to_006 (1147 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_discard_discard_001_to_002\\n[       OK ] WebglConformance.conformance_ogles_GL_discard_discard_001_to_002 (528 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_distance_distance_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_distance_distance_001_to_006 (1152 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_dot_dot_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_dot_dot_001_to_006 (973 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_equal_equal_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_equal_equal_001_to_008 (1252 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_equal_equal_009_to_012\\n[       OK ] WebglConformance.conformance_ogles_GL_equal_equal_009_to_012 (824 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_exp_exp_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_exp_exp_001_to_008 (1560 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_exp_exp_009_to_012\\n[       OK ] WebglConformance.conformance_ogles_GL_exp_exp_009_to_012 (1186 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_exp2_exp2_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_exp2_exp2_001_to_008 (1519 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_exp2_exp2_009_to_012\\n[       OK ] WebglConformance.conformance_ogles_GL_exp2_exp2_009_to_012 (1083 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_faceforward_faceforward_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_faceforward_faceforward_001_to_006 (1400 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_floor_floor_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_floor_floor_001_to_006 (1161 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_fract_fract_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_fract_fract_001_to_006 (1489 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_001_to_008 (1098 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_009_to_016\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_009_to_016 (1021 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_017_to_024\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_017_to_024 (1062 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_025_to_032\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_025_to_032 (939 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_033_to_040\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_033_to_040 (1052 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_041_to_048\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_041_to_048 (1043 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_049_to_056\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_049_to_056 (1016 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_057_to_064\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_057_to_064 (1033 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_065_to_072\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_065_to_072 (1060 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_073_to_080\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_073_to_080 (1056 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_081_to_088\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_081_to_088 (1067 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_089_to_096\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_089_to_096 (10252 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_097_to_104\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_097_to_104 (8176 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_105_to_112\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_105_to_112 (1087 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_113_to_120\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_113_to_120 (1075 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_functions_functions_121_to_126\\n[       OK ] WebglConformance.conformance_ogles_GL_functions_functions_121_to_126 (923 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_gl_FragCoord_gl_FragCoord_001_to_003\\n[       OK ] WebglConformance.conformance_ogles_GL_gl_FragCoord_gl_FragCoord_001_to_003 (668 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_gl_FrontFacing_gl_FrontFacing_001_to_001\\n[       OK ] WebglConformance.conformance_ogles_GL_gl_FrontFacing_gl_FrontFacing_001_to_001 (531 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_greaterThan_greaterThan_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_greaterThan_greaterThan_001_to_008 (1234 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_greaterThanEqual_greaterThanEqual_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_greaterThanEqual_greaterThanEqual_001_to_008 (1219 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_inversesqrt_inversesqrt_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_inversesqrt_inversesqrt_001_to_006 (1183 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_length_length_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_length_length_001_to_006 (1049 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_lessThan_lessThan_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_lessThan_lessThan_001_to_008 (1178 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_lessThanEqual_lessThanEqual_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_lessThanEqual_lessThanEqual_001_to_008 (1219 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_log_log_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_log_log_001_to_008 (1391 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_log_log_009_to_012\\n[       OK ] WebglConformance.conformance_ogles_GL_log_log_009_to_012 (1176 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_log2_log2_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_log2_log2_001_to_008 (1432 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_log2_log2_009_to_012\\n[       OK ] WebglConformance.conformance_ogles_GL_log2_log2_009_to_012 (1218 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_001_to_008 (936 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_009_to_016\\n[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_009_to_016 (1077 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_017_to_024\\n[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_017_to_024 (985 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_025_to_032\\n[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_025_to_032 (1171 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_033_to_040\\n[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_033_to_040 (1127 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_mat_mat_041_to_046\\n[       OK ] WebglConformance.conformance_ogles_GL_mat_mat_041_to_046 (901 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_mat3_mat3_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_mat3_mat3_001_to_006 (905 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_matrixCompMult_matrixCompMult_001_to_004\\n[       OK ] WebglConformance.conformance_ogles_GL_matrixCompMult_matrixCompMult_001_to_004 (978 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_max_max_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_max_max_001_to_006 (965 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_min_min_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_min_min_001_to_006 (1053 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_mix_mix_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_mix_mix_001_to_006 (1115 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_mod_mod_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_mod_mod_001_to_008 (1534 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_normalize_normalize_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_normalize_normalize_001_to_006 (1295 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_not_not_001_to_004\\n[       OK ] WebglConformance.conformance_ogles_GL_not_not_001_to_004 (869 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_notEqual_notEqual_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_notEqual_notEqual_001_to_008 (1165 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_notEqual_notEqual_009_to_012\\n[       OK ] WebglConformance.conformance_ogles_GL_notEqual_notEqual_009_to_012 (805 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_operators_operators_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_operators_operators_001_to_008 (953 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_operators_operators_009_to_016\\n[       OK ] WebglConformance.conformance_ogles_GL_operators_operators_009_to_016 (1011 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_operators_operators_017_to_024\\n[       OK ] WebglConformance.conformance_ogles_GL_operators_operators_017_to_024 (1050 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_operators_operators_025_to_026\\n[       OK ] WebglConformance.conformance_ogles_GL_operators_operators_025_to_026 (583 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_pow_pow_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_pow_pow_001_to_008 (1277 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_pow_pow_009_to_016\\n[       OK ] WebglConformance.conformance_ogles_GL_pow_pow_009_to_016 (1371 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_pow_pow_017_to_024\\n[       OK ] WebglConformance.conformance_ogles_GL_pow_pow_017_to_024 (1694 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_radians_radians_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_radians_radians_001_to_006 (1107 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_reflect_reflect_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_reflect_reflect_001_to_006 (1422 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_refract_refract_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_refract_refract_001_to_006 (1328 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_sign_sign_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_sign_sign_001_to_006 (1166 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_sin_sin_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_sin_sin_001_to_006 (1468 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_smoothstep_smoothstep_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_smoothstep_smoothstep_001_to_006 (1247 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_sqrt_sqrt_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_sqrt_sqrt_001_to_006 (1027 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_step_step_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_step_step_001_to_006 (957 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_001_to_008 (1169 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_009_to_016\\n[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_009_to_016 (1137 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_017_to_024\\n[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_017_to_024 (1142 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_025_to_032\\n[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_025_to_032 (1133 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_033_to_040\\n[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_033_to_040 (1192 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_041_to_048\\n[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_041_to_048 (1108 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_struct_struct_049_to_056\\n[       OK ] WebglConformance.conformance_ogles_GL_struct_struct_049_to_056 (1140 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_001_to_008 (1341 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_009_to_016\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_009_to_016 (1360 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_017_to_024\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_017_to_024 (1350 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_025_to_032\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_025_to_032 (1357 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_033_to_040\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_033_to_040 (1358 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_041_to_048\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_041_to_048 (1355 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_049_to_056\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_049_to_056 (1346 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_057_to_064\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_057_to_064 (1357 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_065_to_072\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_065_to_072 (1349 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_073_to_080\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_073_to_080 (1344 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_081_to_088\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_081_to_088 (1338 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_089_to_096\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_089_to_096 (1345 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_097_to_104\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_097_to_104 (1356 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_105_to_112\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_105_to_112 (1366 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_113_to_120\\n[       OK ] WebglConformance.conformance_ogles_GL_swizzlers_swizzlers_113_to_120 (1355 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_tan_tan_001_to_006\\n[       OK ] WebglConformance.conformance_ogles_GL_tan_tan_001_to_006 (1222 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_vec_vec_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_vec_vec_001_to_008 (1006 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_vec_vec_009_to_016\\n[       OK ] WebglConformance.conformance_ogles_GL_vec_vec_009_to_016 (1016 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_vec_vec_017_to_018\\n[       OK ] WebglConformance.conformance_ogles_GL_vec_vec_017_to_018 (623 ms)\\n[ RUN      ] WebglConformance.conformance_ogles_GL_vec3_vec3_001_to_008\\n[       OK ] WebglConformance.conformance_ogles_GL_vec3_vec3_001_to_008 (985 ms)\\n[ RUN      ] WebglConformance.conformance_programs_get_active_test\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\n[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(11863)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getActiveUniform: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)\\n[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\n[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(12067)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getActiveAttrib: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getActiveAttrib: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getActiveUniform: object does not belong to this context\\\", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getActiveUniform: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getActiveAttrib: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\\", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveUniform: index out of range\\\", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\\", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glGetActiveAttrib: index out of range\\\", source: http://127.0.0.1:53102/conformance/programs/get-active-test.html (0)\\n[       OK ] WebglConformance.conformance_programs_get_active_test (372 ms)\\n[ RUN      ] WebglConformance.conformance_programs_gl_bind_attrib_location_test\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindAttribLocation: reserved prefix\\\", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-test.html (0)\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindAttribLocation: reserved prefix\\\", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-test.html (0)\\n[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190145:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-test.html (0)\\n[7890:1299:0211/190145:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-test.html (0)\\n[       OK ] WebglConformance.conformance_programs_gl_bind_attrib_location_test (356 ms)\\n[ RUN      ] WebglConformance.conformance_programs_gl_bind_attrib_location_long_names_test\\n[7893:1299:0211/190146:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190146:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7890:1299:0211/190146:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-long-names-test.html (0)\\n[7890:1299:0211/190146:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/programs/gl-bind-attrib-location-long-names-test.html (0)\\n[       OK ] WebglConformance.conformance_programs_gl_bind_attrib_location_long_names_test (420 ms)\\n[ RUN      ] WebglConformance.conformance_programs_gl_get_active_attribute\\n[       OK ] WebglConformance.conformance_programs_gl_get_active_attribute (353 ms)\\n[ RUN      ] WebglConformance.conformance_programs_gl_get_active_uniform\\n[7890:1299:0211/190147:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniform1f: location not for current program\\\", source: http://127.0.0.1:53102/conformance/programs/gl-get-active-uniform.html (0)\\n[       OK ] WebglConformance.conformance_programs_gl_get_active_uniform (395 ms)\\n[ RUN      ] WebglConformance.conformance_programs_gl_getshadersource\\n[       OK ] WebglConformance.conformance_programs_gl_getshadersource (423 ms)\\n[ RUN      ] WebglConformance.conformance_programs_gl_shader_test\\n[7890:1299:0211/190147:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: createShader: invalid shader type\\\", source: http://127.0.0.1:53102/conformance/programs/gl-shader-test.html (0)\\n[       OK ] WebglConformance.conformance_programs_gl_shader_test (406 ms)\\n[ RUN      ] WebglConformance.conformance_programs_invalid_UTF_16\\n[       OK ] WebglConformance.conformance_programs_invalid_UTF_16 (323 ms)\\n[ RUN      ] WebglConformance.conformance_programs_program_test\\n[7893:1299:0211/190148:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getShaderParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getShaderParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: attachShader: shader attachment already has shader\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: attachShader: shader attachment already has shader\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: attachShader: shader attachment already has shader\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: attachShader: shader attachment already has shader\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getProgramParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getProgramParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getProgramParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: useProgram: program not valid\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: useProgram: program not valid\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: useProgram: program not valid\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: useProgram: program not valid\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: useProgram: program not valid\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: drawArrays: no valid shader program in use\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: useProgram: program not valid\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compileShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: linkProgram: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[7890:1299:0211/190148:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: compileShader: no object or object deleted\\\", source: http://127.0.0.1:53102/conformance/programs/program-test.html (0)\\n[       OK ] WebglConformance.conformance_programs_program_test (445 ms)\\n[ RUN      ] WebglConformance.conformance_programs_use_program_crash_with_discard_in_fragment_shader\\n[       OK ] WebglConformance.conformance_programs_use_program_crash_with_discard_in_fragment_shader (346 ms)\\n[ RUN      ] WebglConformance.conformance_reading_read_pixels_pack_alignment\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: readPixels: invalid dimensions\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-pack-alignment.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: readPixels: invalid dimensions\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-pack-alignment.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: readPixels: invalid dimensions\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-pack-alignment.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: readPixels: invalid dimensions\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-pack-alignment.html (0)\\n[       OK ] WebglConformance.conformance_reading_read_pixels_pack_alignment (363 ms)\\n[ RUN      ] WebglConformance.conformance_reading_read_pixels_test\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid format\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid format\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid format\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid format\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid format\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid format\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid format\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid format\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid format\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid type\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid type\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid type\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid type\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid type\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid type\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7893:1299:0211/190149:ERROR:gles2_cmd_decoder.cc(9323)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer\\n[7890:1299:0211/190149:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: readPixels: ArrayBufferView was the wrong type for the pixel format\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7893:1299:0211/190149:ERROR:gles2_cmd_decoder.cc(9323)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer\\n[7893:1299:0211/190149:ERROR:gles2_cmd_decoder.cc(9323)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer\\n[7893:1299:0211/190149:ERROR:gles2_cmd_decoder.cc(9323)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer\\n[7890:1299:0211/190150:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190150:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190150:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[7890:1299:0211/190150:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glReadPixels: format and type incompatible with the current read framebuffer\\\", source: http://127.0.0.1:53102/conformance/reading/read-pixels-test.html (0)\\n[       OK ] WebglConformance.conformance_reading_read_pixels_test (1431 ms)\\n[ RUN      ] WebglConformance.conformance_renderbuffers_feedback_loop\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(7761)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: Source and destination textures of the draw are the same.\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/feedback-loop.html (0)\\n[       OK ] WebglConformance.conformance_renderbuffers_feedback_loop (338 ms)\\n[ RUN      ] WebglConformance.conformance_renderbuffers_framebuffer_object_attachment\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"WebGL: checkFramebufferStatus: conflicting DEPTH/STENCIL/DEPTH_STENCIL attachments\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(11384)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: no valid color image\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(11238)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: no valid color image\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete\\n[7893:1299:0211/190151:ERROR:gles2_cmd_decoder.cc(3699)] [.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: no valid color image\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: no valid color image\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glDrawArrays: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glReadPixels: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glCopyTexImage2D: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[7890:1299:0211/190151:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_FRAMEBUFFER_OPERATION : glClear: framebuffer incomplete\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-object-attachment.html (0)\\n[       OK ] WebglConformance.conformance_renderbuffers_framebuffer_object_attachment (634 ms)\\n[ RUN      ] WebglConformance.conformance_renderbuffers_framebuffer_state_restoration\\n[       OK ] WebglConformance.conformance_renderbuffers_framebuffer_state_restoration (584 ms)\\n[ RUN      ] WebglConformance.conformance_renderbuffers_framebuffer_test\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getFramebufferAttachmentParameter: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferTexture2D: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: framebufferRenderbuffer: no framebuffer bound\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid target\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: checkFramebufferStatus: invalid target\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bindFramebuffer: invalid target\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid target\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: framebufferTexture2D: invalid target\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: framebufferRenderbuffer: invalid target\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: framebufferTexture2D: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: framebufferRenderbuffer: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[7890:1299:0211/190152:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: framebufferTexture2D: level not 0\\\", source: http://127.0.0.1:53102/conformance/renderbuffers/framebuffer-test.html (0)\\n[       OK ] WebglConformance.conformance_renderbuffers_framebuffer_test (401 ms)\\n[ RUN      ] WebglConformance.conformance_renderbuffers_renderbuffer_initialization\\n[       OK ] WebglConformance.conformance_renderbuffers_renderbuffer_initialization (417 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_culling\\n[       OK ] WebglConformance.conformance_rendering_culling (354 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_default_texture_draw_bug\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7893:1299:0211/190153:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190153:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/rendering/default-texture-draw-bug.html (0)\\n[       OK ] WebglConformance.conformance_rendering_default_texture_draw_bug (434 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_draw_arrays_out_of_bounds\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8036)] [.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: Render count or primcount is 0.\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-arrays-out-of-bounds.html (0)\\n[       OK ] WebglConformance.conformance_rendering_draw_arrays_out_of_bounds (423 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_draw_elements_out_of_bounds\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawRangeElements: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElements: offset < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawRangeElements: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElements: offset < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawRangeElements: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawRangeElements: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElements: offset < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawRangeElements: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElements: offset < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawRangeElements: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7893:1299:0211/190154:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawRangeElements: count < 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: drawElements: offset more than 32-bit\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: No element array buffer bound\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190154:ERROR:gles2_cmd_decoder.cc(8122)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: No element array buffer bound\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 0\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: No element array buffer bound\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[7890:1299:0211/190154:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: No element array buffer bound\\\", source: http://127.0.0.1:53102/conformance/rendering/draw-elements-out-of-bounds.html (0)\\n[       OK ] WebglConformance.conformance_rendering_draw_elements_out_of_bounds (379 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_framebuffer_switch\\n[       OK ] WebglConformance.conformance_rendering_framebuffer_switch (358 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_framebuffer_texture_switch\\n[       OK ] WebglConformance.conformance_rendering_framebuffer_texture_switch (356 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_gl_clear\\n[       OK ] WebglConformance.conformance_rendering_gl_clear (337 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_gl_drawarrays\\n[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was GL_TESS_CONTROL_SHADER_BIT_EXT\\n[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was GL_QUADS_EXT\\n[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8014)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was 0x0009\\n[7890:1299:0211/190156:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was GL_TESS_CONTROL_SHADER_BIT_EXT\\\", source: http://127.0.0.1:53102/conformance/rendering/gl-drawarrays.html (0)\\n[7890:1299:0211/190156:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was GL_QUADS_EXT\\\", source: http://127.0.0.1:53102/conformance/rendering/gl-drawarrays.html (0)\\n[7890:1299:0211/190156:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawArrays: mode was 0x0009\\\", source: http://127.0.0.1:53102/conformance/rendering/gl-drawarrays.html (0)\\n[       OK ] WebglConformance.conformance_rendering_gl_drawarrays (422 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_gl_drawelements\\n[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was GL_TESS_CONTROL_SHADER_BIT_EXT\\n[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was GL_QUADS_EXT\\n[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8135)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was 0x0009\\n[7890:1299:0211/190156:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: drawElements: invalid type\\\", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)\\n[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8139)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: type was GL_FLOAT\\n[7893:1299:0211/190156:ERROR:gles2_cmd_decoder.cc(8139)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: type was GL_SHORT\\n[7890:1299:0211/190156:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was GL_TESS_CONTROL_SHADER_BIT_EXT\\\", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)\\n[7890:1299:0211/190156:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was GL_QUADS_EXT\\\", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)\\n[7890:1299:0211/190156:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: mode was 0x0009\\\", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)\\n[7890:1299:0211/190156:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: type was GL_FLOAT\\\", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)\\n[7890:1299:0211/190156:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDrawElements: type was GL_SHORT\\\", source: http://127.0.0.1:53102/conformance/rendering/gl-drawelements.html (0)\\n[       OK ] WebglConformance.conformance_rendering_gl_drawelements (341 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_gl_scissor_test\\n[       OK ] WebglConformance.conformance_rendering_gl_scissor_test (407 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_gl_scissor_fbo_test\\n[       OK ] WebglConformance.conformance_rendering_gl_scissor_fbo_test (427 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_gl_scissor_canvas_dimensions\\n[       OK ] WebglConformance.conformance_rendering_gl_scissor_canvas_dimensions (349 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_gl_viewport_test\\n[       OK ] WebglConformance.conformance_rendering_gl_viewport_test (430 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_many_draw_calls\\n[       OK ] WebglConformance.conformance_rendering_many_draw_calls (3368 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_more_than_65536_indices\\n[       OK ] WebglConformance.conformance_rendering_more_than_65536_indices (405 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_multisample_corruption\\n[7890:1299:0211/190202:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[       OK ] WebglConformance.conformance_rendering_multisample_corruption (4307 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_negative_one_index\\n[       OK ] WebglConformance.conformance_rendering_negative_one_index (372 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_point_no_attributes\\n[7893:1299:0211/190207:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7890:1299:0211/190207:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/rendering/point-no-attributes.html (0)\\n[       OK ] WebglConformance.conformance_rendering_point_no_attributes (336 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_point_size\\n[       OK ] WebglConformance.conformance_rendering_point_size (422 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_point_with_gl_pointcoord_in_fragment_shader\\n[       OK ] WebglConformance.conformance_rendering_point_with_gl_pointcoord_in_fragment_shader (334 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_polygon_offset\\n[       OK ] WebglConformance.conformance_rendering_polygon_offset (351 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_simple\\n[       OK ] WebglConformance.conformance_rendering_simple (414 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_triangle\\n[       OK ] WebglConformance.conformance_rendering_triangle (329 ms)\\n[ RUN      ] WebglConformance.conformance_rendering_line_loop_tri_fan\\n[       OK ] WebglConformance.conformance_rendering_line_loop_tri_fan (343 ms)\\n[ RUN      ] WebglConformance.conformance_state_gl_enable_enum_test\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enable-enum-test.html (0)\\n[       OK ] WebglConformance.conformance_state_gl_enable_enum_test (424 ms)\\n[ RUN      ] WebglConformance.conformance_state_gl_enum_tests\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: disable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: disable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: hint: invalid target\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: isEnabled: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: isEnabled: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: pixelStorei: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquation: invalid mode\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquation: invalid mode\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bufferData: invalid usage\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bufferData: invalid usage\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bufferData: invalid usage\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bufferData: invalid usage\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bufferData: invalid usage\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bufferData: invalid usage\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190209:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bindTexture: invalid target\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bindTexture: invalid target\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getTexParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid parameter\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/state/gl-enum-tests.html (0)\\n[       OK ] WebglConformance.conformance_state_gl_enum_tests (407 ms)\\n[ RUN      ] WebglConformance.conformance_state_gl_get_calls\\n[       OK ] WebglConformance.conformance_state_gl_get_calls (375 ms)\\n[ RUN      ] WebglConformance.conformance_state_gl_geterror\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glViewport: width < 0\\\", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glViewport: width < 0\\\", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glViewport: width < 0\\\", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)\\n[7890:1299:0211/190210:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: enable: invalid capability\\\", source: http://127.0.0.1:53102/conformance/state/gl-geterror.html (0)\\n[       OK ] WebglConformance.conformance_state_gl_geterror (420 ms)\\n[ RUN      ] WebglConformance.conformance_state_gl_getstring\\n[       OK ] WebglConformance.conformance_state_gl_getstring (323 ms)\\n[ RUN      ] WebglConformance.conformance_state_gl_object_get_calls\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getBufferParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190211:INFO:CONSOLE(0)] \\\"WebGL: too many errors, no more errors will be reported to the console for this context.\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190213:INFO:CONSOLE(0)] \\\"WebGL: too many errors, no more errors will be reported to the console for this context.\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getFramebufferAttachmentParameter: invalid attachment\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190215:INFO:CONSOLE(0)] \\\"WebGL: too many errors, no more errors will be reported to the console for this context.\\\", source: http://127.0.0.1:53102/conformance/state/gl-object-get-calls.html (0)\\n[7890:1299:0211/190217:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[       OK ] WebglConformance.conformance_state_gl_object_get_calls (10212 ms)\\n[ RUN      ] WebglConformance.conformance_state_state_uneffected_after_compositing\\n[       OK ] WebglConformance.conformance_state_state_uneffected_after_compositing (571 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_compressed_tex_image\\n[7890:1299:0211/190222:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: compressedTexImage2D: invalid format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)\\n[7890:1299:0211/190222:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: compressedTexImage2D: invalid format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)\\n[7890:1299:0211/190222:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: compressedTexImage2D: invalid format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)\\n[7890:1299:0211/190222:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: compressedTexImage2D: invalid format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)\\n[7890:1299:0211/190222:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: compressedTexImage2D: invalid format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)\\n[7890:1299:0211/190222:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: compressedTexImage2D: invalid format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/compressed-tex-image.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_compressed_tex_image (404 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_copy_tex_image_and_sub_image_2d\\n[       OK ] WebglConformance.conformance_textures_misc_copy_tex_image_and_sub_image_2d (573 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_copy_tex_image_2d_formats\\n[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\n[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\n[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\n[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\n[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\n[7893:1299:0211/190223:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\n[7890:1299:0211/190223:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)\\n[7890:1299:0211/190223:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)\\n[7890:1299:0211/190223:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)\\n[7890:1299:0211/190223:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)\\n[7890:1299:0211/190223:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)\\n[7890:1299:0211/190223:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/copy-tex-image-2d-formats.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_copy_tex_image_2d_formats (394 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_cube_incomplete_fbo\\n[       OK ] WebglConformance.conformance_textures_misc_cube_incomplete_fbo (426 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_default_texture\\n[7893:1299:0211/190224:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\n[7890:1299:0211/190224:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 0\\\", source: http://127.0.0.1:53102/conformance/textures/misc/default-texture.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_default_texture (344 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_gl_get_tex_parameter\\n[       OK ] WebglConformance.conformance_textures_misc_gl_get_tex_parameter (345 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_gl_pixelstorei\\n[       OK ] WebglConformance.conformance_textures_misc_gl_pixelstorei (434 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_gl_teximage\\n[       OK ] WebglConformance.conformance_textures_misc_gl_teximage (461 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_origin_clean_conformance\\n[       OK ] WebglConformance.conformance_textures_misc_origin_clean_conformance (421 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_and_sub_image_2d_with_array_buffer_view\\n[       OK ] WebglConformance.conformance_textures_misc_tex_image_and_sub_image_2d_with_array_buffer_view (2688 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_and_uniform_binding_bugs\\n[7890:1299:0211/190228:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[       OK ] WebglConformance.conformance_textures_misc_tex_image_and_uniform_binding_bugs (400 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_canvas_corruption\\n[       OK ] WebglConformance.conformance_textures_misc_tex_image_canvas_corruption (358 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_webgl\\n[       OK ] WebglConformance.conformance_textures_misc_tex_image_webgl (379 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_with_format_and_type\\n[       OK ] WebglConformance.conformance_textures_misc_tex_image_with_format_and_type (599 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_tex_image_with_invalid_data\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-image-with-invalid-data.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texSubImage2D: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-image-with-invalid-data.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: ArrayBufferView not big enough for request\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-image-with-invalid-data.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texSubImage2D: ArrayBufferView not big enough for request\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-image-with-invalid-data.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_tex_image_with_invalid_data (331 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_tex_input_validation\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid parameter\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid parameter\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getTexParameter: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: getTexParameter: invalid parameter name\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texImage2D: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: border != 0\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texImage2D: invalid type\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texSubImage2D: invalid format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texSubImage2D: invalid type\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: copyTexImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: border != 0\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7893:1299:0211/190230:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\n[7893:1299:0211/190230:ERROR:gles2_cmd_decoder.cc(11394)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format\\n[7893:1299:0211/190230:ERROR:gles2_cmd_decoder.cc(11248)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\n[7893:1299:0211/190230:ERROR:gles2_cmd_decoder.cc(11394)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[7890:1299:0211/190230:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: incompatible format\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-input-validation.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_tex_input_validation (439 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_tex_sub_image_2d_bad_args\\n[7893:1299:0211/190231:ERROR:texture_manager.cc(2157)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: level does not exist.\\n[7893:1299:0211/190231:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190231:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: level < 0\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: no image data\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: no pixels\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texSubImage2D: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7893:1299:0211/190231:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\n[7893:1299:0211/190231:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\n[7893:1299:0211/190231:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\n[7893:1299:0211/190231:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\n[7893:1299:0211/190231:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\n[7893:1299:0211/190231:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\n[7893:1299:0211/190231:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\n[7893:1299:0211/190231:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\n[7890:1299:0211/190231:INFO:CONSOLE(11)] \\\"getError expected: INVALID_OPERATION. Was NO_ERROR : format not same as original RGBA 4_4_4_4\\\", source:  (11)\\n[7890:1299:0211/190231:INFO:CONSOLE(11)] \\\"FAIL getError expected: INVALID_OPERATION. Was NO_ERROR : format not same as original RGBA 4_4_4_4\\\", source:  (11)\\n[7890:1299:0211/190231:INFO:CONSOLE(11)] \\\"getError expected: INVALID_OPERATION. Was NO_ERROR : type not same as original RGBA 4_4_4_4\\\", source:  (11)\\n[7890:1299:0211/190231:INFO:CONSOLE(11)] \\\"FAIL getError expected: INVALID_OPERATION. Was NO_ERROR : type not same as original RGBA 4_4_4_4\\\", source:  (11)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: level does not exist.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n[7890:1299:0211/190231:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/tex-sub-image-2d-bad-args.html (0)\\n\\nExpected exception while running WebglConformance.conformance_textures_misc_tex_sub_image_2d_bad_args\\n\\nTraceback (most recent call last):\\n  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72\\n    super(cls, shared_page_state).RunStory(results)\\n  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329\\n    self._current_page, self._current_tab, results)\\n  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78\\n    raise page_test.Failure(_WebGLTestMessages(tab))\\nFailure: getError expected: INVALID_OPERATION. Was NO_ERROR : format not same as original RGBA 4_4_4_4\\nFAIL getError expected: INVALID_OPERATION. Was NO_ERROR : format not same as original RGBA 4_4_4_4\\ngetError expected: INVALID_OPERATION. Was NO_ERROR : type not same as original RGBA 4_4_4_4\\nFAIL getError expected: INVALID_OPERATION. Was NO_ERROR : type not same as original RGBA 4_4_4_4\\n\\nLocals:\\n  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x1066a92d0>\\n  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>\\n  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>\\n\\n[       OK ] WebglConformance.conformance_textures_misc_tex_sub_image_2d_bad_args (444 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_tex_sub_image_2d\\n[       OK ] WebglConformance.conformance_textures_misc_tex_sub_image_2d (334 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texparameter_test\\n[       OK ] WebglConformance.conformance_textures_misc_texparameter_test (347 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_active_bind_2\\n[       OK ] WebglConformance.conformance_textures_misc_texture_active_bind_2 (359 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_active_bind\\n[       OK ] WebglConformance.conformance_textures_misc_texture_active_bind (422 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_attachment_formats\\n[       OK ] WebglConformance.conformance_textures_misc_texture_attachment_formats (436 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_clear\\n[       OK ] WebglConformance.conformance_textures_misc_texture_clear (328 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_complete\\n[7893:1299:0211/190233:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/190233:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-complete.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_texture_complete (422 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_copying_feedback_loops\\n[7893:1299:0211/190234:ERROR:gles2_cmd_decoder.cc(11298)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: source and destination textures are the same\\n[7893:1299:0211/190234:ERROR:gles2_cmd_decoder.cc(11412)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: source and destination textures are the same\\n[7890:1299:0211/190234:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexImage2D: source and destination textures are the same\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-copying-feedback-loops.html (0)\\n[7890:1299:0211/190234:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glCopyTexSubImage2D: source and destination textures are the same\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-copying-feedback-loops.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_texture_copying_feedback_loops (336 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_cube_as_fbo_attachment\\n[       OK ] WebglConformance.conformance_textures_misc_texture_cube_as_fbo_attachment (339 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_hd_dpi\\n[       OK ] WebglConformance.conformance_textures_misc_texture_hd_dpi (365 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_formats_test\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: border != 0\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-formats-test.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_texture_formats_test (409 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_mips\\n[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190235:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)\\n[7890:1299:0211/190235:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-mips.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_texture_mips (382 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_npot_video\\n[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/190236:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot-video.html (0)\\n[7890:1299:0211/190236:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot-video.html (0)\\n[7890:1299:0211/190236:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot-video.html (0)\\n[7890:1299:0211/190236:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot-video.html (0)\\n[7890:1299:0211/190236:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot-video.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_texture_npot_video (769 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_npot\\n[7890:1299:0211/190236:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level > 0 not power of 2\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190236:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/190236:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level > 0 not power of 2\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level > 0 not power of 2\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level > 0 not power of 2\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level > 0 not power of 2\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width != height for cube map\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(5003)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190237:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glGenerateMipmap: Can not generate mips\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[7890:1299:0211/190237:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-npot.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_texture_npot (545 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_size\\n[       OK ] WebglConformance.conformance_textures_misc_texture_size (1139 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_size_cube_maps\\n[       OK ] WebglConformance.conformance_textures_misc_texture_size_cube_maps (945 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_size_limit\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190239:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: level out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width or height out of range\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[7890:1299:0211/190240:INFO:CONSOLE(0)] \\\"WebGL: too many errors, no more errors will be reported to the console for this context.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-size-limit.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_texture_size_limit (2210 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_sub_image_cube_maps\\n[       OK ] WebglConformance.conformance_textures_misc_texture_sub_image_cube_maps (386 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_transparent_pixels_initialized\\n[       OK ] WebglConformance.conformance_textures_misc_texture_transparent_pixels_initialized (434 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_upload_cube_maps\\n[       OK ] WebglConformance.conformance_textures_misc_texture_upload_cube_maps (420 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_upload_size\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190243:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[7890:1299:0211/190243:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-upload-size.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_texture_upload_size (1288 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_mipmap_fbo\\n[       OK ] WebglConformance.conformance_textures_misc_mipmap_fbo (531 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_fakeblack\\n[7893:1299:0211/190244:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7893:1299:0211/190244:ERROR:gles2_cmd_decoder.cc(7649)] [.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\n[7890:1299:0211/190244:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-fakeblack.html (0)\\n[7890:1299:0211/190244:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: texture bound to texture unit 0 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.\\\", source: http://127.0.0.1:53102/conformance/textures/misc/texture-fakeblack.html (0)\\n[       OK ] WebglConformance.conformance_textures_misc_texture_fakeblack (338 ms)\\n[ RUN      ] WebglConformance.conformance_textures_misc_texture_draw_with_2d_and_cube\\n[       OK ] WebglConformance.conformance_textures_misc_texture_draw_with_2d_and_cube (440 ms)\\n[ RUN      ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgb_rgb_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgb_rgb_unsigned_byte (8449 ms)\\n[ RUN      ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgb_rgb_unsigned_short_5_6_5\\n[       OK ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgb_rgb_unsigned_short_5_6_5 (8334 ms)\\n[ RUN      ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_byte (8465 ms)\\n[ RUN      ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_short_4_4_4_4\\n[       OK ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_short_4_4_4_4 (8416 ms)\\n[ RUN      ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_short_5_5_5_1\\n[       OK ] WebglConformance.conformance_textures_canvas_tex_image_and_sub_image_2d_with_canvas_rgba_rgba_unsigned_short_5_5_5_1 (8398 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgb_rgb_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgb_rgb_unsigned_byte (609 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgb_rgb_unsigned_short_5_6_5\\n[       OK ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgb_rgb_unsigned_short_5_6_5 (611 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_byte (581 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_short_4_4_4_4\\n[       OK ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_short_4_4_4_4 (570 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_short_5_5_5_1\\n[       OK ] WebglConformance.conformance_textures_image_tex_image_and_sub_image_2d_with_image_rgba_rgba_unsigned_short_5_5_5_1 (600 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgb_rgb_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgb_rgb_unsigned_byte (459 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgb_rgb_unsigned_short_5_6_5\\n[       OK ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgb_rgb_unsigned_short_5_6_5 (474 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_byte (462 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_short_4_4_4_4\\n[       OK ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_short_4_4_4_4 (462 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_short_5_5_5_1\\n[       OK ] WebglConformance.conformance_textures_image_data_tex_image_and_sub_image_2d_with_image_data_rgba_rgba_unsigned_short_5_5_5_1 (469 ms)\\n[ RUN      ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgb_rgb_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgb_rgb_unsigned_byte (411 ms)\\n[ RUN      ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgb_rgb_unsigned_short_5_6_5\\n[       OK ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgb_rgb_unsigned_short_5_6_5 (404 ms)\\n[ RUN      ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_byte (408 ms)\\n[ RUN      ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_short_4_4_4_4\\n[       OK ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_short_4_4_4_4 (397 ms)\\n[ RUN      ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_short_5_5_5_1\\n[       OK ] WebglConformance.conformance_textures_svg_image_tex_image_and_sub_image_2d_with_svg_image_rgba_rgba_unsigned_short_5_5_5_1 (432 ms)\\n[ RUN      ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgb_rgb_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgb_rgb_unsigned_byte (2331 ms)\\n[ RUN      ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgb_rgb_unsigned_short_5_6_5\\n[       OK ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgb_rgb_unsigned_short_5_6_5 (2477 ms)\\n[ RUN      ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_byte (2439 ms)\\n[ RUN      ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_short_4_4_4_4\\n[       OK ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_short_4_4_4_4 (2528 ms)\\n[ RUN      ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_short_5_5_5_1\\n[       OK ] WebglConformance.conformance_textures_video_tex_image_and_sub_image_2d_with_video_rgba_rgba_unsigned_short_5_5_5_1 (2511 ms)\\n[ RUN      ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgb_rgb_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgb_rgb_unsigned_byte (5966 ms)\\n[ RUN      ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgb_rgb_unsigned_short_5_6_5\\n[       OK ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgb_rgb_unsigned_short_5_6_5 (5960 ms)\\n[ RUN      ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_byte (5757 ms)\\n[ RUN      ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_short_4_4_4_4\\n[       OK ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_short_4_4_4_4 (5833 ms)\\n[ RUN      ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_short_5_5_5_1\\n[       OK ] WebglConformance.conformance_textures_webgl_canvas_tex_image_and_sub_image_2d_with_webgl_canvas_rgba_rgba_unsigned_short_5_5_5_1 (5775 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgb_rgb_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgb_rgb_unsigned_byte (417 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgb_rgb_unsigned_short_5_6_5\\n[       OK ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgb_rgb_unsigned_short_5_6_5 (394 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_byte\\n[       OK ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_byte (406 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_short_4_4_4_4\\n[       OK ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_short_4_4_4_4 (388 ms)\\n[ RUN      ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_short_5_5_5_1\\n[       OK ] WebglConformance.conformance_textures_image_bitmap_tex_image_and_sub_image_2d_with_image_bitmap_rgba_rgba_unsigned_short_5_5_5_1 (386 ms)\\n[ RUN      ] WebglConformance.conformance_typedarrays_array_buffer_crash\\n[       OK ] WebglConformance.conformance_typedarrays_array_buffer_crash (308 ms)\\n[ RUN      ] WebglConformance.conformance_typedarrays_array_buffer_view_crash\\n[       OK ] WebglConformance.conformance_typedarrays_array_buffer_view_crash (401 ms)\\n[ RUN      ] WebglConformance.conformance_typedarrays_array_unit_tests\\n[       OK ] WebglConformance.conformance_typedarrays_array_unit_tests (350 ms)\\n[ RUN      ] WebglConformance.conformance_typedarrays_data_view_crash\\n[       OK ] WebglConformance.conformance_typedarrays_data_view_crash (306 ms)\\n[ RUN      ] WebglConformance.conformance_typedarrays_data_view_test\\n[       OK ] WebglConformance.conformance_typedarrays_data_view_test (357 ms)\\n[ RUN      ] WebglConformance.conformance_typedarrays_typed_arrays_in_workers\\n[       OK ] WebglConformance.conformance_typedarrays_typed_arrays_in_workers (423 ms)\\n[ RUN      ] WebglConformance.conformance_typedarrays_array_large_array_tests\\n[       OK ] WebglConformance.conformance_typedarrays_array_large_array_tests (300 ms)\\n[ RUN      ] WebglConformance.conformance_uniforms_gl_uniform_arrays\\n[7890:1299:0211/190421:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniform1fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7890:1299:0211/190421:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform1fv: no array\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7893:1299:0211/190421:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7890:1299:0211/190421:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniform2fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7890:1299:0211/190421:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform2fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7890:1299:0211/190421:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform2fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7893:1299:0211/190421:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7890:1299:0211/190421:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniform3fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7890:1299:0211/190421:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform3fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7890:1299:0211/190421:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform3fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7893:1299:0211/190421:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7890:1299:0211/190421:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniform4fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7890:1299:0211/190421:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform4fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7890:1299:0211/190421:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform4fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7893:1299:0211/190421:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7890:1299:0211/190423:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7890:1299:0211/190423:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7890:1299:0211/190423:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[7890:1299:0211/190423:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniform-arrays.html (0)\\n[       OK ] WebglConformance.conformance_uniforms_gl_uniform_arrays (27555 ms)\\n[ RUN      ] WebglConformance.conformance_uniforms_gl_uniform_bool\\n[       OK ] WebglConformance.conformance_uniforms_gl_uniform_bool (345 ms)\\n[ RUN      ] WebglConformance.conformance_uniforms_gl_uniformmatrix4fv\\n[7890:1299:0211/190448:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix2fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)\\n[7890:1299:0211/190448:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix2fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)\\n[7890:1299:0211/190448:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix2fv: transpose not FALSE\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)\\n[7890:1299:0211/190448:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix3fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)\\n[7890:1299:0211/190448:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix3fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)\\n[7890:1299:0211/190448:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix3fv: transpose not FALSE\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)\\n[7890:1299:0211/190448:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix4fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)\\n[7890:1299:0211/190448:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix4fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)\\n[7890:1299:0211/190448:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix4fv: transpose not FALSE\\\", source: http://127.0.0.1:53102/conformance/uniforms/gl-uniformmatrix4fv.html (0)\\n[       OK ] WebglConformance.conformance_uniforms_gl_uniformmatrix4fv (346 ms)\\n[ RUN      ] WebglConformance.conformance_uniforms_gl_unknown_uniform\\n[       OK ] WebglConformance.conformance_uniforms_gl_unknown_uniform (333 ms)\\n[ RUN      ] WebglConformance.conformance_uniforms_null_uniform_location\\n[7890:1299:0211/190449:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[       OK ] WebglConformance.conformance_uniforms_null_uniform_location (399 ms)\\n[ RUN      ] WebglConformance.conformance_uniforms_out_of_bounds_uniform_array_access\\n[       OK ] WebglConformance.conformance_uniforms_out_of_bounds_uniform_array_access (3144 ms)\\n[ RUN      ] WebglConformance.conformance_uniforms_uniform_default_values\\n[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\n[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\n[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\n[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\n[7890:1299:0211/190454:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)\\n[7890:1299:0211/190454:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)\\n[7890:1299:0211/190454:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)\\n[7890:1299:0211/190454:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)\\n[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\n[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\n[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\n[7893:1299:0211/190454:ERROR:gles2_cmd_decoder.cc(7643)] [.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\n[7890:1299:0211/190454:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)\\n[7890:1299:0211/190454:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)\\n[7890:1299:0211/190454:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)\\n[7890:1299:0211/190454:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]RENDER WARNING: there is no texture bound to the unit 1\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-default-values.html (0)\\n[       OK ] WebglConformance.conformance_uniforms_uniform_default_values (1817 ms)\\n[ RUN      ] WebglConformance.conformance_uniforms_uniform_values_per_program\\n[       OK ] WebglConformance.conformance_uniforms_uniform_values_per_program (1111 ms)\\n[ RUN      ] WebglConformance.conformance_uniforms_uniform_location\\n[7890:1299:0211/190456:INFO:CONSOLE(0)] \\\"Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check https://xhr.spec.whatwg.org/.\\\", source:  (0)\\n[7890:1299:0211/190456:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-location.html (0)\\n[7890:1299:0211/190456:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniformMatrix4fv: location is not from current program\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-location.html (0)\\n[7890:1299:0211/190456:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: uniform1i: location not for current program\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-location.html (0)\\n[7890:1299:0211/190456:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: getUniform: no uniformlocation or not valid for this program\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-location.html (0)\\n[       OK ] WebglConformance.conformance_uniforms_uniform_location (407 ms)\\n[ RUN      ] WebglConformance.conformance_uniforms_uniform_samplers_test\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7890:1299:0211/190456:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190456:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:gles2_cmd_decoder.cc(7156)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\n[7893:1299:0211/190456:ERROR:logger.cc(46)] Too many GL errors, not reporting any more for this context. use --disable-gl-error-limit to see all errors.\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glUniform1i: texture unit out of range\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[7890:1299:0211/190457:INFO:CONSOLE(0)] \\\"WebGL: too many errors, no more errors will be reported to the console for this context.\\\", source: http://127.0.0.1:53102/conformance/uniforms/uniform-samplers-test.html (0)\\n[       OK ] WebglConformance.conformance_uniforms_uniform_samplers_test (24030 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_constants\\n[       OK ] WebglConformance.conformance_more_conformance_constants (426 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_getContext\\n[       OK ] WebglConformance.conformance_more_conformance_getContext (446 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_methods\\n[       OK ] WebglConformance.conformance_more_conformance_methods (438 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_A\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[7890:1299:0211/190521:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: detachShader: shader not attached\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-A.html (0)\\n[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_A (452 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_B1\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B1.html (0)\\n[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_B1 (459 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_B2\\n[7893:1299:0211/190522:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFunc: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[7890:1299:0211/190522:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: blendFuncSeparate: incompatible src and dst\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-B2.html (0)\\n[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_B2 (469 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_B3\\n[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_B3 (475 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_B4\\n[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_B4 (451 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_C\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: checkFramebufferStatus: invalid target\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-C.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: checkFramebufferStatus: invalid target\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-C.html (0)\\n[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_C (384 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_D_G\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: depthRange: zNear > zFar\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[7893:1299:0211/190524:ERROR:gles2_cmd_decoder_autogen.h(932)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDepthFunc: func was GL_FALSE\\n[7890:1299:0211/190524:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glDepthFunc: func was GL_FALSE\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-D_G.html (0)\\n[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_D_G (452 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_G_I\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7893:1299:0211/190525:ERROR:gles2_cmd_decoder.cc(5652)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: getAttribLocation: string not ASCII\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[7890:1299:0211/190525:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glBindAttribLocation: Invalid character\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-G_I.html (0)\\n[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_G_I (498 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_L_S\\n[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_L_S (454 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_quickCheckAPI_S_V\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no video\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no video\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no video\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no video\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no video\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no video\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no video\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no video\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no video\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no video\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: no image\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_CUBE_MAP\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[7890:1299:0211/190526:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texParameter: no texture bound to GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/conformance/quickCheckAPI-S_V.html (0)\\n[       OK ] WebglConformance.conformance_more_conformance_quickCheckAPI_S_V (421 ms)\\n[ RUN      ] WebglConformance.conformance_more_conformance_webGLArrays\\n[       OK ] WebglConformance.conformance_more_conformance_webGLArrays (438 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_bindBuffer\\n[       OK ] WebglConformance.conformance_more_functions_bindBuffer (357 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_bindBufferBadArgs\\n[7890:1299:0211/190527:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bufferData: no buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/bindBufferBadArgs.html (0)\\n[7890:1299:0211/190527:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bufferData: no buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/bindBufferBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_bindBufferBadArgs (441 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_bindFramebufferLeaveNonZero\\n[       OK ] WebglConformance.conformance_more_functions_bindFramebufferLeaveNonZero (348 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_bufferData\\n[       OK ] WebglConformance.conformance_more_functions_bufferData (365 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_bufferDataBadArgs\\n[7890:1299:0211/190528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bufferData: invalid target\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)\\n[7890:1299:0211/190528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bufferData: invalid usage\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)\\n[7890:1299:0211/190528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferData: no data\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)\\n[7890:1299:0211/190528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferData: no data\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)\\n[7890:1299:0211/190528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bufferData: no buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)\\n[7890:1299:0211/190528:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bufferData: no buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferDataBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_bufferDataBadArgs (435 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_bufferSubData\\n[       OK ] WebglConformance.conformance_more_functions_bufferSubData (435 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_bufferSubDataBadArgs\\n[7890:1299:0211/190529:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: bufferSubData: invalid target\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)\\n[7890:1299:0211/190529:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: offset < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)\\n[7890:1299:0211/190529:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: buffer overflow\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)\\n[7890:1299:0211/190529:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: buffer overflow\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)\\n[7890:1299:0211/190529:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: buffer overflow\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)\\n[7890:1299:0211/190529:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: bufferSubData: buffer overflow\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)\\n[7890:1299:0211/190529:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bufferSubData: no buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)\\n[7890:1299:0211/190529:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bufferSubData: no buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/bufferSubDataBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_bufferSubDataBadArgs (429 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_copyTexImage2D\\n[       OK ] WebglConformance.conformance_more_functions_copyTexImage2D (387 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_copyTexImage2DBadArgs\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: width, height or depth < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: width, height or depth < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: border != 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: border != 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: level > 0 not power of 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: copyTexImage2D: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: copyTexImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexImage2D: level < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexImage2DBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_copyTexImage2DBadArgs (364 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_copyTexSubImage2D\\n[       OK ] WebglConformance.conformance_more_functions_copyTexSubImage2D (439 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_copyTexSubImage2DBadArgs\\n[7893:1299:0211/190530:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190530:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)\\n[7893:1299:0211/190530:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190530:ERROR:gles2_cmd_decoder.cc(11377)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: copyTexSubImage2D: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: copyTexSubImage2D: level < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190530:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glCopyTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/more/functions/copyTexSubImage2DBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_copyTexSubImage2DBadArgs (364 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_deleteBufferBadArgs\\n[       OK ] WebglConformance.conformance_more_functions_deleteBufferBadArgs (352 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_drawArrays\\n[7893:1299:0211/190531:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190531:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190531:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190531:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190531:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190531:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190531:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190531:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190531:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7890:1299:0211/190531:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)\\n[7890:1299:0211/190531:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)\\n[7890:1299:0211/190531:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)\\n[7890:1299:0211/190531:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)\\n[7890:1299:0211/190531:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)\\n[7890:1299:0211/190531:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)\\n[7890:1299:0211/190531:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)\\n[7890:1299:0211/190531:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)\\n[7890:1299:0211/190531:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArrays.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_drawArrays (433 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_drawArraysOutOfBounds\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8031)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawArrays: count < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glDrawArrays: first < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 1\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawArrays: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawArraysOutOfBounds.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_drawArraysOutOfBounds (450 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_drawElements\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElements.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_drawElements (437 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_drawElementsBadArgs\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: drawElements: offset < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"GL_INVALID_VALUE : glDrawRangeElements: count < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:vertex_attrib_manager.cc(201)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7893:1299:0211/190532:ERROR:gles2_cmd_decoder.cc(8162)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: bindBuffer: buffers can not be used with multiple targets\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190532:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: attempt to access out of range vertices in attribute 2\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[7890:1299:0211/190533:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer\\\", source: http://127.0.0.1:53102/conformance/more/functions/drawElementsBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_drawElementsBadArgs (434 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_isTests\\n[       OK ] WebglConformance.conformance_more_functions_isTests (435 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_isTestsBadArgs\\n[       OK ] WebglConformance.conformance_more_functions_isTestsBadArgs (340 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_readPixels\\n[       OK ] WebglConformance.conformance_more_functions_readPixels (355 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_readPixelsBadArgs\\n[7890:1299:0211/190534:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: readPixels: invalid dimensions\\\", source: http://127.0.0.1:53102/conformance/more/functions/readPixelsBadArgs.html (0)\\n[7890:1299:0211/190534:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: readPixels: invalid dimensions\\\", source: http://127.0.0.1:53102/conformance/more/functions/readPixelsBadArgs.html (0)\\n[7890:1299:0211/190534:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: readPixels: invalid format\\\", source: http://127.0.0.1:53102/conformance/more/functions/readPixelsBadArgs.html (0)\\n[7890:1299:0211/190534:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: readPixels: ArrayBufferView was the wrong type for the pixel format\\\", source: http://127.0.0.1:53102/conformance/more/functions/readPixelsBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_readPixelsBadArgs (438 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_texImage2D\\n[       OK ] WebglConformance.conformance_more_functions_texImage2D (360 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_texImage2DBadArgs\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: ArrayBufferView not big enough for request\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: ArrayBufferView not big enough for request\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texImage2D: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: invalid internalformat\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: border != 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width, height or depth < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texImage2D: width, height or depth < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texImage2D: invalid format\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texImage2D: invalid type\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: ArrayBufferView not big enough for request\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[7890:1299:0211/190535:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_texImage2DBadArgs (367 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_texImage2DHTML\\n[       OK ] WebglConformance.conformance_more_functions_texImage2DHTML (475 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_texImage2DHTMLBadArgs\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texImage2D: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/more/functions/texImage2DHTMLBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_texImage2DHTMLBadArgs (362 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_texSubImage2D\\n[       OK ] WebglConformance.conformance_more_functions_texSubImage2D (443 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_texSubImage2DBadArgs\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texSubImage2D: ArrayBufferView not big enough for request\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texSubImage2D: ArrayBufferView not big enough for request\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texSubImage2D: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7893:1299:0211/190536:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190536:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190536:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190536:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: width, height or depth < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: width, height or depth < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texSubImage2D: invalid format\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texSubImage2D: invalid type\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: texSubImage2D: ArrayBufferView not big enough for request\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7893:1299:0211/190536:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\n[7893:1299:0211/190536:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[7890:1299:0211/190536:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_texSubImage2DBadArgs (367 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_texSubImage2DHTML\\n[       OK ] WebglConformance.conformance_more_functions_texSubImage2DHTML (489 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_texSubImage2DHTMLBadArgs\\n[7893:1299:0211/190537:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7893:1299:0211/190537:ERROR:texture_manager.cc(2172)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: size < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: texSubImage2D: level < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"WebGL: INVALID_ENUM: texSubImage2D: invalid texture target\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[7893:1299:0211/190537:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\n[7893:1299:0211/190537:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\n[7893:1299:0211/190537:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\n[7893:1299:0211/190537:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\n[7893:1299:0211/190537:ERROR:texture_manager.cc(1917)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\n[7893:1299:0211/190537:ERROR:texture_manager.cc(2166)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glTexSubImage2D: bad dimensions.\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: invalid internalformat/format/type combination\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[7890:1299:0211/190537:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glTexSubImage2D: type does not match type of texture.\\\", source: http://127.0.0.1:53102/conformance/more/functions/texSubImage2DHTMLBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_texSubImage2DHTMLBadArgs (373 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_uniformf\\n[       OK ] WebglConformance.conformance_more_functions_uniformf (438 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_uniformfBadArgs\\n[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7130)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: count > 1 for non-array\\n[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform4fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7130)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: count > 1 for non-array\\n[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\n[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform1fv: no array\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform4fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7893:1299:0211/190538:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: wrong uniform function for type\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: count > 1 for non-array\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: count > 1 for non-array\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[7890:1299:0211/190538:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformfBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_uniformfBadArgs (432 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_uniformfArrayLen1\\n[       OK ] WebglConformance.conformance_more_functions_uniformfArrayLen1 (378 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_uniformi\\n[       OK ] WebglConformance.conformance_more_functions_uniformi (376 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_uniformiBadArgs\\n[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7130)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: count > 1 for non-array\\n[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform4iv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7130)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: count > 1 for non-array\\n[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\n[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\n[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: wrong uniform function for type\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniform1iv: no array\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\n[7893:1299:0211/190539:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: count > 1 for non-array\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4iv: count > 1 for non-array\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform2iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1iv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform1fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[7890:1299:0211/190539:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform4fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformiBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_uniformiBadArgs (444 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_uniformMatrix\\n[       OK ] WebglConformance.conformance_more_functions_uniformMatrix (375 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_uniformMatrixBadArgs\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix4fv: transpose not FALSE\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix3fv: transpose not FALSE\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix2fv: transpose not FALSE\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix4fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix2fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix3fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix4fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix2fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix2fv: no array\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix3fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7893:1299:0211/190540:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: wrong uniform function for type\\n[7893:1299:0211/190540:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: wrong uniform function for type\\n[7893:1299:0211/190540:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix2fv: wrong uniform function for type\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix2fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix3fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: uniformMatrix4fv: invalid size\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[7890:1299:0211/190540:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniformMatrix2fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/uniformMatrixBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_uniformMatrixBadArgs (429 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_vertexAttrib\\n[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7890:1299:0211/190541:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttrib.html (0)\\n[7890:1299:0211/190541:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttrib.html (0)\\n[7890:1299:0211/190541:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttrib.html (0)\\n[7890:1299:0211/190541:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttrib.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_vertexAttrib (377 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_vertexAttribBadArgs\\n[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range\\n[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range\\n[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(8675)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range\\n[7890:1299:0211/190541:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttrib1fv: invalid array\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribBadArgs.html (0)\\n[7893:1299:0211/190541:ERROR:gles2_cmd_decoder.cc(7806)] [.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\n[7890:1299:0211/190541:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribBadArgs.html (0)\\n[7890:1299:0211/190541:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribBadArgs.html (0)\\n[7890:1299:0211/190541:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttrib1f: index out of range\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribBadArgs.html (0)\\n[7890:1299:0211/190541:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]PERFORMANCE WARNING: Attribute 0 is disabled. This has signficant performance penalty\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_vertexAttribBadArgs (437 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_vertexAttribPointer\\n[       OK ] WebglConformance.conformance_more_functions_vertexAttribPointer (373 ms)\\n[ RUN      ] WebglConformance.conformance_more_functions_vertexAttribPointerBadArgs\\n[7890:1299:0211/190542:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttribPointer: offset < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)\\n[7893:1299:0211/190542:ERROR:gles2_cmd_decoder.cc(8927)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\n[7893:1299:0211/190542:ERROR:gles2_cmd_decoder.cc(8907)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride < 0\\n[7893:1299:0211/190542:ERROR:gles2_cmd_decoder.cc(8891)] [.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: size GL_INVALID_VALUE\\n[7893:1299:0211/190542:ERROR:gles2_cmd_decoder.cc(8933)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\n[7893:1299:0211/190542:ERROR:gles2_cmd_decoder.cc(8886)] [.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_TEXTURE_2D\\n[7890:1299:0211/190542:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttribPointer: index out of range\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)\\n[7890:1299:0211/190542:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttribPointer: index out of range\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)\\n[7890:1299:0211/190542:INFO:CONSOLE(0)] \\\"WebGL: INVALID_VALUE: vertexAttribPointer: index out of range\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)\\n[7890:1299:0211/190542:INFO:CONSOLE(0)] \\\"WebGL: INVALID_OPERATION: vertexAttribPointer: no bound ARRAY_BUFFER\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)\\n[7890:1299:0211/190542:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: offset not valid for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)\\n[7890:1299:0211/190542:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: stride < 0\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)\\n[7890:1299:0211/190542:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_VALUE : glVertexAttribPointer: size GL_INVALID_VALUE\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)\\n[7890:1299:0211/190542:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glVertexAttribPointer: stride not valid for type\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)\\n[7890:1299:0211/190542:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_ENUM : glVertexAttribPointer: type was GL_TEXTURE_2D\\\", source: http://127.0.0.1:53102/conformance/more/functions/vertexAttribPointerBadArgs.html (0)\\n[       OK ] WebglConformance.conformance_more_functions_vertexAttribPointerBadArgs (371 ms)\\n[ RUN      ] WebglConformance.conformance_more_glsl_arrayOutOfBounds\\n[       OK ] WebglConformance.conformance_more_glsl_arrayOutOfBounds (436 ms)\\n[ RUN      ] WebglConformance.conformance_more_glsl_uniformOutOfBounds\\n[7893:1299:0211/190543:ERROR:gles2_cmd_decoder.cc(7096)] [.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\n[7890:1299:0211/190543:INFO:CONSOLE(0)] \\\"[.CommandBufferContext]GL ERROR :GL_INVALID_OPERATION : glUniform3fv: wrong uniform function for type\\\", source: http://127.0.0.1:53102/conformance/more/glsl/uniformOutOfBounds.html (0)\\n[       OK ] WebglConformance.conformance_more_glsl_uniformOutOfBounds (427 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_conditionals\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif true\\n\\t\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'true' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif true\\n\\t\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'true' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (true\\n\\t\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'gl_Position' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (true\\n\\t\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'gl_FragColor' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (5)\\n\\t\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (5)\\n\\t\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (0)\\n\\t\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (0)\\n\\t\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (1)\\n\\t\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (1)\\n\\t\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\nuniform int u0;\\nvoid main()\\n{\\n\\tif (u0)\\n\\t\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\nuniform int u0;\\nvoid main()\\n{\\n\\tif (u0)\\n\\t\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (5.0)\\n\\t\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (5.0)\\n\\t\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (0.0)\\n\\t\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (0.0)\\n\\t\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (1.0)\\n\\t\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tif (1.0)\\n\\t\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nuniform sampler2D s0;\\nvoid main()\\n{\\n\\tif (s0)\\n\\t\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: '' : boolean expression expected \\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nuniform sampler2D s0;\\nvoid main()\\n{\\n\\tif (s0)\\n\\t\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190544:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: '' : boolean expression expected \\n\\\", source:  (11)\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_conditionals (1576 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_constants\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n  attribute highp vec4 dEQP_Position;\\nvarying float out0;\\n\\nuniform float theUniform;\\nvoid main()\\n{\\n\\tconst float theConstant = theUniform;\\n\\tout0 = theConstant;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: '=' :  assigning non-constant to 'const mediump float'\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }\\nuniform float ref_out0;\\nfloat out0;\\n\\nuniform float theUniform;\\nvoid main()\\n{\\n\\tconst float theConstant = theUniform;\\n\\tout0 = theConstant;\\n\\tbool RES = isOk(out0, ref_out0, 0.05);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: '=' :  assigning non-constant to 'const mediump float'\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nattribute highp vec4 dEQP_Position;\\n\\nvarying float theVarying;\\nvoid main()\\n{\\ntheVarying = 1.0;\\ngl_Position = vec(1.0);\\n}\\t \\t\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'vec' : no matching overloaded function found \\nERROR: 0:7: 'assign' :  cannot convert from 'const float' to 'Position highp 4-component vector of float'\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }\\nuniform float ref_out0;\\nfloat out0;\\n\\nvarying float theVarying;\\nvoid main()\\n{\\n\\tconst float theConstant = theVarying;\\n\\tout0 = theConstant;\\n\\tbool RES = isOk(out0, ref_out0, 0.05);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: '=' :  assigning non-constant to 'const mediump float'\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n  attribute highp vec4 dEQP_Position;\\nvarying float out0;\\n\\nfloat func(const float gotcha)\\n{\\n\\tconst float theConstant2 = gotcha;\\n\\treturn theConstant2*2.0;\\t\\t\\t\\t\\n}\\nvoid main()\\n{\\n    const float theConstant = 10.0;\\n\\tout0 = func(theConstant);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: '=' :  assigning non-constant to 'const mediump float'\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }\\nuniform float ref_out0;\\nfloat out0;\\n\\nfloat func(const float gotcha)\\n{\\n\\tconst float theConstant2 = gotcha;\\n\\treturn theConstant2*2.0;\\t\\t\\t\\t\\n}\\nvoid main()\\n{\\n    const float theConstant = 10.0;\\n\\tout0 = func(theConstant);\\n\\tbool RES = isOk(out0, ref_out0, 0.05);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: '=' :  assigning non-constant to 'const mediump float'\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n  attribute highp vec4 dEQP_Position;\\nvarying float out0;\\n\\nvoid main()\\n{\\n\\tfloat theVariable = 20.0;\\n\\tconst float theConstant = theVariable;\\n\\tout0 = theConstant;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: '=' :  assigning non-constant to 'const mediump float'\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }\\nuniform float ref_out0;\\nfloat out0;\\n\\nvoid main()\\n{\\n\\tfloat theVariable = 20.0;\\n\\tconst float theConstant = theVariable;\\n\\tout0 = theConstant;\\n\\tbool RES = isOk(out0, ref_out0, 0.05);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: '=' :  assigning non-constant to 'const mediump float'\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n  attribute highp vec4 dEQP_Position;\\nvarying float out0;\\n\\nvoid main()\\n{\\n\\tfloat theVariable = 20.0;\\n\\ttheVariable += 30.0;\\n\\tconst float theConstant = theVariable;\\n\\tout0 = theConstant;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: '=' :  assigning non-constant to 'const mediump float'\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }\\nuniform float ref_out0;\\nfloat out0;\\n\\nvoid main()\\n{\\n\\tfloat theVariable = 20.0;\\n\\ttheVariable += 30.0;\\n\\tconst float theConstant = theVariable;\\n\\tout0 = theConstant;\\n\\tbool RES = isOk(out0, ref_out0, 0.05);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '=' :  assigning non-constant to 'const mediump float'\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n  attribute highp vec4 dEQP_Position;\\nvarying float out0;\\n\\nfloat func()\\n{\\n\\treturn 50.0;\\n }\\nvoid main()\\n{\\n\\tconst float theConstant = func();\\n\\tout0 = theConstant;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '=' :  assigning non-constant to 'const mediump float'\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n  bool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }\\nuniform float ref_out0;\\nfloat out0;\\n\\nfloat func()\\n{\\n\\treturn 50.0;\\n }\\nvoid main()\\n{\\n\\tconst float theConstant = func();\\n\\tout0 = theConstant;\\n\\tbool RES = isOk(out0, ref_out0, 0.05);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190546:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:12: '=' :  assigning non-constant to 'const mediump float'\\n\\\", source:  (11)\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_constants (2261 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_constant_expressions\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_constant_expressions (1183 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_conversions\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tvec3 out0 = vec3(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tvec3 out0 = vec3(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tivec3 out0 = ivec3(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tivec3 out0 = ivec3(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tbvec3 out0 = bvec3(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tbvec3 out0 = bvec3(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec2 in0 = vec2(0.0, 0.5);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tvec3 out0 = vec3(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tvec3 out0 = vec3(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tivec3 out0 = ivec3(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tivec3 out0 = ivec3(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tbvec3 out0 = bvec3(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tbvec3 out0 = bvec3(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec2 in0 = ivec2(0, 0);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tvec3 out0 = vec3(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tvec3 out0 = vec3(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tivec3 out0 = ivec3(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tivec3 out0 = ivec3(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tbvec3 out0 = bvec3(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tbvec3 out0 = bvec3(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec2 in0 = bvec2(true, false);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec3 in0 = vec3(0.0, 0.5, 0.75);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec3 in0 = vec3(0.0, 0.5, 0.75);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec3 in0 = vec3(0.0, 0.5, 0.75);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec3 in0 = vec3(0.0, 0.5, 0.75);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190554:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec3 in0 = vec3(0.0, 0.5, 0.75);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tvec3 in0 = vec3(0.0, 0.5, 0.75);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec3 in0 = ivec3(0, 0, 0);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec3 in0 = ivec3(0, 0, 0);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec3 in0 = ivec3(0, 0, 0);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec3 in0 = ivec3(0, 0, 0);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec3 in0 = ivec3(0, 0, 0);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tivec3 in0 = ivec3(0, 0, 0);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec3 in0 = bvec3(true, false, false);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec3 in0 = bvec3(true, false, false);\\n\\tvec4 out0 = vec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec3 in0 = bvec3(true, false, false);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec3 in0 = bvec3(true, false, false);\\n\\tivec4 out0 = ivec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec3 in0 = bvec3(true, false, false);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tbvec3 in0 = bvec3(true, false, false);\\n\\tbvec4 out0 = bvec4(in0);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190555:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_conversions (28399 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_declarations\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvoid main()\\n{\\n\\tattribute mediump float val;\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'attribute' : only allowed at global scope \\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nattribute mediump float val;\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'attribute' :  supported in vertex shaders only  \\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvoid main()\\n{\\n\\tuniform mediump float val;\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'uniform' : only allowed at global scope \\nERROR: 0:3: 'uniform' : Local variables can only use the const storage qualifier. \\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvoid main()\\n{\\n\\tuniform mediump float val;\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'uniform' : only allowed at global scope \\nERROR: 0:3: 'uniform' : Local variables can only use the const storage qualifier. \\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvoid main()\\n{\\n\\tvarying mediump float val;\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'varying' : only allowed at global scope \\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvoid main()\\n{\\n\\tvarying mediump float val;\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'varying' : only allowed at global scope \\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\ninvariant attribute mediump float val;\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'attribute' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\ninvariant uniform mediump float val;\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'invariant' : Only out variables can be invariant. \\n\\\", source:  (11)\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_declarations (749 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_fragdata\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvoid main (void)\\n{\\n\\tgl_FragData[1] = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: '[' :  array index for gl_FragData must be zero when GL_EXT_draw_buffers is disabled\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvoid main (void)\\n{\\n\\tgl_FragColor = vec4(1.0);\\n\\tgl_FragData[0] = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'gl_FragData' : cannot use both gl_FragData and gl_FragColor \\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvoid main (void)\\n{\\n\\tif (false)\\n\\t\\tgl_FragColor = vec4(1.0);\\n\\telse\\n\\t\\tgl_FragData[0] = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'gl_FragData' : cannot use both gl_FragData and gl_FragColor \\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvoid unused (void)\\n{\\n\\tgl_FragData[0] = vec4(1.0);\\n}\\nvoid main (void)\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190617:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'gl_FragColor' : cannot use both gl_FragData and gl_FragColor \\n\\\", source:  (11)\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_fragdata (500 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_functions\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\tbreak;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: '' : break statement only allowed in loops and switch statements \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\tbreak;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: '' : break statement only allowed in loops and switch statements \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\tcontinue;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: '' : continue statement only allowed in loops \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\tcontinue;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: '' : continue statement only allowed in loops \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'return' : void function cannot return a value \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'return' : void function cannot return a value \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(1.0, 2.0);\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(1.0, 2.0);\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc();\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc();\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'f' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'f' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(2);\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(2);\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec2 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(2.0);\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec2 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(2.0);\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(vec2(2.0));\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(vec2(2.0));\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nfloat func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'float' : overloaded functions must have the same return type \\nERROR: 0:12: 'return' : void function cannot return a value \\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nfloat func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190623:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'float' : overloaded functions must have the same return type \\nERROR: 0:12: 'return' : void function cannot return a value \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[]);\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: ']' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[]);\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: ']' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[3]);\\nvoid func (vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tvec3 array[4];\\n\\tfunc(array);\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[3]);\\nvoid func (vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tvec3 array[4];\\n\\tfunc(array);\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\nvoid func (const vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\nvoid func (const vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[3]);\\nvoid func (const vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[3]);\\nvoid func (const vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (out vec3 f);\\nvoid func (inout vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'inout' : overloaded functions must have the same parameter qualifiers \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (out vec3 f);\\nvoid func (inout vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'inout' : overloaded functions must have the same parameter qualifiers \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (float f);\\nfunc (inout vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (float f);\\nfunc (inout vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfunc(1.0);\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nvoid func (float f)\\n{\\n}\\n\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfunc(1.0);\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nvoid func (float f)\\n{\\n}\\n\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'func' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"functions.invalid.return_array_in_struct_vertex: expected compilation to fail, but shaders compiled correctly.\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"loading: functions.test\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"completed load request: functions.test\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_vec2_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_vec2_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_vec3_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_vec3_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_vec4_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_vec4_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_mat2_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_mat2_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_mat3_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_mat3_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_mat4_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_mat4_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.int_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.int_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.int_ivec2_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.int_ivec2_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.int_ivec3_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.int_ivec3_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.int_ivec4_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.int_ivec4_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.bool_bool_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.bool_bool_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.bool_bvec2_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.bool_bvec2_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.bool_bvec3_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.bool_bvec3_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.bool_bvec4_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.bool_bvec4_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.mat2_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.mat2_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.mat3_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.mat3_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.mat4_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.mat4_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_struct_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.float_struct_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.struct_struct_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.struct_struct_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.struct_nested_struct_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.datatypes.struct_nested_struct_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_lowp_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_lowp_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_lowp_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_lowp_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_lowp_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_lowp_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_highp_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_highp_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_highp_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_highp_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_highp_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_highp_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.const_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.const_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.const_in_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.const_in_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_lowp_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_lowp_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_lowp_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_lowp_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_lowp_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_lowp_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_highp_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_highp_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_highp_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_highp_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_highp_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_highp_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.const_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.const_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.const_in_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.const_in_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_bool_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.in_bool_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_bool_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.out_bool_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_bool_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.qualifiers.inout_bool_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.declarations.void_vs_no_void_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.declarations.void_vs_no_void_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.declarations.in_vs_no_in_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.declarations.in_vs_no_in_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.declarations.default_vs_explicit_precision_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.declarations.default_vs_explicit_precision_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_type_simple_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_type_simple_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_float_types_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_float_types_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_int_types_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_int_types_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_bool_types_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_bool_types_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_basic_types_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_basic_types_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_complex_types_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arg_complex_types_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arguments_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.user_func_arguments_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.builtin_sin_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.builtin_sin_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.builtin_step_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.builtin_step_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.array_size_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.overloading.array_size_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.local_in_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.local_in_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.global_in_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.global_in_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.local_in_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.local_in_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.global_in_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.global_in_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.local_in_bool_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.local_in_bool_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.global_in_bool_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.global_in_bool_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.test_helpers_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.test_helpers_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.copy_local_in_on_call_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.copy_local_in_on_call_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.copy_global_in_on_call_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.copy_global_in_on_call_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.copy_local_inout_on_call_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.copy_local_inout_on_call_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.copy_global_inout_on_call_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.array_arguments.copy_global_inout_on_call_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.simple_return_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.simple_return_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_in_if_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_in_if_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_in_else_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_in_else_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_in_loop_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_in_loop_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_in_loop_if_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_in_loop_if_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_after_loop_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_after_loop_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_after_break_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_after_break_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_after_continue_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_after_continue_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_in_nested_loop_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_in_nested_loop_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_after_loop_sequence_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.return_after_loop_sequence_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.mixed_return_break_continue_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.control_flow.mixed_return_break_continue_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.misc.multi_arg_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.misc.multi_arg_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.misc.multi_arg_int_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.misc.multi_arg_int_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.misc.argument_eval_order_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.misc.argument_eval_order_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.misc.argument_eval_order_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.misc.argument_eval_order_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.misc.missing_returns_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.misc.missing_returns_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.break_in_body_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.break_in_body_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.continue_in_body_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.continue_in_body_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_value_from_void_function_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_value_from_void_function_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.extra_arguments_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.extra_arguments_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.missing_arguments_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.missing_arguments_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.missing_argument_type_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.missing_argument_type_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_basetype_mismatch_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_basetype_mismatch_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_scalar_vector_mismatch_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_scalar_vector_mismatch_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_vector_size_mismatch_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_vector_size_mismatch_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.duplicate_function_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.duplicate_function_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.prototype_mismatch_return_type_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.prototype_mismatch_return_type_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.prototype_unspecified_array_size_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.prototype_unspecified_array_size_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.call_mismatch_argument_array_size_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.call_mismatch_argument_array_size_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.prototype_mismatch_argument_const_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.prototype_mismatch_argument_const_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.prototype_mismatch_argument_array_const_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.prototype_mismatch_argument_array_const_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.prototype_mismatch_array_inout_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.prototype_mismatch_array_inout_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.missing_return_type_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.missing_return_type_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.call_before_definition_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.call_before_definition_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_array_in_struct_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"ERROR: expected compilation to fail, but shaders compiled correctly.\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"FAIL expected compilation to fail, but shaders compiled correctly.\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_array_in_struct_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"ERROR: expected compilation to fail, but shaders compiled correctly.\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"functions.invalid.return_array_in_struct_fragment: expected compilation to fail, but shaders compiled correctly.\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"FAIL expected compilation to fail, but shaders compiled correctly.\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_precision_overload_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (lowp float f)\\n{\\n\\treturn f;\\n}\\n\\nfloat func (mediump float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_precision_overload_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (lowp float f)\\n{\\n\\treturn f;\\n}\\n\\nfloat func (mediump float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_in_out_overload_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in float f)\\n{\\n}\\n\\nvoid func (out float f)\\n{\\n\\tf = 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'out' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_in_out_overload_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in float f)\\n{\\n}\\n\\nvoid func (out float f)\\n{\\n\\tf = 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'out' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_in_inout_overload_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in float f)\\n{\\n}\\n\\nvoid func (inout float f)\\n{\\n\\tf = -f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'inout' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_in_inout_overload_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in float f)\\n{\\n}\\n\\nvoid func (inout float f)\\n{\\n\\tf = -f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'inout' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_out_inout_overload_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (out float f)\\n{\\n\\tf = -1.0;\\n}\\n\\nvoid func (inout float f)\\n{\\n\\tf = -f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'inout' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:8: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.argument_out_inout_overload_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (out float f)\\n{\\n\\tf = -1.0;\\n}\\n\\nvoid func (inout float f)\\n{\\n\\tf = -f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'inout' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:8: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_type_overload_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn f;\\n}\\n\\nint func (float f)\\n{\\n\\treturn int(f);\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'int' : overloaded functions must have the same return type \\nERROR: 0:8: 'func' : function already has a body \\nERROR: 0:10: 'return' : function return is not matching type: \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_type_overload_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn f;\\n}\\n\\nint func (float f)\\n{\\n\\treturn int(f);\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'int' : overloaded functions must have the same return type \\nERROR: 0:8: 'func' : function already has a body \\nERROR: 0:10: 'return' : function return is not matching type: \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_type_precision_overload_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nlowp float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nmediump float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_type_precision_overload_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nlowp float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nmediump float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_type_const_overload_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn f;\\n}\\n\\nconst float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'const' : no qualifiers allowed for function return \\nERROR: 0:8: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_type_const_overload_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn f;\\n}\\n\\nconst float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'const' : no qualifiers allowed for function return \\nERROR: 0:8: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_without_value_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn;\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'return' : non-void function must return a value \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.return_without_value_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn;\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'return' : non-void function must return a value \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.local_function_prototype_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfloat func (float f);\\n\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'function' : local function prototype declarations are not allowed \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.local_function_prototype_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfloat func (float f);\\n\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'function' : local function prototype declarations are not allowed \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.local_function_definition_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfloat func (float f)\\n\\t{\\n\\t\\treturn 1.0;\\n\\t}\\n\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '{' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.local_function_definition_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfloat func (float f)\\n\\t{\\n\\t\\treturn 1.0;\\n\\t}\\n\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '{' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.name_type_conflict_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nstruct foo { float a; }\\n\\nfloat foo (float f)\\n{\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'float' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.name_type_conflict_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nstruct foo { float a; }\\n\\nfloat foo (float f)\\n{\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'float' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.const_overload_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid func (const vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'const' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.const_overload_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid func (const vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'const' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.uniform_local_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tuniform float u;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'uniform' : only allowed at global scope \\nERROR: 0:5: 'uniform' : Local variables can only use the const storage qualifier. \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.uniform_local_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tuniform float u;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'uniform' : only allowed at global scope \\nERROR: 0:5: 'uniform' : Local variables can only use the const storage qualifier. \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.varying_local_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tvarying float v;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'varying' : only allowed at global scope \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.varying_local_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tvarying float v;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'varying' : only allowed at global scope \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.attribute_local_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tattribute float a;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'attribute' : only allowed at global scope \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.attribute_local_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tattribute float a;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'attribute' :  supported in vertex shaders only  \\nERROR: 0:5: 'attribute' : only allowed at global scope \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.uniform_argument_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (uniform vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'uniform' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.uniform_argument_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (uniform vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'uniform' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.varying_argument_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (varying vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'varying' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.varying_argument_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (varying vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'varying' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.attribute_argument_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (attribute vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'attribute' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.attribute_argument_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (attribute vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'attribute' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.uniform_return_type_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nuniform float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'uniform' : no qualifiers allowed for function return \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.uniform_return_type_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nuniform float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'uniform' : no qualifiers allowed for function return \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.varying_return_type_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvarying float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'varying' : no qualifiers allowed for function return \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.varying_return_type_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvarying float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'varying' : no qualifiers allowed for function return \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.attribute_return_type_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'attribute' : no qualifiers allowed for function return \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.attribute_return_type_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'attribute' :  supported in vertex shaders only  \\nERROR: 0:3: 'attribute' : no qualifiers allowed for function return \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.main_invalid_return_type_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'float' :  main function cannot return a value\\nERROR: 0:3: '' : function does not return a value: main\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.main_invalid_return_type_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'float' :  main function cannot return a value\\nERROR: 0:3: '' : function does not return a value: main\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.main_has_arguments_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main (float f)\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'main' : function cannot take any parameter(s) \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.main_has_arguments_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main (float f)\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'main' : function cannot take any parameter(s) \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.main_missing_return_type_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nmain ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'main' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.main_missing_return_type_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nmain ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'main' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.write_const_arg_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (const float f)\\n{\\n\\tf = 1.0;\\n}\\n\\nmain ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.write_const_arg_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (const float f)\\n{\\n\\tf = 1.0;\\n}\\n\\nmain ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.write_const_array_arg_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (const float f[3])\\n{\\n\\tf[0] = 1.0;\\n}\\n\\nmain ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.write_const_array_arg_fragment\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (const float f[3])\\n{\\n\\tf[0] = 1.0;\\n}\\n\\nmain ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Processing functions.invalid.modify_const_arg_vertex\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nint func (const int a)\\n{\\n\\ta = -a;\\n\\treturn 2 * a;\\n}\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(3));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190624:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'assign' :  l-value required \\\"a\\\" (can't modify a const)\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Processing functions.invalid.modify_const_arg_fragment\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\nint func (const int a)\\n{\\n\\ta = -a;\\n\\treturn 2 * a;\\n}\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(3));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'assign' :  l-value required \\\"a\\\" (can't modify a const)\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Processing functions.invalid.init_const_local_from_const_arg_vertex\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nint func (const int a)\\n{\\n\\tconst int b = -a;\\n\\treturn 2 * b;\\n}\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(3));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: '=' :  assigning non-constant to 'const mediump int'\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Processing functions.invalid.init_const_local_from_const_arg_fragment\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\nint func (const int a)\\n{\\n\\tconst int b = -a;\\n\\treturn 2 * b;\\n}\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(3));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: '=' :  assigning non-constant to 'const mediump int'\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Processing functions.invalid.array_size_from_const_arg_vertex\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nint func (const int a)\\n{\\n\\tint arr[a];\\n\\tarr[1] = 3;\\n\\treturn arr[1];\\n}\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(3));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: '' : constant expression required \\nERROR: 0:8: '' : array size must be a constant integer expression \\nERROR: 0:9: '[' :  array index out of range '1'\\nERROR: 0:10: '[' :  array index out of range '1'\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Processing functions.invalid.array_size_from_const_arg_fragment\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\nint func (const int a)\\n{\\n\\tint arr[a];\\n\\tarr[1] = 3;\\n\\treturn arr[1];\\n}\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(3));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: '' : constant expression required \\nERROR: 0:7: '' : array size must be a constant integer expression \\nERROR: 0:8: '[' :  array index out of range '1'\\nERROR: 0:9: '[' :  array index out of range '1'\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Processing functions.invalid.double_declare_vertex\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func (float f);\\nfloat func (float f);\\n\\nfloat func (float f)\\n{\\n\\treturn -f;\\n}\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'function' : duplicate function prototype declarations are not allowed \\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Processing functions.invalid.double_declare_fragment\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\nfloat func (float f);\\nfloat func (float f);\\n\\nfloat func (float f)\\n{\\n\\treturn -f;\\n}\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'function' : duplicate function prototype declarations are not allowed \\n\\\", source:  (11)\\n\\nExpected exception while running WebglConformance.deqp_data_gles2_shaders_functions\\n\\nTraceback (most recent call last):\\n  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72\\n    super(cls, shared_page_state).RunStory(results)\\n  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329\\n    self._current_page, self._current_tab, results)\\n  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78\\n    raise page_test.Failure(_WebGLTestMessages(tab))\\nFailure: gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\tbreak;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: '' : break statement only allowed in loops and switch statements \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\tbreak;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: '' : break statement only allowed in loops and switch statements \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\tcontinue;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: '' : continue statement only allowed in loops \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\tcontinue;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: '' : continue statement only allowed in loops \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'return' : void function cannot return a value \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func ()\\n{\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'return' : void function cannot return a value \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(1.0, 2.0);\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(1.0, 2.0);\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc();\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc();\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'f' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'f' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(2);\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:10: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nvoid func (float f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(2);\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:10: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec2 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(2.0);\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec2 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(2.0);\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(vec2(2.0));\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tfunc(vec2(2.0));\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'func' : function already has a body \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'func' : function already has a body \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nfloat func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:10: 'float' : overloaded functions must have the same return type \\nERROR: 0:12: 'return' : void function cannot return a value \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nfloat func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:10: 'float' : overloaded functions must have the same return type \\nERROR: 0:12: 'return' : void function cannot return a value \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[]);\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: ']' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[]);\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: ']' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[3]);\\nvoid func (vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tvec3 array[4];\\n\\tfunc(array);\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:11: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[3]);\\nvoid func (vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tvec3 array[4];\\n\\tfunc(array);\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:11: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\nvoid func (const vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f);\\nvoid func (const vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[3]);\\nvoid func (const vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f[3]);\\nvoid func (const vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'const' : overloaded functions must have the same parameter qualifiers \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (out vec3 f);\\nvoid func (inout vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'inout' : overloaded functions must have the same parameter qualifiers \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (out vec3 f);\\nvoid func (inout vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'inout' : overloaded functions must have the same parameter qualifiers \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (float f);\\nfunc (inout vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (float f);\\nfunc (inout vec3 f[3])\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfunc(1.0);\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nvoid func (float f)\\n{\\n}\\n\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'func' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfunc(1.0);\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nvoid func (float f)\\n{\\n}\\n\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'func' : no matching overloaded function found \\n\\nfunctions.invalid.return_array_in_struct_vertex: expected compilation to fail, but shaders compiled correctly.\\nloading: functions.test\\ncompleted load request: functions.test\\nProcessing functions.datatypes.float_float_vertex\\nProcessing functions.datatypes.float_float_fragment\\nProcessing functions.datatypes.float_vec2_vertex\\nProcessing functions.datatypes.float_vec2_fragment\\nProcessing functions.datatypes.float_vec3_vertex\\nProcessing functions.datatypes.float_vec3_fragment\\nProcessing functions.datatypes.float_vec4_vertex\\nProcessing functions.datatypes.float_vec4_fragment\\nProcessing functions.datatypes.float_mat2_vertex\\nProcessing functions.datatypes.float_mat2_fragment\\nProcessing functions.datatypes.float_mat3_vertex\\nProcessing functions.datatypes.float_mat3_fragment\\nProcessing functions.datatypes.float_mat4_vertex\\nProcessing functions.datatypes.float_mat4_fragment\\nProcessing functions.datatypes.int_int_vertex\\nProcessing functions.datatypes.int_int_fragment\\nProcessing functions.datatypes.int_ivec2_vertex\\nProcessing functions.datatypes.int_ivec2_fragment\\nProcessing functions.datatypes.int_ivec3_vertex\\nProcessing functions.datatypes.int_ivec3_fragment\\nProcessing functions.datatypes.int_ivec4_vertex\\nProcessing functions.datatypes.int_ivec4_fragment\\nProcessing functions.datatypes.bool_bool_vertex\\nProcessing functions.datatypes.bool_bool_fragment\\nProcessing functions.datatypes.bool_bvec2_vertex\\nProcessing functions.datatypes.bool_bvec2_fragment\\nProcessing functions.datatypes.bool_bvec3_vertex\\nProcessing functions.datatypes.bool_bvec3_fragment\\nProcessing functions.datatypes.bool_bvec4_vertex\\nProcessing functions.datatypes.bool_bvec4_fragment\\nProcessing functions.datatypes.mat2_vertex\\nProcessing functions.datatypes.mat2_fragment\\nProcessing functions.datatypes.mat3_vertex\\nProcessing functions.datatypes.mat3_fragment\\nProcessing functions.datatypes.mat4_vertex\\nProcessing functions.datatypes.mat4_fragment\\nProcessing functions.datatypes.float_struct_vertex\\nProcessing functions.datatypes.float_struct_fragment\\nProcessing functions.datatypes.struct_struct_vertex\\nProcessing functions.datatypes.struct_struct_fragment\\nProcessing functions.datatypes.struct_nested_struct_vertex\\nProcessing functions.datatypes.struct_nested_struct_fragment\\nProcessing functions.qualifiers.in_float_vertex\\nProcessing functions.qualifiers.in_float_fragment\\nProcessing functions.qualifiers.out_float_vertex\\nProcessing functions.qualifiers.out_float_fragment\\nProcessing functions.qualifiers.inout_float_vertex\\nProcessing functions.qualifiers.inout_float_fragment\\nProcessing functions.qualifiers.in_lowp_float_vertex\\nProcessing functions.qualifiers.in_lowp_float_fragment\\nProcessing functions.qualifiers.out_lowp_float_vertex\\nProcessing functions.qualifiers.out_lowp_float_fragment\\nProcessing functions.qualifiers.inout_lowp_float_vertex\\nProcessing functions.qualifiers.inout_lowp_float_fragment\\nProcessing functions.qualifiers.in_highp_float_vertex\\nProcessing functions.qualifiers.in_highp_float_fragment\\nProcessing functions.qualifiers.out_highp_float_vertex\\nProcessing functions.qualifiers.out_highp_float_fragment\\nProcessing functions.qualifiers.inout_highp_float_vertex\\nProcessing functions.qualifiers.inout_highp_float_fragment\\nProcessing functions.qualifiers.const_float_vertex\\nProcessing functions.qualifiers.const_float_fragment\\nProcessing functions.qualifiers.const_in_float_vertex\\nProcessing functions.qualifiers.const_in_float_fragment\\nProcessing functions.qualifiers.in_int_vertex\\nProcessing functions.qualifiers.in_int_fragment\\nProcessing functions.qualifiers.out_int_vertex\\nProcessing functions.qualifiers.out_int_fragment\\nProcessing functions.qualifiers.inout_int_vertex\\nProcessing functions.qualifiers.inout_int_fragment\\nProcessing functions.qualifiers.in_lowp_int_vertex\\nProcessing functions.qualifiers.in_lowp_int_fragment\\nProcessing functions.qualifiers.out_lowp_int_vertex\\nProcessing functions.qualifiers.out_lowp_int_fragment\\nProcessing functions.qualifiers.inout_lowp_int_vertex\\nProcessing functions.qualifiers.inout_lowp_int_fragment\\nProcessing functions.qualifiers.in_highp_int_vertex\\nProcessing functions.qualifiers.in_highp_int_fragment\\nProcessing functions.qualifiers.out_highp_int_vertex\\nProcessing functions.qualifiers.out_highp_int_fragment\\nProcessing functions.qualifiers.inout_highp_int_vertex\\nProcessing functions.qualifiers.inout_highp_int_fragment\\nProcessing functions.qualifiers.const_int_vertex\\nProcessing functions.qualifiers.const_int_fragment\\nProcessing functions.qualifiers.const_in_int_vertex\\nProcessing functions.qualifiers.const_in_int_fragment\\nProcessing functions.qualifiers.in_bool_vertex\\nProcessing functions.qualifiers.in_bool_fragment\\nProcessing functions.qualifiers.out_bool_vertex\\nProcessing functions.qualifiers.out_bool_fragment\\nProcessing functions.qualifiers.inout_bool_vertex\\nProcessing functions.qualifiers.inout_bool_fragment\\nProcessing functions.declarations.void_vs_no_void_vertex\\nProcessing functions.declarations.void_vs_no_void_fragment\\nProcessing functions.declarations.in_vs_no_in_vertex\\nProcessing functions.declarations.in_vs_no_in_fragment\\nProcessing functions.declarations.default_vs_explicit_precision_vertex\\nProcessing functions.declarations.default_vs_explicit_precision_fragment\\nProcessing functions.overloading.user_func_arg_type_simple_vertex\\nProcessing functions.overloading.user_func_arg_type_simple_fragment\\nProcessing functions.overloading.user_func_arg_float_types_vertex\\nProcessing functions.overloading.user_func_arg_float_types_fragment\\nProcessing functions.overloading.user_func_arg_int_types_vertex\\nProcessing functions.overloading.user_func_arg_int_types_fragment\\nProcessing functions.overloading.user_func_arg_bool_types_vertex\\nProcessing functions.overloading.user_func_arg_bool_types_fragment\\nProcessing functions.overloading.user_func_arg_basic_types_vertex\\nProcessing functions.overloading.user_func_arg_basic_types_fragment\\nProcessing functions.overloading.user_func_arg_complex_types_vertex\\nProcessing functions.overloading.user_func_arg_complex_types_fragment\\nProcessing functions.overloading.user_func_arguments_vertex\\nProcessing functions.overloading.user_func_arguments_fragment\\nProcessing functions.overloading.builtin_sin_vertex\\nProcessing functions.overloading.builtin_sin_fragment\\nProcessing functions.overloading.builtin_step_vertex\\nProcessing functions.overloading.builtin_step_fragment\\nProcessing functions.overloading.array_size_vertex\\nProcessing functions.overloading.array_size_fragment\\nProcessing functions.array_arguments.local_in_float_vertex\\nProcessing functions.array_arguments.local_in_float_fragment\\nProcessing functions.array_arguments.global_in_float_vertex\\nProcessing functions.array_arguments.global_in_float_fragment\\nProcessing functions.array_arguments.local_in_int_vertex\\nProcessing functions.array_arguments.local_in_int_fragment\\nProcessing functions.array_arguments.global_in_int_vertex\\nProcessing functions.array_arguments.global_in_int_fragment\\nProcessing functions.array_arguments.local_in_bool_vertex\\nProcessing functions.array_arguments.local_in_bool_fragment\\nProcessing functions.array_arguments.global_in_bool_vertex\\nProcessing functions.array_arguments.global_in_bool_fragment\\nProcessing functions.array_arguments.test_helpers_vertex\\nProcessing functions.array_arguments.test_helpers_fragment\\nProcessing functions.array_arguments.copy_local_in_on_call_vertex\\nProcessing functions.array_arguments.copy_local_in_on_call_fragment\\nProcessing functions.array_arguments.copy_global_in_on_call_vertex\\nProcessing functions.array_arguments.copy_global_in_on_call_fragment\\nProcessing functions.array_arguments.copy_local_inout_on_call_vertex\\nProcessing functions.array_arguments.copy_local_inout_on_call_fragment\\nProcessing functions.array_arguments.copy_global_inout_on_call_vertex\\nProcessing functions.array_arguments.copy_global_inout_on_call_fragment\\nProcessing functions.control_flow.simple_return_vertex\\nProcessing functions.control_flow.simple_return_fragment\\nProcessing functions.control_flow.return_in_if_vertex\\nProcessing functions.control_flow.return_in_if_fragment\\nProcessing functions.control_flow.return_in_else_vertex\\nProcessing functions.control_flow.return_in_else_fragment\\nProcessing functions.control_flow.return_in_loop_vertex\\nProcessing functions.control_flow.return_in_loop_fragment\\nProcessing functions.control_flow.return_in_loop_if_vertex\\nProcessing functions.control_flow.return_in_loop_if_fragment\\nProcessing functions.control_flow.return_after_loop_vertex\\nProcessing functions.control_flow.return_after_loop_fragment\\nProcessing functions.control_flow.return_after_break_vertex\\nProcessing functions.control_flow.return_after_break_fragment\\nProcessing functions.control_flow.return_after_continue_vertex\\nProcessing functions.control_flow.return_after_continue_fragment\\nProcessing functions.control_flow.return_in_nested_loop_vertex\\nProcessing functions.control_flow.return_in_nested_loop_fragment\\nProcessing functions.control_flow.return_after_loop_sequence_vertex\\nProcessing functions.control_flow.return_after_loop_sequence_fragment\\nProcessing functions.control_flow.mixed_return_break_continue_vertex\\nProcessing functions.control_flow.mixed_return_break_continue_fragment\\nProcessing functions.misc.multi_arg_float_vertex\\nProcessing functions.misc.multi_arg_float_fragment\\nProcessing functions.misc.multi_arg_int_vertex\\nProcessing functions.misc.multi_arg_int_fragment\\nProcessing functions.misc.argument_eval_order_1_vertex\\nProcessing functions.misc.argument_eval_order_1_fragment\\nProcessing functions.misc.argument_eval_order_2_vertex\\nProcessing functions.misc.argument_eval_order_2_fragment\\nProcessing functions.misc.missing_returns_vertex\\nProcessing functions.misc.missing_returns_fragment\\nProcessing functions.invalid.break_in_body_vertex\\nProcessing functions.invalid.break_in_body_fragment\\nProcessing functions.invalid.continue_in_body_vertex\\nProcessing functions.invalid.continue_in_body_fragment\\nProcessing functions.invalid.return_value_from_void_function_vertex\\nProcessing functions.invalid.return_value_from_void_function_fragment\\nProcessing functions.invalid.extra_arguments_vertex\\nProcessing functions.invalid.extra_arguments_fragment\\nProcessing functions.invalid.missing_arguments_vertex\\nProcessing functions.invalid.missing_arguments_fragment\\nProcessing functions.invalid.missing_argument_type_vertex\\nProcessing functions.invalid.missing_argument_type_fragment\\nProcessing functions.invalid.argument_basetype_mismatch_vertex\\nProcessing functions.invalid.argument_basetype_mismatch_fragment\\nProcessing functions.invalid.argument_scalar_vector_mismatch_vertex\\nProcessing functions.invalid.argument_scalar_vector_mismatch_fragment\\nProcessing functions.invalid.argument_vector_size_mismatch_vertex\\nProcessing functions.invalid.argument_vector_size_mismatch_fragment\\nProcessing functions.invalid.duplicate_function_vertex\\nProcessing functions.invalid.duplicate_function_fragment\\nProcessing functions.invalid.prototype_mismatch_return_type_vertex\\nProcessing functions.invalid.prototype_mismatch_return_type_fragment\\nProcessing functions.invalid.prototype_unspecified_array_size_vertex\\nProcessing functions.invalid.prototype_unspecified_array_size_fragment\\nProcessing functions.invalid.call_mismatch_argument_array_size_vertex\\nProcessing functions.invalid.call_mismatch_argument_array_size_fragment\\nProcessing functions.invalid.prototype_mismatch_argument_const_vertex\\nProcessing functions.invalid.prototype_mismatch_argument_const_fragment\\nProcessing functions.invalid.prototype_mismatch_argument_array_const_vertex\\nProcessing functions.invalid.prototype_mismatch_argument_array_const_fragment\\nProcessing functions.invalid.prototype_mismatch_array_inout_vertex\\nProcessing functions.invalid.prototype_mismatch_array_inout_fragment\\nProcessing functions.invalid.missing_return_type_vertex\\nProcessing functions.invalid.missing_return_type_fragment\\nProcessing functions.invalid.call_before_definition_vertex\\nProcessing functions.invalid.call_before_definition_fragment\\nProcessing functions.invalid.return_array_in_struct_vertex\\nERROR: expected compilation to fail, but shaders compiled correctly.\\nFAIL expected compilation to fail, but shaders compiled correctly.\\n[object Object]\\nProcessing functions.invalid.return_array_in_struct_fragment\\nERROR: expected compilation to fail, but shaders compiled correctly.\\nfunctions.invalid.return_array_in_struct_fragment: expected compilation to fail, but shaders compiled correctly.\\nFAIL expected compilation to fail, but shaders compiled correctly.\\n[object Object]\\nProcessing functions.invalid.argument_precision_overload_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (lowp float f)\\n{\\n\\treturn f;\\n}\\n\\nfloat func (mediump float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'func' : function already has a body \\n\\nProcessing functions.invalid.argument_precision_overload_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (lowp float f)\\n{\\n\\treturn f;\\n}\\n\\nfloat func (mediump float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'func' : function already has a body \\n\\nProcessing functions.invalid.argument_in_out_overload_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in float f)\\n{\\n}\\n\\nvoid func (out float f)\\n{\\n\\tf = 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'out' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\nProcessing functions.invalid.argument_in_out_overload_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in float f)\\n{\\n}\\n\\nvoid func (out float f)\\n{\\n\\tf = 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'out' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\nProcessing functions.invalid.argument_in_inout_overload_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in float f)\\n{\\n}\\n\\nvoid func (inout float f)\\n{\\n\\tf = -f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'inout' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\nProcessing functions.invalid.argument_in_inout_overload_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (in float f)\\n{\\n}\\n\\nvoid func (inout float f)\\n{\\n\\tf = -f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'inout' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\nProcessing functions.invalid.argument_out_inout_overload_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (out float f)\\n{\\n\\tf = -1.0;\\n}\\n\\nvoid func (inout float f)\\n{\\n\\tf = -f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'inout' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:8: 'func' : function already has a body \\n\\nProcessing functions.invalid.argument_out_inout_overload_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (out float f)\\n{\\n\\tf = -1.0;\\n}\\n\\nvoid func (inout float f)\\n{\\n\\tf = -f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'inout' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:8: 'func' : function already has a body \\n\\nProcessing functions.invalid.return_type_overload_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn f;\\n}\\n\\nint func (float f)\\n{\\n\\treturn int(f);\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'int' : overloaded functions must have the same return type \\nERROR: 0:8: 'func' : function already has a body \\nERROR: 0:10: 'return' : function return is not matching type: \\n\\nProcessing functions.invalid.return_type_overload_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn f;\\n}\\n\\nint func (float f)\\n{\\n\\treturn int(f);\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'int' : overloaded functions must have the same return type \\nERROR: 0:8: 'func' : function already has a body \\nERROR: 0:10: 'return' : function return is not matching type: \\n\\nProcessing functions.invalid.return_type_precision_overload_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nlowp float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nmediump float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'func' : function already has a body \\n\\nProcessing functions.invalid.return_type_precision_overload_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nlowp float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nmediump float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'func' : function already has a body \\n\\nProcessing functions.invalid.return_type_const_overload_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn f;\\n}\\n\\nconst float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'const' : no qualifiers allowed for function return \\nERROR: 0:8: 'func' : function already has a body \\n\\nProcessing functions.invalid.return_type_const_overload_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn f;\\n}\\n\\nconst float func (float f)\\n{\\n\\treturn f;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'const' : no qualifiers allowed for function return \\nERROR: 0:8: 'func' : function already has a body \\n\\nProcessing functions.invalid.return_without_value_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn;\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'return' : non-void function must return a value \\n\\nProcessing functions.invalid.return_without_value_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat func (float f)\\n{\\n\\treturn;\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'return' : non-void function must return a value \\n\\nProcessing functions.invalid.local_function_prototype_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfloat func (float f);\\n\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'function' : local function prototype declarations are not allowed \\n\\nProcessing functions.invalid.local_function_prototype_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfloat func (float f);\\n\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'function' : local function prototype declarations are not allowed \\n\\nProcessing functions.invalid.local_function_definition_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfloat func (float f)\\n\\t{\\n\\t\\treturn 1.0;\\n\\t}\\n\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '{' : syntax error \\n\\nProcessing functions.invalid.local_function_definition_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main ()\\n{\\n\\tfloat func (float f)\\n\\t{\\n\\t\\treturn 1.0;\\n\\t}\\n\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '{' : syntax error \\n\\nProcessing functions.invalid.name_type_conflict_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nstruct foo { float a; }\\n\\nfloat foo (float f)\\n{\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'float' : syntax error \\n\\nProcessing functions.invalid.name_type_conflict_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nstruct foo { float a; }\\n\\nfloat foo (float f)\\n{\\n\\treturn 1.0;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'float' : syntax error \\n\\nProcessing functions.invalid.const_overload_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid func (const vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'const' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\nProcessing functions.invalid.const_overload_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n}\\n\\nvoid func (const vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'const' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:7: 'func' : function already has a body \\n\\nProcessing functions.invalid.uniform_local_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tuniform float u;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'uniform' : only allowed at global scope \\nERROR: 0:5: 'uniform' : Local variables can only use the const storage qualifier. \\n\\nProcessing functions.invalid.uniform_local_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tuniform float u;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'uniform' : only allowed at global scope \\nERROR: 0:5: 'uniform' : Local variables can only use the const storage qualifier. \\n\\nProcessing functions.invalid.varying_local_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tvarying float v;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'varying' : only allowed at global scope \\n\\nProcessing functions.invalid.varying_local_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tvarying float v;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'varying' : only allowed at global scope \\n\\nProcessing functions.invalid.attribute_local_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tattribute float a;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'attribute' : only allowed at global scope \\n\\nProcessing functions.invalid.attribute_local_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (vec3 f)\\n{\\n\\tattribute float a;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'attribute' :  supported in vertex shaders only  \\nERROR: 0:5: 'attribute' : only allowed at global scope \\n\\nProcessing functions.invalid.uniform_argument_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (uniform vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'uniform' : syntax error \\n\\nProcessing functions.invalid.uniform_argument_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (uniform vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'uniform' : syntax error \\n\\nProcessing functions.invalid.varying_argument_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (varying vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'varying' : syntax error \\n\\nProcessing functions.invalid.varying_argument_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (varying vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'varying' : syntax error \\n\\nProcessing functions.invalid.attribute_argument_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (attribute vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'attribute' : syntax error \\n\\nProcessing functions.invalid.attribute_argument_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid func (attribute vec3 f)\\n{\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'attribute' : syntax error \\n\\nProcessing functions.invalid.uniform_return_type_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nuniform float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'uniform' : no qualifiers allowed for function return \\n\\nProcessing functions.invalid.uniform_return_type_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nuniform float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'uniform' : no qualifiers allowed for function return \\n\\nProcessing functions.invalid.varying_return_type_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvarying float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'varying' : no qualifiers allowed for function return \\n\\nProcessing functions.invalid.varying_return_type_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvarying float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'varying' : no qualifiers allowed for function return \\n\\nProcessing functions.invalid.attribute_return_type_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'attribute' : no qualifiers allowed for function return \\n\\nProcessing functions.invalid.attribute_return_type_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute float func (vec3 f)\\n{\\n\\treturn f.x;\\n}\\n\\nvoid main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'attribute' :  supported in vertex shaders only  \\nERROR: 0:3: 'attribute' : no qualifiers allowed for function return \\n\\nProcessing functions.invalid.main_invalid_return_type_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat main ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'float' :  main function cannot return a value\\nERROR: 0:3: '' : function does not return a value: main\\n\\nProcessing functions.invalid.main_invalid_return_type_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfloat main ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'float' :  main function cannot return a value\\nERROR: 0:3: '' : function does not return a value: main\\n\\nProcessing functions.invalid.main_has_arguments_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main (float f)\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'main' : function cannot take any parameter(s) \\n\\nProcessing functions.invalid.main_has_arguments_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvoid main (float f)\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'main' : function cannot take any parameter(s) \\n\\nProcessing functions.invalid.main_missing_return_type_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nmain ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'main' : syntax error \\n\\nProcessing functions.invalid.main_missing_return_type_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nmain ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'main' : syntax error \\n\\nProcessing functions.invalid.write_const_arg_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (const float f)\\n{\\n\\tf = 1.0;\\n}\\n\\nmain ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\nProcessing functions.invalid.write_const_arg_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (const float f)\\n{\\n\\tf = 1.0;\\n}\\n\\nmain ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\nProcessing functions.invalid.write_const_array_arg_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (const float f[3])\\n{\\n\\tf[0] = 1.0;\\n}\\n\\nmain ()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\nProcessing functions.invalid.write_const_array_arg_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\nfunc (const float f[3])\\n{\\n\\tf[0] = 1.0;\\n}\\n\\nmain ()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'func' : syntax error \\n\\nProcessing functions.invalid.modify_const_arg_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nint func (const int a)\\n{\\n\\ta = -a;\\n\\treturn 2 * a;\\n}\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(3));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'assign' :  l-value required \\\"a\\\" (can't modify a const)\\n\\nProcessing functions.invalid.modify_const_arg_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\nint func (const int a)\\n{\\n\\ta = -a;\\n\\treturn 2 * a;\\n}\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(3));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'assign' :  l-value required \\\"a\\\" (can't modify a const)\\n\\nProcessing functions.invalid.init_const_local_from_const_arg_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nint func (const int a)\\n{\\n\\tconst int b = -a;\\n\\treturn 2 * b;\\n}\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(3));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: '=' :  assigning non-constant to 'const mediump int'\\n\\nProcessing functions.invalid.init_const_local_from_const_arg_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\nint func (const int a)\\n{\\n\\tconst int b = -a;\\n\\treturn 2 * b;\\n}\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(3));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: '=' :  assigning non-constant to 'const mediump int'\\n\\nProcessing functions.invalid.array_size_from_const_arg_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nint func (const int a)\\n{\\n\\tint arr[a];\\n\\tarr[1] = 3;\\n\\treturn arr[1];\\n}\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(3));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: '' : constant expression required \\nERROR: 0:8: '' : array size must be a constant integer expression \\nERROR: 0:9: '[' :  array index out of range '1'\\nERROR: 0:10: '[' :  array index out of range '1'\\n\\nProcessing functions.invalid.array_size_from_const_arg_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\nint func (const int a)\\n{\\n\\tint arr[a];\\n\\tarr[1] = 3;\\n\\treturn arr[1];\\n}\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(3));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: '' : constant expression required \\nERROR: 0:7: '' : array size must be a constant integer expression \\nERROR: 0:8: '[' :  array index out of range '1'\\nERROR: 0:9: '[' :  array index out of range '1'\\n\\nProcessing functions.invalid.double_declare_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func (float f);\\nfloat func (float f);\\n\\nfloat func (float f)\\n{\\n\\treturn -f;\\n}\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'function' : duplicate function prototype declarations are not allowed \\n\\nProcessing functions.invalid.double_declare_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\nfloat func (float f);\\nfloat func (float f);\\n\\nfloat func (float f)\\n{\\n\\treturn -f;\\n}\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'function' : duplicate function prototype declarations are not allowed\\n\\nLocals:\\n  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x1066ce5d0>\\n  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>\\n  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>\\n\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_functions (7530 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_invalid_texture_functions\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nattribute highp vec4 dEQP_Position;\\n\\nuniform lowp sampler2D s;\\n\\nvoid main()\\n{\\n\\tvec4 r = texture2D(s, vec2(1.0), 1.0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'texture2D' : no matching overloaded function found \\nERROR: 0:7: '=' :  cannot convert from 'const float' to 'highp 4-component vector of float'\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nattribute highp vec4 dEQP_Position;\\n\\nuniform lowp samplerCube s;\\n\\nvoid main()\\n{\\n\\tvec4 r = textureCube(s, vec3(1.0), 1.0);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'textureCube' : no matching overloaded function found \\nERROR: 0:7: '=' :  cannot convert from 'const float' to 'highp 4-component vector of float'\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nuniform sampler2D s;\\n\\nvoid main()\\n{\\n\\tgl_FragColor = texture2DLod(s, vec2(0), 1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'texture2DLod' : no matching overloaded function found \\nERROR: 0:7: 'assign' :  cannot convert from 'const float' to 'FragColor mediump 4-component vector of float'\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nuniform samplerCube s;\\n\\nvoid main()\\n{\\n\\tgl_FragColor = textureCubeLod(s, vec3(0), 1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190625:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'textureCubeLod' : no matching overloaded function found \\nERROR: 0:7: 'assign' :  cannot convert from 'const float' to 'FragColor mediump 4-component vector of float'\\n\\\", source:  (11)\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_invalid_texture_functions (793 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_keywords\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat attribute = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'attribute' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat attribute = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'attribute' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat const = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat const = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat uniform = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'uniform' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat uniform = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'uniform' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat varying = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'varying' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat varying = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'varying' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat break = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'break' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat break = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'break' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat continue = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'continue' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat continue = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'continue' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat do = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'do' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat do = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'do' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat for = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'for' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat for = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'for' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat while = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'while' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat while = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'while' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat if = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'if' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat if = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'if' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat else = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'else' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat else = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'else' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat in = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'in' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat in = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'in' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat out = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'out' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat out = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'out' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat inout = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'inout' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat inout = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'inout' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat float = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'float' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat float = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'float' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat int = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'int' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat int = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190626:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'int' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat void = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'void' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat void = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'void' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat bool = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'bool' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat bool = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'bool' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat true = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'true' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat true = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'true' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat false = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'false' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat false = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'false' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat lowp = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'lowp' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat lowp = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'lowp' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat mediump = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'mediump' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat mediump = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'mediump' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat highp = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'highp' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat highp = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'highp' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat precision = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'precision' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat precision = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'precision' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat invariant = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'invariant' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat invariant = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'invariant' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat discard = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'discard' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat discard = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'discard' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat return = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'return' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat return = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'return' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat mat2 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'mat2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat mat2 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'mat2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat mat3 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'mat3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat mat3 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'mat3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat mat4 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'mat4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat mat4 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'mat4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat vec2 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'vec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat vec2 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'vec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat vec3 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'vec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat vec3 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'vec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat vec4 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'vec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat vec4 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'vec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat ivec2 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'ivec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat ivec2 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'ivec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat ivec3 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'ivec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat ivec3 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'ivec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat ivec4 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'ivec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat ivec4 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'ivec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat bvec2 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'bvec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat bvec2 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'bvec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat bvec3 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'bvec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat bvec3 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'bvec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat bvec4 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'bvec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat bvec4 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'bvec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler2D = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'sampler2D' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler2D = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'sampler2D' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat samplerCube = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'samplerCube' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat samplerCube = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'samplerCube' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat struct = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'struct' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat struct = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'struct' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat asm = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'asm' : Illegal use of reserved word \\nERROR: 0:9: 'asm' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat asm = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'asm' : Illegal use of reserved word \\nERROR: 0:8: 'asm' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat class = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'class' : Illegal use of reserved word \\nERROR: 0:9: 'class' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat class = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'class' : Illegal use of reserved word \\nERROR: 0:8: 'class' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat union = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'union' : Illegal use of reserved word \\nERROR: 0:9: 'union' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat union = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'union' : Illegal use of reserved word \\nERROR: 0:8: 'union' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat enum = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'enum' : Illegal use of reserved word \\nERROR: 0:9: 'enum' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat enum = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'enum' : Illegal use of reserved word \\nERROR: 0:8: 'enum' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat typedef = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'typedef' : Illegal use of reserved word \\nERROR: 0:9: 'typedef' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat typedef = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'typedef' : Illegal use of reserved word \\nERROR: 0:8: 'typedef' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat template = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'template' : Illegal use of reserved word \\nERROR: 0:9: 'template' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat template = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'template' : Illegal use of reserved word \\nERROR: 0:8: 'template' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat this = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'this' : Illegal use of reserved word \\nERROR: 0:9: 'this' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat this = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'this' : Illegal use of reserved word \\nERROR: 0:8: 'this' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat packed = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'packed' : Illegal use of reserved word \\nERROR: 0:9: 'packed' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat packed = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'packed' : Illegal use of reserved word \\nERROR: 0:8: 'packed' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat goto = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'goto' : Illegal use of reserved word \\nERROR: 0:9: 'goto' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat goto = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190627:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'goto' : Illegal use of reserved word \\nERROR: 0:8: 'goto' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat switch = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'switch' : Illegal use of reserved word \\nERROR: 0:9: 'switch' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat switch = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'switch' : Illegal use of reserved word \\nERROR: 0:8: 'switch' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat default = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'default' : Illegal use of reserved word \\nERROR: 0:9: 'default' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat default = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'default' : Illegal use of reserved word \\nERROR: 0:8: 'default' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat inline = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'inline' : Illegal use of reserved word \\nERROR: 0:9: 'inline' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat inline = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'inline' : Illegal use of reserved word \\nERROR: 0:8: 'inline' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat noinline = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'noinline' : Illegal use of reserved word \\nERROR: 0:9: 'noinline' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat noinline = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'noinline' : Illegal use of reserved word \\nERROR: 0:8: 'noinline' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat volatile = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'volatile' : Illegal use of reserved word \\nERROR: 0:9: 'volatile' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat volatile = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'volatile' : Illegal use of reserved word \\nERROR: 0:8: 'volatile' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat public = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'public' : Illegal use of reserved word \\nERROR: 0:9: 'public' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat public = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'public' : Illegal use of reserved word \\nERROR: 0:8: 'public' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat static = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'static' : Illegal use of reserved word \\nERROR: 0:9: 'static' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat static = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'static' : Illegal use of reserved word \\nERROR: 0:8: 'static' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat extern = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'extern' : Illegal use of reserved word \\nERROR: 0:9: 'extern' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat extern = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'extern' : Illegal use of reserved word \\nERROR: 0:8: 'extern' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat external = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'external' : Illegal use of reserved word \\nERROR: 0:9: 'external' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat external = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'external' : Illegal use of reserved word \\nERROR: 0:8: 'external' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat interface = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'interface' : Illegal use of reserved word \\nERROR: 0:9: 'interface' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat interface = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'interface' : Illegal use of reserved word \\nERROR: 0:8: 'interface' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat flat = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'flat' : Illegal use of reserved word \\nERROR: 0:9: 'flat' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat flat = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'flat' : Illegal use of reserved word \\nERROR: 0:8: 'flat' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat long = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'long' : Illegal use of reserved word \\nERROR: 0:9: 'long' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat long = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'long' : Illegal use of reserved word \\nERROR: 0:8: 'long' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat short = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'short' : Illegal use of reserved word \\nERROR: 0:9: 'short' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat short = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'short' : Illegal use of reserved word \\nERROR: 0:8: 'short' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat double = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'double' : Illegal use of reserved word \\nERROR: 0:9: 'double' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat double = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'double' : Illegal use of reserved word \\nERROR: 0:8: 'double' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat half = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'half' : Illegal use of reserved word \\nERROR: 0:9: 'half' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat half = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'half' : Illegal use of reserved word \\nERROR: 0:8: 'half' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat fixed = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'fixed' : Illegal use of reserved word \\nERROR: 0:9: 'fixed' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat fixed = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'fixed' : Illegal use of reserved word \\nERROR: 0:8: 'fixed' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat unsigned = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'unsigned' : Illegal use of reserved word \\nERROR: 0:9: 'unsigned' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat unsigned = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'unsigned' : Illegal use of reserved word \\nERROR: 0:8: 'unsigned' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat superp = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'superp' : Illegal use of reserved word \\nERROR: 0:9: 'superp' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat superp = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'superp' : Illegal use of reserved word \\nERROR: 0:8: 'superp' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat input = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'input' : Illegal use of reserved word \\nERROR: 0:9: 'input' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat input = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'input' : Illegal use of reserved word \\nERROR: 0:8: 'input' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat output = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'output' : Illegal use of reserved word \\nERROR: 0:9: 'output' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat output = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'output' : Illegal use of reserved word \\nERROR: 0:8: 'output' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat hvec2 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'hvec2' : Illegal use of reserved word \\nERROR: 0:9: 'hvec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat hvec2 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'hvec2' : Illegal use of reserved word \\nERROR: 0:8: 'hvec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat hvec3 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'hvec3' : Illegal use of reserved word \\nERROR: 0:9: 'hvec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat hvec3 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'hvec3' : Illegal use of reserved word \\nERROR: 0:8: 'hvec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat hvec4 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'hvec4' : Illegal use of reserved word \\nERROR: 0:9: 'hvec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat hvec4 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'hvec4' : Illegal use of reserved word \\nERROR: 0:8: 'hvec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat dvec2 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'dvec2' : Illegal use of reserved word \\nERROR: 0:9: 'dvec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat dvec2 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'dvec2' : Illegal use of reserved word \\nERROR: 0:8: 'dvec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat dvec3 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'dvec3' : Illegal use of reserved word \\nERROR: 0:9: 'dvec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat dvec3 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'dvec3' : Illegal use of reserved word \\nERROR: 0:8: 'dvec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat dvec4 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'dvec4' : Illegal use of reserved word \\nERROR: 0:9: 'dvec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat dvec4 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'dvec4' : Illegal use of reserved word \\nERROR: 0:8: 'dvec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat fvec2 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'fvec2' : Illegal use of reserved word \\nERROR: 0:9: 'fvec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat fvec2 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'fvec2' : Illegal use of reserved word \\nERROR: 0:8: 'fvec2' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat fvec3 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'fvec3' : Illegal use of reserved word \\nERROR: 0:9: 'fvec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat fvec3 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'fvec3' : Illegal use of reserved word \\nERROR: 0:8: 'fvec3' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat fvec4 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'fvec4' : Illegal use of reserved word \\nERROR: 0:9: 'fvec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat fvec4 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'fvec4' : Illegal use of reserved word \\nERROR: 0:8: 'fvec4' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler1D = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'sampler1D' : Illegal use of reserved word \\nERROR: 0:9: 'sampler1D' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler1D = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'sampler1D' : Illegal use of reserved word \\nERROR: 0:8: 'sampler1D' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler3D = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'sampler3D' : Illegal use of reserved word \\nERROR: 0:9: 'sampler3D' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler3D = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'sampler3D' : Illegal use of reserved word \\nERROR: 0:8: 'sampler3D' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler1DShadow = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'sampler1DShadow' : Illegal use of reserved word \\nERROR: 0:9: 'sampler1DShadow' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler1DShadow = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'sampler1DShadow' : Illegal use of reserved word \\nERROR: 0:8: 'sampler1DShadow' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler2DShadow = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'sampler2DShadow' : Illegal use of reserved word \\nERROR: 0:9: 'sampler2DShadow' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler2DShadow = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'sampler2DShadow' : Illegal use of reserved word \\nERROR: 0:8: 'sampler2DShadow' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler2DRect = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'sampler2DRect' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler2DRect = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'sampler2DRect' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler3DRect = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190628:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'sampler3DRect' : Illegal use of reserved word \\nERROR: 0:9: 'sampler3DRect' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler3DRect = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'sampler3DRect' : Illegal use of reserved word \\nERROR: 0:8: 'sampler3DRect' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler2DRectShadow = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'sampler2DRectShadow' : Illegal use of reserved word \\nERROR: 0:9: 'sampler2DRectShadow' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sampler2DRectShadow = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'sampler2DRectShadow' : Illegal use of reserved word \\nERROR: 0:8: 'sampler2DRectShadow' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sizeof = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'sizeof' : Illegal use of reserved word \\nERROR: 0:9: 'sizeof' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat sizeof = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'sizeof' : Illegal use of reserved word \\nERROR: 0:8: 'sizeof' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat cast = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'cast' : Illegal use of reserved word \\nERROR: 0:9: 'cast' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat cast = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'cast' : Illegal use of reserved word \\nERROR: 0:8: 'cast' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat namespace = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'namespace' : Illegal use of reserved word \\nERROR: 0:9: 'namespace' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat namespace = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'namespace' : Illegal use of reserved word \\nERROR: 0:8: 'namespace' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat using = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'using' : Illegal use of reserved word \\nERROR: 0:9: 'using' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat using = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'using' : Illegal use of reserved word \\nERROR: 0:8: 'using' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat gl_Invalid = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'gl_' : reserved built-in name \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat gl_Invalid = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'gl_' : reserved built-in name \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat 0123 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: '0123' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat 0123 = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: '0123' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat 0invalid = 1.0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: '0invalid' : invalid number \\nERROR: 0:9: '=' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat 0invalid = 1.0;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190629:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: '0invalid' : invalid number \\nERROR: 0:8: '=' : syntax error \\n\\\", source:  (11)\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_keywords (3225 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_linkage\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nattribute highp vec4 dEQP_Position;\\n\\nvarying mediump int var;\\nvoid main()\\n{\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'varying' : cannot be bool or int \\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvarying mediump int var;\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'varying' : cannot be bool or int \\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nattribute highp vec4 dEQP_Position;\\n\\nvarying bool var;\\nvoid main()\\n{\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'varying' : cannot be bool or int \\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvarying bool var;\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'varying' : cannot be bool or int \\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nattribute highp vec4 dEQP_Position;\\n\\nvarying struct { mediump float foo; } var;\\nvoid main()\\n{\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'varying' : cannot be used with a structure \\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nvarying struct { mediump float foo; } var;\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'varying' : cannot be used with a structure \\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\nvarying float var1;\\nvarying float var2;\\n\\nvoid main()\\n{\\n\\tvar1 = in0;\\n\\tvar2 = var1 + in0;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'in0' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvarying float var1;\\nvarying float var2;\\n\\nvoid main()\\n{\\n\\tvar2 = var1;\\n\\tout0 = var1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190630:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'assign' :  l-value required \\\"var2\\\" (can't modify a varying)\\nERROR: 0:9: 'out0' : undeclared identifier \\n\\\", source:  (11)\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_linkage (1940 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_preprocessor\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#define e +1\\nvoid main()\\n{\\n\\tmediump int n = 1e;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '1e' : invalid number \\nERROR: 0:4: ';' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#define e +1\\nvoid main()\\n{\\n\\tmediump int n = 1e;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '1e' : invalid number \\nERROR: 0:4: ';' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#define e +1\\n\\nvoid main()\\n{\\n\\tmediump int 1xyz = 1;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: '1xyz' : invalid number \\nERROR: 0:5: '=' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#define e +1\\n\\nvoid main()\\n{\\n\\tmediump int 1xyz = 1;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: '1xyz' : invalid number \\nERROR: 0:5: '=' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#defin AAA\\n\\nvoid main()\\n{\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'defin' : invalid directive name \\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#defin AAA\\n\\nvoid main()\\n{\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'defin' : invalid directive name \\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#define\\n\\nvoid main()\\n{\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '\\n' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#define\\n\\nvoid main()\\n{\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190631:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '\\n' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define\\t\\tVAL\\t\\t\\t2.0\\n#undef\\t\\tVAL\\tsdflkjfds\\n#define\\t\\tVAL\\t\\t\\t1.0\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VAL);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'sdflkjfds' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define\\t\\tVAL\\t\\t\\t2.0\\n#undef\\t\\tVAL\\tsdflkjfds\\n#define\\t\\tVAL\\t\\t\\t1.0\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VAL);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'sdflkjfds' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __LINE__\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(__LINE__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '__LINE__' : predefined macro undefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __LINE__\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(__LINE__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '__LINE__' : predefined macro undefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __FILE__\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(__FILE__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '__FILE__' : predefined macro undefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __FILE__\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(__FILE__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '__FILE__' : predefined macro undefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __VERSION__\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(__VERSION__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '__VERSION__' : predefined macro undefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __VERSION__\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(__VERSION__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '__VERSION__' : predefined macro undefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef GL_ES\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(GL_ES);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'GL_ES' : predefined macro undefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef GL_ES\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(GL_ES);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'GL_ES' : predefined macro undefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define 123 321\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '123' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define 123 321\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '123' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef 123\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '123' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef 123\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '123' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef foo.bar\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '.' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#undef foo.bar\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '.' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define AAAA \\t\\t2.1\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAAA - 1.0)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define AAAA \\t\\t2.1\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAAA - 1.0)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA- 1.0)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA- 1.0)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA + 1.0)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA + 1.0)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA - 1.1)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA - 1.1)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA - 1.0e-1)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA - 1.0e-1)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2\\n# define VALUE (AAA - 1)\\n# define VALUE (AAA - 2)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2\\n# define VALUE (AAA - 1)\\n# define VALUE (AAA - 2)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2\\n# define VALUE (AAA - 1)\\n# define VALUE (AAA - 0x1)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2\\n# define VALUE (AAA - 1)\\n# define VALUE (AAA - 0x1)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define GL_VALUE\\t1.0\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(GL_VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'GL_VALUE' : macro name is reserved \\nERROR: 0:6: 'GL_VALUE' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define GL_VALUE\\t1.0\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(GL_VALUE);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190632:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'GL_VALUE' : macro name is reserved \\nERROR: 0:6: 'GL_VALUE' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\t/* /* */ */\\n\\tgl_Position = 1.0;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '*' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\t/* /* */ */\\n\\tgl_FragColor = 1.0;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '*' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\t/*\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment \\nERROR: 0:6: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\t/*\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment \\nERROR: 0:6: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n/*\\nprecision mediump float;\\nvoid main()\\n{\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment \\nERROR: 0:? : '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n/*\\nprecision mediump float;\\nvoid main()\\n{\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment \\nERROR: 0:? : '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\tAAA\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(AAA);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'AAA' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\tAAA\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(AAA);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'AAA' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\tBBB\\n#define BBB \\tAAA\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(AAA);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\tBBB\\n#define BBB \\tAAA\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(AAA);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\t(1.0+BBB)\\n#define BBB \\t(2.0+AAA)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(AAA);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\t(1.0+BBB)\\n#define BBB \\t(2.0+AAA)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(AAA);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA(a)\\tAAA(a)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(AAA(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA(a)\\tAAA(a)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(AAA(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA(a, b)\\tAAA(b, a)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(AAA(1.0, 2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA(a, b)\\tAAA(b, a)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(AAA(1.0, 2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(A,b)\\t\\tA+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0, 2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(A,b)\\t\\tA+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0, 2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(a,b,c)\\ta+b+c\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0, 2.0, 3.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\nERROR: 0:7: 'FUNC' : Too many arguments for macro \\nERROR: 0:7: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(a,b,c)\\ta+b+c\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0, 2.0, 3.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\nERROR: 0:7: 'FUNC' : Too many arguments for macro \\nERROR: 0:7: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(a,b)\\t\\tb+a\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0, 2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(a,b)\\t\\tb+a\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0, 2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC());\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC());\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC((();\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : unterminated macro invocation \\nERROR: 0:8: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC((();\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : unterminated macro invocation \\nERROR: 0:8: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier \\nERROR: 0:6: ')' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier \\nERROR: 0:6: ')' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: ';' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: ';' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: ')' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: ')' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0, 2.0, 3.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : Too many arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0, 2.0, 3.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'FUNC' : Too many arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,a)\\t\\ta+a\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'a' : duplicate macro parameter name \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,a)\\t\\ta+a\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'a' : duplicate macro parameter name \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'b' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'b' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a + b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '+' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a + b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '+' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(,a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: ',' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(,a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: ',' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '\\n' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '\\n' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(A  a+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'a' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(A  a+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'a' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(A,B,C  a+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'a' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(A,B,C  a+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'a' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '\\n' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(\\n\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190633:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '\\n' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !((~(+ ++1 - - - -1) >> 1) & 1)\\n\\tgl_Position = vec4(-1.0);\\n#else\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '++' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !((~(+ ++1 - - - -1) >> 1) & 1)\\n\\tgl_FragColor = vec4(-1.0);\\n#else\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '++' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !((~(+ + +1 - -- -1) >> 1) & 1)\\n\\tgl_Position = vec4(-1.0);\\n#else\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '--' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !((~(+ + +1 - -- -1) >> 1) & 1)\\n\\tgl_FragColor = vec4(-1.0);\\n#else\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '--' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined()\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: ')' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:6: ')' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined()\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: ')' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:6: ')' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined(\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined(\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined)\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: ')' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:6: ')' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined)\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: ')' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:6: ')' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined((AAA))\\n\\tgl_Position = vec4(FUNC(1.0,2.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '(' : unexpected token \\nERROR: 0:6: ')' : unexpected token after conditional expression \\nERROR: 0:7: 'FUNC' : no matching overloaded function found \\nERROR: 0:7: ';' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined((AAA))\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '(' : unexpected token \\nERROR: 0:6: ')' : unexpected token after conditional expression \\nERROR: 0:7: 'FUNC' : no matching overloaded function found \\nERROR: 0:7: ';' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined(AAA\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined(AAA\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1 - CCC + (-AAA || BBB)\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'CCC' : unexpected token after conditional expression \\nERROR: 0:4: 'AAA' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1 - CCC + (-AAA || BBB)\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'CCC' : unexpected token after conditional expression \\nERROR: 0:4: 'AAA' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !A\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !A\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190634:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if -A\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if -A\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if ~A\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if ~A\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if A && B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\nERROR: 0:4: 'B' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if A && B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\nERROR: 0:4: 'B' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 1\\n#if A && B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 1\\n#if A && B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#if A && B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#if A && B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#define A 2\\n#undef A\\n#if A && B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#define A 2\\n#undef A\\n#if A && B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if A || B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if A || B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 0\\n#if A || B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 0\\n#if A || B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 0\\n#define B 2\\n#undef B\\n#if A || B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'B' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 0\\n#define B 2\\n#undef B\\n#if A || B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'B' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#if A || B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#if A || B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if defined\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if defined\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef FOOBAR\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef FOOBAR\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef GL_ES\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef GL_ES\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#else\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#else\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif 1\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif 1\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#elif 0\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#elif 0\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif 0\\n\\tgl_Position = vec4(2.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif 0\\n\\tgl_FragColor = vec4(2.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#elif 1\\n\\tgl_Position = vec4(0.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'elif' : unexpected #elif found after #else \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#elif 1\\n\\tgl_FragColor = vec4(0.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'elif' : unexpected #elif found after #else \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#else\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'else' : unexpected #else found without a matching #if \\nERROR: 0:6: 'endif' : unexpected #endif found without a matching #if \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#else\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'else' : unexpected #else found without a matching #if \\nERROR: 0:6: 'endif' : unexpected #endif found without a matching #if \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#elif 1\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'elif' : unexpected #elif found without a matching #if \\nERROR: 0:6: 'endif' : unexpected #endif found without a matching #if \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#elif 1\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'elif' : unexpected #elif found without a matching #if \\nERROR: 0:6: 'endif' : unexpected #endif found without a matching #if \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'endif' : unexpected #endif found without a matching #if \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'endif' : unexpected #endif found without a matching #if \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !GL_ES\\ngl_Position = vec4(1.0);\\n#else\\ngl_Position = vec4(-1.0);\\n#else\\ngl_Position = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'else' : unexpected #else found after another #else \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !GL_ES\\ngl_FragColor = vec4(1.0);\\n#else\\ngl_FragColor = vec4(-1.0);\\n#else\\ngl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'else' : unexpected #else found after another #else \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\ngl_Position = vec4(1.0);\\n#\\telif\\ngl_Position = vec4(0.0);\\n#\\tendif\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\ngl_FragColor = vec4(1.0);\\n#\\telif\\ngl_FragColor = vec4(0.0);\\n#\\tendif\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1.231\\ngl_Position = vec4(1.0);\\n#\\telif\\ngl_Position = vec4(0.0);\\n#\\tendif\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '1.231' : unexpected token after conditional expression \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:9: 'endif' : unexpected #endif found without a matching #if \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1.231\\ngl_FragColor = vec4(1.0);\\n#\\telif\\ngl_FragColor = vec4(0.0);\\n#\\tendif\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '1.231' : unexpected token after conditional expression \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:9: 'endif' : unexpected #endif found without a matching #if \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1 foobar\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1 foobar\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif foobar\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif foobar\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else foobar 1.231\\n#endif\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else foobar 1.231\\n#endif\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else\\n#endif foobar\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'foobar' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else\\n#endif foobar\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'foobar' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef FOOBAR foobar\\n#else\\n#endif\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef FOOBAR foobar\\n#else\\n#endif\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190635:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef FOOBAR ,, +- << barbar\\n#else\\n#endif\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: ',' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef FOOBAR ,, +- << barbar\\n#else\\n#endif\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: ',' : unexpected token after conditional expression \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#\\tif 1\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#\\tif 1\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef 1\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '1' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef 1\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '1' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef 1\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '1' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef 1\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '1' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 99\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '99' : version number not supported\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 99\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '99' : version number not supported\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 101\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '101' : version number not supported\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 101\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '101' : version number not supported\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '\\n' : invalid version directive \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '\\n' : invalid version directive \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#version 100\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n#version 100\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#define FOO BAR\\n#version 100\\nprecision mediump float;\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#define FOO BAR\\n#version 100\\nprecision mediump float;\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100.0\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '100.0' : invalid version number \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100.0\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '100.0' : invalid version number \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version foobar\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'foobar' : invalid version number \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version foobar\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'foobar' : invalid version number \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version AAA\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'AAA' : invalid version number \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version AAA\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'AAA' : invalid version number \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100 foobar\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'foobar' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100 foobar\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'foobar' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#error\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '' :  \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#error\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '' :  \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#define AAA asdf\\n#error 1 * AAA /* comment */\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '' :  1 * AAA \\n\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#define AAA asdf\\n#error 1 * AAA /* comment */\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190636:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '' :  1 * AAA \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '\\n' : invalid line directive \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '\\n' : invalid line directive \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line 22 1.234\\n\\tgl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '1.234' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line 22 1.234\\n\\tgl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '1.234' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line 233 10 2\\n\\tgl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '2' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line 233 10 2\\n\\tgl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '2' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line foobar\\n\\tgl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'foobar' : invalid line number \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line foobar\\n\\tgl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'foobar' : invalid line number \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"preprocessor.pragmas.pragma_vertex: expected shaders to compile and link properly, but failed to link.\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"loading: preprocessor.test\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"completed load request: preprocessor.test\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.correct_phases_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.correct_phases_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.invalid_identifier_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.invalid_identifier_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.null_directive_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.null_directive_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.invalid_directive_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.invalid_directive_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.missing_identifier_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.missing_identifier_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.empty_object_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.empty_object_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.empty_function_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.empty_function_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.empty_directive_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.empty_directive_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.identifier_with_double_underscore_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.basic.identifier_with_double_underscore_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.define_value_and_function_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.define_value_and_function_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_object_invalid_syntax_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_object_invalid_syntax_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_invalid_object_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_invalid_object_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_invalid_object_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_invalid_object_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_invalid_object_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_invalid_object_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_invalid_object_4_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_invalid_object_4_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_function_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.definitions.undefine_function_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_definitions.define_non_identifier_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_definitions.define_non_identifier_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_definitions.undef_non_identifier_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_definitions.undef_non_identifier_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_definitions.undef_non_identifier_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_definitions.undef_non_identifier_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_ident_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_ident_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_whitespace_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_whitespace_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_op_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_op_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_floatval_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_floatval_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_floatval_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_floatval_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_intval_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_intval_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_intval_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.invalid_object_intval_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_ifdef_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_ifdef_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_undef_ifdef_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_undef_ifdef_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_ifndef_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_ifndef_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_defined_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_defined_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_defined_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_defined_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_comment_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_comment_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_multiline_comment_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.object_redefinitions.redefine_object_multiline_comment_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_redefinitions.invalid_identifier_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_redefinitions.invalid_identifier_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.multiline_comment_define_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.multiline_comment_define_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.nested_comment_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.nested_comment_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.comment_trick_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.comment_trick_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.comment_trick_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.comment_trick_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.invalid_comment_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.invalid_comment_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.unterminated_comment_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.unterminated_comment_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.unterminated_comment_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.comments.unterminated_comment_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_definitions.same_object_and_function_param_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_definitions.same_object_and_function_param_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_definitions.complex_func_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_definitions.complex_func_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_definitions.function_definition_with_comments_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_definitions.function_definition_with_comments_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.recursion.recursion_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.recursion.recursion_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.recursion.recursion_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.recursion.recursion_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.recursion.recursion_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.recursion.recursion_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.recursion.recursion_4_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.recursion.recursion_4_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.recursion.recursion_5_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.recursion.recursion_5_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.function_redefinition_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.function_redefinition_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.function_redefinition_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.function_redefinition_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.function_redefinition_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.function_redefinition_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.function_redefinitions.invalid_function_redefinition_param_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_4_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_4_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_5_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_5_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_6_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_6_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_7_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_7_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_8_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.arguments_8_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.unique_param_name_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.unique_param_name_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.argument_list_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.argument_list_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.argument_list_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.argument_list_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.argument_list_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.argument_list_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_4_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_function_definitions.no_closing_parenthesis_4_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.semantic.ops_as_arguments_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.semantic.ops_as_arguments_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.semantic.correct_order_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.semantic.correct_order_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.version_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.version_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.gl_es_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.gl_es_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.gl_es_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.gl_es_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.line_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.line_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.line_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.line_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.file_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.file_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.if_gl_es_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.if_gl_es_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.if_version_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.predefined_macros.if_version_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.basic_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.basic_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.basic_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.basic_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.basic_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.basic_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.basic_4_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.basic_4_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.basic_5_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.basic_5_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.unary_ops_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.unary_ops_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.unary_ops_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditional_inclusion.unary_ops_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_op_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_op_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_op_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_op_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_4_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_4_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_5_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_identifier_5_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_rparen_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.invalid_defined_expected_rparen_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.defined_define_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_ops.defined_define_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.valid_undefined_identifier_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.valid_undefined_identifier_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.valid_undefined_identifier_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.valid_undefined_identifier_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_4_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_4_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_5_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_5_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_6_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_6_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_7_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_7_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_8_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_8_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_9_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_9_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_10_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_10_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_11_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_11_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_12_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.undefined_identifiers.undefined_identifier_12_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.empty_if_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.empty_if_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.empty_ifdef_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.empty_ifdef_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.empty_ifndef_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.empty_ifndef_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.empty_if_defined_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.empty_if_defined_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_if_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_if_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_if_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_if_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_ifdef_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_ifdef_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_ifndef_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_ifndef_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_else_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_else_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_else_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_else_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_elif_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_elif_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_elif_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_elif_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_elif_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.unterminated_elif_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.elif_after_else_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.elif_after_else_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.else_without_if_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.else_without_if_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.elif_without_if_vertex\\\", source:  (11)\\n[7893:1299:0211/190637:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:\\n--Log from shader translator--\\n\\n--original-shader--\\n#pragma\\n#pragma STDGL invariant(all)\\n#pragma debug(off)\\n#pragma optimize(off)\\n\\nprecision mediump float;\\nbool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }\\nuniform float ref_out0;\\nfloat out0;\\n\\nvarying float v_val;\\nvoid main()\\n{\\n\\tout0 = v_val;\\n\\tbool RES = isOk(out0, ref_out0, 0.05);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\n--translated-shader--\\n#version 120\\n#pragma STDGL invariant(all)\\nbool webgl_26daf0ef1d00ab6d(in float webgl_2420662cd003acfa, in float webgl_44a9acbe7629930d, in float webgl_1a7af25567fa6d17){\\nreturn (abs((webgl_2420662cd003acfa - webgl_44a9acbe7629930d)) <= ((webgl_1a7af25567fa6d17 * abs(webgl_44a9acbe7629930d)) + webgl_1a7af25567fa6d17));\\n}\\nuniform float webgl_20b06c95b742317e;\\nfloat webgl_50c85a6bbb49f119;\\nvarying float webgl_42b49cfa53f780ca;\\nvoid main(){\\n(webgl_50c85a6bbb49f119 = webgl_42b49cfa53f780ca);\\nbool webgl_64928d1969e45ae2 = webgl_26daf0ef1d00ab6d(webgl_50c85a6bbb49f119, webgl_20b06c95b742317e, 0.050000001);\\n(gl_FragColor = vec4(webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, 1.0));\\n}\\n\\n--info-log--\\nERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2\\n\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.elif_without_if_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.endif_without_if_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.endif_without_if_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.else_after_else_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.else_after_else_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.nested_elif_without_if_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.nested_elif_without_if_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.if_float_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.if_float_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_if_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_if_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_elif_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_elif_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_else_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_else_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_endif_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_endif_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_ifdef_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_ifdef_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_ifndef_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_conditionals.tokens_after_ifndef_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.unterminated_nested_blocks_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.unterminated_nested_blocks_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.ifdef_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.ifdef_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.ifdef_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.ifdef_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.ifdef_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.ifdef_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.invalid_ifdef_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.invalid_ifdef_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.ifndef_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.ifndef_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.ifndef_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.ifndef_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.invalid_ifndef_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.invalid_ifndef_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.mixed_conditional_inclusion_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.mixed_conditional_inclusion_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.nested_if_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.nested_if_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.nested_if_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.nested_if_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.nested_if_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.conditionals.nested_if_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_is_less_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_is_less_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_is_more_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_is_more_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_missing_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_missing_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_not_first_statement_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_not_first_statement_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_not_first_statement_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_not_first_statement_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_invalid_token_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_invalid_token_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_invalid_token_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.version_invalid_token_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.invalid_version_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.invalid_version_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.additional_tokens_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.additional_tokens_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.error_with_no_tokens_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.error_with_no_tokens_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.error_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.directive.error_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_and_file_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_and_file_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_expression_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_expression_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_and_file_expression_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_and_file_expression_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_defined_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_defined_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_defined_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.line_defined_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.empty_line_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.empty_line_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.invalid_line_file_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.invalid_line_file_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.invalid_line_file_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.invalid_line_file_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.invalid_line_file_4_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.builtin.invalid_line_file_4_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.pragmas.pragma_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"ERROR: expected shaders to compile and link properly, but failed to link.\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"FAIL expected shaders to compile and link properly, but failed to link.\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.pragmas.pragma_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#pragma\\n#pragma STDGL invariant(all)\\n#pragma debug(off)\\n#pragma optimize(off)\\n\\nprecision mediump float;\\nbool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }\\nuniform float ref_out0;\\nfloat out0;\\n\\nvarying float v_val;\\nvoid main()\\n{\\n\\tout0 = v_val;\\n\\tbool RES = isOk(out0, ref_out0, 0.05);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"ERROR: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"preprocessor.pragmas.pragma_fragment: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"FAIL expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.pragmas.pragma_macro_exp_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.pragmas.pragma_macro_exp_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.pragmas.pragma_unrecognized_debug_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.pragmas.pragma_unrecognized_debug_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.pragmas.pragma_unrecognized_token_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.pragmas.pragma_unrecognized_token_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.basic_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.basic_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.macro_exp_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.macro_exp_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.missing_extension_name_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.missing_extension_name_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.invalid_extension_name_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension 2 : all\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '2' : invalid extension name \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.invalid_extension_name_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension 2 : all\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '2' : invalid extension name \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.missing_colon_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.missing_colon_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.expected_colon_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all ;\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: ';' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.expected_colon_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all ;\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: ';' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.missing_behavior_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all :\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.missing_behavior_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all :\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.invalid_behavior_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all : WARN\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'all' : behavior invalid\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.invalid_behavior_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all : WARN\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'all' : behavior invalid\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.invalid_behavior_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all : require\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'all' : extension cannot have 'require' behavior\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.invalid_behavior_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all : require\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: 'all' : extension cannot have 'require' behavior\\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.invalid_char_in_name_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all* : warn\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '*' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.invalid_char_in_name_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all* : warn\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '*' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.invalid_char_in_behavior_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all : war*n\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '*' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.invalid_char_in_behavior_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all : war*n\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:1: '*' : unexpected token \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.unterminated_comment_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all : warn /*asd\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: '' : unexpected end of file found in comment \\nWARNING: 0:7: '' : unexpected end of file found in directive \\nERROR: 0:? : '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.extensions.unterminated_comment_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#extension all : warn /*asd\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: '' : unexpected end of file found in comment \\nWARNING: 0:7: '' : unexpected end of file found in directive \\nERROR: 0:? : '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.shift_left_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.shift_left_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.shift_right_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.shift_right_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.cmp_less_than_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.cmp_less_than_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.less_or_equal_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.less_or_equal_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.or_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.or_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.and_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.and_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.xor_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.xor_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.mod_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.mod_fragment\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_value_vertex\\\", source:  (11)\\n[7890:1299:0211/190637:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_value_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_tricky_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_tricky_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_if_no_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_if_no_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_if_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_if_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_multi_if_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_multi_if_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_single_if_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_single_if_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_ifelse_true_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_ifelse_true_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_ifelse_false_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.parenthesis_ifelse_false_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.eval_basic_0_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.eval_basic_0_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.eval_basic_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.eval_basic_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.eval_simple_precedence_0_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.eval_simple_precedence_0_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.eval_simple_precedence_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.eval_simple_precedence_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_4_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_4_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_5_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_5_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_6_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.expressions.defined_6_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.invalid_unary_expr_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.invalid_unary_expr_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.invalid_binary_expr_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 3+4+\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.invalid_binary_expr_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 3+4+\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.missing_expr_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.missing_expr_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.invalid_expr_1_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4 4\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '4' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.invalid_expr_1_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4 4\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '4' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.invalid_expr_2_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4 * * 4\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '*' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.invalid_expr_2_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4 * * 4\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '*' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.invalid_expr_3_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if (4)(4)\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '(' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.invalid_expr_3_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if (4)(4)\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: '(' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.unopened_parenthesis_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4)\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: ')' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.unopened_parenthesis_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4)\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: ')' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.unclosed_parenthesis_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if ((4 + 7)\\n\\tgl_Position = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.invalid_expressions.unclosed_parenthesis_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if ((4 + 7)\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.modulo_vs_not_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.modulo_vs_not_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.div_vs_not_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.div_vs_not_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.mul_vs_not_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.mul_vs_not_fragment\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.modulo_vs_bit_invert_vertex\\\", source:  (11)\\n[7890:1299:0211/190638:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.modulo_vs_bit_invert_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.modulo_vs_minus_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.modulo_vs_minus_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.modulo_vs_plus_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.modulo_vs_plus_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.div_vs_bit_invert_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.div_vs_bit_invert_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.div_vs_minus_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.div_vs_minus_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.div_vs_plus_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.div_vs_plus_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.mul_vs_bit_invert_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.mul_vs_bit_invert_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.mul_vs_minus_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.mul_vs_minus_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.mul_vs_plus_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.mul_vs_plus_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.sub_vs_modulo_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.sub_vs_modulo_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.sub_vs_div_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.sub_vs_div_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.sub_vs_mul_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.sub_vs_mul_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.add_vs_modulo_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.add_vs_modulo_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.add_vs_div_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.add_vs_div_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.add_vs_mul_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.add_vs_mul_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.rshift_vs_sub_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.rshift_vs_sub_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.rshift_vs_add_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.rshift_vs_add_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.lshift_vs_sub_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.lshift_vs_sub_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.lshift_vs_add_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.lshift_vs_add_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.greater_or_equal_vs_rshift_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.greater_or_equal_vs_rshift_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.greater_or_equal_vs_lshift_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.greater_or_equal_vs_lshift_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.less_or_equal_vs_rshift_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.less_or_equal_vs_rshift_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.less_or_equal_vs_lshift_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.less_or_equal_vs_lshift_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.greater_vs_rshift_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.greater_vs_rshift_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.greater_vs_lshift_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.greater_vs_lshift_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.less_vs_rshift_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.less_vs_rshift_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.less_vs_lshift_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.less_vs_lshift_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.not_equal_vs_greater_or_equal_fragment\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.not_equal_vs_less_or_equal_vertex\\\", source:  (11)\\n[7890:1299:0211/190639:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.not_equal_vs_less_or_equal_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.not_equal_vs_greater_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.not_equal_vs_greater_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.not_equal_vs_less_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.not_equal_vs_less_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.equal_vs_greater_or_equal_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.equal_vs_greater_or_equal_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.equal_vs_less_or_equal_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.equal_vs_less_or_equal_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.equal_vs_greater_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.equal_vs_greater_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.equal_vs_less_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.equal_vs_less_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.bitwise_and_vs_not_equal_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.bitwise_and_vs_not_equal_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.bitwise_and_vs_equal_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.bitwise_and_vs_equal_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.xor_vs_bitwise_and_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.xor_vs_bitwise_and_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.bitwise_or_vs_xor_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.bitwise_or_vs_xor_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.logical_and_vs_bitwise_or_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.logical_and_vs_bitwise_or_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.logical_and_vs_bitwise_and_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.logical_and_vs_bitwise_and_fragment\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.logical_or_vs_logical_and_vertex\\\", source:  (11)\\n[7890:1299:0211/190640:INFO:CONSOLE(11)] \\\"Processing preprocessor.operator_precedence.logical_or_vs_logical_and_fragment\\\", source:  (11)\\n\\nExpected exception while running WebglConformance.deqp_data_gles2_shaders_preprocessor\\n\\nTraceback (most recent call last):\\n  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72\\n    super(cls, shared_page_state).RunStory(results)\\n  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329\\n    self._current_page, self._current_tab, results)\\n  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78\\n    raise page_test.Failure(_WebGLTestMessages(tab))\\nFailure: gluShaderProgram.Shader:\\n#define e +1\\nvoid main()\\n{\\n\\tmediump int n = 1e;\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '1e' : invalid number \\nERROR: 0:4: ';' : syntax error \\n\\ngluShaderProgram.Shader:\\n#define e +1\\nvoid main()\\n{\\n\\tmediump int n = 1e;\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '1e' : invalid number \\nERROR: 0:4: ';' : syntax error \\n\\ngluShaderProgram.Shader:\\n#define e +1\\n\\nvoid main()\\n{\\n\\tmediump int 1xyz = 1;\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: '1xyz' : invalid number \\nERROR: 0:5: '=' : syntax error \\n\\ngluShaderProgram.Shader:\\n#define e +1\\n\\nvoid main()\\n{\\n\\tmediump int 1xyz = 1;\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: '1xyz' : invalid number \\nERROR: 0:5: '=' : syntax error \\n\\ngluShaderProgram.Shader:\\n#defin AAA\\n\\nvoid main()\\n{\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'defin' : invalid directive name \\n\\ngluShaderProgram.Shader:\\n#defin AAA\\n\\nvoid main()\\n{\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'defin' : invalid directive name \\n\\ngluShaderProgram.Shader:\\n#define\\n\\nvoid main()\\n{\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '\\n' : unexpected token \\n\\ngluShaderProgram.Shader:\\n#define\\n\\nvoid main()\\n{\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '\\n' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define\\t\\tVAL\\t\\t\\t2.0\\n#undef\\t\\tVAL\\tsdflkjfds\\n#define\\t\\tVAL\\t\\t\\t1.0\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VAL);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'sdflkjfds' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define\\t\\tVAL\\t\\t\\t2.0\\n#undef\\t\\tVAL\\tsdflkjfds\\n#define\\t\\tVAL\\t\\t\\t1.0\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VAL);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'sdflkjfds' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __LINE__\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(__LINE__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '__LINE__' : predefined macro undefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __LINE__\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(__LINE__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '__LINE__' : predefined macro undefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __FILE__\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(__FILE__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '__FILE__' : predefined macro undefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __FILE__\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(__FILE__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '__FILE__' : predefined macro undefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __VERSION__\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(__VERSION__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '__VERSION__' : predefined macro undefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef __VERSION__\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(__VERSION__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '__VERSION__' : predefined macro undefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef GL_ES\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(GL_ES);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'GL_ES' : predefined macro undefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef GL_ES\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(GL_ES);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'GL_ES' : predefined macro undefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define 123 321\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '123' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define 123 321\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '123' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef 123\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '123' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef 123\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '123' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef foo.bar\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '.' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#undef foo.bar\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '.' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define AAAA \\t\\t2.1\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAAA - 1.0)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define AAAA \\t\\t2.1\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAAA - 1.0)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA- 1.0)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA- 1.0)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA + 1.0)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA + 1.0)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA - 1.1)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA - 1.1)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA - 1.0e-1)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2.0\\n# define VALUE (AAA - 1.0)\\n# define VALUE (AAA - 1.0e-1)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2\\n# define VALUE (AAA - 1)\\n# define VALUE (AAA - 2)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2\\n# define VALUE (AAA - 1)\\n# define VALUE (AAA - 2)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2\\n# define VALUE (AAA - 1)\\n# define VALUE (AAA - 0x1)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA \\t\\t2\\n# define VALUE (AAA - 1)\\n# define VALUE (AAA - 0x1)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'VALUE' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define GL_VALUE\\t1.0\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(GL_VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'GL_VALUE' : macro name is reserved \\nERROR: 0:6: 'GL_VALUE' : undeclared identifier \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define GL_VALUE\\t1.0\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(GL_VALUE);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'GL_VALUE' : macro name is reserved \\nERROR: 0:6: 'GL_VALUE' : undeclared identifier \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\t/* /* */ */\\n\\tgl_Position = 1.0;\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '*' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\t/* /* */ */\\n\\tgl_FragColor = 1.0;\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '*' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\t/*\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment \\nERROR: 0:6: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\t/*\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment \\nERROR: 0:6: '' : syntax error \\n\\ngluShaderProgram.Shader:\\n/*\\nprecision mediump float;\\nvoid main()\\n{\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment \\nERROR: 0:? : '' : syntax error \\n\\ngluShaderProgram.Shader:\\n/*\\nprecision mediump float;\\nvoid main()\\n{\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '' : unexpected end of file found in comment \\nERROR: 0:? : '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\tAAA\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(AAA);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'AAA' : undeclared identifier \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\tAAA\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(AAA);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'AAA' : undeclared identifier \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\tBBB\\n#define BBB \\tAAA\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(AAA);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\tBBB\\n#define BBB \\tAAA\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(AAA);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\t(1.0+BBB)\\n#define BBB \\t(2.0+AAA)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(AAA);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA\\t(1.0+BBB)\\n#define BBB \\t(2.0+AAA)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(AAA);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'AAA' : undeclared identifier \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA(a)\\tAAA(a)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(AAA(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA(a)\\tAAA(a)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(AAA(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA(a, b)\\tAAA(b, a)\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(AAA(1.0, 2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define AAA(a, b)\\tAAA(b, a)\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(AAA(1.0, 2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'AAA' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(A,b)\\t\\tA+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0, 2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(A,b)\\t\\tA+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0, 2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(a,b,c)\\ta+b+c\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0, 2.0, 3.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\nERROR: 0:7: 'FUNC' : Too many arguments for macro \\nERROR: 0:7: 'constructor' : not enough data provided for construction \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(a,b,c)\\ta+b+c\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0, 2.0, 3.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\nERROR: 0:7: 'FUNC' : Too many arguments for macro \\nERROR: 0:7: 'constructor' : not enough data provided for construction \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(a,b)\\t\\tb+a\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0, 2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n# define FUNC(a,b)\\t\\tb+a\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0, 2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:3: 'FUNC' : macro redefined \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC());\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC());\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC((();\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : unterminated macro invocation \\nERROR: 0:8: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC((();\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : unterminated macro invocation \\nERROR: 0:8: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier \\nERROR: 0:6: ')' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : undeclared identifier \\nERROR: 0:6: ')' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : Not enough arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: ';' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: ';' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: ')' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: ')' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0, 2.0, 3.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : Too many arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0, 2.0, 3.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'FUNC' : Too many arguments for macro \\nERROR: 0:6: 'constructor' : not enough data provided for construction \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,a)\\t\\ta+a\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'a' : duplicate macro parameter name \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a,a)\\t\\ta+a\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'a' : duplicate macro parameter name \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'b' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'b' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a + b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '+' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(a + b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '+' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(,a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: ',' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(,a,b)\\t\\ta+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: ',' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '\\n' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '\\n' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(A  a+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'a' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(A  a+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'a' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(A,B,C  a+b\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'a' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(A,B,C  a+b\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'a' : unexpected token \\nERROR: 0:6: 'FUNC' : no matching overloaded function found \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '\\n' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n# define FUNC(\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '\\n' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !((~(+ ++1 - - - -1) >> 1) & 1)\\n\\tgl_Position = vec4(-1.0);\\n#else\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '++' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !((~(+ ++1 - - - -1) >> 1) & 1)\\n\\tgl_FragColor = vec4(-1.0);\\n#else\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '++' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !((~(+ + +1 - -- -1) >> 1) & 1)\\n\\tgl_Position = vec4(-1.0);\\n#else\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '--' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !((~(+ + +1 - -- -1) >> 1) & 1)\\n\\tgl_FragColor = vec4(-1.0);\\n#else\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '--' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined()\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: ')' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:6: ')' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined()\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: ')' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:6: ')' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined(\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined(\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined)\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: ')' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:6: ')' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined)\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: ')' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:6: ')' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined((AAA))\\n\\tgl_Position = vec4(FUNC(1.0,2.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '(' : unexpected token \\nERROR: 0:6: ')' : unexpected token after conditional expression \\nERROR: 0:7: 'FUNC' : no matching overloaded function found \\nERROR: 0:7: ';' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined((AAA))\\n\\tgl_FragColor = vec4(FUNC(1.0,2.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '(' : unexpected token \\nERROR: 0:6: ')' : unexpected token after conditional expression \\nERROR: 0:7: 'FUNC' : no matching overloaded function found \\nERROR: 0:7: ';' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined(AAA\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#define AAA 1\\n\\nvoid main()\\n{\\n#if defined(AAA\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: '\\n' : unexpected token \\nERROR: 0:6: 'syntax error' : invalid expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1 - CCC + (-AAA || BBB)\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'CCC' : unexpected token after conditional expression \\nERROR: 0:4: 'AAA' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1 - CCC + (-AAA || BBB)\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'CCC' : unexpected token after conditional expression \\nERROR: 0:4: 'AAA' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !A\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !A\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if -A\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if -A\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if ~A\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if ~A\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if A && B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\nERROR: 0:4: 'B' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if A && B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\nERROR: 0:4: 'B' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 1\\n#if A && B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 1\\n#if A && B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#if A && B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#if A && B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#define A 2\\n#undef A\\n#if A && B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#define A 2\\n#undef A\\n#if A && B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if A || B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if A || B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 0\\n#if A || B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 0\\n#if A || B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'B' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 0\\n#define B 2\\n#undef B\\n#if A || B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'B' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define A 0\\n#define B 2\\n#undef B\\n#if A || B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'B' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#if A || B\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#define B 1\\n#if A || B\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'A' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if defined\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if defined\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '\\n' : unexpected token \\nERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef FOOBAR\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef FOOBAR\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'ifdef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef GL_ES\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef GL_ES\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'ifndef' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#else\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#else\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif 1\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif 1\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#elif 0\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#elif 0\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif 0\\n\\tgl_Position = vec4(2.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif 0\\n\\tgl_FragColor = vec4(2.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:8: '' : syntax error \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n\\tgl_Position = vec4(1.0);\\n#else\\n\\tgl_Position = vec4(-1.0);\\n#elif 1\\n\\tgl_Position = vec4(0.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'elif' : unexpected #elif found after #else \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n\\tgl_FragColor = vec4(1.0);\\n#else\\n\\tgl_FragColor = vec4(-1.0);\\n#elif 1\\n\\tgl_FragColor = vec4(0.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'elif' : unexpected #elif found after #else \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#else\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'else' : unexpected #else found without a matching #if \\nERROR: 0:6: 'endif' : unexpected #endif found without a matching #if \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#else\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'else' : unexpected #else found without a matching #if \\nERROR: 0:6: 'endif' : unexpected #endif found without a matching #if \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#elif 1\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'elif' : unexpected #elif found without a matching #if \\nERROR: 0:6: 'endif' : unexpected #endif found without a matching #if \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#elif 1\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'elif' : unexpected #elif found without a matching #if \\nERROR: 0:6: 'endif' : unexpected #endif found without a matching #if \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'endif' : unexpected #endif found without a matching #if \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'endif' : unexpected #endif found without a matching #if \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !GL_ES\\ngl_Position = vec4(1.0);\\n#else\\ngl_Position = vec4(-1.0);\\n#else\\ngl_Position = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'else' : unexpected #else found after another #else \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !GL_ES\\ngl_FragColor = vec4(1.0);\\n#else\\ngl_FragColor = vec4(-1.0);\\n#else\\ngl_FragColor = vec4(-1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'else' : unexpected #else found after another #else \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\ngl_Position = vec4(1.0);\\n#\\telif\\ngl_Position = vec4(0.0);\\n#\\tendif\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\ngl_FragColor = vec4(1.0);\\n#\\telif\\ngl_FragColor = vec4(0.0);\\n#\\tendif\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'endif' : unexpected #endif found without a matching #if \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1.231\\ngl_Position = vec4(1.0);\\n#\\telif\\ngl_Position = vec4(0.0);\\n#\\tendif\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '1.231' : unexpected token after conditional expression \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:9: 'endif' : unexpected #endif found without a matching #if \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1.231\\ngl_FragColor = vec4(1.0);\\n#\\telif\\ngl_FragColor = vec4(0.0);\\n#\\tendif\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '1.231' : unexpected token after conditional expression \\nERROR: 0:6: 'syntax error' : invalid expression \\nERROR: 0:9: 'endif' : unexpected #endif found without a matching #if \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1 foobar\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1 foobar\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif foobar\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 0\\n#elif foobar\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else foobar 1.231\\n#endif\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else foobar 1.231\\n#endif\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'foobar' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else\\n#endif foobar\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'foobar' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#else\\n#endif foobar\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'foobar' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef FOOBAR foobar\\n#else\\n#endif\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef FOOBAR foobar\\n#else\\n#endif\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'foobar' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef FOOBAR ,, +- << barbar\\n#else\\n#endif\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: ',' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef FOOBAR ,, +- << barbar\\n#else\\n#endif\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: ',' : unexpected token after conditional expression \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#\\tif 1\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'if' : unexpected end of file found in conditional block \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 1\\n#\\tif 1\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'if' : unexpected end of file found in conditional block \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef 1\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '1' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifdef 1\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '1' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef 1\\n\\tgl_Position = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '1' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#ifndef 1\\n\\tgl_FragColor = vec4(1.0);\\n#endif\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '1' : unexpected token \\n\\ngluShaderProgram.Shader:\\n#version 99\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '99' : version number not supported\\n\\ngluShaderProgram.Shader:\\n#version 99\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '99' : version number not supported\\n\\ngluShaderProgram.Shader:\\n#version 101\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '101' : version number not supported\\n\\ngluShaderProgram.Shader:\\n#version 101\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '101' : version number not supported\\n\\ngluShaderProgram.Shader:\\n#version\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '\\n' : invalid version directive \\n\\ngluShaderProgram.Shader:\\n#version\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '\\n' : invalid version directive \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#version 100\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\n#version 100\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space \\n\\ngluShaderProgram.Shader:\\n#define FOO BAR\\n#version 100\\nprecision mediump float;\\nvoid main()\\n{\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space \\n\\ngluShaderProgram.Shader:\\n#define FOO BAR\\n#version 100\\nprecision mediump float;\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: 'version' : #version directive must occur before anything else, except for comments and white space \\n\\ngluShaderProgram.Shader:\\n#version 100.0\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '100.0' : invalid version number \\n\\ngluShaderProgram.Shader:\\n#version 100.0\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '100.0' : invalid version number \\n\\ngluShaderProgram.Shader:\\n#version foobar\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'foobar' : invalid version number \\n\\ngluShaderProgram.Shader:\\n#version foobar\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'foobar' : invalid version number \\n\\ngluShaderProgram.Shader:\\n#version AAA\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'AAA' : invalid version number \\n\\ngluShaderProgram.Shader:\\n#version AAA\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'AAA' : invalid version number \\n\\ngluShaderProgram.Shader:\\n#version 100 foobar\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'foobar' : unexpected token \\n\\ngluShaderProgram.Shader:\\n#version 100 foobar\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'foobar' : unexpected token \\n\\ngluShaderProgram.Shader:\\n#error\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '' :  \\n\\ngluShaderProgram.Shader:\\n#error\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '' :  \\n\\ngluShaderProgram.Shader:\\n#define AAA asdf\\n#error 1 * AAA /* comment */\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '' :  1 * AAA \\n\\ngluShaderProgram.Shader:\\n#define AAA asdf\\n#error 1 * AAA /* comment */\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '' :  1 * AAA \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '\\n' : invalid line directive \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '\\n' : invalid line directive \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line 22 1.234\\n\\tgl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '1.234' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line 22 1.234\\n\\tgl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '1.234' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line 233 10 2\\n\\tgl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '2' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line 233 10 2\\n\\tgl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '2' : unexpected token \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line foobar\\n\\tgl_Position = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'foobar' : invalid line number \\n\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#line foobar\\n\\tgl_FragColor = vec4(__LINE__, __LINE__, __FILE__, __FILE__);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'foobar' : invalid line number \\n\\npreprocessor.pragmas.pragma_vertex: expected shaders to compile and link properly, but failed to link.\\nloading: preprocessor.test\\ncompleted load request: preprocessor.test\\nProcessing preprocessor.basic.correct_phases_vertex\\nProcessing preprocessor.basic.correct_phases_fragment\\nProcessing preprocessor.basic.invalid_identifier_vertex\\nProcessing preprocessor.basic.invalid_identifier_fragment\\nProcessing preprocessor.basic.null_directive_vertex\\nProcessing preprocessor.basic.null_directive_fragment\\nProcessing preprocessor.basic.invalid_directive_vertex\\nProcessing preprocessor.basic.invalid_directive_fragment\\nProcessing preprocessor.basic.missing_identifier_vertex\\nProcessing preprocessor.basic.missing_identifier_fragment\\nProcessing preprocessor.basic.empty_object_vertex\\nProcessing preprocessor.basic.empty_object_fragment\\nProcessing preprocessor.basic.empty_function_vertex\\nProcessing preprocessor.basic.empty_function_fragment\\nProcessing preprocessor.basic.empty_directive_vertex\\nProcessing preprocessor.basic.empty_directive_fragment\\nProcessing preprocessor.basic.identifier_with_double_underscore_vertex\\nProcessing preprocessor.basic.identifier_with_double_underscore_fragment\\nProcessing preprocessor.definitions.define_value_and_function_vertex\\nProcessing preprocessor.definitions.define_value_and_function_fragment\\nProcessing preprocessor.definitions.undefine_object_invalid_syntax_vertex\\nProcessing preprocessor.definitions.undefine_object_invalid_syntax_fragment\\nProcessing preprocessor.definitions.undefine_invalid_object_1_vertex\\nProcessing preprocessor.definitions.undefine_invalid_object_1_fragment\\nProcessing preprocessor.definitions.undefine_invalid_object_2_vertex\\nProcessing preprocessor.definitions.undefine_invalid_object_2_fragment\\nProcessing preprocessor.definitions.undefine_invalid_object_3_vertex\\nProcessing preprocessor.definitions.undefine_invalid_object_3_fragment\\nProcessing preprocessor.definitions.undefine_invalid_object_4_vertex\\nProcessing preprocessor.definitions.undefine_invalid_object_4_fragment\\nProcessing preprocessor.definitions.undefine_function_vertex\\nProcessing preprocessor.definitions.undefine_function_fragment\\nProcessing preprocessor.invalid_definitions.define_non_identifier_vertex\\nProcessing preprocessor.invalid_definitions.define_non_identifier_fragment\\nProcessing preprocessor.invalid_definitions.undef_non_identifier_1_vertex\\nProcessing preprocessor.invalid_definitions.undef_non_identifier_1_fragment\\nProcessing preprocessor.invalid_definitions.undef_non_identifier_2_vertex\\nProcessing preprocessor.invalid_definitions.undef_non_identifier_2_fragment\\nProcessing preprocessor.object_redefinitions.invalid_object_ident_vertex\\nProcessing preprocessor.object_redefinitions.invalid_object_ident_fragment\\nProcessing preprocessor.object_redefinitions.invalid_object_whitespace_vertex\\nProcessing preprocessor.object_redefinitions.invalid_object_whitespace_fragment\\nProcessing preprocessor.object_redefinitions.invalid_object_op_vertex\\nProcessing preprocessor.object_redefinitions.invalid_object_op_fragment\\nProcessing preprocessor.object_redefinitions.invalid_object_floatval_1_vertex\\nProcessing preprocessor.object_redefinitions.invalid_object_floatval_1_fragment\\nProcessing preprocessor.object_redefinitions.invalid_object_floatval_2_vertex\\nProcessing preprocessor.object_redefinitions.invalid_object_floatval_2_fragment\\nProcessing preprocessor.object_redefinitions.invalid_object_intval_1_vertex\\nProcessing preprocessor.object_redefinitions.invalid_object_intval_1_fragment\\nProcessing preprocessor.object_redefinitions.invalid_object_intval_2_vertex\\nProcessing preprocessor.object_redefinitions.invalid_object_intval_2_fragment\\nProcessing preprocessor.object_redefinitions.redefine_object_1_vertex\\nProcessing preprocessor.object_redefinitions.redefine_object_1_fragment\\nProcessing preprocessor.object_redefinitions.redefine_object_ifdef_vertex\\nProcessing preprocessor.object_redefinitions.redefine_object_ifdef_fragment\\nProcessing preprocessor.object_redefinitions.redefine_object_undef_ifdef_vertex\\nProcessing preprocessor.object_redefinitions.redefine_object_undef_ifdef_fragment\\nProcessing preprocessor.object_redefinitions.redefine_object_ifndef_vertex\\nProcessing preprocessor.object_redefinitions.redefine_object_ifndef_fragment\\nProcessing preprocessor.object_redefinitions.redefine_object_defined_1_vertex\\nProcessing preprocessor.object_redefinitions.redefine_object_defined_1_fragment\\nProcessing preprocessor.object_redefinitions.redefine_object_defined_2_vertex\\nProcessing preprocessor.object_redefinitions.redefine_object_defined_2_fragment\\nProcessing preprocessor.object_redefinitions.redefine_object_comment_vertex\\nProcessing preprocessor.object_redefinitions.redefine_object_comment_fragment\\nProcessing preprocessor.object_redefinitions.redefine_object_multiline_comment_vertex\\nProcessing preprocessor.object_redefinitions.redefine_object_multiline_comment_fragment\\nProcessing preprocessor.invalid_redefinitions.invalid_identifier_2_vertex\\nProcessing preprocessor.invalid_redefinitions.invalid_identifier_2_fragment\\nProcessing preprocessor.comments.multiline_comment_define_vertex\\nProcessing preprocessor.comments.multiline_comment_define_fragment\\nProcessing preprocessor.comments.nested_comment_vertex\\nProcessing preprocessor.comments.nested_comment_fragment\\nProcessing preprocessor.comments.comment_trick_1_vertex\\nProcessing preprocessor.comments.comment_trick_1_fragment\\nProcessing preprocessor.comments.comment_trick_2_vertex\\nProcessing preprocessor.comments.comment_trick_2_fragment\\nProcessing preprocessor.comments.invalid_comment_vertex\\nProcessing preprocessor.comments.invalid_comment_fragment\\nProcessing preprocessor.comments.unterminated_comment_1_vertex\\nProcessing preprocessor.comments.unterminated_comment_1_fragment\\nProcessing preprocessor.comments.unterminated_comment_2_vertex\\nProcessing preprocessor.comments.unterminated_comment_2_fragment\\nProcessing preprocessor.function_definitions.same_object_and_function_param_vertex\\nProcessing preprocessor.function_definitions.same_object_and_function_param_fragment\\nProcessing preprocessor.function_definitions.complex_func_vertex\\nProcessing preprocessor.function_definitions.complex_func_fragment\\nProcessing preprocessor.function_definitions.function_definition_with_comments_vertex\\nProcessing preprocessor.function_definitions.function_definition_with_comments_fragment\\nProcessing preprocessor.recursion.recursion_1_vertex\\nProcessing preprocessor.recursion.recursion_1_fragment\\nProcessing preprocessor.recursion.recursion_2_vertex\\nProcessing preprocessor.recursion.recursion_2_fragment\\nProcessing preprocessor.recursion.recursion_3_vertex\\nProcessing preprocessor.recursion.recursion_3_fragment\\nProcessing preprocessor.recursion.recursion_4_vertex\\nProcessing preprocessor.recursion.recursion_4_fragment\\nProcessing preprocessor.recursion.recursion_5_vertex\\nProcessing preprocessor.recursion.recursion_5_fragment\\nProcessing preprocessor.function_redefinitions.function_redefinition_1_vertex\\nProcessing preprocessor.function_redefinitions.function_redefinition_1_fragment\\nProcessing preprocessor.function_redefinitions.function_redefinition_2_vertex\\nProcessing preprocessor.function_redefinitions.function_redefinition_2_fragment\\nProcessing preprocessor.function_redefinitions.function_redefinition_3_vertex\\nProcessing preprocessor.function_redefinitions.function_redefinition_3_fragment\\nProcessing preprocessor.function_redefinitions.invalid_function_redefinition_param_1_vertex\\nProcessing preprocessor.function_redefinitions.invalid_function_redefinition_param_1_fragment\\nProcessing preprocessor.function_redefinitions.invalid_function_redefinition_param_2_vertex\\nProcessing preprocessor.function_redefinitions.invalid_function_redefinition_param_2_fragment\\nProcessing preprocessor.function_redefinitions.invalid_function_redefinition_param_3_vertex\\nProcessing preprocessor.function_redefinitions.invalid_function_redefinition_param_3_fragment\\nProcessing preprocessor.invalid_function_definitions.arguments_1_vertex\\nProcessing preprocessor.invalid_function_definitions.arguments_1_fragment\\nProcessing preprocessor.invalid_function_definitions.arguments_2_vertex\\nProcessing preprocessor.invalid_function_definitions.arguments_2_fragment\\nProcessing preprocessor.invalid_function_definitions.arguments_3_vertex\\nProcessing preprocessor.invalid_function_definitions.arguments_3_fragment\\nProcessing preprocessor.invalid_function_definitions.arguments_4_vertex\\nProcessing preprocessor.invalid_function_definitions.arguments_4_fragment\\nProcessing preprocessor.invalid_function_definitions.arguments_5_vertex\\nProcessing preprocessor.invalid_function_definitions.arguments_5_fragment\\nProcessing preprocessor.invalid_function_definitions.arguments_6_vertex\\nProcessing preprocessor.invalid_function_definitions.arguments_6_fragment\\nProcessing preprocessor.invalid_function_definitions.arguments_7_vertex\\nProcessing preprocessor.invalid_function_definitions.arguments_7_fragment\\nProcessing preprocessor.invalid_function_definitions.arguments_8_vertex\\nProcessing preprocessor.invalid_function_definitions.arguments_8_fragment\\nProcessing preprocessor.invalid_function_definitions.unique_param_name_vertex\\nProcessing preprocessor.invalid_function_definitions.unique_param_name_fragment\\nProcessing preprocessor.invalid_function_definitions.argument_list_1_vertex\\nProcessing preprocessor.invalid_function_definitions.argument_list_1_fragment\\nProcessing preprocessor.invalid_function_definitions.argument_list_2_vertex\\nProcessing preprocessor.invalid_function_definitions.argument_list_2_fragment\\nProcessing preprocessor.invalid_function_definitions.argument_list_3_vertex\\nProcessing preprocessor.invalid_function_definitions.argument_list_3_fragment\\nProcessing preprocessor.invalid_function_definitions.no_closing_parenthesis_1_vertex\\nProcessing preprocessor.invalid_function_definitions.no_closing_parenthesis_1_fragment\\nProcessing preprocessor.invalid_function_definitions.no_closing_parenthesis_2_vertex\\nProcessing preprocessor.invalid_function_definitions.no_closing_parenthesis_2_fragment\\nProcessing preprocessor.invalid_function_definitions.no_closing_parenthesis_3_vertex\\nProcessing preprocessor.invalid_function_definitions.no_closing_parenthesis_3_fragment\\nProcessing preprocessor.invalid_function_definitions.no_closing_parenthesis_4_vertex\\nProcessing preprocessor.invalid_function_definitions.no_closing_parenthesis_4_fragment\\nProcessing preprocessor.semantic.ops_as_arguments_vertex\\nProcessing preprocessor.semantic.ops_as_arguments_fragment\\nProcessing preprocessor.semantic.correct_order_vertex\\nProcessing preprocessor.semantic.correct_order_fragment\\nProcessing preprocessor.predefined_macros.version_vertex\\nProcessing preprocessor.predefined_macros.version_fragment\\nProcessing preprocessor.predefined_macros.gl_es_1_vertex\\nProcessing preprocessor.predefined_macros.gl_es_1_fragment\\nProcessing preprocessor.predefined_macros.gl_es_2_vertex\\nProcessing preprocessor.predefined_macros.gl_es_2_fragment\\nProcessing preprocessor.predefined_macros.line_1_vertex\\nProcessing preprocessor.predefined_macros.line_1_fragment\\nProcessing preprocessor.predefined_macros.line_2_vertex\\nProcessing preprocessor.predefined_macros.line_2_fragment\\nProcessing preprocessor.predefined_macros.file_vertex\\nProcessing preprocessor.predefined_macros.file_fragment\\nProcessing preprocessor.predefined_macros.if_gl_es_vertex\\nProcessing preprocessor.predefined_macros.if_gl_es_fragment\\nProcessing preprocessor.predefined_macros.if_version_vertex\\nProcessing preprocessor.predefined_macros.if_version_fragment\\nProcessing preprocessor.conditional_inclusion.basic_1_vertex\\nProcessing preprocessor.conditional_inclusion.basic_1_fragment\\nProcessing preprocessor.conditional_inclusion.basic_2_vertex\\nProcessing preprocessor.conditional_inclusion.basic_2_fragment\\nProcessing preprocessor.conditional_inclusion.basic_3_vertex\\nProcessing preprocessor.conditional_inclusion.basic_3_fragment\\nProcessing preprocessor.conditional_inclusion.basic_4_vertex\\nProcessing preprocessor.conditional_inclusion.basic_4_fragment\\nProcessing preprocessor.conditional_inclusion.basic_5_vertex\\nProcessing preprocessor.conditional_inclusion.basic_5_fragment\\nProcessing preprocessor.conditional_inclusion.unary_ops_1_vertex\\nProcessing preprocessor.conditional_inclusion.unary_ops_1_fragment\\nProcessing preprocessor.conditional_inclusion.unary_ops_2_vertex\\nProcessing preprocessor.conditional_inclusion.unary_ops_2_fragment\\nProcessing preprocessor.invalid_ops.invalid_op_1_vertex\\nProcessing preprocessor.invalid_ops.invalid_op_1_fragment\\nProcessing preprocessor.invalid_ops.invalid_op_2_vertex\\nProcessing preprocessor.invalid_ops.invalid_op_2_fragment\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_identifier_1_vertex\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_identifier_1_fragment\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_identifier_2_vertex\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_identifier_2_fragment\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_identifier_3_vertex\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_identifier_3_fragment\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_identifier_4_vertex\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_identifier_4_fragment\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_identifier_5_vertex\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_identifier_5_fragment\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_rparen_vertex\\nProcessing preprocessor.invalid_ops.invalid_defined_expected_rparen_fragment\\nProcessing preprocessor.invalid_ops.defined_define_vertex\\nProcessing preprocessor.invalid_ops.defined_define_fragment\\nProcessing preprocessor.undefined_identifiers.valid_undefined_identifier_1_vertex\\nProcessing preprocessor.undefined_identifiers.valid_undefined_identifier_1_fragment\\nProcessing preprocessor.undefined_identifiers.valid_undefined_identifier_2_vertex\\nProcessing preprocessor.undefined_identifiers.valid_undefined_identifier_2_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_1_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_1_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_2_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_2_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_3_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_3_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_4_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_4_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_5_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_5_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_6_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_6_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_7_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_7_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_8_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_8_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_9_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_9_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_10_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_10_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_11_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_11_fragment\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_12_vertex\\nProcessing preprocessor.undefined_identifiers.undefined_identifier_12_fragment\\nProcessing preprocessor.invalid_conditionals.empty_if_vertex\\nProcessing preprocessor.invalid_conditionals.empty_if_fragment\\nProcessing preprocessor.invalid_conditionals.empty_ifdef_vertex\\nProcessing preprocessor.invalid_conditionals.empty_ifdef_fragment\\nProcessing preprocessor.invalid_conditionals.empty_ifndef_vertex\\nProcessing preprocessor.invalid_conditionals.empty_ifndef_fragment\\nProcessing preprocessor.invalid_conditionals.empty_if_defined_vertex\\nProcessing preprocessor.invalid_conditionals.empty_if_defined_fragment\\nProcessing preprocessor.invalid_conditionals.unterminated_if_1_vertex\\nProcessing preprocessor.invalid_conditionals.unterminated_if_1_fragment\\nProcessing preprocessor.invalid_conditionals.unterminated_if_2_vertex\\nProcessing preprocessor.invalid_conditionals.unterminated_if_2_fragment\\nProcessing preprocessor.invalid_conditionals.unterminated_ifdef_vertex\\nProcessing preprocessor.invalid_conditionals.unterminated_ifdef_fragment\\nProcessing preprocessor.invalid_conditionals.unterminated_ifndef_vertex\\nProcessing preprocessor.invalid_conditionals.unterminated_ifndef_fragment\\nProcessing preprocessor.invalid_conditionals.unterminated_else_1_vertex\\nProcessing preprocessor.invalid_conditionals.unterminated_else_1_fragment\\nProcessing preprocessor.invalid_conditionals.unterminated_else_2_vertex\\nProcessing preprocessor.invalid_conditionals.unterminated_else_2_fragment\\nProcessing preprocessor.invalid_conditionals.unterminated_elif_1_vertex\\nProcessing preprocessor.invalid_conditionals.unterminated_elif_1_fragment\\nProcessing preprocessor.invalid_conditionals.unterminated_elif_2_vertex\\nProcessing preprocessor.invalid_conditionals.unterminated_elif_2_fragment\\nProcessing preprocessor.invalid_conditionals.unterminated_elif_3_vertex\\nProcessing preprocessor.invalid_conditionals.unterminated_elif_3_fragment\\nProcessing preprocessor.invalid_conditionals.elif_after_else_vertex\\nProcessing preprocessor.invalid_conditionals.elif_after_else_fragment\\nProcessing preprocessor.invalid_conditionals.else_without_if_vertex\\nProcessing preprocessor.invalid_conditionals.else_without_if_fragment\\nProcessing preprocessor.invalid_conditionals.elif_without_if_vertex\\nProcessing preprocessor.invalid_conditionals.elif_without_if_fragment\\nProcessing preprocessor.invalid_conditionals.endif_without_if_vertex\\nProcessing preprocessor.invalid_conditionals.endif_without_if_fragment\\nProcessing preprocessor.invalid_conditionals.else_after_else_vertex\\nProcessing preprocessor.invalid_conditionals.else_after_else_fragment\\nProcessing preprocessor.invalid_conditionals.nested_elif_without_if_vertex\\nProcessing preprocessor.invalid_conditionals.nested_elif_without_if_fragment\\nProcessing preprocessor.invalid_conditionals.if_float_vertex\\nProcessing preprocessor.invalid_conditionals.if_float_fragment\\nProcessing preprocessor.invalid_conditionals.tokens_after_if_vertex\\nProcessing preprocessor.invalid_conditionals.tokens_after_if_fragment\\nProcessing preprocessor.invalid_conditionals.tokens_after_elif_vertex\\nProcessing preprocessor.invalid_conditionals.tokens_after_elif_fragment\\nProcessing preprocessor.invalid_conditionals.tokens_after_else_vertex\\nProcessing preprocessor.invalid_conditionals.tokens_after_else_fragment\\nProcessing preprocessor.invalid_conditionals.tokens_after_endif_vertex\\nProcessing preprocessor.invalid_conditionals.tokens_after_endif_fragment\\nProcessing preprocessor.invalid_conditionals.tokens_after_ifdef_vertex\\nProcessing preprocessor.invalid_conditionals.tokens_after_ifdef_fragment\\nProcessing preprocessor.invalid_conditionals.tokens_after_ifndef_vertex\\nProcessing preprocessor.invalid_conditionals.tokens_after_ifndef_fragment\\nProcessing preprocessor.conditionals.unterminated_nested_blocks_vertex\\nProcessing preprocessor.conditionals.unterminated_nested_blocks_fragment\\nProcessing preprocessor.conditionals.ifdef_1_vertex\\nProcessing preprocessor.conditionals.ifdef_1_fragment\\nProcessing preprocessor.conditionals.ifdef_2_vertex\\nProcessing preprocessor.conditionals.ifdef_2_fragment\\nProcessing preprocessor.conditionals.ifdef_3_vertex\\nProcessing preprocessor.conditionals.ifdef_3_fragment\\nProcessing preprocessor.conditionals.invalid_ifdef_vertex\\nProcessing preprocessor.conditionals.invalid_ifdef_fragment\\nProcessing preprocessor.conditionals.ifndef_1_vertex\\nProcessing preprocessor.conditionals.ifndef_1_fragment\\nProcessing preprocessor.conditionals.ifndef_2_vertex\\nProcessing preprocessor.conditionals.ifndef_2_fragment\\nProcessing preprocessor.conditionals.invalid_ifndef_vertex\\nProcessing preprocessor.conditionals.invalid_ifndef_fragment\\nProcessing preprocessor.conditionals.mixed_conditional_inclusion_vertex\\nProcessing preprocessor.conditionals.mixed_conditional_inclusion_fragment\\nProcessing preprocessor.conditionals.nested_if_1_vertex\\nProcessing preprocessor.conditionals.nested_if_1_fragment\\nProcessing preprocessor.conditionals.nested_if_2_vertex\\nProcessing preprocessor.conditionals.nested_if_2_fragment\\nProcessing preprocessor.conditionals.nested_if_3_vertex\\nProcessing preprocessor.conditionals.nested_if_3_fragment\\nProcessing preprocessor.directive.version_vertex\\nProcessing preprocessor.directive.version_fragment\\nProcessing preprocessor.directive.version_is_less_vertex\\nProcessing preprocessor.directive.version_is_less_fragment\\nProcessing preprocessor.directive.version_is_more_vertex\\nProcessing preprocessor.directive.version_is_more_fragment\\nProcessing preprocessor.directive.version_missing_vertex\\nProcessing preprocessor.directive.version_missing_fragment\\nProcessing preprocessor.directive.version_not_first_statement_1_vertex\\nProcessing preprocessor.directive.version_not_first_statement_1_fragment\\nProcessing preprocessor.directive.version_not_first_statement_2_vertex\\nProcessing preprocessor.directive.version_not_first_statement_2_fragment\\nProcessing preprocessor.directive.version_invalid_token_1_vertex\\nProcessing preprocessor.directive.version_invalid_token_1_fragment\\nProcessing preprocessor.directive.version_invalid_token_2_vertex\\nProcessing preprocessor.directive.version_invalid_token_2_fragment\\nProcessing preprocessor.directive.invalid_version_vertex\\nProcessing preprocessor.directive.invalid_version_fragment\\nProcessing preprocessor.directive.additional_tokens_vertex\\nProcessing preprocessor.directive.additional_tokens_fragment\\nProcessing preprocessor.directive.error_with_no_tokens_vertex\\nProcessing preprocessor.directive.error_with_no_tokens_fragment\\nProcessing preprocessor.directive.error_vertex\\nProcessing preprocessor.directive.error_fragment\\nProcessing preprocessor.builtin.line_vertex\\nProcessing preprocessor.builtin.line_fragment\\nProcessing preprocessor.builtin.line_and_file_vertex\\nProcessing preprocessor.builtin.line_and_file_fragment\\nProcessing preprocessor.builtin.line_expression_vertex\\nProcessing preprocessor.builtin.line_expression_fragment\\nProcessing preprocessor.builtin.line_and_file_expression_vertex\\nProcessing preprocessor.builtin.line_and_file_expression_fragment\\nProcessing preprocessor.builtin.line_defined_1_vertex\\nProcessing preprocessor.builtin.line_defined_1_fragment\\nProcessing preprocessor.builtin.line_defined_2_vertex\\nProcessing preprocessor.builtin.line_defined_2_fragment\\nProcessing preprocessor.builtin.empty_line_vertex\\nProcessing preprocessor.builtin.empty_line_fragment\\nProcessing preprocessor.builtin.invalid_line_file_1_vertex\\nProcessing preprocessor.builtin.invalid_line_file_1_fragment\\nProcessing preprocessor.builtin.invalid_line_file_3_vertex\\nProcessing preprocessor.builtin.invalid_line_file_3_fragment\\nProcessing preprocessor.builtin.invalid_line_file_4_vertex\\nProcessing preprocessor.builtin.invalid_line_file_4_fragment\\nProcessing preprocessor.pragmas.pragma_vertex\\nERROR: expected shaders to compile and link properly, but failed to link.\\nFAIL expected shaders to compile and link properly, but failed to link.\\n[object Object]\\nProcessing preprocessor.pragmas.pragma_fragment\\ngluShaderProgram.Shader:\\n#pragma\\n#pragma STDGL invariant(all)\\n#pragma debug(off)\\n#pragma optimize(off)\\n\\nprecision mediump float;\\nbool isOk (float a, float b, float eps) { return (abs(a-b) <= (eps*abs(b) + eps)); }\\nuniform float ref_out0;\\nfloat out0;\\n\\nvarying float v_val;\\nvoid main()\\n{\\n\\tout0 = v_val;\\n\\tbool RES = isOk(out0, ref_out0, 0.05);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:2: '' :  'STDGL invariant' pragma is not allowed in fragment shader except in OpenGL ES 2\\n\\nERROR: expected shaders to compile and link properly, but failed to compile.\\npreprocessor.pragmas.pragma_fragment: expected shaders to compile and link properly, but failed to compile.\\nFAIL expected shaders to compile and link properly, but failed to compile.\\n[object Object]\\nProcessing preprocessor.pragmas.pragma_macro_exp_vertex\\nProcessing preprocessor.pragmas.pragma_macro_exp_fragment\\nProcessing preprocessor.pragmas.pragma_unrecognized_debug_vertex\\nProcessing preprocessor.pragmas.pragma_unrecognized_debug_fragment\\nProcessing preprocessor.pragmas.pragma_unrecognized_token_vertex\\nProcessing preprocessor.pragmas.pragma_unrecognized_token_fragment\\nProcessing preprocessor.extensions.basic_vertex\\nProcessing preprocessor.extensions.basic_fragment\\nProcessing preprocessor.extensions.macro_exp_vertex\\nProcessing preprocessor.extensions.macro_exp_fragment\\nProcessing preprocessor.extensions.missing_extension_name_vertex\\ngluShaderProgram.Shader:\\n#extension\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\nProcessing preprocessor.extensions.missing_extension_name_fragment\\ngluShaderProgram.Shader:\\n#extension\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\nProcessing preprocessor.extensions.invalid_extension_name_vertex\\ngluShaderProgram.Shader:\\n#extension 2 : all\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '2' : invalid extension name \\n\\nProcessing preprocessor.extensions.invalid_extension_name_fragment\\ngluShaderProgram.Shader:\\n#extension 2 : all\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '2' : invalid extension name \\n\\nProcessing preprocessor.extensions.missing_colon_vertex\\ngluShaderProgram.Shader:\\n#extension all\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\nProcessing preprocessor.extensions.missing_colon_fragment\\ngluShaderProgram.Shader:\\n#extension all\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\nProcessing preprocessor.extensions.expected_colon_vertex\\ngluShaderProgram.Shader:\\n#extension all ;\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: ';' : unexpected token \\n\\nProcessing preprocessor.extensions.expected_colon_fragment\\ngluShaderProgram.Shader:\\n#extension all ;\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: ';' : unexpected token \\n\\nProcessing preprocessor.extensions.missing_behavior_vertex\\ngluShaderProgram.Shader:\\n#extension all :\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\nProcessing preprocessor.extensions.missing_behavior_fragment\\ngluShaderProgram.Shader:\\n#extension all :\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '\\n' : invalid extension directive \\n\\nProcessing preprocessor.extensions.invalid_behavior_1_vertex\\ngluShaderProgram.Shader:\\n#extension all : WARN\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'all' : behavior invalid\\n\\nProcessing preprocessor.extensions.invalid_behavior_1_fragment\\ngluShaderProgram.Shader:\\n#extension all : WARN\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'all' : behavior invalid\\n\\nProcessing preprocessor.extensions.invalid_behavior_2_vertex\\ngluShaderProgram.Shader:\\n#extension all : require\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'all' : extension cannot have 'require' behavior\\n\\nProcessing preprocessor.extensions.invalid_behavior_2_fragment\\ngluShaderProgram.Shader:\\n#extension all : require\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: 'all' : extension cannot have 'require' behavior\\n\\nProcessing preprocessor.extensions.invalid_char_in_name_vertex\\ngluShaderProgram.Shader:\\n#extension all* : warn\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '*' : unexpected token \\n\\nProcessing preprocessor.extensions.invalid_char_in_name_fragment\\ngluShaderProgram.Shader:\\n#extension all* : warn\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '*' : unexpected token \\n\\nProcessing preprocessor.extensions.invalid_char_in_behavior_vertex\\ngluShaderProgram.Shader:\\n#extension all : war*n\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '*' : unexpected token \\n\\nProcessing preprocessor.extensions.invalid_char_in_behavior_fragment\\ngluShaderProgram.Shader:\\n#extension all : war*n\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:1: '*' : unexpected token \\n\\nProcessing preprocessor.extensions.unterminated_comment_vertex\\ngluShaderProgram.Shader:\\n#extension all : warn /*asd\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_Position = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:7: '' : unexpected end of file found in comment \\nWARNING: 0:7: '' : unexpected end of file found in directive \\nERROR: 0:? : '' : syntax error \\n\\nProcessing preprocessor.extensions.unterminated_comment_fragment\\ngluShaderProgram.Shader:\\n#extension all : warn /*asd\\n\\t\\tprecision mediump float;\\n\\t\\tvoid main()\\n\\t\\t{\\n\\t\\t\\tgl_FragColor = vec4(1.0);\\n\\t\\t}\\n\\t\\nCompile status: false\\nShader infoLog: ERROR: 0:7: '' : unexpected end of file found in comment \\nWARNING: 0:7: '' : unexpected end of file found in directive \\nERROR: 0:? : '' : syntax error \\n\\nProcessing preprocessor.expressions.shift_left_vertex\\nProcessing preprocessor.expressions.shift_left_fragment\\nProcessing preprocessor.expressions.shift_right_vertex\\nProcessing preprocessor.expressions.shift_right_fragment\\nProcessing preprocessor.expressions.cmp_less_than_vertex\\nProcessing preprocessor.expressions.cmp_less_than_fragment\\nProcessing preprocessor.expressions.less_or_equal_vertex\\nProcessing preprocessor.expressions.less_or_equal_fragment\\nProcessing preprocessor.expressions.or_vertex\\nProcessing preprocessor.expressions.or_fragment\\nProcessing preprocessor.expressions.and_vertex\\nProcessing preprocessor.expressions.and_fragment\\nProcessing preprocessor.expressions.xor_vertex\\nProcessing preprocessor.expressions.xor_fragment\\nProcessing preprocessor.expressions.mod_vertex\\nProcessing preprocessor.expressions.mod_fragment\\nProcessing preprocessor.expressions.parenthesis_value_vertex\\nProcessing preprocessor.expressions.parenthesis_value_fragment\\nProcessing preprocessor.expressions.parenthesis_tricky_vertex\\nProcessing preprocessor.expressions.parenthesis_tricky_fragment\\nProcessing preprocessor.expressions.parenthesis_if_no_vertex\\nProcessing preprocessor.expressions.parenthesis_if_no_fragment\\nProcessing preprocessor.expressions.parenthesis_if_vertex\\nProcessing preprocessor.expressions.parenthesis_if_fragment\\nProcessing preprocessor.expressions.parenthesis_multi_if_vertex\\nProcessing preprocessor.expressions.parenthesis_multi_if_fragment\\nProcessing preprocessor.expressions.parenthesis_single_if_vertex\\nProcessing preprocessor.expressions.parenthesis_single_if_fragment\\nProcessing preprocessor.expressions.parenthesis_ifelse_true_vertex\\nProcessing preprocessor.expressions.parenthesis_ifelse_true_fragment\\nProcessing preprocessor.expressions.parenthesis_ifelse_false_vertex\\nProcessing preprocessor.expressions.parenthesis_ifelse_false_fragment\\nProcessing preprocessor.expressions.eval_basic_0_vertex\\nProcessing preprocessor.expressions.eval_basic_0_fragment\\nProcessing preprocessor.expressions.eval_basic_1_vertex\\nProcessing preprocessor.expressions.eval_basic_1_fragment\\nProcessing preprocessor.expressions.eval_simple_precedence_0_vertex\\nProcessing preprocessor.expressions.eval_simple_precedence_0_fragment\\nProcessing preprocessor.expressions.eval_simple_precedence_1_vertex\\nProcessing preprocessor.expressions.eval_simple_precedence_1_fragment\\nProcessing preprocessor.expressions.defined_1_vertex\\nProcessing preprocessor.expressions.defined_1_fragment\\nProcessing preprocessor.expressions.defined_2_vertex\\nProcessing preprocessor.expressions.defined_2_fragment\\nProcessing preprocessor.expressions.defined_3_vertex\\nProcessing preprocessor.expressions.defined_3_fragment\\nProcessing preprocessor.expressions.defined_4_vertex\\nProcessing preprocessor.expressions.defined_4_fragment\\nProcessing preprocessor.expressions.defined_5_vertex\\nProcessing preprocessor.expressions.defined_5_fragment\\nProcessing preprocessor.expressions.defined_6_vertex\\nProcessing preprocessor.expressions.defined_6_fragment\\nProcessing preprocessor.invalid_expressions.invalid_unary_expr_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\nProcessing preprocessor.invalid_expressions.invalid_unary_expr_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if !\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\nProcessing preprocessor.invalid_expressions.invalid_binary_expr_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 3+4+\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\nProcessing preprocessor.invalid_expressions.invalid_binary_expr_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 3+4+\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\nProcessing preprocessor.invalid_expressions.missing_expr_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\nProcessing preprocessor.invalid_expressions.missing_expr_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\nProcessing preprocessor.invalid_expressions.invalid_expr_1_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4 4\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '4' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\nProcessing preprocessor.invalid_expressions.invalid_expr_1_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4 4\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '4' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\nProcessing preprocessor.invalid_expressions.invalid_expr_2_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4 * * 4\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '*' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\nProcessing preprocessor.invalid_expressions.invalid_expr_2_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4 * * 4\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: '*' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\nProcessing preprocessor.invalid_expressions.invalid_expr_3_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if (4)(4)\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '(' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\nProcessing preprocessor.invalid_expressions.invalid_expr_3_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if (4)(4)\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: '(' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\nProcessing preprocessor.invalid_expressions.unopened_parenthesis_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4)\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: ')' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\nProcessing preprocessor.invalid_expressions.unopened_parenthesis_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if 4)\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: ')' : unexpected token after conditional expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\n\\nProcessing preprocessor.invalid_expressions.unclosed_parenthesis_vertex\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if ((4 + 7)\\n\\tgl_Position = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\nProcessing preprocessor.invalid_expressions.unclosed_parenthesis_fragment\\ngluShaderProgram.Shader:\\nprecision mediump float;\\nvoid main()\\n{\\n#if ((4 + 7)\\n\\tgl_FragColor = vec4(1.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:4: 'syntax error' : invalid expression \\nERROR: 0:4: 'if' : unexpected end of file found in conditional block \\nERROR: 0:7: '' : syntax error \\n\\nProcessing preprocessor.operator_precedence.modulo_vs_not_vertex\\nProcessing preprocessor.operator_precedence.modulo_vs_not_fragment\\nProcessing preprocessor.operator_precedence.div_vs_not_vertex\\nProcessing preprocessor.operator_precedence.div_vs_not_fragment\\nProcessing preprocessor.operator_precedence.mul_vs_not_vertex\\nProcessing preprocessor.operator_precedence.mul_vs_not_fragment\\nProcessing preprocessor.operator_precedence.modulo_vs_bit_invert_vertex\\nProcessing preprocessor.operator_precedence.modulo_vs_bit_invert_fragment\\nProcessing preprocessor.operator_precedence.modulo_vs_minus_vertex\\nProcessing preprocessor.operator_precedence.modulo_vs_minus_fragment\\nProcessing preprocessor.operator_precedence.modulo_vs_plus_vertex\\nProcessing preprocessor.operator_precedence.modulo_vs_plus_fragment\\nProcessing preprocessor.operator_precedence.div_vs_bit_invert_vertex\\nProcessing preprocessor.operator_precedence.div_vs_bit_invert_fragment\\nProcessing preprocessor.operator_precedence.div_vs_minus_vertex\\nProcessing preprocessor.operator_precedence.div_vs_minus_fragment\\nProcessing preprocessor.operator_precedence.div_vs_plus_vertex\\nProcessing preprocessor.operator_precedence.div_vs_plus_fragment\\nProcessing preprocessor.operator_precedence.mul_vs_bit_invert_vertex\\nProcessing preprocessor.operator_precedence.mul_vs_bit_invert_fragment\\nProcessing preprocessor.operator_precedence.mul_vs_minus_vertex\\nProcessing preprocessor.operator_precedence.mul_vs_minus_fragment\\nProcessing preprocessor.operator_precedence.mul_vs_plus_vertex\\nProcessing preprocessor.operator_precedence.mul_vs_plus_fragment\\nProcessing preprocessor.operator_precedence.sub_vs_modulo_vertex\\nProcessing preprocessor.operator_precedence.sub_vs_modulo_fragment\\nProcessing preprocessor.operator_precedence.sub_vs_div_vertex\\nProcessing preprocessor.operator_precedence.sub_vs_div_fragment\\nProcessing preprocessor.operator_precedence.sub_vs_mul_vertex\\nProcessing preprocessor.operator_precedence.sub_vs_mul_fragment\\nProcessing preprocessor.operator_precedence.add_vs_modulo_vertex\\nProcessing preprocessor.operator_precedence.add_vs_modulo_fragment\\nProcessing preprocessor.operator_precedence.add_vs_div_vertex\\nProcessing preprocessor.operator_precedence.add_vs_div_fragment\\nProcessing preprocessor.operator_precedence.add_vs_mul_vertex\\nProcessing preprocessor.operator_precedence.add_vs_mul_fragment\\nProcessing preprocessor.operator_precedence.rshift_vs_sub_vertex\\nProcessing preprocessor.operator_precedence.rshift_vs_sub_fragment\\nProcessing preprocessor.operator_precedence.rshift_vs_add_vertex\\nProcessing preprocessor.operator_precedence.rshift_vs_add_fragment\\nProcessing preprocessor.operator_precedence.lshift_vs_sub_vertex\\nProcessing preprocessor.operator_precedence.lshift_vs_sub_fragment\\nProcessing preprocessor.operator_precedence.lshift_vs_add_vertex\\nProcessing preprocessor.operator_precedence.lshift_vs_add_fragment\\nProcessing preprocessor.operator_precedence.greater_or_equal_vs_rshift_vertex\\nProcessing preprocessor.operator_precedence.greater_or_equal_vs_rshift_fragment\\nProcessing preprocessor.operator_precedence.greater_or_equal_vs_lshift_vertex\\nProcessing preprocessor.operator_precedence.greater_or_equal_vs_lshift_fragment\\nProcessing preprocessor.operator_precedence.less_or_equal_vs_rshift_vertex\\nProcessing preprocessor.operator_precedence.less_or_equal_vs_rshift_fragment\\nProcessing preprocessor.operator_precedence.less_or_equal_vs_lshift_vertex\\nProcessing preprocessor.operator_precedence.less_or_equal_vs_lshift_fragment\\nProcessing preprocessor.operator_precedence.greater_vs_rshift_vertex\\nProcessing preprocessor.operator_precedence.greater_vs_rshift_fragment\\nProcessing preprocessor.operator_precedence.greater_vs_lshift_vertex\\nProcessing preprocessor.operator_precedence.greater_vs_lshift_fragment\\nProcessing preprocessor.operator_precedence.less_vs_rshift_vertex\\nProcessing preprocessor.operator_precedence.less_vs_rshift_fragment\\nProcessing preprocessor.operator_precedence.less_vs_lshift_vertex\\nProcessing preprocessor.operator_precedence.less_vs_lshift_fragment\\nProcessing preprocessor.operator_precedence.not_equal_vs_greater_or_equal_vertex\\nProcessing preprocessor.operator_precedence.not_equal_vs_greater_or_equal_fragment\\nProcessing preprocessor.operator_precedence.not_equal_vs_less_or_equal_vertex\\nProcessing preprocessor.operator_precedence.not_equal_vs_less_or_equal_fragment\\nProcessing preprocessor.operator_precedence.not_equal_vs_greater_vertex\\nProcessing preprocessor.operator_precedence.not_equal_vs_greater_fragment\\nProcessing preprocessor.operator_precedence.not_equal_vs_less_vertex\\nProcessing preprocessor.operator_precedence.not_equal_vs_less_fragment\\nProcessing preprocessor.operator_precedence.equal_vs_greater_or_equal_vertex\\nProcessing preprocessor.operator_precedence.equal_vs_greater_or_equal_fragment\\nProcessing preprocessor.operator_precedence.equal_vs_less_or_equal_vertex\\nProcessing preprocessor.operator_precedence.equal_vs_less_or_equal_fragment\\nProcessing preprocessor.operator_precedence.equal_vs_greater_vertex\\nProcessing preprocessor.operator_precedence.equal_vs_greater_fragment\\nProcessing preprocessor.operator_precedence.equal_vs_less_vertex\\nProcessing preprocessor.operator_precedence.equal_vs_less_fragment\\nProcessing preprocessor.operator_precedence.bitwise_and_vs_not_equal_vertex\\nProcessing preprocessor.operator_precedence.bitwise_and_vs_not_equal_fragment\\nProcessing preprocessor.operator_precedence.bitwise_and_vs_equal_vertex\\nProcessing preprocessor.operator_precedence.bitwise_and_vs_equal_fragment\\nProcessing preprocessor.operator_precedence.xor_vs_bitwise_and_vertex\\nProcessing preprocessor.operator_precedence.xor_vs_bitwise_and_fragment\\nProcessing preprocessor.operator_precedence.bitwise_or_vs_xor_vertex\\nProcessing preprocessor.operator_precedence.bitwise_or_vs_xor_fragment\\nProcessing preprocessor.operator_precedence.logical_and_vs_bitwise_or_vertex\\nProcessing preprocessor.operator_precedence.logical_and_vs_bitwise_or_fragment\\nProcessing preprocessor.operator_precedence.logical_and_vs_bitwise_and_vertex\\nProcessing preprocessor.operator_precedence.logical_and_vs_bitwise_and_fragment\\nProcessing preprocessor.operator_precedence.logical_or_vs_logical_and_vertex\\nProcessing preprocessor.operator_precedence.logical_or_vs_logical_and_fragment\\n\\nLocals:\\n  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x1066ce6d0>\\n  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>\\n  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>\\n\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_preprocessor (10449 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_qualification_order\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\ninvariant lowp varying float x0;\\n\\n mediump uniform float x1;\\n\\n mediump attribute float x2;\\n\\nvoid main()\\n{\\n\\tx0 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'lowp' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\ninvariant lowp varying float x0;\\n\\n mediump uniform float x1;\\n\\nvoid main()\\n{\\n\\tfloat result = x0 + x1;\\n\\tgl_FragColor = vec4(result, result, result, 1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'lowp' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\nvarying invariant lowp float x0;\\n\\nuniform mediump float x1;\\n\\nattribute mediump float x2;\\n\\nvoid main()\\n{\\n\\tx0 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'invariant' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvarying invariant lowp float x0;\\n\\nuniform mediump float x1;\\n\\nvoid main()\\n{\\n\\tfloat result = x0 + x1;\\n\\tgl_FragColor = vec4(result, result, result, 1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'invariant' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\nvarying lowp invariant float x0;\\n\\nuniform mediump float x1;\\n\\nattribute mediump float x2;\\n\\nvoid main()\\n{\\n\\tx0 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'invariant' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvarying lowp invariant float x0;\\n\\nuniform mediump float x1;\\n\\nvoid main()\\n{\\n\\tfloat result = x0 + x1;\\n\\tgl_FragColor = vec4(result, result, result, 1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'invariant' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\nlowp invariant varying float x0;\\n\\nmediump uniform float x1;\\n\\nmediump attribute float x2;\\n\\nvoid main()\\n{\\n\\tx0 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'invariant' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nlowp invariant varying float x0;\\n\\nmediump uniform float x1;\\n\\nvoid main()\\n{\\n\\tfloat result = x0 + x1;\\n\\tgl_FragColor = vec4(result, result, result, 1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'invariant' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\nlowp varying invariant float x0;\\n\\nmediump uniform float x1;\\n\\nmediump attribute float x2;\\n\\nvoid main()\\n{\\n\\tx0 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'varying' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nlowp varying invariant float x0;\\n\\nmediump uniform float x1;\\n\\nvoid main()\\n{\\n\\tfloat result = x0 + x1;\\n\\tgl_FragColor = vec4(result, result, result, 1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'varying' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\nlowp varying float x0;\\n\\nmediump uniform float x1;\\n\\nmediump attribute float x2;\\n\\nvoid main()\\n{\\n\\tx0 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'varying' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nlowp varying float x0;\\n\\nmediump uniform float x1;\\n\\nvoid main()\\n{\\n\\tfloat result = x0 + x1;\\n\\tgl_FragColor = vec4(result, result, result, 1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'varying' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\nvarying invariant float x0;\\n\\nuniform float x1;\\n\\nattribute float x2;\\n\\nvoid main()\\n{\\n\\tx0 = 1.0;\\n\\tgl_Position = dEQP_Position;\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'invariant' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\nvarying invariant float x0;\\n\\nuniform float x1;\\n\\nvoid main()\\n{\\n\\tfloat result = x0 + x1;\\n\\tgl_FragColor = vec4(result, result, result, 1.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:3: 'invariant' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat foo0 (const lowp in float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 ( mediump out float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 ( mediump inout float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'in' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\nfloat foo0 (const lowp in float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 ( mediump out float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 ( mediump inout float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'in' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat foo0 (in const lowp float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (out mediump float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (inout mediump float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\nfloat foo0 (in const lowp float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (out mediump float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (inout mediump float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat foo0 (in lowp const float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (out mediump float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (inout mediump float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\nfloat foo0 (in lowp const float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (out mediump float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (inout mediump float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat foo0 (lowp const in float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (mediump out float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (mediump inout float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\nfloat foo0 (lowp const in float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (mediump out float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (mediump inout float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat foo0 (lowp in const float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (mediump out float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (mediump inout float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'in' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\nfloat foo0 (lowp in const float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (mediump out float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (mediump inout float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'in' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat foo0 (in const float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (out float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (inout float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\nfloat foo0 (in const float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (out float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (inout float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat foo0 (lowp const float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (mediump float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (mediump float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\nfloat foo0 (lowp const float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (mediump float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (mediump float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'const' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat foo0 (lowp in float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (mediump out float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (mediump inout float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'in' : syntax error \\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\n\\n\\nfloat foo0 (lowp in float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid foo1 (mediump out float x)\\n{\\n\\tx = 1.0;\\n}\\n\\nfloat foo2 (mediump inout float x)\\n{\\n\\treturn x + 1.0;\\n}\\n\\nvoid main()\\n{\\n\\t\\n\\tfloat result;\\n\\tfoo1(result);\\n\\tfloat x0 = foo0(1.0);\\n\\tfoo2(result);\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190642:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:4: 'in' : syntax error \\n\\\", source:  (11)\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_qualification_order (1060 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_reserved_operators\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue % 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '%' : integer modulus operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue % 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '%' : integer modulus operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue = ~value;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '~' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue = ~value;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '~' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue << 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '<<' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue << 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '<<' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue >> 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '>>' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue >> 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '>>' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue & 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '&' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue & 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '&' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue ^ 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '^' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue ^ 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '^' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue | 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '|' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue | 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '|' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue %= 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '%=' : integer modulus operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue %= 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '%=' : integer modulus operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue <<= 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '<<=' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue <<= 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '<<=' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue >>= 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '>>=' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue >>= 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '>>=' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue &= 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '&=' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue &= 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '&=' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue ^= 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '^=' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue ^= 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '^=' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue |= 1;\\n\\tgl_Position = dEQP_Position;\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: '|=' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\nprecision mediump float;\\nprecision mediump int;\\n\\n\\n\\nvoid main()\\n{\\n\\t\\n\\tint value = 100;\\n\\tvalue |= 1;\\n\\tgl_FragColor = vec4(1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190643:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: '|=' : bit-wise operator supported in GLSL ES 3.00 only  \\n\\\", source:  (11)\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_reserved_operators (824 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_scoping\\n[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:\\n--Log from shader translator--\\n\\n--original-shader--\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\nattribute float a_in0;\\nvarying float v_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(a_in0);\\n\\n\\tint S = S(in0).val;\\n\\tout0 = S;\\n\\tgl_Position = dEQP_Position;\\nv_out0 = float(out0);\\n\\n}\\n\\n--translated-shader--\\nattribute vec4 webgl_4e70e556c0899ad0;\\nattribute float webgl_2a926fa2a3235888;\\nvarying float webgl_f1a7e0dc86e6035a;\\nint webgl_50c85a6bbb49f119;\\nstruct webgl_bc2ee2bf060ca60{\\nint webgl_d29633f34eb1c59e;\\n} ;\\nvoid main(){\\n(gl_Position = vec4(0.0, 0.0, 0.0, 0.0));\\nint webgl_e4819ca83edf6f18 = int(webgl_2a926fa2a3235888);\\nint webgl_bc2ee2bf060ca60 = webgl_bc2ee2bf060ca60(webgl_e4819ca83edf6f18).webgl_d29633f34eb1c59e;\\n(webgl_50c85a6bbb49f119 = webgl_bc2ee2bf060ca60);\\n(gl_Position = webgl_4e70e556c0899ad0);\\n(webgl_f1a7e0dc86e6035a = float(webgl_50c85a6bbb49f119));\\n}\\n\\n--info-log--\\nERROR: 0:12: ')' : syntax error: syntax error\\n\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\nattribute float a_in0;\\nvarying float v_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(a_in0);\\n\\n\\tint S = S(in0).val;\\n\\tout0 = S;\\n\\tgl_Position = dEQP_Position;\\nv_out0 = float(out0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:12: ')' : syntax error: syntax error\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"scoping.valid.local_int_variable_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"loading: scoping.test\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"completed load request: scoping.test\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_variable_hides_global_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_variable_hides_global_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.block_variable_hides_local_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.block_variable_hides_local_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.block_variable_hides_global_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.block_variable_hides_global_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.for_init_statement_variable_hides_local_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.for_init_statement_variable_hides_local_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.for_init_statement_variable_hides_global_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.for_init_statement_variable_hides_global_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.variable_in_if_hides_global_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.variable_in_if_hides_global_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.variable_from_outer_scope_visible_in_initializer_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.variable_from_outer_scope_visible_in_initializer_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_int_variable_hides_struct_type_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"ERROR: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"FAIL expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_int_variable_hides_struct_type_fragment\\\", source:  (11)\\n[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:\\n--Log from shader translator--\\n\\n--original-shader--\\n#version 100\\nprecision mediump float;\\nbool isOk (int a, int b) { return (a == b); }\\nvarying float v_in0;\\nuniform int ref_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(v_in0 * 1.0025);\\n\\n\\tint S = S(in0).val;\\n\\tout0 = S;\\n\\tbool RES = isOk(out0, ref_out0);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\n--translated-shader--\\nbool webgl_26daf0ef1d00ab6d(in int webgl_2420662cd003acfa, in int webgl_44a9acbe7629930d){\\nreturn (webgl_2420662cd003acfa == webgl_44a9acbe7629930d);\\n}\\nvarying float webgl_c64db3cf02d35b2e;\\nuniform int webgl_20b06c95b742317e;\\nint webgl_50c85a6bbb49f119;\\nstruct webgl_bc2ee2bf060ca60{\\nint webgl_d29633f34eb1c59e;\\n} ;\\nvoid main(){\\nint webgl_e4819ca83edf6f18 = int((webgl_c64db3cf02d35b2e * 1.0025001));\\nint webgl_bc2ee2bf060ca60 = webgl_bc2ee2bf060ca60(webgl_e4819ca83edf6f18).webgl_d29633f34eb1c59e;\\n(webgl_50c85a6bbb49f119 = webgl_bc2ee2bf060ca60);\\nbool webgl_64928d1969e45ae2 = webgl_26daf0ef1d00ab6d(webgl_50c85a6bbb49f119, webgl_20b06c95b742317e);\\n(gl_FragColor = vec4(webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, 1.0));\\n}\\n\\n--info-log--\\nERROR: 0:13: ')' : syntax error: syntax error\\n\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nbool isOk (int a, int b) { return (a == b); }\\nvarying float v_in0;\\nuniform int ref_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(v_in0 * 1.0025);\\n\\n\\tint S = S(in0).val;\\n\\tout0 = S;\\n\\tbool RES = isOk(out0, ref_out0);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:13: ')' : syntax error: syntax error\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"ERROR: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"scoping.valid.local_int_variable_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"FAIL expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_struct_variable_hides_struct_type_vertex\\\", source:  (11)\\n[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:\\n--Log from shader translator--\\n\\n--original-shader--\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\nattribute float a_in0;\\nvarying float v_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(a_in0);\\n\\n\\tS S = S(in0);\\n\\tout0 = S.val;\\n\\tgl_Position = dEQP_Position;\\nv_out0 = float(out0);\\n\\n}\\n\\n--translated-shader--\\nattribute vec4 webgl_4e70e556c0899ad0;\\nattribute float webgl_2a926fa2a3235888;\\nvarying float webgl_f1a7e0dc86e6035a;\\nint webgl_50c85a6bbb49f119;\\nstruct webgl_bc2ee2bf060ca60{\\nint webgl_d29633f34eb1c59e;\\n} ;\\nvoid main(){\\n(gl_Position = vec4(0.0, 0.0, 0.0, 0.0));\\nint webgl_e4819ca83edf6f18 = int(webgl_2a926fa2a3235888);\\nwebgl_bc2ee2bf060ca60 webgl_bc2ee2bf060ca60 = webgl_bc2ee2bf060ca60(webgl_e4819ca83edf6f18);\\n(webgl_50c85a6bbb49f119 = webgl_bc2ee2bf060ca60.webgl_d29633f34eb1c59e);\\n(gl_Position = webgl_4e70e556c0899ad0);\\n(webgl_f1a7e0dc86e6035a = float(webgl_50c85a6bbb49f119));\\n}\\n\\n--info-log--\\nERROR: 0:12: '.' : syntax error: syntax error\\n\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\nattribute float a_in0;\\nvarying float v_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(a_in0);\\n\\n\\tS S = S(in0);\\n\\tout0 = S.val;\\n\\tgl_Position = dEQP_Position;\\nv_out0 = float(out0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:12: '.' : syntax error: syntax error\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"ERROR: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"scoping.valid.local_struct_variable_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"FAIL expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_struct_variable_hides_struct_type_fragment\\\", source:  (11)\\n[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:\\n--Log from shader translator--\\n\\n--original-shader--\\n#version 100\\nprecision mediump float;\\nbool isOk (int a, int b) { return (a == b); }\\nvarying float v_in0;\\nuniform int ref_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(v_in0 * 1.0025);\\n\\n\\tS S = S(in0);\\n\\tout0 = S.val;\\n\\tbool RES = isOk(out0, ref_out0);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\n--translated-shader--\\nbool webgl_26daf0ef1d00ab6d(in int webgl_2420662cd003acfa, in int webgl_44a9acbe7629930d){\\nreturn (webgl_2420662cd003acfa == webgl_44a9acbe7629930d);\\n}\\nvarying float webgl_c64db3cf02d35b2e;\\nuniform int webgl_20b06c95b742317e;\\nint webgl_50c85a6bbb49f119;\\nstruct webgl_bc2ee2bf060ca60{\\nint webgl_d29633f34eb1c59e;\\n} ;\\nvoid main(){\\nint webgl_e4819ca83edf6f18 = int((webgl_c64db3cf02d35b2e * 1.0025001));\\nwebgl_bc2ee2bf060ca60 webgl_bc2ee2bf060ca60 = webgl_bc2ee2bf060ca60(webgl_e4819ca83edf6f18);\\n(webgl_50c85a6bbb49f119 = webgl_bc2ee2bf060ca60.webgl_d29633f34eb1c59e);\\nbool webgl_64928d1969e45ae2 = webgl_26daf0ef1d00ab6d(webgl_50c85a6bbb49f119, webgl_20b06c95b742317e);\\n(gl_FragColor = vec4(webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, 1.0));\\n}\\n\\n--info-log--\\nERROR: 0:13: '.' : syntax error: syntax error\\n\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nbool isOk (int a, int b) { return (a == b); }\\nvarying float v_in0;\\nuniform int ref_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(v_in0 * 1.0025);\\n\\n\\tS S = S(in0);\\n\\tout0 = S.val;\\n\\tbool RES = isOk(out0, ref_out0);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:13: '.' : syntax error: syntax error\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"ERROR: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"scoping.valid.local_struct_variable_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"FAIL expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_variable_hides_function_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_variable_hides_function_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.function_parameter_hides_global_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.function_parameter_hides_global_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.function_parameter_hides_struct_type_vertex\\\", source:  (11)\\n[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:\\n--Log from shader translator--\\n\\n--original-shader--\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\nattribute float a_in0;\\nvarying float v_out0;\\nint out0;\\n\\n\\nstruct S { int x; };\\n\\nint func (int S) { return S; }\\n\\nvoid main()\\n{\\n\\tint in0 = int(a_in0);\\n\\n\\tout0 = func(in0);\\n\\tgl_Position = dEQP_Position;\\nv_out0 = float(out0);\\n\\n}\\n\\n--translated-shader--\\nattribute vec4 webgl_4e70e556c0899ad0;\\nattribute float webgl_2a926fa2a3235888;\\nvarying float webgl_f1a7e0dc86e6035a;\\nint webgl_50c85a6bbb49f119;\\nstruct webgl_bc2ee2bf060ca60{\\nint webgl_4fc82888d13de398;\\n} ;\\nint webgl_8e5fc8b7c9b6652c(in int webgl_bc2ee2bf060ca60){\\nreturn webgl_bc2ee2bf060ca60;\\n}\\nvoid main(){\\n(gl_Position = vec4(0.0, 0.0, 0.0, 0.0));\\nint webgl_e4819ca83edf6f18 = int(webgl_2a926fa2a3235888);\\n(webgl_50c85a6bbb49f119 = webgl_8e5fc8b7c9b6652c(webgl_e4819ca83edf6f18));\\n(gl_Position = webgl_4e70e556c0899ad0);\\n(webgl_f1a7e0dc86e6035a = float(webgl_50c85a6bbb49f119));\\n}\\n\\n--info-log--\\nERROR: 0:9: ';' : syntax error: syntax error\\n\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\nattribute float a_in0;\\nvarying float v_out0;\\nint out0;\\n\\n\\nstruct S { int x; };\\n\\nint func (int S) { return S; }\\n\\nvoid main()\\n{\\n\\tint in0 = int(a_in0);\\n\\n\\tout0 = func(in0);\\n\\tgl_Position = dEQP_Position;\\nv_out0 = float(out0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: ';' : syntax error: syntax error\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"ERROR: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"scoping.valid.function_parameter_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"FAIL expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.function_parameter_hides_struct_type_fragment\\\", source:  (11)\\n[7893:1299:0211/190644:ERROR:shader_manager.cc(115)] Shader translator allowed/produced an invalid shader unless the driver is buggy:\\n--Log from shader translator--\\n\\n--original-shader--\\n#version 100\\nprecision mediump float;\\nbool isOk (int a, int b) { return (a == b); }\\nvarying float v_in0;\\nuniform int ref_out0;\\nint out0;\\n\\n\\nstruct S { int x; };\\n\\nint func (int S) { return S; }\\n\\nvoid main()\\n{\\n\\tint in0 = int(v_in0 * 1.0025);\\n\\n\\tout0 = func(in0);\\n\\tbool RES = isOk(out0, ref_out0);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\n--translated-shader--\\nbool webgl_26daf0ef1d00ab6d(in int webgl_2420662cd003acfa, in int webgl_44a9acbe7629930d){\\nreturn (webgl_2420662cd003acfa == webgl_44a9acbe7629930d);\\n}\\nvarying float webgl_c64db3cf02d35b2e;\\nuniform int webgl_20b06c95b742317e;\\nint webgl_50c85a6bbb49f119;\\nstruct webgl_bc2ee2bf060ca60{\\nint webgl_4fc82888d13de398;\\n} ;\\nint webgl_8e5fc8b7c9b6652c(in int webgl_bc2ee2bf060ca60){\\nreturn webgl_bc2ee2bf060ca60;\\n}\\nvoid main(){\\nint webgl_e4819ca83edf6f18 = int((webgl_c64db3cf02d35b2e * 1.0025001));\\n(webgl_50c85a6bbb49f119 = webgl_8e5fc8b7c9b6652c(webgl_e4819ca83edf6f18));\\nbool webgl_64928d1969e45ae2 = webgl_26daf0ef1d00ab6d(webgl_50c85a6bbb49f119, webgl_20b06c95b742317e);\\n(gl_FragColor = vec4(webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, webgl_64928d1969e45ae2, 1.0));\\n}\\n\\n--info-log--\\nERROR: 0:11: ';' : syntax error: syntax error\\n\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nbool isOk (int a, int b) { return (a == b); }\\nvarying float v_in0;\\nuniform int ref_out0;\\nint out0;\\n\\n\\nstruct S { int x; };\\n\\nint func (int S) { return S; }\\n\\nvoid main()\\n{\\n\\tint in0 = int(v_in0 * 1.0025);\\n\\n\\tout0 = func(in0);\\n\\tbool RES = isOk(out0, ref_out0);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: ';' : syntax error: syntax error\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"ERROR: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"scoping.valid.function_parameter_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"FAIL expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.function_parameter_hides_function_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.function_parameter_hides_function_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_variable_in_inner_scope_hides_function_parameter_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_variable_in_inner_scope_hides_function_parameter_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_variable_hides_function_parameter_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\nattribute float a_in0;\\nvarying float v_out0;\\nint out0;\\n\\nint func (int inp, int x) { int x = 5; return inp + x - 5; }\\n\\nvoid main()\\n{\\n\\tint in0 = int(a_in0);\\n\\n\\tout0 = func(in0, 42);\\n\\tgl_Position = dEQP_Position;\\nv_out0 = float(out0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'x' : redefinition \\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"ERROR: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"scoping.valid.local_variable_hides_function_parameter_vertex: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"FAIL expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.valid.local_variable_hides_function_parameter_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nbool isOk (int a, int b) { return (a == b); }\\nvarying float v_in0;\\nuniform int ref_out0;\\nint out0;\\n\\nint func (int inp, int x) { int x = 5; return inp + x - 5; }\\n\\nvoid main()\\n{\\n\\tint in0 = int(v_in0 * 1.0025);\\n\\n\\tout0 = func(in0, 42);\\n\\tbool RES = isOk(out0, ref_out0);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'x' : redefinition \\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"ERROR: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"scoping.valid.local_variable_hides_function_parameter_fragment: expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"FAIL expected shaders to compile and link properly, but failed to compile.\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"[object Object]\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_global_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nint a;\\nfloat a;\\n\\nvoid main()\\n{\\n\\ta = 1.0;\\n\\tgl_Position = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'a' : redefinition \\nERROR: 0:11: 'assign' :  cannot convert from 'const float' to 'highp int'\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_global_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nint a;\\nfloat a;\\n\\nvoid main()\\n{\\n\\ta = 1.0;\\n\\tgl_FragColor = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190644:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'a' : redefinition \\nERROR: 0:10: 'assign' :  cannot convert from 'const float' to 'mediump int'\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_local_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tint a;\\n\\tfloat a;\\n\\ta = 1.0;\\n\\tgl_Position = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'a' : redefinition \\nERROR: 0:10: 'assign' :  cannot convert from 'const float' to 'highp int'\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_local_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tint a;\\n\\tfloat a;\\n\\ta = 1.0;\\n\\tgl_FragColor = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'a' : redefinition \\nERROR: 0:9: 'assign' :  cannot convert from 'const float' to 'mediump int'\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_for_init_statement_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfor (int i = 0; i < 10; i++)\\n\\t{\\n\\t\\tint i = 11;\\n\\t}\\n\\tgl_Position = vec4(0.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'i' : redefinition \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_for_init_statement_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfor (int i = 0; i < 10; i++)\\n\\t{\\n\\t\\tint i = 11;\\n\\t}\\n\\tgl_FragColor = vec4(0.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'i' : redefinition \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_for_condition_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfor (int i = 0; int a = (i < 10); i++)\\n\\t{\\n\\t\\tint a = 0;\\n\\t}\\n\\tgl_Position = vec4(0.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: '' : boolean expression expected \\nERROR: 0:8: '=' :  cannot convert from 'bool' to 'highp int'\\nERROR: 0:10: 'a' : redefinition \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_for_condition_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfor (int i = 0; int a = (i < 10); i++)\\n\\t{\\n\\t\\tint a = 0;\\n\\t}\\n\\tgl_FragColor = vec4(0.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: '' : boolean expression expected \\nERROR: 0:7: '=' :  cannot convert from 'bool' to 'mediump int'\\nERROR: 0:9: 'a' : redefinition \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_for_init_statement_variable_in_for_condition_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfloat a;\\n\\tfor (int i = 0; int i = (i < 10); i++)\\n\\t{\\n\\t\\ta = sin(i);\\n\\t}\\n\\tgl_Position = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: '' : boolean expression expected \\nERROR: 0:9: 'i' : redefinition \\nERROR: 0:11: 'sin' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_for_init_statement_variable_in_for_condition_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfloat a;\\n\\tfor (int i = 0; int i = (i < 10); i++)\\n\\t{\\n\\t\\ta = sin(i);\\n\\t}\\n\\tgl_FragColor = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: '' : boolean expression expected \\nERROR: 0:8: 'i' : redefinition \\nERROR: 0:10: 'sin' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_while_condition_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tint a = 0;\\n\\twhile (int i = (a < 5))\\n\\t{\\n\\t\\tint i = 11;\\n\\t\\ta += i;\\n\\t}\\n\\tgl_Position = vec4(0.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: '' : boolean expression expected \\nERROR: 0:9: '=' :  cannot convert from 'bool' to 'highp int'\\nERROR: 0:11: 'i' : redefinition \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_while_condition_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tint a = 0;\\n\\twhile (int i = (a < 5))\\n\\t{\\n\\t\\tint i = 11;\\n\\t\\ta += i;\\n\\t}\\n\\tgl_FragColor = vec4(0.0);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: '' : boolean expression expected \\nERROR: 0:8: '=' :  cannot convert from 'bool' to 'mediump int'\\nERROR: 0:10: 'i' : redefinition \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_function_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func(float x);\\nfloat func(float x);\\n\\nfloat func(float x) { return x + 1.0; }\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'function' : duplicate function prototype declarations are not allowed \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_function_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat func(float x);\\nfloat func(float x);\\n\\nfloat func(float x) { return x + 1.0; }\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'function' : duplicate function prototype declarations are not allowed \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redefine_function_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func(float x);\\n\\nfloat func(float x) { return x + 1.0; }\\nfloat func(float x) { return x + 2.0; }\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redefine_function_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat func(float x);\\n\\nfloat func(float x) { return x + 1.0; }\\nfloat func(float x) { return x + 2.0; }\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'func' : function already has a body \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_builtin_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat sin(float x);\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(sin(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'in' : overloaded functions must have the same parameter qualifiers \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redeclare_builtin_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat sin(float x);\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(sin(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'in' : overloaded functions must have the same parameter qualifiers \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redefine_builtin_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat sin(float x) { return x + 1.0; }\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(sin(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'in' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:6: 'sin' : built-in functions cannot be redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.redefine_builtin_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat sin(float x) { return x + 1.0; }\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(sin(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'in' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:5: 'sin' : built-in functions cannot be redefined \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.conflict_function_struct_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid f(int x);\\nstruct f { int x; };\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(1);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'f' : redefinition struct\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.conflict_function_struct_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid f(int x);\\nstruct f { int x; };\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'f' : redefinition struct\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.conflict_function_variable_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid f(int x);\\nfloat f;\\n\\nvoid main()\\n{\\n\\tf = 1.0;\\n\\tgl_Position = vec4(f);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'f' : redefinition \\nERROR: 0:11: 'f' : variable expected \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.conflict_function_variable_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid f(int x);\\nfloat f;\\n\\nvoid main()\\n{\\n\\tf = 1.0;\\n\\tgl_FragColor = vec4(f);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'f' : redefinition \\nERROR: 0:10: 'f' : variable expected \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_global_variable_before_declaration_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid func()\\n{\\n\\ta = 2.0;\\n}\\n\\nfloat a;\\n\\nvoid main()\\n{\\n\\tfunc();\\n\\tgl_Position = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'a' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_global_variable_before_declaration_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid func()\\n{\\n\\ta = 2.0;\\n}\\n\\nfloat a;\\n\\nvoid main()\\n{\\n\\tfunc();\\n\\tgl_FragColor = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'a' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_local_variable_before_declaration_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfloat a = 1.0;\\n\\ta = b;\\n\\tfloat b = 2.0;\\n\\n\\tgl_Position = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'b' : undeclared identifier \\nERROR: 0:10: 'b' : redefinition \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_local_variable_before_declaration_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfloat a = 1.0;\\n\\ta = b;\\n\\tfloat b = 2.0;\\n\\n\\tgl_FragColor = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'b' : undeclared identifier \\nERROR: 0:9: 'b' : redefinition \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_struct_type_before_declaration_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func (float x) { return S(x).val; }\\nstruct S { float val; };\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'S' : no matching overloaded function found \\nERROR: 0:6: 'val' :  field selection requires structure or vector on left hand side \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_struct_type_before_declaration_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat func (float x) { return S(x).val; }\\nstruct S { float val; };\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'S' : no matching overloaded function found \\nERROR: 0:5: 'val' :  field selection requires structure or vector on left hand side \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_function_before_declaration_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func (float x) { return bar(x); }\\nfloat bar (float x) { return x; }\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:6: 'bar' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_function_before_declaration_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat func (float x) { return bar(x); }\\nfloat bar (float x) { return x; }\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:5: 'bar' : no matching overloaded function found \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_block_in_outer_scope_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t{\\n\\t\\tfloat a = 1.0;\\n\\t}\\n\\tgl_Position = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'a' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_block_in_outer_scope_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\t{\\n\\t\\tfloat a = 1.0;\\n\\t}\\n\\tgl_FragColor = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'a' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_if_in_outer_scope_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tif (true)\\n\\t\\tfloat a = 1.0;\\n\\tgl_Position = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'a' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_if_in_outer_scope_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tif (true)\\n\\t\\tfloat a = 1.0;\\n\\tgl_FragColor = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:9: 'a' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_else_in_outer_scope_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tif (false)\\n\\t\\tfloat a = 1.0;\\n\\telse\\n\\t\\tfloat b = 2.0;\\n\\tgl_Position = vec4(b);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:12: 'b' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_else_in_outer_scope_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tif (false)\\n\\t\\tfloat a = 1.0;\\n\\telse\\n\\t\\tfloat b = 2.0;\\n\\tgl_FragColor = vec4(b);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'b' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_if_in_else_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfloat a = 1.0;\\n\\tif (true)\\n\\t{\\n\\t\\tfloat b = 2.0;\\n\\t}\\n\\telse\\n\\t{\\n\\t\\ta = b;\\n\\t}\\n\\tgl_Position = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:15: 'b' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_if_in_else_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfloat a = 1.0;\\n\\tif (true)\\n\\t{\\n\\t\\tfloat b = 2.0;\\n\\t}\\n\\telse\\n\\t{\\n\\t\\ta = b;\\n\\t}\\n\\tgl_FragColor = vec4(a);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:14: 'b' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_for_init_statement_in_outer_scope_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfloat x = 0.0;\\n\\tfor (int i = 0; i < 10; i++)\\n\\t{\\n\\t\\tx += sin(i);\\n\\t}\\n\\tgl_Position = vec4(float(i));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:11: 'sin' : no matching overloaded function found \\nERROR: 0:13: 'i' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_for_init_statement_in_outer_scope_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfloat x = 0.0;\\n\\tfor (int i = 0; i < 10; i++)\\n\\t{\\n\\t\\tx += sin(i);\\n\\t}\\n\\tgl_FragColor = vec4(float(i));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:10: 'sin' : no matching overloaded function found \\nERROR: 0:12: 'i' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_while_condition_in_outer_scope_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tint a = 1;\\n\\twhile (bool b = (a == 1))\\n\\t{\\n\\t\\ta++;\\n\\t}\\n\\tgl_Position = vec4(float(b));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:13: 'b' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_variable_from_while_condition_in_outer_scope_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tint a = 1;\\n\\twhile (bool b = (a == 1))\\n\\t{\\n\\t\\ta++;\\n\\t}\\n\\tgl_FragColor = vec4(float(b));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:12: 'b' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_parameter_names_from_function_declaration_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func(float a, float b);\\n\\nfloat func(float x, float y) { return a+b; }\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0, 2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'a' : undeclared identifier \\nERROR: 0:8: 'b' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.use_parameter_names_from_function_declaration_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat func(float a, float b);\\n\\nfloat func(float x, float y) { return a+b; }\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0, 2.0));\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'a' : undeclared identifier \\nERROR: 0:7: 'b' : undeclared identifier \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.variable_not_visible_in_own_initializer_vertex\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfloat x = x;\\n\\tgl_Position = vec4(x);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:8: 'x' : undeclared identifier \\nERROR: 0:8: 'x' : redefinition \\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Processing scoping.invalid.variable_not_visible_in_own_initializer_fragment\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfloat x = x;\\n\\tgl_FragColor = vec4(x);\\n}\\n\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Compile status: false\\\", source:  (11)\\n[7890:1299:0211/190645:INFO:CONSOLE(11)] \\\"Shader infoLog: ERROR: 0:7: 'x' : undeclared identifier \\nERROR: 0:7: 'x' : redefinition \\n\\\", source:  (11)\\n\\nExpected exception while running WebglConformance.deqp_data_gles2_shaders_scoping\\n\\nTraceback (most recent call last):\\n  RunStoryWithRetries at content/test/gpu/gpu_tests/gpu_test_base.py:72\\n    super(cls, shared_page_state).RunStory(results)\\n  RunStory at third_party/catapult/telemetry/telemetry/page/shared_page_state.py:329\\n    self._current_page, self._current_tab, results)\\n  ValidateAndMeasurePage at content/test/gpu/gpu_tests/webgl_conformance.py:78\\n    raise page_test.Failure(_WebGLTestMessages(tab))\\nFailure: gluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\nattribute float a_in0;\\nvarying float v_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(a_in0);\\n\\n\\tint S = S(in0).val;\\n\\tout0 = S;\\n\\tgl_Position = dEQP_Position;\\nv_out0 = float(out0);\\n\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:12: ')' : syntax error: syntax error\\n\\nscoping.valid.local_int_variable_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.\\nloading: scoping.test\\ncompleted load request: scoping.test\\nProcessing scoping.valid.local_variable_hides_global_variable_vertex\\nProcessing scoping.valid.local_variable_hides_global_variable_fragment\\nProcessing scoping.valid.block_variable_hides_local_variable_vertex\\nProcessing scoping.valid.block_variable_hides_local_variable_fragment\\nProcessing scoping.valid.block_variable_hides_global_variable_vertex\\nProcessing scoping.valid.block_variable_hides_global_variable_fragment\\nProcessing scoping.valid.for_init_statement_variable_hides_local_variable_vertex\\nProcessing scoping.valid.for_init_statement_variable_hides_local_variable_fragment\\nProcessing scoping.valid.for_init_statement_variable_hides_global_variable_vertex\\nProcessing scoping.valid.for_init_statement_variable_hides_global_variable_fragment\\nProcessing scoping.valid.variable_in_if_hides_global_variable_vertex\\nProcessing scoping.valid.variable_in_if_hides_global_variable_fragment\\nProcessing scoping.valid.variable_from_outer_scope_visible_in_initializer_vertex\\nProcessing scoping.valid.variable_from_outer_scope_visible_in_initializer_fragment\\nProcessing scoping.valid.local_int_variable_hides_struct_type_vertex\\nERROR: expected shaders to compile and link properly, but failed to compile.\\nFAIL expected shaders to compile and link properly, but failed to compile.\\n[object Object]\\nProcessing scoping.valid.local_int_variable_hides_struct_type_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nbool isOk (int a, int b) { return (a == b); }\\nvarying float v_in0;\\nuniform int ref_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(v_in0 * 1.0025);\\n\\n\\tint S = S(in0).val;\\n\\tout0 = S;\\n\\tbool RES = isOk(out0, ref_out0);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:13: ')' : syntax error: syntax error\\n\\nERROR: expected shaders to compile and link properly, but failed to compile.\\nscoping.valid.local_int_variable_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.\\nFAIL expected shaders to compile and link properly, but failed to compile.\\n[object Object]\\nProcessing scoping.valid.local_struct_variable_hides_struct_type_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\nattribute float a_in0;\\nvarying float v_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(a_in0);\\n\\n\\tS S = S(in0);\\n\\tout0 = S.val;\\n\\tgl_Position = dEQP_Position;\\nv_out0 = float(out0);\\n\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:12: '.' : syntax error: syntax error\\n\\nERROR: expected shaders to compile and link properly, but failed to compile.\\nscoping.valid.local_struct_variable_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.\\nFAIL expected shaders to compile and link properly, but failed to compile.\\n[object Object]\\nProcessing scoping.valid.local_struct_variable_hides_struct_type_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nbool isOk (int a, int b) { return (a == b); }\\nvarying float v_in0;\\nuniform int ref_out0;\\nint out0;\\n\\n\\nstruct S { int val; };\\n\\nvoid main()\\n{\\n\\tint in0 = int(v_in0 * 1.0025);\\n\\n\\tS S = S(in0);\\n\\tout0 = S.val;\\n\\tbool RES = isOk(out0, ref_out0);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:13: '.' : syntax error: syntax error\\n\\nERROR: expected shaders to compile and link properly, but failed to compile.\\nscoping.valid.local_struct_variable_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.\\nFAIL expected shaders to compile and link properly, but failed to compile.\\n[object Object]\\nProcessing scoping.valid.local_variable_hides_function_vertex\\nProcessing scoping.valid.local_variable_hides_function_fragment\\nProcessing scoping.valid.function_parameter_hides_global_variable_vertex\\nProcessing scoping.valid.function_parameter_hides_global_variable_fragment\\nProcessing scoping.valid.function_parameter_hides_struct_type_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\nattribute float a_in0;\\nvarying float v_out0;\\nint out0;\\n\\n\\nstruct S { int x; };\\n\\nint func (int S) { return S; }\\n\\nvoid main()\\n{\\n\\tint in0 = int(a_in0);\\n\\n\\tout0 = func(in0);\\n\\tgl_Position = dEQP_Position;\\nv_out0 = float(out0);\\n\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: ';' : syntax error: syntax error\\n\\nERROR: expected shaders to compile and link properly, but failed to compile.\\nscoping.valid.function_parameter_hides_struct_type_vertex: expected shaders to compile and link properly, but failed to compile.\\nFAIL expected shaders to compile and link properly, but failed to compile.\\n[object Object]\\nProcessing scoping.valid.function_parameter_hides_struct_type_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nbool isOk (int a, int b) { return (a == b); }\\nvarying float v_in0;\\nuniform int ref_out0;\\nint out0;\\n\\n\\nstruct S { int x; };\\n\\nint func (int S) { return S; }\\n\\nvoid main()\\n{\\n\\tint in0 = int(v_in0 * 1.0025);\\n\\n\\tout0 = func(in0);\\n\\tbool RES = isOk(out0, ref_out0);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:11: ';' : syntax error: syntax error\\n\\nERROR: expected shaders to compile and link properly, but failed to compile.\\nscoping.valid.function_parameter_hides_struct_type_fragment: expected shaders to compile and link properly, but failed to compile.\\nFAIL expected shaders to compile and link properly, but failed to compile.\\n[object Object]\\nProcessing scoping.valid.function_parameter_hides_function_vertex\\nProcessing scoping.valid.function_parameter_hides_function_fragment\\nProcessing scoping.valid.local_variable_in_inner_scope_hides_function_parameter_vertex\\nProcessing scoping.valid.local_variable_in_inner_scope_hides_function_parameter_fragment\\nProcessing scoping.valid.local_variable_hides_function_parameter_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\nattribute float a_in0;\\nvarying float v_out0;\\nint out0;\\n\\nint func (int inp, int x) { int x = 5; return inp + x - 5; }\\n\\nvoid main()\\n{\\n\\tint in0 = int(a_in0);\\n\\n\\tout0 = func(in0, 42);\\n\\tgl_Position = dEQP_Position;\\nv_out0 = float(out0);\\n\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'x' : redefinition \\n\\nERROR: expected shaders to compile and link properly, but failed to compile.\\nscoping.valid.local_variable_hides_function_parameter_vertex: expected shaders to compile and link properly, but failed to compile.\\nFAIL expected shaders to compile and link properly, but failed to compile.\\n[object Object]\\nProcessing scoping.valid.local_variable_hides_function_parameter_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nbool isOk (int a, int b) { return (a == b); }\\nvarying float v_in0;\\nuniform int ref_out0;\\nint out0;\\n\\nint func (int inp, int x) { int x = 5; return inp + x - 5; }\\n\\nvoid main()\\n{\\n\\tint in0 = int(v_in0 * 1.0025);\\n\\n\\tout0 = func(in0, 42);\\n\\tbool RES = isOk(out0, ref_out0);\\ngl_FragColor = vec4(RES, RES, RES, 1.0);\\n\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'x' : redefinition \\n\\nERROR: expected shaders to compile and link properly, but failed to compile.\\nscoping.valid.local_variable_hides_function_parameter_fragment: expected shaders to compile and link properly, but failed to compile.\\nFAIL expected shaders to compile and link properly, but failed to compile.\\n[object Object]\\nProcessing scoping.invalid.redeclare_global_variable_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nint a;\\nfloat a;\\n\\nvoid main()\\n{\\n\\ta = 1.0;\\n\\tgl_Position = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'a' : redefinition \\nERROR: 0:11: 'assign' :  cannot convert from 'const float' to 'highp int'\\n\\nProcessing scoping.invalid.redeclare_global_variable_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nint a;\\nfloat a;\\n\\nvoid main()\\n{\\n\\ta = 1.0;\\n\\tgl_FragColor = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'a' : redefinition \\nERROR: 0:10: 'assign' :  cannot convert from 'const float' to 'mediump int'\\n\\nProcessing scoping.invalid.redeclare_local_variable_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tint a;\\n\\tfloat a;\\n\\ta = 1.0;\\n\\tgl_Position = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'a' : redefinition \\nERROR: 0:10: 'assign' :  cannot convert from 'const float' to 'highp int'\\n\\nProcessing scoping.invalid.redeclare_local_variable_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tint a;\\n\\tfloat a;\\n\\ta = 1.0;\\n\\tgl_FragColor = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'a' : redefinition \\nERROR: 0:9: 'assign' :  cannot convert from 'const float' to 'mediump int'\\n\\nProcessing scoping.invalid.redeclare_for_init_statement_variable_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfor (int i = 0; i < 10; i++)\\n\\t{\\n\\t\\tint i = 11;\\n\\t}\\n\\tgl_Position = vec4(0.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:10: 'i' : redefinition \\n\\nProcessing scoping.invalid.redeclare_for_init_statement_variable_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfor (int i = 0; i < 10; i++)\\n\\t{\\n\\t\\tint i = 11;\\n\\t}\\n\\tgl_FragColor = vec4(0.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'i' : redefinition \\n\\nProcessing scoping.invalid.redeclare_for_condition_variable_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfor (int i = 0; int a = (i < 10); i++)\\n\\t{\\n\\t\\tint a = 0;\\n\\t}\\n\\tgl_Position = vec4(0.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: '' : boolean expression expected \\nERROR: 0:8: '=' :  cannot convert from 'bool' to 'highp int'\\nERROR: 0:10: 'a' : redefinition \\n\\nProcessing scoping.invalid.redeclare_for_condition_variable_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfor (int i = 0; int a = (i < 10); i++)\\n\\t{\\n\\t\\tint a = 0;\\n\\t}\\n\\tgl_FragColor = vec4(0.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: '' : boolean expression expected \\nERROR: 0:7: '=' :  cannot convert from 'bool' to 'mediump int'\\nERROR: 0:9: 'a' : redefinition \\n\\nProcessing scoping.invalid.redeclare_for_init_statement_variable_in_for_condition_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfloat a;\\n\\tfor (int i = 0; int i = (i < 10); i++)\\n\\t{\\n\\t\\ta = sin(i);\\n\\t}\\n\\tgl_Position = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: '' : boolean expression expected \\nERROR: 0:9: 'i' : redefinition \\nERROR: 0:11: 'sin' : no matching overloaded function found \\n\\nProcessing scoping.invalid.redeclare_for_init_statement_variable_in_for_condition_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfloat a;\\n\\tfor (int i = 0; int i = (i < 10); i++)\\n\\t{\\n\\t\\ta = sin(i);\\n\\t}\\n\\tgl_FragColor = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: '' : boolean expression expected \\nERROR: 0:8: 'i' : redefinition \\nERROR: 0:10: 'sin' : no matching overloaded function found \\n\\nProcessing scoping.invalid.redeclare_while_condition_variable_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tint a = 0;\\n\\twhile (int i = (a < 5))\\n\\t{\\n\\t\\tint i = 11;\\n\\t\\ta += i;\\n\\t}\\n\\tgl_Position = vec4(0.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: '' : boolean expression expected \\nERROR: 0:9: '=' :  cannot convert from 'bool' to 'highp int'\\nERROR: 0:11: 'i' : redefinition \\n\\nProcessing scoping.invalid.redeclare_while_condition_variable_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tint a = 0;\\n\\twhile (int i = (a < 5))\\n\\t{\\n\\t\\tint i = 11;\\n\\t\\ta += i;\\n\\t}\\n\\tgl_FragColor = vec4(0.0);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: '' : boolean expression expected \\nERROR: 0:8: '=' :  cannot convert from 'bool' to 'mediump int'\\nERROR: 0:10: 'i' : redefinition \\n\\nProcessing scoping.invalid.redeclare_function_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func(float x);\\nfloat func(float x);\\n\\nfloat func(float x) { return x + 1.0; }\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'function' : duplicate function prototype declarations are not allowed \\n\\nProcessing scoping.invalid.redeclare_function_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat func(float x);\\nfloat func(float x);\\n\\nfloat func(float x) { return x + 1.0; }\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'function' : duplicate function prototype declarations are not allowed \\n\\nProcessing scoping.invalid.redefine_function_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func(float x);\\n\\nfloat func(float x) { return x + 1.0; }\\nfloat func(float x) { return x + 2.0; }\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'func' : function already has a body \\n\\nProcessing scoping.invalid.redefine_function_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat func(float x);\\n\\nfloat func(float x) { return x + 1.0; }\\nfloat func(float x) { return x + 2.0; }\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'func' : function already has a body \\n\\nProcessing scoping.invalid.redeclare_builtin_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat sin(float x);\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(sin(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'in' : overloaded functions must have the same parameter qualifiers \\n\\nProcessing scoping.invalid.redeclare_builtin_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat sin(float x);\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(sin(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'in' : overloaded functions must have the same parameter qualifiers \\n\\nProcessing scoping.invalid.redefine_builtin_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat sin(float x) { return x + 1.0; }\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(sin(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'in' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:6: 'sin' : built-in functions cannot be redefined \\n\\nProcessing scoping.invalid.redefine_builtin_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat sin(float x) { return x + 1.0; }\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(sin(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'in' : overloaded functions must have the same parameter qualifiers \\nERROR: 0:5: 'sin' : built-in functions cannot be redefined \\n\\nProcessing scoping.invalid.conflict_function_struct_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid f(int x);\\nstruct f { int x; };\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(1);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'f' : redefinition struct\\n\\nProcessing scoping.invalid.conflict_function_struct_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid f(int x);\\nstruct f { int x; };\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(1);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'f' : redefinition struct\\n\\nProcessing scoping.invalid.conflict_function_variable_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid f(int x);\\nfloat f;\\n\\nvoid main()\\n{\\n\\tf = 1.0;\\n\\tgl_Position = vec4(f);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'f' : redefinition \\nERROR: 0:11: 'f' : variable expected \\n\\nProcessing scoping.invalid.conflict_function_variable_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid f(int x);\\nfloat f;\\n\\nvoid main()\\n{\\n\\tf = 1.0;\\n\\tgl_FragColor = vec4(f);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'f' : redefinition \\nERROR: 0:10: 'f' : variable expected \\n\\nProcessing scoping.invalid.use_global_variable_before_declaration_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid func()\\n{\\n\\ta = 2.0;\\n}\\n\\nfloat a;\\n\\nvoid main()\\n{\\n\\tfunc();\\n\\tgl_Position = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'a' : undeclared identifier \\n\\nProcessing scoping.invalid.use_global_variable_before_declaration_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid func()\\n{\\n\\ta = 2.0;\\n}\\n\\nfloat a;\\n\\nvoid main()\\n{\\n\\tfunc();\\n\\tgl_FragColor = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'a' : undeclared identifier \\n\\nProcessing scoping.invalid.use_local_variable_before_declaration_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfloat a = 1.0;\\n\\ta = b;\\n\\tfloat b = 2.0;\\n\\n\\tgl_Position = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'b' : undeclared identifier \\nERROR: 0:10: 'b' : redefinition \\n\\nProcessing scoping.invalid.use_local_variable_before_declaration_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfloat a = 1.0;\\n\\ta = b;\\n\\tfloat b = 2.0;\\n\\n\\tgl_FragColor = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'b' : undeclared identifier \\nERROR: 0:9: 'b' : redefinition \\n\\nProcessing scoping.invalid.use_struct_type_before_declaration_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func (float x) { return S(x).val; }\\nstruct S { float val; };\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'S' : no matching overloaded function found \\nERROR: 0:6: 'val' :  field selection requires structure or vector on left hand side \\n\\nProcessing scoping.invalid.use_struct_type_before_declaration_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat func (float x) { return S(x).val; }\\nstruct S { float val; };\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'S' : no matching overloaded function found \\nERROR: 0:5: 'val' :  field selection requires structure or vector on left hand side \\n\\nProcessing scoping.invalid.use_function_before_declaration_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func (float x) { return bar(x); }\\nfloat bar (float x) { return x; }\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:6: 'bar' : no matching overloaded function found \\n\\nProcessing scoping.invalid.use_function_before_declaration_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat func (float x) { return bar(x); }\\nfloat bar (float x) { return x; }\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:5: 'bar' : no matching overloaded function found \\n\\nProcessing scoping.invalid.use_variable_from_block_in_outer_scope_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\t{\\n\\t\\tfloat a = 1.0;\\n\\t}\\n\\tgl_Position = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:11: 'a' : undeclared identifier \\n\\nProcessing scoping.invalid.use_variable_from_block_in_outer_scope_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\t{\\n\\t\\tfloat a = 1.0;\\n\\t}\\n\\tgl_FragColor = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:10: 'a' : undeclared identifier \\n\\nProcessing scoping.invalid.use_variable_from_if_in_outer_scope_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tif (true)\\n\\t\\tfloat a = 1.0;\\n\\tgl_Position = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:10: 'a' : undeclared identifier \\n\\nProcessing scoping.invalid.use_variable_from_if_in_outer_scope_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tif (true)\\n\\t\\tfloat a = 1.0;\\n\\tgl_FragColor = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:9: 'a' : undeclared identifier \\n\\nProcessing scoping.invalid.use_variable_from_else_in_outer_scope_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tif (false)\\n\\t\\tfloat a = 1.0;\\n\\telse\\n\\t\\tfloat b = 2.0;\\n\\tgl_Position = vec4(b);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:12: 'b' : undeclared identifier \\n\\nProcessing scoping.invalid.use_variable_from_else_in_outer_scope_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tif (false)\\n\\t\\tfloat a = 1.0;\\n\\telse\\n\\t\\tfloat b = 2.0;\\n\\tgl_FragColor = vec4(b);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:11: 'b' : undeclared identifier \\n\\nProcessing scoping.invalid.use_variable_from_if_in_else_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfloat a = 1.0;\\n\\tif (true)\\n\\t{\\n\\t\\tfloat b = 2.0;\\n\\t}\\n\\telse\\n\\t{\\n\\t\\ta = b;\\n\\t}\\n\\tgl_Position = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:15: 'b' : undeclared identifier \\n\\nProcessing scoping.invalid.use_variable_from_if_in_else_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfloat a = 1.0;\\n\\tif (true)\\n\\t{\\n\\t\\tfloat b = 2.0;\\n\\t}\\n\\telse\\n\\t{\\n\\t\\ta = b;\\n\\t}\\n\\tgl_FragColor = vec4(a);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:14: 'b' : undeclared identifier \\n\\nProcessing scoping.invalid.use_variable_from_for_init_statement_in_outer_scope_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfloat x = 0.0;\\n\\tfor (int i = 0; i < 10; i++)\\n\\t{\\n\\t\\tx += sin(i);\\n\\t}\\n\\tgl_Position = vec4(float(i));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:11: 'sin' : no matching overloaded function found \\nERROR: 0:13: 'i' : undeclared identifier \\n\\nProcessing scoping.invalid.use_variable_from_for_init_statement_in_outer_scope_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfloat x = 0.0;\\n\\tfor (int i = 0; i < 10; i++)\\n\\t{\\n\\t\\tx += sin(i);\\n\\t}\\n\\tgl_FragColor = vec4(float(i));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:10: 'sin' : no matching overloaded function found \\nERROR: 0:12: 'i' : undeclared identifier \\n\\nProcessing scoping.invalid.use_variable_from_while_condition_in_outer_scope_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tint a = 1;\\n\\twhile (bool b = (a == 1))\\n\\t{\\n\\t\\ta++;\\n\\t}\\n\\tgl_Position = vec4(float(b));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:13: 'b' : undeclared identifier \\n\\nProcessing scoping.invalid.use_variable_from_while_condition_in_outer_scope_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tint a = 1;\\n\\twhile (bool b = (a == 1))\\n\\t{\\n\\t\\ta++;\\n\\t}\\n\\tgl_FragColor = vec4(float(b));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:12: 'b' : undeclared identifier \\n\\nProcessing scoping.invalid.use_parameter_names_from_function_declaration_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nfloat func(float a, float b);\\n\\nfloat func(float x, float y) { return a+b; }\\n\\nvoid main()\\n{\\n\\tgl_Position = vec4(func(1.0, 2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'a' : undeclared identifier \\nERROR: 0:8: 'b' : undeclared identifier \\n\\nProcessing scoping.invalid.use_parameter_names_from_function_declaration_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nfloat func(float a, float b);\\n\\nfloat func(float x, float y) { return a+b; }\\n\\nvoid main()\\n{\\n\\tgl_FragColor = vec4(func(1.0, 2.0));\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'a' : undeclared identifier \\nERROR: 0:7: 'b' : undeclared identifier \\n\\nProcessing scoping.invalid.variable_not_visible_in_own_initializer_vertex\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\nattribute highp vec4 dEQP_Position;\\n\\n\\nvoid main()\\n{\\n\\tfloat x = x;\\n\\tgl_Position = vec4(x);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:8: 'x' : undeclared identifier \\nERROR: 0:8: 'x' : redefinition \\n\\nProcessing scoping.invalid.variable_not_visible_in_own_initializer_fragment\\ngluShaderProgram.Shader:\\n#version 100\\nprecision mediump float;\\n\\n\\nvoid main()\\n{\\n\\tfloat x = x;\\n\\tgl_FragColor = vec4(x);\\n}\\n\\nCompile status: false\\nShader infoLog: ERROR: 0:7: 'x' : undeclared identifier \\nERROR: 0:7: 'x' : redefinition\\n\\nLocals:\\n  page    : <gpu_tests.webgl_conformance.WebglConformancePage object at 0x1066ce790>\\n  results : <telemetry.internal.results.page_test_results.PageTestResults object at 0x1066ce890>\\n  tab     : <telemetry.internal.browser.tab.Tab object at 0x1066d9b90>\\n\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_scoping (2234 ms)\\n[ RUN      ] WebglConformance.deqp_data_gles2_shaders_swizzles\\n[       OK ] WebglConformance.deqp_data_gles2_shaders_swizzles (27319 ms)\\n[  PASSED  ] 742 tests.\\n\\n(WARNING) 2016-02-11 19:07:13,507 ps_util._ListAllSubprocesses:82  psutil.AccessDenied (pid=7898, name='Python')\\n(ERROR) 2016-02-11 19:07:13,507 ps_util._ListAllSubprocesses:85  Telemetry leaks these processes: Python (7898)\\nRunning ['/usr/bin/python', '../content/test/gpu/run_gpu_test.py', 'webgl_conformance', '--show-stdout', '--browser=debug', '-v', '--extra-browser-args=--enable-logging=stderr --js-flags=--expose-gc', '--output-dir', '/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/tmpzSr9Cq/tmpaDFraItelemetry', '--output-format=json']\\nCommand ['/usr/bin/python', '../content/test/gpu/run_gpu_test.py', 'webgl_conformance', '--show-stdout', '--browser=debug', '-v', '--extra-browser-args=--enable-logging=stderr --js-flags=--expose-gc', '--output-dir', '/var/folders/9x/6c6sv3cj4j53wzpzthbp4ksm0000gm/T/tmpzSr9Cq/tmpaDFraItelemetry', '--output-format=json'] returned exit code 0\\n\", \n      \"outputs_ref\": {\n        \"isolated\": \"ed222d914d6aff991063c2af4e6ca71a95f2feff\", \n        \"isolatedserver\": \"https://isolateserver.appspot.com\", \n        \"namespace\": \"default-gzip\", \n        \"view_url\": \"https://isolateserver.appspot.com/browse?namespace=default-gzip&hash=ed222d914d6aff991063c2af4e6ca71a95f2feff\"\n      }, \n      \"server_versions\": [\n        \"1886-39741e9\"\n      ], \n      \"started_ts\": \"2016-02-12T02:54:05.719380\", \n      \"state\": \"COMPLETED\", \n      \"tags\": [\n        \"buildername:Mac 10.10 Retina Debug (AMD)\", \n        \"buildnumber:2101\", \n        \"cpu:x86-64\", \n        \"data:865aefb278004f1eb1afaa67819e5bc95a0260ba\", \n        \"gpu:1002:6821\", \n        \"hidpi:1\", \n        \"master:chromium.gpu\", \n        \"name:webgl_conformance_tests on ATI GPU on Mac Retina\", \n        \"os:Mac-10.10\", \n        \"pool:Chrome\", \n        \"priority:25\", \n        \"project:chromium\", \n        \"purpose:CI\", \n        \"purpose:post-commit\", \n        \"slavename:build180-m1\", \n        \"stepname:webgl_conformance_tests on ATI GPU on Mac Retina on Mac-10.10\", \n        \"user:\"\n      ], \n      \"task_id\": \"2cec350100247210\", \n      \"try_number\": \"1\", \n      \"user\": \"\"\n    }\n  ]\n}"@@@
@@@STEP_LOG_LINE@outdir_json@}@@@
@@@STEP_LOG_END@outdir_json@@@


--------------------------------------------------------------------------------
started: Thu Feb 11 18:57:34 2016
ended: Thu Feb 11 19:07:28 2016
duration: 9 mins, 53 secs
status: SUCCESS
status reason: